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path: root/world/map/npc/002-1
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2015-05-13a few fixes/modifications here and theremekolat1-1/+4
2015-05-11Merge pull request #370 from mekolat/close-endWushin1-5/+5
remove close builtin from functions
2015-05-06remove close builtin from functionsmekolat1-5/+5
2015-05-02npc -1 => 32767mekolat1-1/+1
2015-04-30make generic npcs use strnpcinfomekolat1-1/+1
2015-04-30Merge pull request #346 from mekolat/global-handlerWushin6-29/+18
onlogin & cleanup
2015-04-26remove other instances of ClearVariablesmekolat5-13/+0
2015-04-24clean global handlermekolat1-16/+18
2015-04-23update for new emotion builtinmekolat1-4/+6
2015-02-28Fix make maps adding commit spamwushin1-16/+16
2015-02-19Make Warp Names Uniquewushin1-16/+16
2015-02-19Shorten Labelswushin2-77/+77
2015-02-01make maps with the updated convertermekolat3-36/+36
2015-02-01remove .gat from npcsmekolat17-25/+25
2015-01-30Typo fixes in variable namesBen Longbons1-1/+1
2015-01-07Moving Tutorial from Tulimshar to Candorwushin20-51/+1736
2014-11-05NPCS on 002-* fixedwushin4-5/+5
2014-11-05Fix Monster entrieswushin1-15/+15
2014-05-05Dialogue changes to NPCsVreality3-29/+29
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
2014-04-15Npcs remaining script fixeswushin1-3/+3
Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts
2014-04-11Adding new Mapswushin3-2/+4
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2013-07-05Move starting brace to new lineBen Longbons5-9/+12
2013-06-21Run 'make maps' for map changes and additions in and around Tulimshar.Jessica Tölke3-8/+8
Updated submodule pointer.
2013-06-21New server content to support new caveswushin3-78/+0
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime. Moved NPCs in sandstorm around. Malvox got a house and lives in it now on 002-2 The mines go a layer deeper so the merchant was moved into the camp along with nathan. Naem and Sema moved down with respective maps. Sandstorm_mine_barrier is not mining_camp_barrier
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke1-2/+2
They now match the names from mob_db.
2013-02-18Fix logic bug in Lieutenant Dausen which caused the quest to be reset.Jessica Tölke1-1/+1
Reported by Whistler.
2013-02-12o11c's review of lt. dausen etc.Ben Longbons1-0/+3
2013-02-12Restructuring the quests saved in TMW_Quest: Convert NPCs on 002-1 to new ↵Jessica Tölke4-74/+143
variables.
2012-02-03Making doors and docks unclickableStefan Dombrowski1-1/+1
2011-11-16Made Constants case-sensitiveErik Schilling3-5/+5
2011-09-12Client-data: Review of all maps by Ali-G, Converter ran.Jessica Tölke2-5/+5
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map.
2011-09-04Clear Temporary variables after you close npc window. Npcs from maps 001-2, ↵coffee1-2/+6
002-1 and 003-1.
2011-09-05Client-data: maps names changed and some minor fixes.Jessica Tölke3-3/+3
Converter ran. Submodule pointer updated.
2011-09-01Second batch of tab conversion. Maps 001-2 through 002-4 complete.The Kandiman7-238/+230
2011-08-26Force the converter to run for all files to update generated filesBen Longbons2-32/+32
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-07-14fixing the merchant in 002-1 by replacing whitespaces with tabsJessica Tölke1-1/+1
2011-06-28Changes: Price in item_db.txt, merchants Item ID changed to Name...Wombat1-1/+1
price changes to reflect Lora Tay's crafting and the price of cotton cloth drops increased for cotton cloth casino coins removed from merchants several merchants changed to simple information scripts price changes based on merchant sell value
2011-06-19Move to a subdirectoryBen Longbons10-0/+400