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path: root/world/map/npc/001-3
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2016-04-07slowly getting things donemekolat3-12/+6
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions
2015-11-13remove names from warpsmekolat1-1/+1
2015-05-02npc -1 => 32767mekolat1-1/+1
2015-02-28Fix make maps adding commit spamwushin1-1/+1
2015-02-19Make Warp Names Uniquewushin1-1/+1
2015-02-01make maps with the updated convertermekolat3-7/+7
2015-02-01remove .gat from npcsmekolat3-7/+7
2015-01-07Adjust rest of world to Match new tutorialwushin3-3/+4
2014-11-05NPCS on 001-* fixedwushin1-2/+2
2014-11-05Fix Monster entrieswushin1-2/+2
2014-10-30use bitmasking & merge death handlermekolat1-2/+2
2014-10-30add fight clubmekolat2-4/+7
2014-04-11Adding new Mapswushin2-0/+3
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Clean up main scriptsBen Longbons1-1/+3
2014-04-02Clean up generated scriptsBen Longbons1-2/+2
2013-08-19Give every NPC a unique nameBen Longbons1-1/+1
2013-07-23Use canonical separator for mapflagsBen Longbons1-1/+1
2013-07-05Move starting brace to new lineBen Longbons2-3/+6
2011-09-12Client-data: Review of all maps by Ali-G, Converter ran.Jessica Tölke1-1/+1
Submodule pointer updated. Also replacing 017-1/monsters.txt with spawn objects in the map.
2011-09-05Client-data: maps names changed and some minor fixes.Jessica Tölke3-3/+3
Converter ran. Submodule pointer updated.
2011-09-04Replacing spawns from monsters.txt with spawn objects in maps.Jessica Tölke3-14/+6
Converter ran. Submodule pointer updated.
2011-09-01Second batch of tab conversion. Maps 001-2 through 002-4 complete.The Kandiman2-29/+26
2011-08-26Force the converter to run for all files to update generated filesBen Longbons2-3/+3
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-06-30Made a lot of fixes including layer issues, collision issues. In addition, ↵Ali-G1-1/+1
the map 001-4 was an interior map so it was put into 001-2 such as the npcs that were located in 004-1.
2011-06-19Move to a subdirectoryBen Longbons6-0/+63