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Contains utils, gameplay and epilogue functions for Doomsday Act 5
THE FINAL BATTLE
Note: Balancing patches may follow and are expected.
The debug commands (`@js33`, `@js67` and `@js99`) were not removed.
There might be overlap in voicing, in case specialeffect2() fails to work as intended.
Bonus Content:
* MONOCLE QUEST
* Golden Apple healing is now instantaneous.
* PVP Coin (Unrelated but anyway)
* Golden PVP Cap.
* Fix PVP Cap weight.
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PVP Cap, Requested by Kytty
Stuff which will be required for Doomsday Act 3
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be tweaked.
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* Mountain and Grass Snake experience +100% (per topic 20799)
* Prepare the act 5 button so it have a non-null action
* There's now 10% chance per clue of Tormenta showing up at 09:00 assault.
Usual spot. Currently 2 clues were found, so 20% spawn chances.
* Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz)
* Alacrius Riddle (needs 300 boss points to start)
* Keshlam Swamps map
* News file ID 85
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This will make the challenge more fair against warriors, than sheer damage would.
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Restrict the Smoking Pipe to level 18 (also an easter egg)
Prepare some Act 5 maps.
Triggers for Doomsday Act 4
Add the Golem, one of the meaniest monsters I ever added.
Special effect sequencing for Act 4.
Also add a 10k experience reward to whoever is on the map by time the boss is slain.
Good luck, brave players!
(Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
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The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase.
This new one is more sturdy, more flexible, more scalable.
It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories.
Should be much more fun than the previous core.
* Add two new monsters for Doomsday Act 3: Flashmob and Koyntety.
Both are "boss" which Kage may use at their own whim.
72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS.
Drops:
Chocolate Bar: 100.00%
Enchanter Amulet: 0.35%
Black Evoker Robe: 0.05%
White Evoker Robe: 0.05%
Apprentice Robe: 0.05%
Flawed Lens: 0.02%
Paladin's Helmet: 0.02%
A siege may contain only two boss at most. The time fastforward is still in effect.
Spawn stage last 25 minutes in total, overrun is checked 45 minutes later.
This means players have 20 minutes after siege spawns are concluded to clean
up the area. More players cause more difficult sieges, but beware:
This primitive difficulty barment logic is the opposite!
Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
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You see, Evol2 might support 10 drops, but TMWA only supports 8.
There was a drop too many.
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more def.
This forces players to have mages with them :>
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New armor gives +10% Critical Defense!
NEW TRINKET, NEW DROP: Enchanter's Amulet - Hit +22. Drops from event (0.15%)
Takes Wedding Ring's slot.
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Tengu now gives White Evoker, Sasquatch gives Apprentice, Mana Slayer gives Black Evoker.
These items drop chance is now 0.02%. Great Dragon now drops Paladin's Helmet (0.01%)
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Co-authored-by: jak1 <mike.wollmann@gmail.com>
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Contains code for Act 3 and Act 4.
Also provides assets for Act 5, but they are not yet ready.
Act 5 assets are provided for cases of extreme need only.
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and control exp increase due this on JackO's case.
We have a lot of crazy stuff (eg. Scythe - unhittable level 80) there.
JackO level 250->180, all stats except agi +, EXP controlled.
Skulls level 180->170, all stats except agi +10
Thug, Swashbuckler, Grenadier: Same as skulls.
SUSAN EXP +60k (she is nearly an unkillable demigod now, though)
This patch is not meant to be a "definitive balance" or whatever.
It just aims to retify the points where Banshee Bow changes hit most strongly.
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(also, who was the genius which decided to use item look as weapon speed again?)
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* Mana Guardian EXP +750 DEF -6 LUK -160
* Second monster point table
* Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half.
* Release [Sand Cutter] weapon, with power matching Banshee.
PS. If Sand Cutter dealt only 120 damage, it would draw with setzer.
* Add Virus monster (ID 1139)
The main and most annoying attack is poison; otherwise it is quite weak.
More vulnerable to magic than slashing. Drops the following three items:
Acorn, 11.00%
Snapples, 5.00%
Gumi Candy, 0.11%
Range 6.
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Add assassin set as a brawnling set to good ol' Iilia.
Now Luvia collected an useless unique gear!
Your chances to get the Heart Of Isis just went down from 25% to 20%!
Who'll be the first unlucky player to obtain the Assassin Shirt?!
PS. Cannot be equipped with weapons. But can be equipped with shields.
It does not boost attack strength - focus if you want to deal any serious damage.
Also, GMs are able to equip it even while armed, but they'll suffer an agi penalty.
This got spammy and buggy, so it is for GMs only from time begin.
PPS. Brawling is a non-canon combat style. Do not expect to be able to actually kill stuff with it.
Oh, but it probably will be fun. Tell me if it needs any other serious tweaks.
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Add stuff which is missing from Doomsday + Valentine + St. Patrick Day.
Ammend the news.
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* Mana Guardian
Common Monster, Level 180
HP: 20,000 ATK: 360~374 EXP: 21,000
DEF: 28 MDEF: 70 Attack Range: 2
Drop List:
| Drop | DR |
| ---------------- | ----- |
| Tiny Mana Elixir | 5.00% |
| Silk Robe | 1.00% |
| Caramel Candy | 0.20% |
| Silk Gloves | 0.20% |
| Silk Pants | 0.15% |
| Golden D. Apple | 0.05% |
| Paladin's Helmet | 0.01% |
Note: Paladin's Helmet: Unreleased (only Prsm has one)
Def +19, no penalties.
This is part of Doomsday Event (Nov 2019 ~ Jul 2020)
This patch also adds a controller for these event spawns.
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Also add AFK Cap for myself.
Note: Gumi Candy could use a more creative name.
Please suggest so on client-data instead, though.
Valentine Dress until today is "PlatynaRedDress" on server data.
ie. We are keeping this sort of reference on this repository.
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“It should look like Luvia”
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Even sheer luck might not be enough to make her drop something shiny, now.
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Reference Poll: Topic 20799
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Change her spawn rules. I hope this is still enjoyable and challenging;
But neither too easy nor too hard. They also poison more often.
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Cap, Captain Cap.
If this is a problem we can remove it and update items.xml accordingly
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* Tormenta
Tormenta is the ultimate boss for Halloween 2019, and she may rarely poison. Her defense is smaller, but not by much. She drops rares and gives 500,000 exp. Her spawns are more fierce. Her attack is stronger.
She spawns hourly at Hurnscald Farmlands, each time the minute reach zero; But there'll never be two Tormentas at once.
Special thanks to:
Rill (idea and rares review, testing)
Hello=) (JackO summon, testing)
kytty (idea review, testing)
Saulc (rares review)
Dustman (rares review)
ManaMarket (database)
And anyone else I might have forgotten.
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Co-authored-by: Jesusaves <cpntb1@ymail.com>
Co-authored-by: Micksha <Micksha@users.noreply.github.com>
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