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2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild (#560)Jesusaves1-1/+14
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
2020-05-19Spell #manatez (summons Mana Tyrant); Soul Menhir; submodule update.v2020.05.09.3Jesusaves1-0/+1
2020-05-12After watching Raffe and Regulus kill for a while, this drop rate needs to ↵Jesusaves1-2/+2
be tweaked.
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves1-5/+7
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-04-21Doomsday Act 4 (#554)Jesusaves1-2/+2
Restrict the Smoking Pipe to level 18 (also an easter egg) Prepare some Act 5 maps. Triggers for Doomsday Act 4 Add the Golem, one of the meaniest monsters I ever added. Special effect sequencing for Act 4. Also add a 10k experience reward to whoever is on the map by time the boss is slain. Good luck, brave players! (Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
2020-04-13Doomsday 3 Additional Patches (#553)Jesusaves1-8/+10
The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase. This new one is more sturdy, more flexible, more scalable. It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories. Should be much more fun than the previous core. * Add two new monsters for Doomsday Act 3: Flashmob and Koyntety. Both are "boss" which Kage may use at their own whim. 72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS. Drops: Chocolate Bar: 100.00% Enchanter Amulet: 0.35% Black Evoker Robe: 0.05% White Evoker Robe: 0.05% Apprentice Robe: 0.05% Flawed Lens: 0.02% Paladin's Helmet: 0.02% A siege may contain only two boss at most. The time fastforward is still in effect. Spawn stage last 25 minutes in total, overrun is checked 45 minutes later. This means players have 20 minutes after siege spawns are concluded to clean up the area. More players cause more difficult sieges, but beware: This primitive difficulty barment logic is the opposite! Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
2020-04-11Fix a bug with drops from Tengu, Sasquatch and Mana Slayer.v2020.04.06.3Jesusaves1-3/+3
You see, Evol2 might support 10 drops, but TMWA only supports 8. There was a drop too many.
2020-04-09Add a new drop to Zax De Kagen :> Modify mob 1145 (WIP ACT 5) to have even ↵Jesusaves1-2/+2
more def. This forces players to have mages with them :>
2020-04-09BONUS SURPRISE PATCHJesusaves1-4/+4
New armor gives +10% Critical Defense! NEW TRINKET, NEW DROP: Enchanter's Amulet - Hit +22. Drops from event (0.15%) Takes Wedding Ring's slot.
2020-04-09SURPRISE! Modify the rare items logic from Doomsday Act 3.Jesusaves1-4/+4
Tengu now gives White Evoker, Sasquatch gives Apprentice, Mana Slayer gives Black Evoker. These items drop chance is now 0.02%. Great Dragon now drops Paladin's Helmet (0.01%)
2020-04-09Sketch for Act 5Jesusaves1-0/+1
2020-04-07Doomsday Framework (#551)Jesusaves1-5/+9
Contains code for Act 3 and Act 4. Also provides assets for Act 5, but they are not yet ready. Act 5 assets are provided for cases of extreme need only.
2020-04-02Rebalance for Banshee: Lower the level of some monsters, increase their stats,v2020.04.01.2Jesusaves1-8/+8
and control exp increase due this on JackO's case. We have a lot of crazy stuff (eg. Scythe - unhittable level 80) there. JackO level 250->180, all stats except agi +, EXP controlled. Skulls level 180->170, all stats except agi +10 Thug, Swashbuckler, Grenadier: Same as skulls. SUSAN EXP +60k (she is nearly an unkillable demigod now, though) This patch is not meant to be a "definitive balance" or whatever. It just aims to retify the points where Banshee Bow changes hit most strongly.
2020-03-31End March Updates (#549)Jesusaves1-1/+3
* Mana Guardian EXP +750 DEF -6 LUK -160 * Second monster point table * Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half. * Release [Sand Cutter] weapon, with power matching Banshee. PS. If Sand Cutter dealt only 120 damage, it would draw with setzer. * Add Virus monster (ID 1139) The main and most annoying attack is poison; otherwise it is quite weak. More vulnerable to magic than slashing. Drops the following three items: Acorn, 11.00% Snapples, 5.00% Gumi Candy, 0.11% Range 6.
2020-02-21Doomsday Event Framework (#544)Jesusaves1-0/+2
* Mana Guardian Common Monster, Level 180 HP: 20,000 ATK: 360~374 EXP: 21,000 DEF: 28 MDEF: 70 Attack Range: 2 Drop List: | Drop | DR | | ---------------- | ----- | | Tiny Mana Elixir | 5.00% | | Silk Robe | 1.00% | | Caramel Candy | 0.20% | | Silk Gloves | 0.20% | | Silk Pants | 0.15% | | Golden D. Apple | 0.05% | | Paladin's Helmet | 0.01% | Note: Paladin's Helmet: Unreleased (only Prsm has one) Def +19, no penalties. This is part of Doomsday Event (Nov 2019 ~ Jul 2020) This patch also adds a controller for these event spawns.
2019-12-18Remove every drop from Tormenta by kytty's requestJesusaves1-1/+1
“It should look like Luvia”
2019-12-18Lower Tormenta's drop rates to 10% of original values so she can be reused.Jesusaves1-1/+1
Even sheer luck might not be enough to make her drop something shiny, now.
2019-12-18Increase the EXP from Black Scorpion on 97.6%, Snake in 100% and Spider in 98.2%Jesusaves1-3/+3
Reference Poll: Topic 20799
2019-10-16Trim Tormenta's HP to 18,000 out of 32,500Jesusaves1-1/+1
Change her spawn rules. I hope this is still enjoyable and challenging; But neither too easy nor too hard. They also poison more often.
2019-10-06Tormenta (HW 2019 Boss) (#537)Jesusaves1-0/+1
* Tormenta Tormenta is the ultimate boss for Halloween 2019, and she may rarely poison. Her defense is smaller, but not by much. She drops rares and gives 500,000 exp. Her spawns are more fierce. Her attack is stronger. She spawns hourly at Hurnscald Farmlands, each time the minute reach zero; But there'll never be two Tormentas at once. Special thanks to: Rill (idea and rares review, testing) Hello=) (JackO summon, testing) kytty (idea review, testing) Saulc (rares review) Dustman (rares review) ManaMarket (database) And anyone else I might have forgotten.
2019-06-24give a fixed exp to SUSAN and make her minions less grindablegumi1-4/+4
2018-07-17nerf the swamp ghostgumi1-0/+2
2018-03-23update Anne and SUSAN with the changes requested by WildXgumi1-3/+3
2018-03-23fix Anne and SUSAN giving a non-existent itemgumi1-2/+2
2018-03-11add SUSANgumi1-0/+2
2018-03-09add Annegumi1-0/+1
2018-01-09add Bandana as a drop to swashbucklergumi1-1/+1
2018-01-09add CaptainsHat as an ultra-rare dropgumi1-1/+1
2018-01-09add SailorHat as a rare dropgumi1-1/+1
2018-01-09make UnderworldMask usable, add dropgumi1-1/+1
2018-01-09make phylactery usable, add dropgumi1-1/+1
2016-11-25properly revert halloween 2016gumi1-11/+11
2016-10-13Halloween 2016 drop adjustmentsWildX0011-5/+5
2016-10-10Update mob_db_over_100.txtWildX0011-6/+6
2016-10-09Halloween 2016 dropsWildX0011-10/+10
2015-01-23Rename item and mob dbs into a sensible orderBen Longbons1-0/+36