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2011-03-01Setting mobs which affect Sagatha's mood:Jessica Tölke1-24/+7
good: scorpion, red scorpion, black scorpion, angry scorpion bad: fluffy, easter fluffy, mouboo, squirrel
2011-03-01Add 17th haircut to the barber. Name : Shoulder Length FlickAli-G1-1/+2
2011-03-01Fixed a little problem with some ")"Ali-G1-1/+1
2011-03-01Added "good" and "bad" mobs for Sagatha's quest. List is much more revelant now.Ali-G1-3/+27
2011-03-01Added all new mobs, rebalanced everything according to mob_db.txt. Set to 0 ↵Ali-G1-33/+41
monsters that don't have specific stats. Tested already.
2011-01-30replace variable Naem_Quest_Done by bit in FLAGS varStefan Beller1-0/+3
2011-01-30remove variable Open_Underground_Palace_BarrierStefan Beller1-0/+5
use FLAGS variable at bit FLAG_OPENED_UNDERGROUND which is defined in const.txt
2011-01-29make daily quest points recharge gradually instead of all at onceBen Longbons1-12/+22
2011-01-24daily quest: setting daily quest bonus to zero after adding it to daily ↵Jessica Tölke1-0/+1
quest points
2011-01-18fixup magic menuStefan Beller1-1/+1
2011-01-10adding npc to give bowler hatJessica Tölke1-1/+2
changing the game_rules function to save the players starting date cindy quest: minor fix in dialogue
2011-01-07Rule #7 Removed From GameWombat1-10/+0
rule #7 removed from game_rules.txt in all languages
2011-01-04miriams variables commentedStefan Beller1-5/+0
also removing the clearing of the QUEST_MIRIAM_run/start in clear_vars. This is done at the end of the quests any way.
2011-01-03mob points for some monsters, some dialog fix for baktar (now active)Wombat1-0/+10
mob points for all monsters in mob_db.txt afaik. dialog fix for baktar, who is now active on the map.
2011-01-02Add Speed Skill Teacher Miriam.toni1-0/+5
Author: toni <toni@toni-EP45-UD3L.(none)>
2011-01-02remove the last compile errorsStefan Beller1-1/+3
2011-01-02unify consts: ability to focus is SKILL_POOL nowStefan Beller1-1/+1
there were 3 different consts meaning the same.
2011-01-02adding the astral soul skill, Sagatha and the Bard can explainStefan Beller1-17/+28
Sagatha and the bard can explain a little about the astral soul, but they cannot teach you.
2010-12-28clearing vars of christmas and halloween 2010Stefan Beller1-12/+43
2010-12-16Warp Changes to get between Hurnscald and Nivalis, Orum Quest on stand-byWombat1-5/+5
Diryn offers warp to Nivalis, Frozenbeard to Hurnscald, Taro edited out Warp changes also to prevent players from interacting with Orum Quest until the quest is finished.
2010-11-07Fixing return in banker scriptStefan Dombrowski1-3/+3
Also renaming menu option to "Nevermind" if it results to goto L_Nev. Reviewed-by: PjotrOrial
2010-09-25Fixing misspelling in game rulesStefan Dombrowski1-2/+2
2010-09-18New rule: Do not use more than one character at the same time during battleMadCamel1-0/+10
Was able to get a good translation by a human for every language except Danish and Polish. Discussion here: http://forums.themanaworld.org/viewtopic.php?f=23&t=10906 Feel free to revert this commit and discuss further if there are objections.
2010-08-29Language polish project cont'd.Sini Ruohomaa1-7/+7
2010-08-23News update, Bug fixes, Monster Drop Changes for GemsWombat1-0/+2
fixed a few things from previous git commits on branch, updated news
2010-08-21Add the foundation for the daily quest systemChuck Miller1-0/+88
2010-08-20Small fixes in scripts, added new monster mob pointsWombat1-4/+9
guards.txt now has "aggravate" spell and bernard.txt fix added new monsters to mob_points.txt
2010-08-18Low Level Tulimshar ReleaseWombat1-0/+5
News, Small Fixes, Tulimshar Related Quests, Sandstorm Mob Changes Expensive Hurnscald Warp NPC
2010-08-05Lower ferry prices for lower levelsJared Adams1-0/+8
2010-07-22Fix banker storage functionJared Adams1-1/+2
2010-07-22Add the basics for candorChuck Miller1-0/+23
Reviewed-by: Turmfalke
2010-07-11Merged bankersHelmut Grohne1-0/+7
There were two NPCs Achar (Tulishmar) and William (Hurnscald) that provided the storage. These NPCs are now removed. Instead the banker npc provides a menu item to open the storage. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-08Fix spelling error. Thanks goes to remoitnane.Chuck Miller1-1/+1
2010-07-08Adds the evil obelisk function, which summons evil monsters for a priceChuck Miller1-0/+70
2010-07-08Fixed banker function to do "quit" correctly.Helmut Grohne1-0/+1
The banker function was lacking a return statement which resulted in "Quit" acting like "retrieve other amount of money". Added the missing return statement.
2010-07-07Add a well to fill empty bottles with waterJared Adams2-4/+41
More wells will be added later. Also fix an indentation error in the banker function.
2010-07-07changed the ferry ticket cost to 1000Maximilian Philipps1-2/+2
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-05-02Add naming prefix "Pink" to flower mob & petal itemJarrett Thomas-Huxley1-2/+9
2010-02-02Fix the banker functionJared Adams1-15/+10
Everything should be fine now.
2010-01-29Restore old banking menuJared Adams1-4/+115
2010-01-27Improve the usefullness of the banker a bitJared Adams1-2/+34
2010-01-24Add a missing ;Jared Adams1-1/+1
2010-01-24Expand ClearVariables functionJared Adams1-0/+21
Now removes event variables from 2009 and tryies to fix negative bank accounts.
2010-01-24Fix bank exploitJared Adams1-0/+1
2010-01-24Change the banker to use integer input instead of a menujared1-121/+6
2010-01-07Make graveyard mobs actually worth something in mob points.Freeyorp1-7/+7
(Oops.)
2009-11-04Fix out of range access of array.Stefan Dombrowski1-1/+1
The bug was that sometimes the respawn position was set to coordinates (0, 0), so that the player was reborn at random positions.
2009-10-20Adjust Soul Menhirs for better respawn pointsJared Adams1-0/+10
2009-09-29Add Poltergeist placeholder to mobpointsJared Adams1-0/+1
2009-09-27Fix mob pointsJared Adams1-3/+14