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2010-06-18Add butterfly to mapsJared Adams1-0/+6
2010-05-02Add naming prefix "Pink" to flower mob & petal itemJarrett Thomas-Huxley1-2/+2
2009-10-27Add warps toward 025-1Freeyorp1-0/+1
2009-09-27Make 022-1 accessibleJared Adams1-1/+0
Update some other walk maps too.
2009-09-10Fix a bug with one of the swords in a stoneJared Adams1-0/+1
2009-09-07Add woodland cemeteryJared Adams1-0/+1
Some work still needs to be done on the maps themselves, and the new NPCs.
2009-07-20removes next; when followed by a close;Maximilian Philipps1-11/+0
2009-06-17Apply latest mapfile changes by fate with a fresh Converter run.Dennis Friis1-1/+1
2009-06-16Added SkillUp function and used it whenever we magic-skill-upFate1-5/+8
2009-06-06Make herbs easier to get and place squirrelsJared Adams1-2/+15
2009-06-02Turn a few more 'close' into labelsKess Vargavind1-1/+1
2009-06-02All magic teachers now warn before starting to teach level 2 spells if the ↵Fate1-0/+2
player hasn't reached magic level 2 yet.
2009-06-01Fix a lockup in Alice's scriptJared Adams1-3/+6
2009-05-16Merge branch 'master' of git@gitorious.org:tmw-eathena-data/mainlineFate1-1/+1
Conflicts: db/item_db.txt npc/013-3_Cave/barrier.txt
2009-05-12Give all invisible trigger NPCs view id 0Jared Adams1-1/+1
The client completely ignores this view, which will prevent problems if you click on them by accident with older clients. I'll change eAthena to not even send view id (job) 0.
2009-03-21Merge commit 'mainline/master'Jared Adams1-0/+6
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+6
Also add flowers to hurnscald and adjust the old woman to talk about them.
2009-02-18Merge commit 'mainline/master'Jared Adams2-3/+1
Conflicts: npc/001-1_Tulimshar/elanore.txt npc/013-3_Cave/barrier.txt npc/015-3/katze.txt
2009-02-18Remove another next;close; and a potential problemJared Adams1-1/+1
2009-02-16Make sure no script just endsJared Adams1-2/+0
2009-01-24Finish conversion to "ItemName"Jared Adams1-5/+3
Some of the more complicated scripts (bleach/dye, for example) can't be converted so easily.
2009-01-18Merge branch 'master' into magicFate1-1/+1
2009-01-12Added long corridor to cat caveBjørn Lindeijer1-1/+1
So that you can't click on the pot while standing in the entrance. Also removed one spider since getting killed while talking to an NPC is buggy on the client.
2009-01-12Merge branch 'master' into magicFate4-8/+52
Conflicts: db/item_db.txt
2009-01-11Fixed a number of remaining bugsFate1-14/+20
2009-01-11Added quest to get the cat earsBjørn Lindeijer4-8/+52
Done together with Katze
2009-01-10Numerous fixes. Magic level 0 should be fully operational now.Fate2-11/+29
2009-01-09Finished first pass of magic quest scriptingFate1-1/+98
2009-01-04Advancing in life, transmutation, and war magic. Also added half a story to ↵Fate1-19/+102
the Bard.
2008-12-31Pre-planned level 0 spells all available (except for 'make sulphur' and ↵Fate1-0/+155
'detect magic')
2008-11-22Added some missing warpsFate1-3/+3
2008-11-22Fixed broken warp in mountain snake cave, improved snake pit warp, added ↵Fate1-1/+1
missing south beach to north beach warp
2008-11-22Update various script-related files and add wlksJared Adams1-1/+1
2008-11-22Map name/warp/monster location fixesFate2-9/+9
2008-11-19Change all script foldersJared Adams5-0/+107
Script files fixes are comming