Age | Commit message (Collapse) | Author | Files | Lines |
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This reverts commit db591195e99aa82f33ce89fac96d307741a48124.
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for teleport effect.
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of a very early quest (unlike maggot slimes)
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is_gm_invisible
Also fixes the comment for status effects to read "Status effects" for the consts that follow (status effects) rather than "Schools of magic".
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detect-players should no longer detect invisible GMs.
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This reverts commit 00aa5d746fe7ce24b5bb491087cef53ac96b0d38.
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current secret spell suffixes)
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Still needs work, like better strings for identifying which plant to
spawn.
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I am sorry about forgetting to check the scripts, I learnt that
mistake too late. This is the situation a few grep's later.
(I also updated the ignore list.)
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increased individual damage by 25% baseline to compensate
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quest items and extended magic debug functionality as needed.
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Conflicts:
db/item_db.txt
npc/013-3_Cave/barrier.txt
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is uncommon.
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In the future, it should be easier to add more figurines, if needed.
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instead of numbers
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reflect what @hide does
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and #G02 respectively.
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