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2009-02-01Minor tweaks to the shearing spellFate1-17/+16
2009-02-01Merge branch 'master' of git@gitorious.org:tmw-eathena-data/testingFate1-4/+8
2009-02-01aggravate spell now only operates within line of sightFate1-3/+4
2009-01-31Adjust herb spells to spawn less for lower levelsJared Adams1-4/+8
Levels 1 and 2 spawn 1 plant Levels 3 and 4 spawn 2 plants level 5 spawns 3 platns
2009-01-31Shearing updated, Sagatha hands it out now, and Sagatha also hands out ↵Fate1-13/+17
things slightly more eagerly
2009-01-31Added "shear" spell-- not part of any quest yet, thoughFate1-2/+49
2009-01-31Attack spells now install the default attack spell iconFate1-1/+3
2009-01-31Healing spells can now give experience pointsFate1-5/+12
2009-01-31Rain spell no longer works indoorsFate1-1/+2
2009-01-31Made levelling up in life magic practical.Fate1-2/+2
2009-01-29lay-on-hands cannot be cast on the caster again-- powered by the caster's ↵Fate1-0/+1
HP, after all.
2009-01-29Fixed lay-on-hands to require life magic level 2Fate1-0/+1
2009-01-26Add four new nature spells (grow herbs)Jared Adams1-1/+41
2009-01-22Merge commit 'origin/master' into magicJared Adams2-4/+8
2009-01-19Reset rates in battle conf to ease mergingJared Adams1-8/+8
2009-01-19Merge commit 'mainline/master'Jared Adams2-0/+4
2009-01-19Add a battle_local conf fileJared Adams2-0/+4
2009-01-18Merge commit 'mainline/master'Jared Adams1-1/+1
2009-01-11Disabled spell debug modeFate1-1/+1
2009-01-11Fixed a number of remaining bugsFate1-2/+5
2009-01-10Numerous fixes. Magic level 0 should be fully operational now.Fate1-29/+25
2009-01-10Fixed broken function usage and menusFate1-0/+5
2009-01-10Added debug magic, properly linked chat helper functionsFate1-1/+98
2009-01-10Moved magic.conf to magic.conf.template. Magic.conf should beFate2-6/+27
generated using build-magic.sh, which will first build a spells-build.sh file (which should then be edited by hand to set spell invocations) and, on subsequent calls, apply the spells-build.sh file.
2009-01-10Merge branch 'master' into magicFate1-1/+1
2009-01-10Added teleport spellFate1-4/+33
2009-01-09Finished first pass of magic quest scriptingFate1-11/+33
2009-01-05Disable death penaltyJared Adams1-1/+1
2009-01-05Fix exp and drop ratesJared Adams1-6/+6
2009-01-05Adjust respawn HP and SP to be 100%Jared Adams1-2/+2
2009-01-03Adjust drop and exp rates to be 10x normalJared Adams1-6/+6
2009-01-01Adjust floor item timersJared Adams1-4/+4
New drop protection timers are 15, 10, 5 seconds New floor time is 120 seconds
2008-12-31Pre-planned level 0 spells all available (except for 'make sulphur' and ↵Fate1-8/+61
'detect magic')
2008-12-27Magic quests 0, 2, 4Fate1-4/+17
2008-12-24Merge branch 'master' into magicv2008.12.25Fate2-1/+3
2008-12-24Wrong fileJared Adams2-23/+1
2008-12-24Remove part about character 160 from server nameJared Adams1-0/+22
2008-12-03By default, log all GM actions to `gm.log'Fate1-0/+2
2008-11-29Adjusted magic.conf to conform to the phase 1 specFate1-104/+234
2008-11-29Fixed bug in magic detection spellFate1-5/+3
2008-11-29Spell adjustmentsFate1-31/+121
2008-11-24Fixes to special effects, adjust lightning spell if in rainFate1-30/+72
2008-11-23Fix the character name character whitelistJared Adams1-1/+1
2008-11-22Changed start location to use new map nameFate1-1/+1
2008-11-22Updated `marry' spell to new map location, made it NONMAGIC (cf. server update)Fate1-2/+2
2008-11-19Change all script foldersJared Adams2-325/+8
Script files fixes are comming
2008-11-15* Move a few commands around that was out of placepeavey1-18/+26
* Add charwipe and magic commands at initial 80 * "99" a few commands that are unsupported by tmw
2008-11-13Fix the default password in char server confJared Adams1-1/+1
Password changed to match the defaults for the login-server and the map-server.
2008-11-13Move local imports to the end of the main filesJared Adams5-17/+11
This makes it easier to overwrite existing values. It also removes an unused import.
2008-11-12* Disabled halloween magicFate1-41/+43