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2009-02-01Minor tweaks to the shearing spellFate1-17/+16
2009-02-01Merge branch 'master' of git@gitorious.org:tmw-eathena-data/testingFate1-4/+8
2009-02-01aggravate spell now only operates within line of sightFate1-3/+4
2009-01-31Adjust herb spells to spawn less for lower levelsJared Adams1-4/+8
Levels 1 and 2 spawn 1 plant Levels 3 and 4 spawn 2 plants level 5 spawns 3 platns
2009-01-31Shearing updated, Sagatha hands it out now, and Sagatha also hands out ↵Fate1-13/+17
things slightly more eagerly
2009-01-31Added "shear" spell-- not part of any quest yet, thoughFate1-2/+49
2009-01-31Attack spells now install the default attack spell iconFate1-1/+3
2009-01-31Healing spells can now give experience pointsFate1-5/+12
2009-01-31Rain spell no longer works indoorsFate1-1/+2
2009-01-31Made levelling up in life magic practical.Fate1-2/+2
2009-01-29lay-on-hands cannot be cast on the caster again-- powered by the caster's ↵Fate1-0/+1
HP, after all.
2009-01-29Fixed lay-on-hands to require life magic level 2Fate1-0/+1
2009-01-26Add four new nature spells (grow herbs)Jared Adams1-1/+41
2009-01-11Disabled spell debug modeFate1-1/+1
2009-01-11Fixed a number of remaining bugsFate1-2/+5
2009-01-10Numerous fixes. Magic level 0 should be fully operational now.Fate1-29/+25
2009-01-10Fixed broken function usage and menusFate1-0/+5
2009-01-10Added debug magic, properly linked chat helper functionsFate1-1/+98
2009-01-10Moved magic.conf to magic.conf.template. Magic.conf should beFate1-0/+980
generated using build-magic.sh, which will first build a spells-build.sh file (which should then be edited by hand to set spell invocations) and, on subsequent calls, apply the spells-build.sh file.