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redo of https://git.themanaworld.org/legacy/serverdata/-/merge_requests/805
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This reverts merge request !805
Every MR in server-data had conflicts after merging this. Will be easier to add and resolve the conflicts of this one MR later.
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it's possible to relog/die at 099-1 and 099-2 and get ported to swamp even lvl 1 chars could go there with a sandcutter, 2 roses and 500gp this fixes that.<br>
changed tabs to spaces in that process as well.
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- The reason strength matters with Trolls and Floyd is due to range 3 and less as being treated as melee. If you go over range 3 with mallard or underworld mask(or other means), attacks are calculated as missiles. More range = more dmg in all missile attacks. In either case, **an attack value of 1 is terrible**. Raising this to 50 will still be terrible, I predict. **I chose 50 to start**, but feel it should be higher, though it is important to not give too much dmg in case of a bug/exploit, at first. Adding dmg annoys no player. Removing dmg annoys most. As a reference, the short bow is 50 dmg, not including arrow dmg. IDK the actual attack delay in TMWA ATM, but obviously that matters a lot too. The book was not intended to compete with actual classes so it should not be better, but it needn't suck so terribly.
- NOTE: In my tests, I noticed that a brawler with Underworld Mask gives a max range of 2. According to the description, it should give 3(1+2), but I assume it only gets 2 because fists are calculated as range 0.5 and not 1? It would be nice to remedy this if we can. I assume it means a TMWA change. Rather than change TMWA though, maybe we could create a function for brawler getting another +1 range bonus to compensate?
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I probably missed some. I may have a few errors, but I sure found a lot of npcs that are magical and ready for detection with #miteyo. TY Hello=) for the IS_MAGIC code.
Reviewed-by: Hello TMW <hello@themanaworld.org>
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It's been requested a few times and there is no way to get it in the game, currently. If we add a quest, we could remove from the store, but since there's already big quest items there, I see no need to take it out unless the others go too.
Approved-by: HoraK-FDF <horak-fdf@web.de>
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This reverts commit 9d40ee0c0cf6c39014a0703b554ae2e48a8ee9ef.
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Please tell me this works this time!!!
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Changed name in items to from Revolver to Flintlock.
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This brings back the ability to set stats during character creation. It will need to be tested first to ensure that new characters do not gain an additional 30 stat points and to make sure that current characters gain 3 more. Also, I'll need to make one more MR, probably, when I find out where character points on character creation are set. Will need to change from 48 to 54 in order to achieve 30 points, I think, though I may need to change 48 to 0 if this is set after login. Simple things are rarely simple in practice. GAH!
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Approved-by: Led Mitz <smoothshifter@tuta.io>
Reviewed-by: Led Mitz <smoothshifter@tuta.io>
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spawns increased
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