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2020-09-15Submodule updatev2020.09.15Jesusaves1-0/+0
2020-09-15Halloween 2020 (#563)Jesusaves6-9/+912
An epic halloween event which will last about a week. Non-definitive version; Final showdown might receive last-minute changes.
2020-09-15This adds a secondary, temporary scoreboard on Kimarr for CRC's event.Jesusaves2-1/+128
This commit can and should be reverted once the event is over. Bikeshedding alert - The code did not receive the usual review and quality control required to be formally merged on upstream; It is a TEMPORARY commit. This is a modified version of cherry-picking which allows it to be kept for longer.
2020-09-08Edits to alacrius.txt (#564)Ledmitz1-10/+10
Improve some of Alacrius' riddle speech by Ledmitz
2020-09-02Update mailmapJesusaves1-0/+16
2020-08-24submodule update (bugfix)v2020.08.24Jesusaves1-0/+0
2020-08-24submodule updateJesusaves1-0/+0
2020-08-24Add news for updateJesusaves1-0/+28
2020-08-24Disable DD5 Debug Commands.Jesusaves3-40/+7
Change even more Test Server Debug Logic to withdraw more content. Missing code contributed by Gumi for the next arc.
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild (#560)Jesusaves28-35/+3267
Contains utils, gameplay and epilogue functions for Doomsday Act 5 THE FINAL BATTLE Note: Balancing patches may follow and are expected. The debug commands (`@js33`, `@js67` and `@js99`) were not removed. There might be overlap in voicing, in case specialeffect2() fails to work as intended. Bonus Content: * MONOCLE QUEST * Golden Apple healing is now instantaneous. * PVP Coin (Unrelated but anyway) * Golden PVP Cap. * Fix PVP Cap weight.
2020-07-18submodule updateJesusaves1-0/+0
2020-06-21Just some formattingJesusaves1-1/+3
2020-06-21News updateJesusaves1-0/+15
2020-06-12Prevent monsters from spawning at the bottom-most line of Keshlam MazeJesusaves1-7/+7
2020-06-12fix the divorce commandgumi1-5/+6
2020-06-12add a command to force a divorcegumi3-0/+31
2020-06-11News 87: Doomsday Act 5 (The Final Battle) - Part 1: Interludev2020.06.11Jesusaves2-0/+15
submodule update
2020-06-11Extra patch (#558)Jesusaves12-5/+2556
* Welcom to Keshlam, YOUR WORST NIGHTMARE Act 5, Part 1: Interlude (Keshlam Maze)
2020-05-26News ID 86Jesusaves1-0/+39
2020-05-26submodule updateJesusaves1-0/+0
2020-05-26End May UpdatesJesusaves3-1/+44
PVP Cap, Requested by Kytty Stuff which will be required for Doomsday Act 3
2020-05-26update the xml schemagumi1-0/+0
2020-05-26add player commands to get deaths and boss pointsgumi3-0/+24
2020-05-26add Caul's glasses as a wearable itemgumi2-0/+1
2020-05-19Spell #manatez (summons Mana Tyrant); Soul Menhir; submodule update.v2020.05.09.3Jesusaves6-3/+90
2020-05-16update the frob tool for deno 1.0gumi2-1/+1
2020-05-16fixed the Jar every gender can use itjak11-1/+1
2020-05-13People keep missing this hint, hopefully this will help them.v2020.05.09.2Jesusaves1-0/+15
2020-05-12After watching Raffe and Regulus kill for a while, this drop rate needs to ↵Jesusaves1-2/+2
be tweaked.
2020-05-10Collision bugfixJesusaves2-0/+0
2020-05-10More typos, the ones on this commit were reported by GumiJesusaves1-8/+8
2020-05-10Now that a player got to the new swamps map...Jesusaves2-1/+34
I can flesh this out better. Add Experience gain everywhere. * Reaching the swamps: 100k, every time. * Cleaning all monsters and talking to Tree: 1M, every time. * Opening the chest: 20M first time, 10M second time. * Killing any monster: 50k~100k, every monster. The experience for the off-tasks may look nice, but they're a drop in the bucket compared to actually killing monsters. (Tree can double the experience you got, but will not give you items)
2020-05-10TypoJesusaves1-1/+1
2020-05-09submodule updatev2020.05.09.1Jesusaves1-0/+0
2020-05-09Missing newsv2020.05.09Jesusaves1-0/+5
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves29-19/+1277
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85
2020-04-23Guardian Wings, with nothing special (except the powerful aura)Jesusaves1-0/+1
2020-04-21Not the most critical skill to the Golem, but allow it 18% chance to poison.v2020.04.20.1Jesusaves1-0/+1
This will make the challenge more fair against warriors, than sheer damage would.
2020-04-21Oops, difficulty controls were understimated. Again.Jesusaves1-2/+2
2020-04-20Forgot the news filev2020.04.20Jesusaves1-0/+23
2020-04-20submodule updateJesusaves1-0/+0
2020-04-21Doomsday Act 4 (#554)Jesusaves29-58/+329
Restrict the Smoking Pipe to level 18 (also an easter egg) Prepare some Act 5 maps. Triggers for Doomsday Act 4 Add the Golem, one of the meaniest monsters I ever added. Special effect sequencing for Act 4. Also add a 10k experience reward to whoever is on the map by time the boss is slain. Good luck, brave players! (Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
2020-04-20submodule updateJesusaves1-0/+0
2020-04-15Make Old Wizard Astral Soul teaching a bit more stable.Jesusaves1-2/+3
By only deleting reagents when you're about to learn. This implies checking items twice, I do not trust TMWA to follow standard behaviors.
2020-04-13submodule updatev2020.04.06.4Jesusaves1-0/+0
2020-04-13Doomsday 3 Additional Patches (#553)Jesusaves2-59/+193
The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase. This new one is more sturdy, more flexible, more scalable. It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories. Should be much more fun than the previous core. * Add two new monsters for Doomsday Act 3: Flashmob and Koyntety. Both are "boss" which Kage may use at their own whim. 72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS. Drops: Chocolate Bar: 100.00% Enchanter Amulet: 0.35% Black Evoker Robe: 0.05% White Evoker Robe: 0.05% Apprentice Robe: 0.05% Flawed Lens: 0.02% Paladin's Helmet: 0.02% A siege may contain only two boss at most. The time fastforward is still in effect. Spawn stage last 25 minutes in total, overrun is checked 45 minutes later. This means players have 20 minutes after siege spawns are concluded to clean up the area. More players cause more difficult sieges, but beware: This primitive difficulty barment logic is the opposite! Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
2020-04-11Fix a bug with drops from Tengu, Sasquatch and Mana Slayer.v2020.04.06.3Jesusaves1-3/+3
You see, Evol2 might support 10 drops, but TMWA only supports 8. There was a drop too many.
2020-04-11Doomsday Hotfix (#552)v2020.04.06.2Jesusaves8-17/+93
Includes patches for act 5, changes to Iilia, typo fixes on Tulimshar tombstones. New rares, new item (enchanter's Amulet), new event times. Theoretical bugfixes. Add the final councilior for GM 98+.
2020-04-10Fix a couple typos on tombstones co-authored by jak1Jesusaves1-2/+2
2020-04-10Replace 09:00 event with a bonus summon.Jesusaves1-3/+34
At 00:00 and 18:00 will be the sieges.