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2011-04-04monsters and not conditional warps for orum and waric generated with ↵Jessica Tölke4-61/+58
converter, conditional warps in an extra file
2011-04-04Converter adds a warning in all autogenerated filesJessica Tölke1-5/+6
2011-04-04some changes made by the converter toolJessica Tölke12-25/+25
2011-04-04fixing an error in item_db: ReedBundle instead of ReedBundlesJessica Tölke1-1/+1
2011-04-04removing debug possibility from parua script after testingJessica Tölke1-4/+3
2011-04-04adding items for easter 2011Jessica Tölke1-1/+10
2011-04-04More spelling and grammar corrections.The Kandiman10-53/+53
2011-04-04Minor spelling/grammar corrections.The Kandiman3-28/+28
2011-04-04gy inn: small changes in needed items, level requirement to acces the inn ↵Jessica Tölke3-3/+10
and undead shop
2011-04-04Show the remaining time for the fight in minutes.toni1-1/+3
2011-04-04gy inn:Jessica Tölke4-18/+16
some dialogue and reward fixes changing stats of pinkie helmet changing stats of food sold in the inn setting items sold in undead shop
2011-04-04adding pinkie helmetJessica Tölke1-0/+1
2011-04-04Add global announcement to parua.toni3-10/+86
2011-04-04lena/bandit quest: adding a hint to the tulimshar quests, if the player ↵Jessica Tölke1-0/+2
didn't do them already
2011-04-04adding debug possibility for crying child questJessica Tölke1-3/+4
2011-04-04removing zombies and fallens from autogenerated _mobs.txt to avoid conflicts ↵Jessica Tölke1-56/+0
with converter tool
2011-04-04putting zombies and fallens into special file for crying child questJessica Tölke2-0/+63
this is to avoid collisions with the converter tool
2011-04-04Use mapannounce instead of ncptalk, and include the player count, like the ↵Ben Longbons1-1/+1
players outside get.
2011-04-04Putting the yeti fight cave into a different map and setting nosaveflag.Jessica Tölke11-40/+78
2011-04-04Luca: adding the possibility to ask on which skills the player is focused on.Jessica Tölke1-2/+35
2011-04-04gy inn: minor changes in item references, headless man questTheKandiman1-2/+9
2011-03-14Simplify build-magic.sh code * Use /bin/sed directly instead of a /bin/bash ↵Ben Longbons1-6/+5
script which only called sed * This change produces an incompatible spells-build file, and automatically deletes it.
2011-03-14update .gitignore to include conf/spells-build and eathena.sh (which might ↵Ben Longbons1-1/+2
reside elsewhere)
2011-03-14Add tmwcon symlinks, jar, and output file to .gitignoreBen Longbons1-0/+5
2011-03-01Setting mobs which affect Sagatha's mood:Jessica Tölke1-24/+7
good: scorpion, red scorpion, black scorpion, angry scorpion bad: fluffy, easter fluffy, mouboo, squirrel
2011-03-01Trader in Tulim now offers item conversion for non-magic playersTheKandiman1-7/+123
2011-03-01data changes to 028-1.wlk related to a collision tile additionWombat1-0/+0
2011-03-01alchemist iron/concentration potion crafting reduced to two from 20Wombat1-8/+8
2011-03-01alchemist green dye quest now requires level 30 to startWombat1-0/+6
2011-03-01Added new haircut to scissorsAli-G1-1/+1
2011-03-01Add 17th haircut to the barber. Name : Shoulder Length FlickAli-G1-1/+2
2011-03-01Fixed a little problem with some ")"Ali-G1-1/+1
2011-03-01Added "good" and "bad" mobs for Sagatha's quest. List is much more revelant now.Ali-G1-3/+27
2011-03-01Added all new mobs, rebalanced everything according to mob_db.txt. Set to 0 ↵Ali-G1-33/+41
monsters that don't have specific stats. Tested already.
2011-03-01gy inn: basic dialog for barman, minor spelling/grammar updatesTheKandiman4-7/+13
2011-03-01Fixing name in Shannon npcJessica Tölke1-5/+5
(not using Shanon in the script)
2011-03-01data for 012-4 collision tile fix addedWombat1-0/+0
2011-03-01fix to 012-4 removing "terranite island" and map changes from converterWombat11-8/+24
012-4.tmx removed terranite island where monsters were spawning and couldn't be killed. Ran the java converter afterwards and recieved a number of changes Those changes added to this patch for review. Amendment: marked out ("//") golbenez and alacrius inside their scripts. This is to be done instead of marking out inside _import.txt.
2011-03-01gy inn: minor backstory update to headless man, slight variable adjustmentTheKandiman1-5/+6
2011-03-01bowlerhat (brown) added to db, bleacher and dyerWombat3-4/+28
2011-03-01gyinn:Jessica Tölke4-17/+20
changing golbanez to golbenez in the outside file too headless man: small changes, proposal for needed amount of items
2011-03-01gy inn: minor changes in item references, headless man questTheKandiman8-113/+308
2011-03-01gy inn: small change in lover.txtJessica Tölke1-3/+1
2011-02-14bugfix for ian the trainerStefan Beller2-5/+11
Ok, you get the graduation cap now again.
2011-02-13gy inn: adding the golbanez script in 027-1 I forgot in the last commitJessica Tölke1-0/+29
2011-02-13gy inn: adding warp to outside and golbanez to come in.Jessica Tölke3-0/+2
golbanez needs to be uncommented to work
2011-02-13setting some magic bonus and agi bonus for sorcerer robesJessica Tölke1-11/+11
2011-02-12small fixtoni1-1/+1
2011-02-12Changes to the crying child dialogues. Trying to make it more consistent ↵toni2-67/+26
with the backstory.
2011-02-12gy inn: adding black jack to the werewolf (game mechanics is copied from the ↵Jessica Tölke1-3/+64
casino.txt)