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2013-03-24Candor fix: Clean dead players' variables with OnPCDieEventVincent Petithory1-2/+5
2013-03-24Candor Fix:Vincent Petithory1-7/+22
* Clean player variables when the player dies / at end of round * Do no punish players before round 600 * Hurt players based on a % of their Max HP, not a fixed value * Make the poison duration depend on the severity of the punishment (8s per increment)
2013-03-24WIP: Punish players who don't move from their position during Candor.Jessica Tölke1-0/+19
When a new round starts, the position of the player is compared with the position from the last round. If it's the same, the player is poisoned and damage is dealt based on how often the player didn't change their position.
2013-03-22Add boss point reward to boss fights.Jessica Tölke6-1/+36
Auldsbel's snakes: 5 per snake Giant Cave Maggot: 10 Bandit Lord: 20 Rossy and Julia battle caves: each 10, final boss 50 Cindy: 70 Illia: depending on the current difficulty between 120 and 200
2013-03-22Annual Easter: fix a bug in the start and end time logic.v2013.03.22Jessica Tölke1-1/+1
The checks for the date didn't include the start and end day.
2013-03-21Run 'make maps' for client-data changes regarding 055-1 and 056-1.Jessica Tölke3-0/+0
2013-03-21Remove quote from Crush from the news.php.Jessica Tölke1-3/+0
If the text is too long, people won't bother to scroll down and read the actual news.
2013-03-20News entry about the release.v2013.03.21Jessica Tölke3-0/+80
2013-03-20News entries about the server moves.Jessica Tölke4-0/+70
2013-03-20Merge branch 'easter'Jessica Tölke5-0/+213
Conflicts: world/map/db/item_db.txt
2013-03-20Introduce a non-permanent counter of tries.Jessica Tölke1-2/+7
The counter gets reset on log out. The probability to get the final reward depending on the counter.
2013-03-20Disable debug helper for the beanie copter quest in non-debug configuration.Jessica Tölke1-0/+4
2013-03-20Merge remote-tracking branch 'Jenalya/beaniecopter'Jessica Tölke4-6/+442
Quest idea and dialog: veryape Scripting: Jenalya Spelling and Grammar check: Qwerty Dragon Testing: Nard, 0x0BAL
2013-03-19Brodomir PvP cave:Vincent Petithory1-16/+8
* Make the announcement from map to global. * Extend the time before start from 300 seconds to 600 seconds * Remove the 3 players requirement to start a PvP tournament (but still require 3 to be present when the fight starts)
2013-03-15Illia: fix "Something isn't alright" to "Something isn't right". Reported by ↵Vincent Petithory2-3/+3
Villain.
2013-03-15Revert save time to the recommended default (300 seconds, which is 5 minutes).Jessica Tölke1-1/+1
2013-03-15Fix typo in Kfahr's script reported by masoudd.Jessica Tölke1-1/+1
2013-03-13Rename Beanie Copter Cap to Beanie Copter.Jessica Tölke2-5/+5
2013-03-13Beanie Copter quest: add possibility to apologize and get the cap in case ↵Jessica Tölke1-1/+19
you declined it before.
2013-03-13Changes on the dialog made by Qwerty Dragon.Jessica Tölke1-35/+36
2013-03-11Add debug helper for the Beanie Copter quest.Jessica Tölke1-0/+72
2013-03-10Run 'make maps' to update the spawn time of the Jack-O on 018-1.Jessica Tölke2-1/+1
2013-03-09Cindy: Spawning one more Yeti at each waveStefan Dombrowski1-3/+2
With the last bug fix the quest got a bit easier. This commit makes it a bit more difficult again. If the players manage to kill all Yetis before the round timer triggers the next wave, then the maximum number of Yetis alive is the same as in the past. For the benefit of the hero's companions Cindy now announces the 0th wave publically.
2013-03-07Cindy: Fixing trigger for next waveStefan Dombrowski1-4/+2
A next wave was triggered when only one Yeti was alive. This means when during the 10th wave only one last Yeti was alive, then every 5 seconds $@FIGHT_YETI_WAVE was incremented. If the last Yeti was not killed within one minute, then wave 22 was reached and the deadly Yeti spawn happend. This bug fix also resolves the timing problem mentioned in the comment.
2013-03-07Modifications on the Easter event after testing with a group of people:Jessica Tölke1-7/+13
- add message when you find something in a nest - add message when you get the unique reward - increase number of relocations - reduce the time penalty after checking a nest from 30 to 15 seconds - change behavior when checking a nest during the penalty time -- message should make it more clear that it's needed to wait a while -- extend the time penalty for a few seconds
2013-03-05Candor: Fixing mapannounce on the outdoor mapStefan Dombrowski1-10/+2
It did work only for one round of Candor after server restart, because the variable $@FIGHT_CAVE_LAST was not reset to 0.
2013-03-02Add BeanieCopterCap.Jessica Tölke1-0/+1
2013-03-02Move Beanie Copter quest into correct file.Jessica Tölke2-380/+350
2013-03-02Integrate Inspector quest logic into script about Beanie Copter quest.Jessica Tölke1-2/+57
2013-03-02Added variable handling to beanie copter quest.Jessica Tölke2-48/+62
2013-03-01Fix shear spell for stricter server checksBen Longbons1-1/+1
2013-03-01Ignore more save filesBen Longbons3-10/+10
This is in preparation for the automatic backup rotation patch
2013-02-28Revise Milly's dialog:Jessica Tölke1-160/+132
- rename some labels to be more descriptive, use CamelCase - some spelling and grammar fixes - fix most of the mes commands to escape the " at the end - remove some unnecessary "Bye" dialog lines
2013-02-27Adjust Illia common rewards/money rewardedVincent Petithory2-4/+4
* This is a change to reflect the number of wins in Illia (~70 atm)
2013-02-25Update warning in news.phpBen Longbons1-1/+6
Previously, some of this was local modifications on the main server. The rest is a forum quote from Crush.
2013-02-24Add script draft from veryape for adding the Beanie Copter quest to NPC milly.Jessica Tölke1-0/+333
2013-02-23Inspector quest: add the handling of variable restructuring to clear_vars.Jessica Tölke1-0/+7
This was forgottten in the actual commit about the Inspector quest. That's why it needs extra handling in case a player already started the quest a second time.
2013-02-22Tulimshar mines quest: Add missing subfunctions.v2013.02.22Jessica Tölke2-0/+8
Reported by Whistler.
2013-02-21Work around news link colorBen Longbons2-11/+12
2013-02-21Add LPC news before bugfix, linkify txt newsv2013.02.21.1Ben Longbons5-4/+126
2013-02-21Magic GM Top Hat: fix invalid is_equipped() callsVincent Petithory1-3/+3
2013-02-21Add news for the next releasev2013.02.21Vincent Petithory3-0/+41
2013-02-21Update submodule pointer.Vincent Petithory1-0/+0
2013-02-21Add GM Killing Event materials:Vincent Petithory5-1/+33
* MagicGMTopHat: The hat to give powers to a gm * Add #pullrabbit spell associated to the magic gm top hat. Requires ./build-magic.sh * Add Murderer Crown (prize)
2013-02-21Illia Lobby: fix bug which prevents player to talk to Luvia? if previously ↵Vincent Petithory1-1/+1
closing the dialog at the menu.
2013-02-21require_stat script: do not force unequip anymore:Vincent Petithory1-2/+2
* Using unequipbyid was causing a temporary x2 bonus on most stats of the player, which appeared to be exploitable in one case. * Fallback on keeping the item equiped but do not activate its bonuses.
2013-02-20Heathin fixes:Vincent Petithory1-13/+37
* add inventory/weight checks when giving out items * fix OR conditions that were mistakenly using the bitwise OR operator
2013-02-18Fix logic bug in Lieutenant Dausen which caused the quest to be reset.Jessica Tölke1-1/+1
Reported by Whistler.
2013-02-17Add 030-2 to resnametable.Jessica Tölke1-0/+1
This was forgotten when the map was initially added.
2013-02-16prevent low level players from annual easter.Stefan Beller1-0/+4