summaryrefslogtreecommitdiff
path: root/world
diff options
context:
space:
mode:
Diffstat (limited to 'world')
-rw-r--r--world/map/db/mob_db.txt11
-rw-r--r--world/map/npc/025-4/battlecaves.txt20
2 files changed, 16 insertions, 15 deletions
diff --git a/world/map/db/mob_db.txt b/world/map/db/mob_db.txt
index c6042594..aa428cf6 100644
--- a/world/map/db/mob_db.txt
+++ b/world/map/db/mob_db.txt
@@ -52,8 +52,7 @@
//1048, Duck
1049, Bee, Bee, 30, 600, 0, 0, 40, 1, 5, 90, 12, 4, 15, 25, 20, 3, 40, 30, 1, 1, 1, 0, 25, 137, 380, 1500, 300, 350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
-1050, Larvespa, Larvespa, 50, 500, 0, 0, 300, 1, 30, 60, 30, 25, 10, 10, 40, 0, 25, 25, 1, 1, 1, 0, 25, 139, 1500, 1500, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-1051, Vespa, Vespa, 100, 1500, 0, 0, 450, 1, 10, 100, 0, 10, 10, 20, 5, 0, 40, 30, 1, 1, 1, 0, 85, 133, 275, 800, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+
//1052, Hivespa
@@ -93,7 +92,9 @@
1080, BlueSpark, BlueSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1081, RedSpark, RedSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1082, Serqet, Serqet, 10, 100, 0, 0, 4, 1, 10, 15, 0, 5, 1, 1, 1, 0, 15, 5, 1, 1, 1, 3, 20, 129, 2000, 1872, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-1083, EarthSpider, EarthSpider, 90, 1000, 0, 0, 280, 1, 100, 125, 10, 45, 20, 15, 10, 10, 40, 10, 1, 1, 1, 0, 45, 175, 575, 1250, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-1084, EarthScorpion, EarthScorpion, 100, 800, 0, 0, 250, 1, 50, 150, 15, 45, 15, 30, 10, 10, 15, 25, 1, 1, 1, 0, 45, 133, 750, 1350, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1083, HuntsmanSpider, HuntsmanSpider, 30, 1500, 0, 0, 280, 1, 125, 150, 10, 45, 20, 15, 10, 10, 45, 10, 1, 1, 1, 0, 45, 175, 575, 1250, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
+1084, Crotcher, Crotcher, 25, 1200, 0, 0, 250, 1, 75, 175, 15, 45, 15, 30, 10, 10, 25, 25, 1, 1, 1, 0, 45, 133, 750, 1350, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1085, IceSkull, IceSkull, 180, 5000, 0, 0, 100, 2, 75, 175, 35, 15, 30, 30, 20, 20, 25, 60, 1, 1, 1, 3, 21, 141, 600, 1600, 672, 480, 631, 1000, 4026, 5000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
-1086, FeyElement, FeyElement, 300, 10000, 0, 0, 1500, 4, 50, 100, 25, 50, 20, 10, 20, 20, 45, 25, 1, 1, 1, 0, 84, 165, 330, 740, 672, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1086, FeyElement, FeyElement, 50, 5000, 0, 12500, 1500, 5, 50, 125, 25, 50, 20, 70, 10, 20, 80, 1, 1, 1, 1, 0, 84, 165, 330, 740, 672, 400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1087, Larvern, Larvern, 20, 550, 0, 0, 300, 1, 50, 200, 30, 65, 35, 20, 50, 0, 70, 20, 1, 1, 1, 0, 25, 139, 1500, 1500, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
+1088, Flyvern, Flyvern, 40, 2250, 0, 0, 450, 1, 50, 125, 0, 10, 10, 45, 5, 0, 35, 35, 1, 1, 1, 0, 85, 133, 250, 800, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt
index 441d966e..69788bda 100644
--- a/world/map/npc/025-4/battlecaves.txt
+++ b/world/map/npc/025-4/battlecaves.txt
@@ -71,7 +71,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE1_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -172,7 +172,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE2_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE2_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -271,7 +271,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE3_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE3_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -369,7 +369,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE4_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE4_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -468,7 +468,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE5_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE5_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -567,7 +567,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE6_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE6_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -667,7 +667,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE7_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE7_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -767,7 +767,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE8_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE8_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -866,7 +866,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE9_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE9_MONSTERS_QTY[1], 3, 2, 2, 2;
// Number of waves.
@@ -1005,7 +1005,7 @@ L_no_root:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned. before the boss.
- setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
+ setarray $@CAVE10_MONSTERS_IDS[1], 1087, 1088, 1083, 1084;
// Number of monsters of each ID.
setarray $@CAVE10_MONSTERS_QTY[1], 3, 2, 2, 2;
// ID of the boss monster.