diff options
Diffstat (limited to 'world')
67 files changed, 331 insertions, 331 deletions
diff --git a/world/map/npc/001-1/bleacher.txt b/world/map/npc/001-1/bleacher.txt index f8158e4b..a63105d5 100644 --- a/world/map/npc/001-1/bleacher.txt +++ b/world/map/npc/001-1/bleacher.txt @@ -8,7 +8,7 @@ if (countitem("PileOfAsh") < 3) goto L_no_ash; - if (zeny < 5000) goto L_no_money; + if (Zeny < 5000) goto L_no_money; menu "I'd like to bleach something", -, @@ -160,12 +160,12 @@ L_choose_color: if (countitem("PileOfAsh") < 3) goto L_no_ash; - if (zeny < 5000) goto L_no_money; + if (Zeny < 5000) goto L_no_money; delitem @del, 1; getitem @normal, 1; delitem "PileOfAsh", 3; - set zeny, zeny - 5000; + set Zeny, Zeny - 5000; L_again: mes "[Candide]"; diff --git a/world/map/npc/001-1/elanore.txt b/world/map/npc/001-1/elanore.txt index 0c35568f..ca9e0239 100644 --- a/world/map/npc/001-1/elanore.txt +++ b/world/map/npc/001-1/elanore.txt @@ -45,7 +45,7 @@ function|script|ElanoreFix|{ set @Q_status, @STATUS_INITIAL; callsub S_update_var; if (sc_check(sc_poison)) goto L_CurePoison; - if (baselevel > 10) goto L_NoHeal; + if (BaseLevel > 10) goto L_NoHeal; set @TEMP,rand(4); if(@TEMP == 0) goto Heal1; if(@TEMP == 1) goto Heal2; diff --git a/world/map/npc/001-1/trader.txt b/world/map/npc/001-1/trader.txt index a90ca8a5..5976ffb9 100644 --- a/world/map/npc/001-1/trader.txt +++ b/world/map/npc/001-1/trader.txt @@ -8,7 +8,7 @@ set @Ironprice, 1000; set @Sulphurprice, 1200; set @Potionprice, 500; - if ((getskilllv(@TRADE_SKILL) > 0) && baselevel >= 25) goto L_Trade; + if ((getskilllv(@TRADE_SKILL) > 0) && BaseLevel >= 25) goto L_Trade; if (getskilllv(@TRADE_SKILL) > 0) goto L_Later; mes "[Trader]"; @@ -38,8 +38,8 @@ L_Except: goto L_Close; L_Teach: - if (zeny < 5) goto L_NotEnoughMoney; - set zeny, zeny - 5; + if (Zeny < 5) goto L_NotEnoughMoney; + set Zeny, Zeny - 5; setskill @TRADE_SKILL, 1; mes "[Trader]"; mes "\"You can initiate trade with someone by right-clicking on them and choosing trade."; @@ -96,11 +96,11 @@ L_Healpots: L_Ipowder: if (countitem("IronOre") < 1) goto L_Missing; - if (zeny < @Ironprice) goto L_NotEnoughMoney; + if (Zeny < @Ironprice) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full; delitem "IronOre", 1; - set zeny, zeny - @Ironprice; + set Zeny, Zeny - @Ironprice; getitem "IronPowder", 4; mes "[Trader]"; mes "\"There you go. Would you like to trade anything else?\""; @@ -111,11 +111,11 @@ L_Ipowder: L_Spowder: if (countitem("PileOfAsh") < 1) goto L_Missing; - if (zeny < @Sulphurprice) goto L_NotEnoughMoney; + if (Zeny < @Sulphurprice) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full; delitem "PileOfAsh", 1; - set zeny, zeny - @Sulphurprice; + set Zeny, Zeny - @Sulphurprice; getitem "SulphurPowder", 5; mes "[Trader]"; mes "\"There you go. Would you like to trade anything else?\""; @@ -126,11 +126,11 @@ L_Spowder: L_Pots: if (countitem("SmallHealingPotion") < 3) goto L_Missing; - if (zeny < @Potionprice) goto L_NotEnoughMoney; + if (Zeny < @Potionprice) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("SmallHealingPotion") > 3 && countitem("MediumHealingPotion") < 1) goto L_Full; delitem "SmallHealingPotion", 3; - set zeny, zeny - @Potionprice; + set Zeny, Zeny - @Potionprice; getitem "MediumHealingPotion", 1; mes "[Trader]"; mes "\"There you go. Would you like to trade anything else?\""; diff --git a/world/map/npc/001-1/vincent.txt b/world/map/npc/001-1/vincent.txt index c7d50302..e2a53a31 100644 --- a/world/map/npc/001-1/vincent.txt +++ b/world/map/npc/001-1/vincent.txt @@ -111,7 +111,7 @@ L_Have: next; if(countitem("BugLeg") < 10) goto L_Progress; delitem "BugLeg", 10; - set zeny, zeny + 1000; + set Zeny, Zeny + 1000; set TMW_Quest, 10; mes "[Vincent]"; diff --git a/world/map/npc/001-2/omar.txt b/world/map/npc/001-2/omar.txt index c541fce6..9b1eea8b 100644 --- a/world/map/npc/001-2/omar.txt +++ b/world/map/npc/001-2/omar.txt @@ -126,7 +126,7 @@ L_cured_choice: next; set @Q_status, @Q_STATUS_COMPLETED_NOELANORE; callsub S_update_var; - set zeny, zeny + 5000; + set Zeny, Zeny + 5000; goto L_Close; L_cured_nothing: @@ -137,7 +137,7 @@ L_cured_nothing: set @Q_status, @Q_STATUS_COMPLETED_NOELANORE; callsub S_update_var; getitem "Pearl", 2; - set zeny, zeny + 10000; + set Zeny, Zeny + 10000; goto L_Close; L_cured_elanore: diff --git a/world/map/npc/001-2/phaet.txt b/world/map/npc/001-2/phaet.txt index 1e37bdcb..dfdf2ebe 100644 --- a/world/map/npc/001-2/phaet.txt +++ b/world/map/npc/001-2/phaet.txt @@ -13,8 +13,8 @@ close; L_Sure: - if (zeny < 50) goto L_NoMoney; - set zeny, zeny - 50; + if (Zeny < 50) goto L_NoMoney; + set Zeny, Zeny - 50; mes "[Phaet the Royal Guard]"; mes "\"Get ready!\""; diff --git a/world/map/npc/002-1/lieutenant_dausen.txt b/world/map/npc/002-1/lieutenant_dausen.txt index 605a4d58..95e2bb02 100644 --- a/world/map/npc/002-1/lieutenant_dausen.txt +++ b/world/map/npc/002-1/lieutenant_dausen.txt @@ -96,7 +96,7 @@ L_LD_Nickos_Waits: L_LD_Orders: set TMW_Quest, 19; - set zeny, zeny + 500; + set Zeny, Zeny + 500; mes "[Lieutenant Dausen]"; mes "\"Thank you for clearing up the orders to my men! Here's some gold for your efforts.\""; next; diff --git a/world/map/npc/002-1/nickos.txt b/world/map/npc/002-1/nickos.txt index 1e469ef8..011fc5ad 100644 --- a/world/map/npc/002-1/nickos.txt +++ b/world/map/npc/002-1/nickos.txt @@ -65,7 +65,7 @@ L_Nickos_Waits: L_Nickos_Check_Happy: set TMW_Quest, 23; - set zeny, zeny + 500; + set Zeny, Zeny + 500; mes "[Nickos]"; mes "\"Oh, everything is okay? That's great! I think they are pretty busy and could use some help. Feel free to give them a hand. Here's some gold for your troubles.\""; close; diff --git a/world/map/npc/002-1/rogue.txt b/world/map/npc/002-1/rogue.txt index 400dec83..7358230c 100644 --- a/world/map/npc/002-1/rogue.txt +++ b/world/map/npc/002-1/rogue.txt @@ -6,7 +6,7 @@ // set @cost, 10000000 / ($ResetA_uses + 1); - set @cost, baselevel * 100; + set @cost, BaseLevel * 100; mes "[Rogue Mage]"; mes "\"I have come across a spell that will"; @@ -20,13 +20,13 @@ "Reset my stats",-, "Forget about it",L_Pass; - if (zeny<@cost) goto L_NoMoney; + if (Zeny<@cost) goto L_NoMoney; // set $ResetA_uses, $ResetA_uses + 1; // set ResetA_charstate, 1; L_Reset: - set zeny, zeny-@cost; + set Zeny, Zeny-@cost; resetstatus; mes "[Rogue Mage]"; diff --git a/world/map/npc/003-1/stranger.txt b/world/map/npc/003-1/stranger.txt index d8e05cc2..f5abf179 100644 --- a/world/map/npc/003-1/stranger.txt +++ b/world/map/npc/003-1/stranger.txt @@ -11,7 +11,7 @@ if (gettime(6) != @month) goto L_No_Event; if (gettime(5) < @start_day) goto L_No_Event; if (gettime(5) > @end_day) goto L_No_Event; - if ((gettimetick(2)-TUT_var < 6*7*86400) || (baselevel < 42 )) //player must be created at least 6 weeks ago and at least level 42 + if ((gettimetick(2)-TUT_var < 6*7*86400) || (BaseLevel < 42 )) //player must be created at least 6 weeks ago and at least level 42 goto L_No_Event; if (FLAGS & FLAG_TOWEL_HELPED) goto L_Towel; diff --git a/world/map/npc/005-1/spirit.txt b/world/map/npc/005-1/spirit.txt index c39a74d3..91610530 100644 --- a/world/map/npc/005-1/spirit.txt +++ b/world/map/npc/005-1/spirit.txt @@ -132,9 +132,9 @@ L_Q_magic_1: if (countitem("DruidTreeBranch") < 1) goto L_Q_tree_none; if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE)) goto L_Q_tree_dry; - if (zeny < 100000) goto L_Q_tree_nomoney; + if (Zeny < 100000) goto L_Q_tree_nomoney; - set zeny, zeny - 100000; + set Zeny, Zeny - 100000; delitem "DruidTreeBranch", 1; mes "[Earth Spirit]"; mes "Following the earth sprite's instructions, you throw branch and GP into the well."; @@ -165,9 +165,9 @@ L_Q_magic_2: "Here you are.", -, "No.", L_main; - if (zeny < 20000) goto L_no20k; + if (Zeny < 20000) goto L_no20k; - set zeny, zeny - 20000; + set Zeny, Zeny - 20000; mes "[Earth Spirit]"; mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\""; next; @@ -183,8 +183,8 @@ L_Q_magic_3: "Here you are.", -, "No.", L_main; - if (zeny < 20000) goto L_no20k; - set zeny, zeny - 20000; + if (Zeny < 20000) goto L_no20k; + set Zeny, Zeny - 20000; mes "[Earth Spirit]"; mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\""; next; diff --git a/world/map/npc/006-1/pachua.txt b/world/map/npc/006-1/pachua.txt index fc2b27fd..6f25c42b 100644 --- a/world/map/npc/006-1/pachua.txt +++ b/world/map/npc/006-1/pachua.txt @@ -119,20 +119,20 @@ L_Chaps_store: "On second thought, maybe later.", L_NoDeal; L_BuyChaps: - if (zeny < 10000) goto L_NoMoney; + if (Zeny < 10000) goto L_NoMoney; if (countitem("JeansShorts") < 1) goto L_NoJeans; if (countitem("SnakeSkin") < 10) goto L_NoSkin; - set zeny, zeny - 10000; + set Zeny, Zeny - 10000; delitem "SnakeSkin", 10; delitem "JeansShorts", 1; getitem "JeansChaps", 1; goto L_DealDone; L_BuyCowboy: - if (zeny < 5000) goto L_NoMoney; + if (Zeny < 5000) goto L_NoMoney; if (countitem("FancyHat") < 1) goto L_NoFancy; if (countitem("SnakeSkin") < 2) goto L_NoSkin; - set zeny, zeny - 5000; + set Zeny, Zeny - 5000; delitem "SnakeSkin", 2; delitem "FancyHat", 1; set @temp,rand(2); @@ -158,11 +158,11 @@ L_leather_patch: "That's too expensive!.", L_NoDeal; if (countitem("SnakeSkin") < 1) goto L_NoSkins; - if (zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney; + if (Zeny < @LEATHER_PATCH_PRICE) goto L_NoMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("SnakeSkin") > 1) goto L_TooMany; - set zeny, zeny - @LEATHER_PATCH_PRICE; + set Zeny, Zeny - @LEATHER_PATCH_PRICE; delitem "SnakeSkin", 1; getitem "LeatherPatch", 1; goto L_DealDone; diff --git a/world/map/npc/007-1/voltain.txt b/world/map/npc/007-1/voltain.txt index d2becc5a..eea17aad 100644 --- a/world/map/npc/007-1/voltain.txt +++ b/world/map/npc/007-1/voltain.txt @@ -99,7 +99,7 @@ state0: if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_NOT_ENOUGH; delitem "EmptyBottle", @BOTTLE_NEEDED; - set zeny, zeny + @BOTTLE_REWARD_GOLD; + set Zeny, Zeny + @BOTTLE_REWARD_GOLD; getexp @BOTTLE_REWARD_XP, 0; set $state, 1; mes "\"Thanks for the bottles. Much easier to carry liquid in them.\""; @@ -117,7 +117,7 @@ menu if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_NOT_ENOUGH; delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED; - set zeny, zeny + @BLACK_SC_ST_REWARD_GOLD; + set Zeny, Zeny + @BLACK_SC_ST_REWARD_GOLD; getexp @BLACK_SC_ST_REWARD_XP, 0; set $state, 2; mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\""; @@ -135,7 +135,7 @@ state2: if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_NOT_ENOUGH; delitem "BugLeg", @BUGLEG_NEEDED; - set zeny, zeny + @BUGLEG_REWARD_GOLD; + set Zeny, Zeny + @BUGLEG_REWARD_GOLD; getexp @BUGLEG_REWARD_XP, 0; set $state, 3; mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \""; @@ -169,7 +169,7 @@ state4: goto L_NOT_ENOUGH; delitem "MauveHerb", @HERBS_NEEDED; getexp @HERBS_REWARD_XP, 0; - set zeny, zeny + @HERBS_REWARD_GOLD; + set Zeny, Zeny + @HERBS_REWARD_GOLD; set $state, 5; mes "\"Great! Now I can thicken the potion! I will try directly.\""; goto L_Close; @@ -186,7 +186,7 @@ state5: goto L_NOT_ENOUGH; delitem "RawLog", @RAWLOG_NEEDED; getexp @RAWLOG_REWARD_XP, 0; - set zeny, zeny + @RAWLOG_REWARD_GOLD; + set Zeny, Zeny + @RAWLOG_REWARD_GOLD; set $state, 6; mes "\"Great! Now I can thicken the potion! I will try directly.\""; goto L_Close; @@ -203,7 +203,7 @@ state6: goto L_NOT_ENOUGH; delitem "RedApple", @REDAPPLE_NEEDED; getexp @REDAPPLE_REWARD_XP, 0; - set zeny, zeny + @REDAPPLE_REWARD_GOLD; + set Zeny, Zeny + @REDAPPLE_REWARD_GOLD; set $state,7; mes "\"Very well, this will be useful.\""; goto L_Close; @@ -220,7 +220,7 @@ state7: goto L_NOT_ENOUGH; delitem "CobaltHerb", @HERBS_NEEDED; getexp @HERBS_REWARD_XP, 0; - set zeny, zeny + @HERBS_REWARD_GOLD; + set Zeny, Zeny + @HERBS_REWARD_GOLD; set $state, 8; mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, i mean.\""; goto L_Close; @@ -237,7 +237,7 @@ state8: goto L_NOT_ENOUGH; delitem "SnakeTongue", @SNAKETONGUE_NEEDED; getexp @SNAKETONGUE_REWARD_XP, 0; - set zeny, zeny + @SNAKETONGUE_REWARD_GOLD; + set Zeny, Zeny + @SNAKETONGUE_REWARD_GOLD; set $state, 9; mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\""; goto L_Close; @@ -254,7 +254,7 @@ state9: goto L_NOT_ENOUGH; delitem "AlizarinHerb", @HERBS_NEEDED; getexp @HERBS_REWARD_XP, 0; - set zeny, zeny + @HERBS_REWARD_GOLD; + set Zeny, Zeny + @HERBS_REWARD_GOLD; set $state, 10; mes "\"Great! Now I can thicken the potion! I will try directly.\""; goto L_Close; @@ -273,7 +273,7 @@ state10: goto L_NOT_ENOUGH; delitem "Steak", @STEAK_NEEDED; getexp @STEAK_REWARD_XP, 0; - set zeny, zeny + @STEAK_REWARD_GOLD; + set Zeny, Zeny + @STEAK_REWARD_GOLD; set $state, 11; mes "\"Thanks a lot. I will really enjoy my meal.\""; goto L_Close; @@ -291,7 +291,7 @@ state11: goto L_NOT_ENOUGH; delitem "Arrow", @ARROW_NEEDED; getexp @ARROW_REWARD_XP, 0; - set zeny, zeny + @ARROW_REWARD_GOLD; + set Zeny, Zeny + @ARROW_REWARD_GOLD; set $state, 12; mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\""; goto L_Close; @@ -308,7 +308,7 @@ state12: goto L_NOT_ENOUGH; delitem "GambogeHerb", @HERBS_NEEDED; getexp @HERBS_REWARD_XP, 0; - set zeny, zeny + @HERBS_REWARD_GOLD; + set Zeny, Zeny + @HERBS_REWARD_GOLD; set $state, 13; mes "\"Great! Now I can thicken the potion! I will try directly.\""; goto L_Close; @@ -325,7 +325,7 @@ state13: goto L_NOT_ENOUGH; delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED; getexp @CHOCOLATECAKE_REWARD_XP, 0; - set zeny, zeny + @CHOCOLATECAKE_REWARD_GOLD; + set Zeny, Zeny + @CHOCOLATECAKE_REWARD_GOLD; set $state, 0; mes "\"I love chocolate cakes. I wonder, if I can use my ven- \""; emotion EMOTE_EVIL; diff --git a/world/map/npc/008-1/andra.txt b/world/map/npc/008-1/andra.txt index 0ad3ab2a..a58e465a 100644 --- a/world/map/npc/008-1/andra.txt +++ b/world/map/npc/008-1/andra.txt @@ -5,7 +5,7 @@ set @water_amount, 1; set @seeds_amount, 4; if ($@andra_status == 1) goto L_Planting; - if (baselevel < 30) goto L_TooYoung; + if (BaseLevel < 30) goto L_TooYoung; if (FLAGS & FLAG_ANDRA_HELPED) goto L_Return; mes "[Andra]"; mes "\"Hello, my name is Andra. You see those nice trees? I planted every single one of them! I'm very proud of my work!\""; diff --git a/world/map/npc/008-1/diryn.txt b/world/map/npc/008-1/diryn.txt index d4d3698e..b238b497 100644 --- a/world/map/npc/008-1/diryn.txt +++ b/world/map/npc/008-1/diryn.txt @@ -35,50 +35,50 @@ L_Diryn_Yes: goto L_Clearvars; L_Diryn_Druid_Tree: - if (zeny < @cost_druidtree) goto L_NoMoney; + if (Zeny < @cost_druidtree) goto L_NoMoney; mes "[Diryn]"; mes "\"Be fearless!\""; - set zeny, zeny - @cost_druidtree; + set Zeny, Zeny - @cost_druidtree; warp "005-1.gat",73,36; goto L_Clearvars; L_Diryn_Graveyard: - if (zeny < @cost_graveyard) goto L_NoMoney; + if (Zeny < @cost_graveyard) goto L_NoMoney; mes "[Diryn]"; mes "\"Be fearless!\""; - set zeny, zeny - @cost_graveyard; + set Zeny, Zeny - @cost_graveyard; warp "027-1.gat",70,85; goto L_Clearvars; L_Diryn_Magic_House: - if (zeny < @cost_magichouse) goto L_NoMoney; + if (Zeny < @cost_magichouse) goto L_NoMoney; mes "[Diryn]"; mes "\"Be fearless!\""; - set zeny, zeny - @cost_magichouse; + set Zeny, Zeny - @cost_magichouse; warp "013-1.gat",45,92; goto L_Clearvars; L_Diryn_Terranite: - if (zeny < @cost_terranitecave) goto L_NoMoney; + if (Zeny < @cost_terranitecave) goto L_NoMoney; mes "[Diryn]"; mes "\"Be fearless!\""; - set zeny, zeny - @cost_terranitecave; + set Zeny, Zeny - @cost_terranitecave; warp "012-3.gat",445,65; goto L_Clearvars; L_Diryn_Tulimshar: - if (zeny < @cost_tulimshar) goto L_NoMoney; + if (Zeny < @cost_tulimshar) goto L_NoMoney; mes "[Diryn]"; mes "\"Be fearless!\""; - set zeny, zeny - @cost_tulimshar; + set Zeny, Zeny - @cost_tulimshar; warp "001-1.gat",44,70; goto L_Clearvars; L_Diryn_Nivalis: - if (zeny < @cost_nivalis) goto L_NoMoney; + if (Zeny < @cost_nivalis) goto L_NoMoney; mes "[Diryn]"; mes "\"Be fearless!\""; - set zeny, zeny - @cost_nivalis; + set Zeny, Zeny - @cost_nivalis; warp "020-1.gat",71,100; goto L_Clearvars; diff --git a/world/map/npc/009-1/jack.txt b/world/map/npc/009-1/jack.txt index c8a4e586..11ee259e 100644 --- a/world/map/npc/009-1/jack.txt +++ b/world/map/npc/009-1/jack.txt @@ -159,13 +159,13 @@ L_Shield_state_2: next; if (countitem("RawLog") < @RAWLOGS_AMOUNT) goto L_Not_enough_logs; - if (zeny < @SHIELD_COST) + if (Zeny < @SHIELD_COST) goto L_Not_enough_money; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; delitem "RawLog", @RAWLOGS_AMOUNT; - set zeny, zeny - @SHIELD_COST; + set Zeny, Zeny - @SHIELD_COST; getexp @QUEST_SHIELD_EXP, 0; getitem "WoodenShield", 1; set @Q_Woodenshield, 3; diff --git a/world/map/npc/009-2/airlia.txt b/world/map/npc/009-2/airlia.txt index 568582cc..3bc92277 100644 --- a/world/map/npc/009-2/airlia.txt +++ b/world/map/npc/009-2/airlia.txt @@ -72,7 +72,7 @@ L_Caretaker_first_reward: mes "[" + @LETTER_REWARD_GOLD_INITIAL + " GP]"; if (@LETTER_REWARD_EXP_INITIAL > 0) mes "[" + @LETTER_REWARD_EXP_INITIAL + " experience points]"; - set zeny, zeny + @LETTER_REWARD_GOLD_INITIAL; + set Zeny, Zeny + @LETTER_REWARD_GOLD_INITIAL; getexp @LETTER_REWARD_EXP_INITIAL, 0; set QUEST_Graveyard_Caretaker, @Q_STATUS_DELIVERED_FIRST_LETTER; close; @@ -84,7 +84,7 @@ L_Caretaker_later_rewards: mes "[" + @LETTER_REWARD_GOLD + " GP]"; if (@LETTER_REWARD_EXP > 0) mes "[" + @LETTER_REWARD_EXP + " experience points]"; - set zeny, zeny + @LETTER_REWARD_GOLD; + set Zeny, Zeny + @LETTER_REWARD_GOLD; getexp @LETTER_REWARD_EXP, 0; set QUEST_Graveyard_Caretaker, @Q_STATUS_HAS_NO_NEW_LETTER; close; @@ -204,7 +204,7 @@ L_Fetch_initial_reward: if (@FETCH_REWARD_EXP_INITIAL > 0) mes "[" + @FETCH_REWARD_EXP_INITIAL + " experience points]"; delitem @FETCH_LABEL_INITIAL$, @FETCH_AMOUNT_INITIAL; - set zeny, zeny + @FETCH_REWARD_GOLD_INITIAL; + set Zeny, Zeny + @FETCH_REWARD_GOLD_INITIAL; getexp @FETCH_REWARD_EXP_INITIAL, 0; set QUEST_Airlia, @Q_STATUS_INITIAL_FETCH_REWARDED; next; @@ -224,7 +224,7 @@ L_Fetch_later_rewards: if (@FETCH_REWARD_EXP > 0) mes "[" + @FETCH_REWARD_EXP + " experience points]"; delitem @FETCH_LABEL$, @FETCH_AMOUNT; - set zeny, zeny + @FETCH_REWARD_GOLD; + set Zeny, Zeny + @FETCH_REWARD_GOLD; getexp @FETCH_REWARD_EXP, 0; close; diff --git a/world/map/npc/009-2/alan.txt b/world/map/npc/009-2/alan.txt index c08a7086..1715fe72 100644 --- a/world/map/npc/009-2/alan.txt +++ b/world/map/npc/009-2/alan.txt @@ -174,12 +174,12 @@ L_State_4: close; L_State_4_pay: - if (zeny < 10000) + if (Zeny < 10000) goto L_State_4_nocash; getinventorylist; if (@inventorylist_count == 100) goto L_State_4_TooMany; - set zeny, zeny - 10000; + set Zeny, Zeny - 10000; getitem "ForestBow", 1; set @Q_status, 5; callsub S_Update_Var; diff --git a/world/map/npc/009-2/kfahr.txt b/world/map/npc/009-2/kfahr.txt index a8837865..5be800b8 100644 --- a/world/map/npc/009-2/kfahr.txt +++ b/world/map/npc/009-2/kfahr.txt @@ -283,7 +283,7 @@ L_worm_see_bones: goto L_boneknife_quest_ip; if (@Q_status > @QS_KNIFE_QUEST) goto L_worm_continue2; - if (baselevel >= 40) + if (BaseLevel >= 40) goto L_boneknife_quest; mes "[Kfahr the Warrior]"; @@ -602,7 +602,7 @@ L_boneknife_quest: goto L_boneknife_quest_ip; if (@Q_status > @QS_KNIFE_QUEST) goto L_boneknife_quest_completed; - if (baselevel < 40) + if (BaseLevel < 40) goto L_boneknife_quest_tooweak; mes "[Kfahr the Warrior]"; @@ -847,7 +847,7 @@ L_golden_scorpion: "I need a golden scorpion stinger.", -; mes "[Kfahr the Warrior]"; mes "\"A golden scorpion stinger? Those are rare and valuable, I hope that you know that!\""; - if (baselevel < 60) + if (BaseLevel < 60) goto L_too_lowlevel_for_stinger; if (@Q_status < @QS_KNIFE_QUEST) goto L_golden_requires_knife_quest; diff --git a/world/map/npc/009-2/lena.txt b/world/map/npc/009-2/lena.txt index ee4cb7f5..e458eb74 100644 --- a/world/map/npc/009-2/lena.txt +++ b/world/map/npc/009-2/lena.txt @@ -8,7 +8,7 @@ if (TMW_Quest == 43) goto L_Lena_Bandit_Leader_Fail; if (TMW_Quest == 42) goto L_Lena_Bandit_Leader; if (TMW_Quest == 41) goto L_Lena_Fairy_Hat; - if (TMW_Quest == 40) && (baselevel >= 30) goto L_Lena_Start; + if (TMW_Quest == 40) && (BaseLevel >= 30) goto L_Lena_Start; mes "[Lena]"; mes "\"I got ambushed by a group of bandits and one of them stabbed me pretty good. Hopefully I heal up soon so I can fight this menace.\""; diff --git a/world/map/npc/009-2/nicholas.txt b/world/map/npc/009-2/nicholas.txt index fbffd3e8..08fe98c2 100644 --- a/world/map/npc/009-2/nicholas.txt +++ b/world/map/npc/009-2/nicholas.txt @@ -180,40 +180,40 @@ L_NoMoney: close; L_YesKnight: - if (zeny < 10000) + if (Zeny < 10000) goto L_NoMoney; if ( (countitem("IronIngot")<3) || (countitem("Coal") < 6) ) goto L_NoItem; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; - set zeny, zeny - 10000; + set Zeny, Zeny - 10000; delitem "IronIngot", 3; delitem "Coal", 6; getitem "KnightsHelmet", 1; goto L_Done; L_YesCrusade: - if (zeny < 10000) goto L_NoMoney; + if (Zeny < 10000) goto L_NoMoney; if ( (countitem("IronIngot")<6) || (countitem("Coal") < 12) ) goto L_NoItem; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; - set zeny, zeny-10000; + set Zeny, Zeny-10000; delitem "IronIngot", 6; delitem "Coal", 12; getitem "CrusadeHelmet", 1; goto L_Done; L_YesWarlord: - if (zeny < 10000) goto L_NoMoney; + if (Zeny < 10000) goto L_NoMoney; if ( (countitem("IronIngot")<9) || (countitem("Coal") < 18) ) goto L_NoItem; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; - set zeny, zeny-10000; + set Zeny, Zeny-10000; delitem "IronIngot", 9; delitem "Coal", 18; getitem "WarlordHelmet", 1; @@ -243,7 +243,7 @@ L_YesShield: "Here you are!", -, "Where can I get a Leather Patch?", L_WhereLeather, "No way.", L_Pass; - if (zeny < 20000) + if (Zeny < 20000) goto L_ShieldNoZeny; if (countitem("InfantryHelmet") < 2) goto L_ShieldNoInfantry; @@ -264,7 +264,7 @@ L_YesShield: delitem "LeatherPatch", 1; delitem "IronIngot", 6; delitem "Coal", 12; - set zeny, zeny - 20000; + set Zeny, Zeny - 20000; if (@Q_SHIELD_status < @SHIELD_COMPLETED) getexp @SHIELD_XP, 0; @@ -332,7 +332,7 @@ L_SetzerQuest: "Here you are.", -, "Monster oil? What's that?", L_ExplainMonsterOil, "HOW much? Nevermind then!", L_Pass; - if (zeny < 50000) + if (Zeny < 50000) goto L_SetzerNoZeny; if ( (countitem("IronIngot") < 3) || (countitem("Coal") < 6) ) goto L_SetzerNoIngot; @@ -344,7 +344,7 @@ L_SetzerQuest: mes "[Nicholas]"; mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. As you watch, it turns thinner and flatter. Finally he pours the monster oil over it, heats the metal up again and douses it in water."; - set zeny, zeny - 50000; + set Zeny, Zeny - 50000; delitem "IronIngot", 3; delitem "Coal", 6; delitem "MonsterOilPotion", 1; diff --git a/world/map/npc/009-2/nurse.txt b/world/map/npc/009-2/nurse.txt index b9be0a7d..7052edc0 100644 --- a/world/map/npc/009-2/nurse.txt +++ b/world/map/npc/009-2/nurse.txt @@ -80,7 +80,7 @@ L_Doctor: close; L_Heal: - if (baselevel > 20) goto L_NoHeal; + if (BaseLevel > 20) goto L_NoHeal; mes "[Nurse]"; mes "\"Here, let me heal you.\""; next; diff --git a/world/map/npc/009-2/olana.txt b/world/map/npc/009-2/olana.txt index 3f5024f9..fe0e92e1 100644 --- a/world/map/npc/009-2/olana.txt +++ b/world/map/npc/009-2/olana.txt @@ -35,7 +35,7 @@ mes "\"Hello. We don't usually get guests back here.\""; next; mes "\"My name is Olana and my father owns this inn. I live in Tulimshar, but came to Hurnscald on vacation with my two young daughters, Rossy and Julia.\""; - if (baselevel < @MinLevel) close; + if (BaseLevel < @MinLevel) close; next; mes "\"I let my two lovely girls play in the woods nearby but they haven't come back yet!\""; next; @@ -90,7 +90,7 @@ L_See: mes "[Olana]"; mes "\"Ohhh... How sweet... Sometimes Rossy impresses me with her kindness. Here... You are spending so much time helping us, and we give nothing back. Take this as a small reward.\""; getexp @Cherry_EXP, 0; - set zeny, zeny + @Cherry_Money; + set Zeny, Zeny + @Cherry_Money; set gotcherry, 1; goto L_Task; @@ -168,7 +168,7 @@ L_Allergic: set Rossy_Quest, 12; mes "[Olana]"; mes "\"Oh, how stupid I am! Here, take some of my money and buy Red Tulips instead, the same amount. Keep the flowers.\""; - set zeny, zeny + @Flower_Money; + set Zeny, Zeny + @Flower_Money; next; mes "\"Please, tell Rossy I am really sorry. My mind was on Julia when I asked you to bring the red roses, they are her favorite.\""; menu @@ -207,7 +207,7 @@ L_Found: set Rossy_Quest, 19; mes "\"Thank you "+ strcharinfo(0) +", thank you! Here is a reward for you.\""; getexp @Finish_EXP, 0; - set zeny, zeny + @Finish_Money; + set Zeny, Zeny + @Finish_Money; if (Rossy_Quest == 19) goto L_Clear; close; diff --git a/world/map/npc/009-2/peter.txt b/world/map/npc/009-2/peter.txt index 10186d3b..6a97070f 100644 --- a/world/map/npc/009-2/peter.txt +++ b/world/map/npc/009-2/peter.txt @@ -17,7 +17,7 @@ close; L_Peter_Chain_Mail: - if (zeny < 20000) + if (Zeny < 20000) goto L_Peter_NotEnough_Zeny; if (countitem("IronIngot") < 5) goto L_Peter_NotEnough_Ingot; @@ -26,7 +26,7 @@ L_Peter_Chain_Mail: getinventorylist; if (@inventorylist_count == 100) goto L_Peter_TooMany; - set zeny, zeny - 20000; + set Zeny, Zeny - 20000; delitem "IronIngot", 5; getitem "ChainmailShirt", 1; mes "[Peter]"; @@ -34,7 +34,7 @@ L_Peter_Chain_Mail: close; L_Peter_Light_Plate: - if (zeny < 50000) + if (Zeny < 50000) goto L_Peter_NotEnough_Zeny; if (countitem("IronIngot") < 10) goto L_Peter_NotEnough_Ingot; @@ -43,7 +43,7 @@ L_Peter_Light_Plate: getinventorylist; if (@inventorylist_count == 100) goto L_Peter_TooMany; - set zeny, zeny - 50000; + set Zeny, Zeny - 50000; delitem "IronIngot", 10; delitem "Coal", 20; getitem "LightPlatemail", 1; @@ -52,7 +52,7 @@ L_Peter_Light_Plate: close; L_Peter_Warlord_Plate: - if (zeny < 100000) + if (Zeny < 100000) goto L_Peter_NotEnough_Zeny; if (countitem("IronIngot") < 15) goto L_Peter_NotEnough_Ingot; @@ -61,7 +61,7 @@ L_Peter_Warlord_Plate: getinventorylist; if (@inventorylist_count == 100) goto L_Peter_TooMany; - set zeny, zeny - 100000; + set Zeny, Zeny - 100000; delitem "IronIngot", 15; delitem "Coal", 30; getitem "WarlordPlate", 1; diff --git a/world/map/npc/009-2/waitress.txt b/world/map/npc/009-2/waitress.txt index 550cd6c4..782426b2 100644 --- a/world/map/npc/009-2/waitress.txt +++ b/world/map/npc/009-2/waitress.txt @@ -14,36 +14,36 @@ close; L_NoTip: - if (zeny < 170) + if (Zeny < 170) goto L_NoMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; - set zeny, zeny - 170; + set Zeny, Zeny - 170; getitem "Beer", 1; mes "[Melinda]"; mes "Pff... nickel nurser!"; close; L_5Tip: - if (zeny < 175) + if (Zeny < 175) goto L_NoMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; - set zeny, zeny - 175; + set Zeny, Zeny - 175; getitem "Beer", 1; mes "[Melinda]"; mes "\"Here you go, sweetheart!\""; close; L_10Tip: - if (zeny < 180) + if (Zeny < 180) goto L_NoMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; - set zeny, zeny - 180; + set Zeny, Zeny - 180; getitem "Beer", 1; mes "[Melinda]"; mes "\"Thank you, sweetie! Want to hear a secret?\""; diff --git a/world/map/npc/010-2/chef.txt b/world/map/npc/010-2/chef.txt index 9bc7e468..f5a6e8d5 100644 --- a/world/map/npc/010-2/chef.txt +++ b/world/map/npc/010-2/chef.txt @@ -68,10 +68,10 @@ L_lace_cupcake: goto L_no_orange; if (countitem ("MopoxCurePotion") < 1) goto L_no_potion; - if (zeny < 500) - goto L_no_zeny; + if (Zeny < 500) + goto L_no_Zeny; - set zeny, zeny - 500; + set Zeny, Zeny - 500; delitem "GingerBreadMan", 3; delitem "Orange", 1; delitem "MopoxCurePotion", 1; @@ -106,7 +106,7 @@ L_no_orange: mes "\"Please bring me an orange for these cupcakes.\""; close; -L_no_zeny: +L_no_Zeny: mes "[Chef]"; mes ""; mes "\"No. I need extra ingredients worth 500 GP, and I expect you to pay for those.\""; diff --git a/world/map/npc/010-2/doug.txt b/world/map/npc/010-2/doug.txt index 5bcd8fef..233490fa 100644 --- a/world/map/npc/010-2/doug.txt +++ b/world/map/npc/010-2/doug.txt @@ -97,7 +97,7 @@ L_Have: if(countitem("CaveSnakeLamp") < 20) goto L_State2; delitem "CaveSnakeLamp", 20; - set zeny, zeny + 5000; + set Zeny, Zeny + 5000; getexp 5000, 0; set CaveSnakeLamp, 2; diff --git a/world/map/npc/010-2/loratay.txt b/world/map/npc/010-2/loratay.txt index fd268230..c1d758f3 100644 --- a/world/map/npc/010-2/loratay.txt +++ b/world/map/npc/010-2/loratay.txt @@ -239,11 +239,11 @@ L_desert_hat: goto L_desert_hat_noheadband; if (countitem("CottonCloth") < 3) goto L_desert_hat_nocotton; - if (zeny < 300) + if (Zeny < 300) goto L_desert_hat_nogp; delitem @item, 1; delitem "CottonCloth", 3; - set zeny, zeny - 300; + set Zeny, Zeny - 300; getitem @genitem, 1; mes "[Lora Tay the Seamstress]"; mes "\"Now then, this should only take a minute.\""; @@ -307,14 +307,14 @@ L_trim: set @genitem, @item - 70; if (@genitem == 0) goto L_trim_impossible; - if (zeny < 100) + if (Zeny < 100) goto L_trim_nozeny; if (countitem(@delitem) < 1) goto L_main_menu; delitem @delitem, 1; getitem @genitem, 1; - set zeny, zeny - 100; + set Zeny, Zeny - 100; mes "[Lora Tay the Seamstress]"; mes ""; mes "\"There you are, dear.\""; @@ -368,7 +368,7 @@ L_lengthen: set @genitem, @item + 70; if (@genitem == 0) goto L_lengthen_impossible; - if (zeny < 500) + if (Zeny < 500) goto L_lengthen_nozeny; if (countitem ("CottonCloth") < 1) goto L_lengthen_nocotton; @@ -378,7 +378,7 @@ L_lengthen: delitem @delitem, 1; delitem "CottonCloth", 1; getitem @genitem, 1; - set zeny, zeny - 500; + set Zeny, Zeny - 500; mes "[Lora Tay the Seamstress]"; mes "The seamstress cuts your piece of cotton cloth into stripes and sews them on. Using some odd liquid, she flattens the seams and borders."; if (@delitem > 2000) // dyed @@ -427,12 +427,12 @@ L_tanktop_menu: L_tanktop_short: if (countitem ("CottonCloth") < 5) goto L_tanktop_insufficient_cloth; - if (zeny < 1000) - goto L_tanktop_insufficient_zeny; + if (Zeny < 1000) + goto L_tanktop_insufficient_Zeny; getinventorylist; if (@inventorylist_count == 100 && countitem("CottonCloth") > 5) goto L_TooMany; - set zeny, zeny - 1000; + set Zeny, Zeny - 1000; delitem "CottonCloth", 5; getitem "ShortTankTop", 1; mes "[Lora Tay the Seamstress]"; @@ -446,12 +446,12 @@ L_tanktop_short: L_tanktop_long: if (countitem ("CottonCloth") < 6) goto L_tanktop_insufficient_cloth; - if (zeny < 1000) - goto L_tanktop_insufficient_zeny; + if (Zeny < 1000) + goto L_tanktop_insufficient_Zeny; getinventorylist; if (@inventorylist_count == 100 && countitem("CottonCloth") > 6) goto L_TooMany; - set zeny, zeny - 1000; + set Zeny, Zeny - 1000; delitem "CottonCloth", 6; getitem "TankTop", 1; mes "[Lora Tay the Seamstress]"; @@ -466,7 +466,7 @@ L_tanktop_insufficient_cloth: next; goto L_tanktop_menu; -L_tanktop_insufficient_zeny: +L_tanktop_insufficient_Zeny: mes "[Lora Tay the Seamstress]"; mes "As you note that you don't have enough GP on you, Lora rolls her eyes."; mes "\"I don't work for free, you know. I already gave you a discounted peasant price.\""; @@ -517,12 +517,12 @@ L_robe_menu: "Very well then, here you are.", -; if (countitem("SilkCocoon") < @ROBE_COCOONS_NR) goto L_robe_missing_cocoons; - if (zeny < @ROBE_ZENY) - goto L_robe_missing_zeny; + if (Zeny < @ROBE_ZENY) + goto L_robe_missing_Zeny; getinventorylist; if (@inventorylist_count == 100 && countitem("SilkCocoon") > @ROBE_COCOONS_NR) goto L_TooMany; - set zeny, zeny - @ROBE_ZENY; + set Zeny, Zeny - @ROBE_ZENY; delitem "SilkCocoon", @ROBE_COCOONS_NR; getitem "SilkRobe", 1; mes "[Lora Tay the Seamstress]"; @@ -548,9 +548,9 @@ L_robe_missing_cocoons: next; goto L_main_menu; -L_robe_missing_zeny: +L_robe_missing_Zeny: mes "[Lora Tay the Seamstress]"; - mes "\"No, no no. The way this works is that you give me the GP first and I give you the robe afterwards. You're " + (@ROBE_ZENY - zeny) + " GP short, so come back when you can afford the robe!\""; + mes "\"No, no no. The way this works is that you give me the GP first and I give you the robe afterwards. You're " + (@ROBE_ZENY - Zeny) + " GP short, so come back when you can afford the robe!\""; next; goto L_main_menu; diff --git a/world/map/npc/011-1/alchemist.txt b/world/map/npc/011-1/alchemist.txt index 3b76578f..35609063 100644 --- a/world/map/npc/011-1/alchemist.txt +++ b/world/map/npc/011-1/alchemist.txt @@ -143,7 +143,7 @@ L_iron_powder: "Here you are!", -; if (countitem("IronOre") < 1) goto L_iron_powder_noore; - if (zeny < 100) + if (Zeny < 100) goto L_iron_powder_nozeny; getinventorylist; if (@inventorylist_count == 100 @@ -151,7 +151,7 @@ L_iron_powder: && countitem("IronPowder") < 1) goto L_iron_powder_full; delitem "IronOre", 1; - set zeny, zeny - 100; + set Zeny, Zeny - 100; getitem "IronPowder", 4; mes "[Rauk the Alchemist]"; mes "Rauk places your chunk of ore in a strange glass container, then pours a steaming yellow liquid over it. Before your eyes, the ore dissolves."; @@ -541,11 +541,11 @@ L_green: && countitem("CobaltHerb") > 20 && countitem("GambogeHerb") > 20) goto L_TooMany; - if (zeny < 1000) + if (Zeny < 1000) goto L_green_fail; delitem "CobaltHerb", 20; delitem "GambogeHerb", 20; - set zeny, zeny - 1000; + set Zeny, Zeny - 1000; getitem "GreenDye", 1; goto L_ok; @@ -583,12 +583,12 @@ L_orange: && countitem("GambogeHerb") > 10 && countitem("IronOre") > 2) goto L_TooMany; - if (zeny < 1000) + if (Zeny < 1000) goto L_orange_fail; delitem "AlizarinHerb", 10; delitem "GambogeHerb", 10; delitem "IronOre", 2; - set zeny, zeny - 1000; + set Zeny, Zeny - 1000; getitem "OrangeDye", 1; goto L_ok; @@ -610,7 +610,7 @@ L_pink: goto L_pink_fail; if (countitem("PinkPetal") < 6) goto L_pink_fail; - if (zeny < 1000) + if (Zeny < 1000) goto L_pink_fail; getinventorylist; if (@inventorylist_count == 100 @@ -619,7 +619,7 @@ L_pink: goto L_TooMany; delitem "AlizarinHerb", 10; delitem "PinkPetal", 6; - set zeny, zeny - 1000; + set Zeny, Zeny - 1000; getitem "PinkDye", 1; goto L_ok; @@ -643,7 +643,7 @@ L_dark_blue: goto L_dark_blue_fail; if (countitem("Pearl") < 1) goto L_dark_blue_fail; - if (zeny < 10000) + if (Zeny < 10000) goto L_dark_blue_fail; getinventorylist; if (@inventorylist_count == 100 @@ -654,7 +654,7 @@ L_dark_blue: delitem "CobaltHerb", 100; delitem "MauveHerb", 50; delitem "Pearl", 1; - set zeny, zeny - 10000; + set Zeny, Zeny - 10000; getitem "DarkBlueDye", 1; goto L_ok; @@ -688,13 +688,13 @@ L_purple: && countitem("MauveHerb") > 20 && countitem("Pearl") > 1) goto L_TooMany; - if (zeny < 40000) + if (Zeny < 40000) goto L_purple_fail; delitem "CobaltHerb", 100; delitem "AlizarinHerb", 100; delitem "MauveHerb", 20; delitem "Pearl", 1; - set zeny, zeny - 40000; + set Zeny, Zeny - 40000; getitem "PurpleDye", 1; goto L_ok; @@ -731,13 +731,13 @@ L_black: && countitem("GambogeHerb") > 40 && countitem("MauveHerb") > 40) goto L_TooMany; - if (zeny < 20000) + if (Zeny < 20000) goto L_black_fail; delitem "CobaltHerb", 40; delitem "AlizarinHerb", 40; delitem "GambogeHerb", 40; delitem "MauveHerb", 40; - set zeny, zeny - 20000; + set Zeny, Zeny - 20000; getitem "BlackDye", 1; goto L_ok; @@ -758,7 +758,7 @@ L_d_black: goto L_intermediate; L_dark_green: - if (baselevel < 30) + if (BaseLevel < 30) goto L_d_no_green; if (QUEST_clothdyer_knowsdye != @QUEST_HAS_SOLVED_DYE_PUZZLE) goto L_d_dark_green; @@ -770,7 +770,7 @@ L_dark_green: goto L_dark_green_fail; if (countitem("MaggotSlime") < 1) goto L_dark_green_fail; - if (zeny < 1000) + if (Zeny < 1000) goto L_dark_green_fail; getinventorylist; if (@inventorylist_count == 100 @@ -783,7 +783,7 @@ L_dark_green: delitem "MauveHerb", 10; delitem "GambogeHerb", 10; delitem "MaggotSlime", 1; - set zeny, zeny - 1000; + set Zeny, Zeny - 1000; getitem "DarkGreenDye", 1; goto L_ok; diff --git a/world/map/npc/011-1/auldsbel.txt b/world/map/npc/011-1/auldsbel.txt index d7666ea9..c6816eec 100644 --- a/world/map/npc/011-1/auldsbel.txt +++ b/world/map/npc/011-1/auldsbel.txt @@ -214,7 +214,7 @@ L_sulphur: close; L_sulphur_buy: - if (zeny < @cost) + if (Zeny < @cost) goto L_sulphur_nozeny; if (countitem("PileOfAsh") < 1) goto L_sulphur_noash; @@ -224,7 +224,7 @@ L_sulphur_buy: && countitem("PileOfAsh") == 0) goto L_sulphur_noroom; - set zeny, zeny - @cost; + set Zeny, Zeny - @cost; delitem "PileOfAsh", 1; getitem "SulphurPowder", 5; mes "[Auldsbel the Wizard]"; @@ -548,9 +548,9 @@ L_Q_astralsoul_L: goto L_main_menu; L_Q_astralsoul_L1: - if (zeny < 11300) + if (Zeny < 11300) goto L_Q_astralsoul_nz; - set zeny, zeny - 11300; + set Zeny, Zeny - 11300; mes "[Auldsbel the Wizard]"; mes "\"Okay, listen:\""; next; @@ -671,7 +671,7 @@ L_make_mana_potion: "Here you are.", -, "I will look for those items.", L_main_menu, "I'm not interested.", L_Q_manaseed_touched_short; - if (zeny < 10000) + if (Zeny < 10000) goto L_make_mana_potion_missing; if (countitem("GambogeHerb") < 10) goto L_make_mana_potion_missing; @@ -689,7 +689,7 @@ L_make_mana_potion: && countitem("BottleOfWater") > 1 && countitem("ManaPotion") < 1) goto L_mana_potion_toomuch; - set zeny, zeny - 10000; + set Zeny, Zeny - 10000; delitem "GambogeHerb", 10; delitem "MauveHerb", 20; delitem "Pearl", 1; @@ -777,7 +777,7 @@ L_component_quest_0: if (countitem ("MauveHerb") < 20) goto L_component_quest_missing; delitem "MauveHerb", 20; - set zeny, zeny + 2500; + set Zeny, Zeny + 2500; mes "[Auldsbel the Wizard]"; mes "\"Well done, my young friend! Here are 2,500 GP to compensate you for your efforts.\""; mes "[You gain 250 experience points]"; @@ -810,7 +810,7 @@ L_component_quest_1: delitem "MediumHealingPotion", 3; delitem "IronPotion", 1; delitem "ConcentrationPotion", 1; - set zeny, zeny + 2500; + set Zeny, Zeny + 2500; mes "[Auldsbel the Wizard]"; mes "\"Ah, excellent, excellent! These are precisely what I needed. Here are another 2,500 GP to compensate you for your efforts.\""; mes "[You gain 500 experience points]"; @@ -833,7 +833,7 @@ L_component_quest_2: if (countitem ("SilkCocoon") < 100) goto L_component_quest_missing; delitem "SilkCocoon", 100; - set zeny, zeny + 5000; + set Zeny, Zeny + 5000; mes "[Auldsbel the Wizard]"; mes "\"Splendid, splendid! Here are 5,000 GP for you.\""; mes "Auldsbel attempts to cram the cocoons into his pockets, with little success. Finally he gives up and takes them into his hut."; @@ -860,7 +860,7 @@ L_component_quest_3: goto L_component_quest_missing; delitem "RedScorpionStinger", 25; delitem "MaggotSlime", 25; - set zeny, zeny + 5000; + set Zeny, Zeny + 5000; mes "[Auldsbel the Wizard]"; mes "\"Good " + @address$ + "! Another 5,000 GP for you.\""; mes "\"I believe that I have figured out one possible way to integrate the tincture into the spell... I will let you know how that goes.\""; @@ -896,7 +896,7 @@ L_component_quest_4: delitem "SnakeTongue", 20; delitem "CaveSnakeTongue", 20; delitem "MountainSnakeTongue", 20; - set zeny, zeny + 8000; + set Zeny, Zeny + 8000; mes "[Auldsbel the Wizard]"; mes "\"8,000 GP should cover your efforts, I think.\""; mes "\"Now let's see if this works...\""; @@ -929,7 +929,7 @@ L_component_quest_5: if (countitem ("GrassSnakeTongue") < 50) goto L_component_quest_missing; delitem "GrassSnakeTongue", 50; - set zeny, zeny + 10000; + set Zeny, Zeny + 10000; mes "[Auldsbel the Wizard]"; mes "\"Excellent! Here are 10,000 GP for you, and now let's see how this goes.\""; mes "[You gain 100,000 experience points]"; diff --git a/world/map/npc/013-2/apprentice.txt b/world/map/npc/013-2/apprentice.txt index 0b4bfb47..2f7fa3ee 100644 --- a/world/map/npc/013-2/apprentice.txt +++ b/world/map/npc/013-2/apprentice.txt @@ -39,14 +39,14 @@ L_Beer: "No thanks", L_Beer_no; L_Beer_yes: - if (zeny < 175) + if (Zeny < 175) goto L_Low_money; getinventorylist; if (@inventorylist_count == 100 && countitem("Beer") == 0) goto L_TooMany; getitem "Beer", 1; - set zeny, zeny - 175; + set Zeny, Zeny - 175; goto L_Finish; L_Beer_no: @@ -64,14 +64,14 @@ L_Milk: "No thanks", L_Milk_no; L_Milk_yes: - if (zeny < 300) + if (Zeny < 300) goto L_Low_money; getinventorylist; if (@inventorylist_count == 100 && countitem("Milk") == 0) goto L_TooMany; getitem "Milk", 1; - set zeny, zeny - 300; + set Zeny, Zeny - 300; goto L_Finish; L_Milk_no: diff --git a/world/map/npc/014-1/wedding-officiator.txt b/world/map/npc/014-1/wedding-officiator.txt index 617a99ae..75f31015 100644 --- a/world/map/npc/014-1/wedding-officiator.txt +++ b/world/map/npc/014-1/wedding-officiator.txt @@ -43,7 +43,7 @@ L_explain_marriage: goto L_main; L_get_married: - if (zeny < WEDDING_FEE) + if (Zeny < WEDDING_FEE) goto L_too_poor; if (BaseLevel < WEDDING_MIN_LEVEL) goto L_too_young; @@ -84,7 +84,7 @@ L_get_married: "This is taking too long.", L_end, "No.", L_end; - if (zeny < WEDDING_FEE) + if (Zeny < WEDDING_FEE) goto L_too_poor; if (BaseLevel < WEDDING_MIN_LEVEL) goto L_too_young; @@ -92,7 +92,7 @@ L_get_married: if (@inventorylist_count > 98) goto L_No_Room_For_Rings; - set zeny, zeny - WEDDING_FEE; + set Zeny, Zeny - WEDDING_FEE; getitem "WeddingRing", 1; getitem "WeddingRing", 1; @@ -218,7 +218,7 @@ L_divorce_nomoney: close; L_do_divorce: - if (zeny < @divorce_cost) + if (Zeny < @divorce_cost) goto L_divorce_nomoney; if (divorce()) goto L_DidDivorce; @@ -232,7 +232,7 @@ L_do_divorce: close; L_DidDivorce: - set zeny, zeny - @divorce_cost; + set Zeny, Zeny - @divorce_cost; mes "[Wedding Officiator]"; mes "After collecting her fee, Wendy licks her quill and writes down some notes."; diff --git a/world/map/npc/020-1/KrickKrackKrock.txt b/world/map/npc/020-1/KrickKrackKrock.txt index 6cbe6ac8..59f02370 100644 --- a/world/map/npc/020-1/KrickKrackKrock.txt +++ b/world/map/npc/020-1/KrickKrackKrock.txt @@ -31,8 +31,8 @@ // input @BET; // if(@BET < 50 ) goto L_poor; // if(@BET > 2000) goto L_Too_rich; -// if(zeny < @BET) goto L_No_Money; -// set zeny, zeny - @BET; +// if(Zeny < @BET) goto L_No_Money; +// set Zeny, Zeny - @BET; @@ -64,7 +64,7 @@ // L_Money: // mes @NPC_NAME$; // mes "\"Here is your money.\""; -// set zeny, zeny + (@BET*2); +// set Zeny, Zeny + (@BET*2); // close; // L_Item: // //item diff --git a/world/map/npc/020-1/rockscissor.txt b/world/map/npc/020-1/rockscissor.txt index 7a558014..9cd8b757 100644 --- a/world/map/npc/020-1/rockscissor.txt +++ b/world/map/npc/020-1/rockscissor.txt @@ -35,8 +35,8 @@ // mes @NPC_name$; // mes "\"How much money do you want to bet?\""; // input @MONEY_BET; -// if(zeny < @MONEY_BET) goto L_poor; -// set zeny, zeny - @MONEY_BET; +// if(Zeny < @MONEY_BET) goto L_poor; +// set Zeny, Zeny - @MONEY_BET; // L_Start: // if(@gamblerun == 3) goto L_finish; @@ -92,7 +92,7 @@ // L_Won: // mes @NPC_name$; // mes "\"Here is my money.\""; -// set zeny, zeny + @MONEY_BET*2; +// set Zeny, Zeny + @MONEY_BET*2; // close; // } diff --git a/world/map/npc/020-1/well.txt b/world/map/npc/020-1/well.txt index b1e4947d..09ffbaeb 100644 --- a/world/map/npc/020-1/well.txt +++ b/world/map/npc/020-1/well.txt @@ -9,7 +9,7 @@ //# When the npc in the well is detected they can be rescued by asking Miler //# for help. //# -//# The experience reward given by Miler is 111 * Baselevel +//# The experience reward given by Miler is 111 * BaseLevel //# //# used variables: QUEST_Nivalis_state Nibble4 //############################################ diff --git a/world/map/npc/020-2/baktar.txt b/world/map/npc/020-2/baktar.txt index 9c441417..c6603d43 100644 --- a/world/map/npc/020-2/baktar.txt +++ b/world/map/npc/020-2/baktar.txt @@ -184,7 +184,7 @@ L_DesertHat_Item: if(@Q_status & (1<<@BIT_DESERTHAT)) goto L_havealready; if (countitem("DesertHat") < 1) goto L_Noitem; delitem "DesertHat", 1; - set zeny, zeny + @MONEY_DESERTHAT; + set Zeny, Zeny + @MONEY_DESERTHAT; getexp @XP_DESERTHAT,0; set @Q_status, @Q_status | (1<<@BIT_DESERTHAT); callsub S_Update_Var; @@ -193,7 +193,7 @@ L_DesertShirt_Item: if(@Q_status & (1<<@BIT_DESERTSHIRT)) goto L_havealready; if (countitem("DesertShirt") < 1) goto L_Noitem; delitem "DesertShirt", 1; - set zeny, zeny + @MONEY_DESERTSHIRT; + set Zeny, Zeny + @MONEY_DESERTSHIRT; getexp @XP_DESERTSHIRT,0; set @Q_status, @Q_status | (1<<@BIT_DESERTSHIRT); callsub S_Update_Var; @@ -202,7 +202,7 @@ L_SerfHat_Item: if(@Q_status & (1<<@BIT_SERFHAT)) goto L_havealready; if (countitem("SerfHat") < 1) goto L_Noitem; delitem "SerfHat", 1; - set zeny, zeny + @MONEY_SERFHAT; + set Zeny, Zeny + @MONEY_SERFHAT; getexp @XP_SERFHAT,0; set @Q_status, @Q_status | (1<<@BIT_SERFHAT); callsub S_Update_Var; @@ -211,7 +211,7 @@ L_tongue_Item: if(@Q_status & (1<<@BIT_MS_TONGUE)) goto L_havealready; if (countitem("MountainSnakeTongue") < 1) goto L_Noitem; delitem "MountainSnakeTongue", 1; - set zeny, zeny + @MONEY_MS_TONGUE; + set Zeny, Zeny + @MONEY_MS_TONGUE; getexp @XP_MS_TONGUE,0; set @Q_status, @Q_status | (1<<@BIT_MS_TONGUE); callsub S_Update_Var; @@ -220,7 +220,7 @@ L_egg_Item: if(@Q_status & (1<<@BIT_MS_EGG)) goto L_havealready; if (countitem("MountainSnakeEgg") < 1) goto L_Noitem; delitem "MountainSnakeEgg", 1; - set zeny, zeny + @MONEY_MS_EGG; + set Zeny, Zeny + @MONEY_MS_EGG; getexp @XP_MS_EGG,0; set @Q_status, @Q_status | (1<<@BIT_MS_EGG); callsub S_Update_Var; @@ -229,7 +229,7 @@ L_skin_Item: if(@Q_status & (1<<@BIT_SNAKESKIN)) goto L_havealready; if (countitem("SnakeSkin") < 1) goto L_Noitem; delitem "SnakeSkin", 1; - set zeny, zeny + @MONEY_SNAKESKIN; + set Zeny, Zeny + @MONEY_SNAKESKIN; getexp @XP_SNAKESKIN,0; set @Q_status, @Q_status | (1<<@BIT_SNAKESKIN); callsub S_Update_Var; @@ -238,7 +238,7 @@ L_BugLegItem: if(@Q_status & (1<<@BIT_BUGLEG)) goto L_havealready; if (countitem("BugLeg") < 1) goto L_Noitem; delitem "BugLeg", 1; - set zeny, zeny + @MONEY_BUGLEG; + set Zeny, Zeny + @MONEY_BUGLEG; getexp @XP_BUGLEG,0; set @Q_status, @Q_status | (1<<@BIT_BUGLEG); callsub S_Update_Var; diff --git a/world/map/npc/020-2/furquest.txt b/world/map/npc/020-2/furquest.txt index 1420d2d7..26cccd26 100644 --- a/world/map/npc/020-2/furquest.txt +++ b/world/map/npc/020-2/furquest.txt @@ -125,7 +125,7 @@ L_State_0_9: mes "[Agostine, The Legendary Tailor]"; mes "\"Oh! This is damn good! I feel a new man, my friend!\""; next; - set zeny, zeny + 500; + set Zeny, Zeny + 500; mes "[Agostine, The Legendary Tailor]"; mes "\"This is a little reward for your help. Take 500 GP, my friend!\""; set QUEST_WG_state, 2; @@ -221,10 +221,10 @@ L_State_5: close; L_State_5_pay: - if (zeny < 15000) goto L_State_5_nocash; + if (Zeny < 15000) goto L_State_5_nocash; getinventorylist; if (@inventorylist_count == 100) goto L_TooMany; - set zeny, zeny - 15000; + set Zeny, Zeny - 15000; getitem "WinterGloves", 1; set QUEST_WG_state, 6; mes "[Agostine, The Legendary Tailor]"; @@ -308,10 +308,10 @@ L_State_12: close; L_State_12_pay: - if (zeny < 15000) goto L_State_12_missing; + if (Zeny < 15000) goto L_State_12_missing; if (countitem("Boots") < 1) goto L_State_12_missing; // No inventory check needed, as boots are removed, opening a slot - set zeny, zeny - 15000; + set Zeny, Zeny - 15000; delitem "Boots", 1; getitem "FurBoots", 1; set QUEST_WG_state, 9; diff --git a/world/map/npc/021-1/eurni.txt b/world/map/npc/021-1/eurni.txt index 3575ab1f..16a2ea77 100644 --- a/world/map/npc/021-1/eurni.txt +++ b/world/map/npc/021-1/eurni.txt @@ -7,7 +7,7 @@ L_Begin: if (BaseLevel < 10) goto L_TooYoung; - if (zeny < 10000) goto L_NoMoney; + if (Zeny < 10000) goto L_NoMoney; mes "[Eurni the Surgeon]"; mes "\"Are you tired of being what you are?\""; @@ -26,9 +26,9 @@ L_Begin: close; L_Change: - if (zeny < 10000) + if (Zeny < 10000) goto L_No_Money; - set zeny, zeny - 10000; + set Zeny, Zeny - 10000; changesex; close; diff --git a/world/map/npc/021-2/bakery.txt b/world/map/npc/021-2/bakery.txt index 76253c0f..bea20d9e 100644 --- a/world/map/npc/021-2/bakery.txt +++ b/world/map/npc/021-2/bakery.txt @@ -72,12 +72,12 @@ L_lace_chococake: goto L_lacking_ingredients; if (countitem("MopoxCurePotion") < 1) goto L_lacking_ingredients; - if (zeny < 400) - goto L_lacking_zeny; + if (Zeny < 400) + goto L_lacking_Zeny; delitem "MopoxCurePotion", 1; delitem "ChocolateBar", 10; getitem "LacedChocolateCake", 1; - set zeny, zeny - 400; + set Zeny, Zeny - 400; mes "[Riskim]"; mes ""; @@ -91,7 +91,7 @@ L_lace_chococake: mes "\"Here you are. I hope that this works.\""; close; -L_lacking_zeny: +L_lacking_Zeny: mes "[Riskim]"; mes ""; mes "\"I'm sorry, but I have to charge 400 GP.\""; diff --git a/world/map/npc/021-2/government_building.txt b/world/map/npc/021-2/government_building.txt index ab2a9214..dc2749b2 100644 --- a/world/map/npc/021-2/government_building.txt +++ b/world/map/npc/021-2/government_building.txt @@ -24,7 +24,7 @@ L_main_married: L_marry: if (BaseLevel < WEDDING_MIN_LEVEL) goto L_marry_too_young; - if (zeny < WEDDING_FEE) + if (Zeny < WEDDING_FEE) goto L_marry_too_poor; mes "[Estard]"; @@ -60,10 +60,10 @@ L_get_rings: mes "[Estard]"; mes "\"Yes. They are " + WEDDING_FEE + " GP. That covers all administrative fees for the marriage.\""; - if (zeny < WEDDING_FEE) + if (Zeny < WEDDING_FEE) menu "Thanks anyways. I don't have enough with me.", -; - if (zeny >= WEDDING_FEE) + if (Zeny >= WEDDING_FEE) menu "I'll buy a pair.", L_get_rings_pay, "Thanks anyways.", -; @@ -79,7 +79,7 @@ L_get_rings_pay: L_divorce: set @divorce_cost, DIVORCE_FEE_PER_LEVEL * BaseLevel; - if (zeny < @divorce_cost) + if (Zeny < @divorce_cost) goto L_divorce_not_enough; mes "[Estard]"; @@ -91,7 +91,7 @@ L_divorce: close; L_do_divorce: - if (zeny < @divorce_cost) + if (Zeny < @divorce_cost) goto L_not_enough_money; if (divorce()) @@ -104,7 +104,7 @@ L_do_divorce: close; L_divorce_done: - set zeny, zeny - @divorce_cost; + set Zeny, Zeny - @divorce_cost; mes "[Estard]"; mes "\"You have been divorced. Come again.\""; @@ -126,13 +126,13 @@ L_no_room_for_rings: close; S_give_rings: - if (zeny < WEDDING_FEE) + if (Zeny < WEDDING_FEE) goto L_not_enough_money; getinventorylist; if (@inventorylist_count > 98) goto L_no_room_for_rings; - set zeny, zeny - WEDDING_FEE; + set Zeny, Zeny - WEDDING_FEE; getitem "WeddingRing", 1; getitem "WeddingRing", 1; return; @@ -187,9 +187,9 @@ L_Get_Party: close; L_Give_Party: - if (zeny < 10) + if (Zeny < 10) goto L_NotEnoughMoney; - set zeny, zeny - 10; + set Zeny, Zeny - 10; setskill @PARTY_SKILL, 1; mes "[Tathin]"; mes "\"Here's your permit. You'll need to be invited by an existing member of a party to join it.\""; @@ -208,9 +208,9 @@ L_Get_Make_Party: close; L_Give_Make_Party: - if (zeny < 50) + if (Zeny < 50) goto L_NotEnoughMoney; - set zeny, zeny - 50; + set Zeny, Zeny - 50; setskill @PARTY_SKILL, 2; mes "[Tathin]"; mes "\"Here's your permit. You can create parties with the 'new' or 'create' commands on the Party tab in the client. Parties need to have unique names.\""; diff --git a/world/map/npc/021-2/heathin.txt b/world/map/npc/021-2/heathin.txt index e83ab281..acfff47f 100644 --- a/world/map/npc/021-2/heathin.txt +++ b/world/map/npc/021-2/heathin.txt @@ -6,22 +6,22 @@ set @TARROW_REQ_COAL, 5; set @TARROW_REQ_GP, 3000; - if (HEATHIN_QUEST == 14) && (baselevel >= 80) goto L_Heathin_Terranite_Arrows_Trade; - if (HEATHIN_QUEST == 13) && (baselevel >= 80) goto L_Heathin_Terranite_Arrows_Ready; - if (HEATHIN_QUEST == 12) && (baselevel >= 80) goto L_Heathin_Terranite_Arrows_Forge; - if (HEATHIN_QUEST == 11) && (baselevel >= 80) goto L_Heathin_Terranite_Arrows; - if (HEATHIN_QUEST == 10) && (baselevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Ready; - if (HEATHIN_QUEST == 9) && (baselevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Forge; - if (HEATHIN_QUEST == 8) && (baselevel >= 80) goto L_Heathin_Terranite_Chest_Armor; - if (HEATHIN_QUEST == 7) && (baselevel >= 80) goto L_Heathin_Terranite_Legs_Ready; - if (HEATHIN_QUEST == 6) && (baselevel >= 80) goto L_Heathin_Terranite_Legs_Forge; - if (HEATHIN_QUEST == 5) && (baselevel >= 80) goto L_Heathin_Terranite_Legs; - if (HEATHIN_QUEST == 4) && (baselevel >= 80) goto L_Heathin_Terranite_Hood_Ready; - if (HEATHIN_QUEST == 3) && (baselevel >= 80) goto L_Heathin_Terranite_Hood_Forge; - if (HEATHIN_QUEST == 2) && (baselevel >= 80) goto L_Heathin_Terranite_Hood; - if (HEATHIN_QUEST == 2) && (baselevel >= 60)goto L_Heathin_Ring_Thanks; - if (HEATHIN_QUEST == 1) && (baselevel >= 60) goto L_Heathin_Ring_Award; - if (baselevel >= 60) goto L_Heathin_Start; + if (HEATHIN_QUEST == 14) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Trade; + if (HEATHIN_QUEST == 13) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Ready; + if (HEATHIN_QUEST == 12) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows_Forge; + if (HEATHIN_QUEST == 11) && (BaseLevel >= 80) goto L_Heathin_Terranite_Arrows; + if (HEATHIN_QUEST == 10) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Ready; + if (HEATHIN_QUEST == 9) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor_Forge; + if (HEATHIN_QUEST == 8) && (BaseLevel >= 80) goto L_Heathin_Terranite_Chest_Armor; + if (HEATHIN_QUEST == 7) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs_Ready; + if (HEATHIN_QUEST == 6) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs_Forge; + if (HEATHIN_QUEST == 5) && (BaseLevel >= 80) goto L_Heathin_Terranite_Legs; + if (HEATHIN_QUEST == 4) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Ready; + if (HEATHIN_QUEST == 3) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Forge; + if (HEATHIN_QUEST == 2) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood; + if (HEATHIN_QUEST == 2) && (BaseLevel >= 60)goto L_Heathin_Ring_Thanks; + if (HEATHIN_QUEST == 1) && (BaseLevel >= 60) goto L_Heathin_Ring_Award; + if (BaseLevel >= 60) goto L_Heathin_Start; mes "[Heathin]"; mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \""; @@ -68,11 +68,11 @@ L_Heathin_Interested: close; L_Heathin_Ring_Award: - if ( (zeny < 100000) + if ( (Zeny < 100000) | (countitem ("Coal") < 50) ) goto L_Heathin_Ring_Wait; set HEATHIN_QUEST, 2; - set zeny, zeny - 100000; + set Zeny, Zeny - 100000; delitem "Coal", 50; getitem "SimpleRing", 1; mes "[Heathin]"; @@ -131,14 +131,14 @@ L_Heathin_Terranite_Yes: close; L_Heathin_Terranite_Hood_Forge: - if ( (zeny < 200000) + if ( (Zeny < 200000) | (countitem("Coal") < 100) | (countitem("TerraniteOre") < 10) ) goto L_Heathin_Terranite_Hood_Wait; set HEATHIN_QUEST, 4; delitem "Coal", 100; delitem "TerraniteOre", 10; - set zeny, zeny - 200000; + set Zeny, Zeny - 200000; mes "[Heathin]"; mes "\"Great, you brought everything! Come back later and I'll have the helm ready for you.\""; close; @@ -164,14 +164,14 @@ L_Heathin_Terranite_Legs: close; L_Heathin_Terranite_Legs_Forge: - if ( (zeny < 400000) + if ( (Zeny < 400000) | (countitem("Coal") < 200) | (countitem("TerraniteOre") < 30) ) goto L_Heathin_Terranite_Legs_Wait; set HEATHIN_QUEST, 7; delitem "Coal", 200; delitem "TerraniteOre", 30; - set zeny, zeny - 400000; + set Zeny, Zeny - 400000; mes "[Heathin]"; mes "\"Great, you have brought everything! Come back later and I will have those terranite pants ready for you.\""; close; @@ -197,14 +197,14 @@ L_Heathin_Terranite_Chest_Armor: close; L_Heathin_Terranite_Chest_Armor_Forge: - if ( (zeny < 500000) + if ( (Zeny < 500000) | (countitem("Coal") < 250) | (countitem("TerraniteOre") < 40) ) goto L_Heathin_Terranite_Chest_Armor_Wait; set HEATHIN_QUEST, 10; delitem "Coal", 250; delitem "TerraniteOre", 40; - set zeny, zeny - 500000; + set Zeny, Zeny - 500000; mes "[Heathin]"; mes "\"Splendid, you have brought everything! Come back later and I will have the terranite chest armor ready for you.\""; close; @@ -245,14 +245,14 @@ L_Heathin_Terranite_Arrows_Yes: close; L_Heathin_Terranite_Arrows_Forge: - if ( (zeny < @TARROW_REQ_GP) + if ( (Zeny < @TARROW_REQ_GP) | (countitem("Coal") < @TARROW_REQ_COAL) | (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) goto L_Heathin_Terranite_Arrows_Wait; set HEATHIN_QUEST, 13; delitem "Coal", @TARROW_REQ_COAL; delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE; - set zeny, zeny - @TARROW_REQ_GP; + set Zeny, Zeny - @TARROW_REQ_GP; mes "[Heathin]"; mes "\"Wonderful! You have everything I asked for. I will start working on the arrows right away.\""; close; @@ -283,13 +283,13 @@ L_Heathin_Terranite_Arrows_Trade_No: close; L_Heathin_Terranite_Arrows_Trade_Yes: - if ( (zeny < @TARROW_REQ_GP) + if ( (Zeny < @TARROW_REQ_GP) | (countitem("Coal") < @TARROW_REQ_COAL) | (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) goto L_Heathin_Terranite_Arrows_Trade_Wait; delitem "Coal", @TARROW_REQ_COAL; delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE; - set zeny, zeny - @TARROW_REQ_GP; + set Zeny, Zeny - @TARROW_REQ_GP; set @lucky, 5 * rand(readparam(bLuk)); getitem "TerraniteArrow", 1000 + @lucky; mes "[Heathin]"; diff --git a/world/map/npc/021-2/inya.txt b/world/map/npc/021-2/inya.txt index 1213246c..946bdb33 100644 --- a/world/map/npc/021-2/inya.txt +++ b/world/map/npc/021-2/inya.txt @@ -48,10 +48,10 @@ L_Inya_Add_RingGem: close; L_Inya_Remove_Diamond: - if ( (zeny < 500000) + if ( (Zeny < 500000) | (countitem ("DiamondRing") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 500000; + set Zeny, Zeny - 500000; delitem "DiamondRing", 1; getitem "SimpleRing", 1; mes "[Inya]"; @@ -59,10 +59,10 @@ L_Inya_Remove_Diamond: close; L_Inya_Remove_Ruby: - if ( (zeny < 500000) + if ( (Zeny < 500000) | (countitem ("RubyRing") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 500000; + set Zeny, Zeny - 500000; delitem "RubyRing", 1; getitem "SimpleRing", 1; mes "[Inya]"; @@ -70,10 +70,10 @@ L_Inya_Remove_Ruby: close; L_Inya_Remove_Emerald: - if ( (zeny < 500000) + if ( (Zeny < 500000) | (countitem ("EmeraldRing") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 500000; + set Zeny, Zeny - 500000; delitem "EmeraldRing", 1; getitem "SimpleRing", 1; mes "[Inya]"; @@ -81,10 +81,10 @@ L_Inya_Remove_Emerald: close; L_Inya_Remove_Sapphire: - if ( (zeny < 500000) + if ( (Zeny < 500000) | (countitem ("SapphireRing") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 500000; + set Zeny, Zeny - 500000; delitem "SapphireRing", 1; getitem "SimpleRing", 1; mes "[Inya]"; @@ -92,10 +92,10 @@ L_Inya_Remove_Sapphire: close; L_Inya_Remove_Topaz: - if ( (zeny < 500000) + if ( (Zeny < 500000) | (countitem ("TopazRing") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 500000; + set Zeny, Zeny - 500000; delitem "TopazRing", 1; getitem "SimpleRing", 1; mes "[Inya]"; @@ -103,10 +103,10 @@ L_Inya_Remove_Topaz: close; L_Inya_Remove_Amethyst: - if ( (zeny < 500000) + if ( (Zeny < 500000) | (countitem ("AmethystRing") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 500000; + set Zeny, Zeny - 500000; delitem "AmethystRing", 1; getitem "SimpleRing", 1; mes "[Inya]"; @@ -114,11 +114,11 @@ L_Inya_Remove_Amethyst: close; L_Inya_Add_Diamond: - if ( (zeny < 1000000) + if ( (Zeny < 1000000) | (countitem ("SimpleRing") < 1) | (countitem ("Diamond") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 1000000; + set Zeny, Zeny - 1000000; delitem "SimpleRing", 1; delitem "Diamond", 1; getitem "DiamondRing", 1; @@ -127,11 +127,11 @@ L_Inya_Add_Diamond: close; L_Inya_Add_Ruby: - if ( (zeny < 1000000) + if ( (Zeny < 1000000) | (countitem ("SimpleRing") < 1) | (countitem ("Ruby") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 1000000; + set Zeny, Zeny - 1000000; delitem "SimpleRing", 1; delitem "Ruby", 1; getitem "RubyRing", 1; @@ -140,11 +140,11 @@ L_Inya_Add_Ruby: close; L_Inya_Add_Emerald: - if ( (zeny < 1000000) + if ( (Zeny < 1000000) | (countitem ("SimpleRing") < 1) | (countitem ("Emerald") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 1000000; + set Zeny, Zeny - 1000000; delitem "SimpleRing", 1; delitem "Emerald", 1; getitem "EmeraldRing", 1; @@ -153,11 +153,11 @@ L_Inya_Add_Emerald: close; L_Inya_Add_Sapphire: - if ( (zeny < 1000000) + if ( (Zeny < 1000000) | (countitem ("SimpleRing") < 1) | (countitem ("Sapphire") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 1000000; + set Zeny, Zeny - 1000000; delitem "SimpleRing", 1; delitem "Sapphire", 1; getitem "SapphireRing", 1; @@ -166,11 +166,11 @@ L_Inya_Add_Sapphire: close; L_Inya_Add_Topaz: - if ( (zeny < 1000000) + if ( (Zeny < 1000000) | (countitem ("SimpleRing") < 1) | (countitem ("Topaz") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 1000000; + set Zeny, Zeny - 1000000; delitem "SimpleRing", 1; delitem "Topaz", 1; getitem "TopazRing", 1; @@ -179,11 +179,11 @@ L_Inya_Add_Topaz: close; L_Inya_Add_Amethyst: - if ( (zeny < 1000000) + if ( (Zeny < 1000000) | (countitem ("SimpleRing") < 1) | (countitem ("Amethyst") < 1) ) goto L_Inya_Not_Enough; - set zeny, zeny - 1000000; + set Zeny, Zeny - 1000000; delitem "SimpleRing", 1; delitem "Amethyst", 1; getitem "AmethystRing", 1; diff --git a/world/map/npc/021-2/jhedia.txt b/world/map/npc/021-2/jhedia.txt index 9df2bab0..32f043f3 100644 --- a/world/map/npc/021-2/jhedia.txt +++ b/world/map/npc/021-2/jhedia.txt @@ -20,7 +20,7 @@ goto L_Jhedia_NotEnough_Ore; if (countitem("Coal") < @Coal_Per * @ingot_count) goto L_Jhedia_NotEnough_Coal; - if (zeny < @Zeny_cost) + if (Zeny < @Zeny_cost) goto L_Jhedia_NotEnough_Zeny; getinventorylist; if (@inventorylist_count == 100 @@ -28,7 +28,7 @@ && countitem("IronOre") > @ingot_count * @Iron_Ore_Per | countitem("Coal") > @ingot_count * @Coal_Per) goto L_Jhedia_NotEnoughSlots; - set zeny, zeny - @Zeny_cost; + set Zeny, Zeny - @Zeny_cost; delitem "IronOre", @ingot_count * @Iron_Ore_Per; delitem "Coal", @ingot_count * @Coal_Per; getitem "IronIngot", @ingot_count; diff --git a/world/map/npc/025-1/rossy.txt b/world/map/npc/025-1/rossy.txt index 8ff158b6..c468503f 100644 --- a/world/map/npc/025-1/rossy.txt +++ b/world/map/npc/025-1/rossy.txt @@ -250,7 +250,7 @@ L_Found: next; mes "Rossy hands you a huge bag full of coins."; getexp @Finish_EXP, 0; - set zeny, zeny + @Finish_Money; + set Zeny, Zeny + @Finish_Money; if (Rossy_Quest == 19) goto L_Clear; close; diff --git a/world/map/npc/027-1/golbenez.txt b/world/map/npc/027-1/golbenez.txt index 0d45c154..bc44e850 100644 --- a/world/map/npc/027-1/golbenez.txt +++ b/world/map/npc/027-1/golbenez.txt @@ -5,7 +5,7 @@ mes "[Golbenez]"; mes "\"Welcome mortal. I finished the creation of the place of leisure.\""; next; - if (baselevel < 60) + if (BaseLevel < 60) goto L_Weak; mes "\"I will bring you there for a small fee of " + @fee + "GP.\""; menu @@ -16,9 +16,9 @@ close; L_Warp: - if (zeny < @fee) + if (Zeny < @fee) goto L_No_Money; - set zeny, zeny - @fee; + set Zeny, Zeny - @fee; warp "027-2.gat", 105, 44; close; diff --git a/world/map/npc/029-3/parua.txt b/world/map/npc/029-3/parua.txt index 5498aaf2..a8ba664b 100644 --- a/world/map/npc/029-3/parua.txt +++ b/world/map/npc/029-3/parua.txt @@ -15,18 +15,18 @@ "Fine, here you go.", -; if ($@FIGHT_CAVE_STATUS == 1) goto L_AlreadyStarted; - if (zeny >= 20000 + 3000) + if (Zeny >= 20000 + 3000) goto L_CallPlayers; L_Paying: if (getareausers("029-3.gat", 20, 20, 70, 60) < 5) goto L_NotEnoughPlayers; - if (zeny < 20000) + if (Zeny < 20000) goto L_NotEnough; // Do not charge the money if the fight or the announces were already started by someone else if ($@FIGHT_CAVE_STATUS != 0) close; - set zeny, zeny - 20000; + set Zeny, Zeny - 20000; L_StartFight: if (getareausers("029-3.gat", 20, 20, 70, 60) < 5) @@ -60,9 +60,9 @@ L_CallPlayers: close; if (getareausers("029-3.gat", 20, 20, 70, 60) < 5) goto L_NotEnoughPlayers; - if (zeny < 20000 + 3000) + if (Zeny < 20000 + 3000) goto L_NotEnough_Announce; - set zeny, zeny - (20000 + 3000); + set Zeny, Zeny - (20000 + 3000); set $@SPONSOR$, strcharinfo(0); set $@FIGHT_CAVE_STATUS, $@FIGHT_CAVE_STATUS + (@menu + 2); if ($@FIGHT_CAVE_STATUS == 3) diff --git a/world/map/npc/032-1/miriam.txt b/world/map/npc/032-1/miriam.txt index 852c8931..247a2a8b 100644 --- a/world/map/npc/032-1/miriam.txt +++ b/world/map/npc/032-1/miriam.txt @@ -7,7 +7,7 @@ // 0 either fully completed the quests in here, or not started. // 1 you said the wrong words, she is insulted. (so you excuse and goto 2) // 2 waiting for the ingredients -// 3 you brought the needed stuff. if you meet other criteria (baselevel, agi) you will be taught the skill +// 3 you brought the needed stuff. if you meet other criteria (BaseLevel, agi) you will be taught the skill // 4 you have met the criteria of 3, but declined to take the speed test. // 5 you tried the quest but you failed // QUEST_MIRIAM_start @@ -149,7 +149,7 @@ L_teach: goto L_heavyweight; if (@agi < 60) goto L_slow; - if (baselevel < 60) + if (BaseLevel < 60) goto L_lowlevel; if (countitem("SteelShield") > 0 || countitem("WarlordHelmet") > 0 diff --git a/world/map/npc/033-1/birrod.txt b/world/map/npc/033-1/birrod.txt index 916d4dc4..097cf26f 100644 --- a/world/map/npc/033-1/birrod.txt +++ b/world/map/npc/033-1/birrod.txt @@ -41,7 +41,7 @@ L_Kimarr: close; L_Hunting: - if (baselevel < @wolvern_level) + if (BaseLevel < @wolvern_level) goto L_Weak; mes "[Birrod]"; mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\""; diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index 7d565001..fa7d6a47 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -158,9 +158,9 @@ L_Game: set $@Fluffy_Time, 180; //TODO: set minimum number of killed fluffies, here are some ideas -// set $@Fluffy_Min, (baselevel*7)/10; -// set $@Fluffy_Min, (baselevel*2)/3; -// set $@Fluffy_Min, (baselevel*3)/4; +// set $@Fluffy_Min, (BaseLevel*7)/10; +// set $@Fluffy_Min, (BaseLevel*2)/3; +// set $@Fluffy_Min, (BaseLevel*3)/4; set $@Fluffy_Min, 2; warp "033-1.gat", 79, 34; initnpctimer; diff --git a/world/map/npc/033-1/yerrnk.txt b/world/map/npc/033-1/yerrnk.txt index dfdfb4da..f166d1f5 100644 --- a/world/map/npc/033-1/yerrnk.txt +++ b/world/map/npc/033-1/yerrnk.txt @@ -121,7 +121,7 @@ L_Skill: goto L_Close; L_Task: - if (baselevel >= @yeti_level) + if (BaseLevel >= @yeti_level) goto L_Yeti; mes "[Yerrnk]"; mes "\"Not at the moment."; diff --git a/world/map/npc/042-1/hasan.txt b/world/map/npc/042-1/hasan.txt index f658445e..11126e1e 100644 --- a/world/map/npc/042-1/hasan.txt +++ b/world/map/npc/042-1/hasan.txt @@ -38,7 +38,7 @@ L_Toll: if (hasan == 0) set hasan, 1; next; - if (zeny >= @toll) + if (Zeny >= @toll) menu "Ok, here you go.",L_Pay, "What? I don't have that much money!",L_NoPay, @@ -58,14 +58,14 @@ L_Fight: mes "[Hasan]"; mes "\"Do you really think you can beat me?\""; mes "He pulls out a nasty looking dagger and stabs it in your direction."; - set hp, 1; + set Hp, 1; mes "That hurt! You begin to think searching for a different solution might be healthier."; close; L_Pay: - if (zeny < @toll) + if (Zeny < @toll) goto L_Cheat; - set zeny, zeny - @toll; + set Zeny, Zeny - @toll; mes "He grins gloatingly."; mes "[Hasan]"; mes "\"Very well. You may pass.\""; @@ -151,9 +151,9 @@ L_Fear: L_Tut_Done: mes "[Hasan]"; - if (baselevel >= 40) + if (BaseLevel >= 40) mes "\"Welcome to the suburbs of Tulimshar. I wonder what an experienced adventurer like you is doing here.\""; - if (baselevel < 40) + if (BaseLevel < 40) mes "\"Bah, nothing interesting is happening here.\""; close; diff --git a/world/map/npc/042-1/kaan.txt b/world/map/npc/042-1/kaan.txt index a51b17eb..ca35843f 100644 --- a/world/map/npc/042-1/kaan.txt +++ b/world/map/npc/042-1/kaan.txt @@ -66,7 +66,7 @@ L_Tanisha3: next; mes "\"Ah, I forgot. Without some money the bazaar is less fun I suppose."; mes "Here, take this.\""; - set zeny, zeny + 15; + set Zeny, Zeny + 15; next; mes "\"And Ian the trainer is hanging around there often. You should talk to him, he's a smart guy.\""; set kaan, 2; diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt index f91d3068..ed426def 100644 --- a/world/map/npc/042-2/sorfina.txt +++ b/world/map/npc/042-2/sorfina.txt @@ -89,7 +89,7 @@ L_Clothes: mes "\"[Sorfina]\""; mes "\"And here is some money for you. At least you can buy yourself something to eat."; mes "Good luck!\""; - set zeny, zeny + 30; + set Zeny, Zeny + 30; set sorfina, 4; close; @@ -227,7 +227,7 @@ L_SkipTut: set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; getitem "Knife", 1; getitem "CottonShirt", 1; - set zeny, zeny + 50; + set Zeny, Zeny + 50; mes "Good luck.\""; close; diff --git a/world/map/npc/042-2/tanisha.txt b/world/map/npc/042-2/tanisha.txt index 3dd63db9..d9f60209 100644 --- a/world/map/npc/042-2/tanisha.txt +++ b/world/map/npc/042-2/tanisha.txt @@ -114,7 +114,7 @@ L_Money: mes "[Tanisha]"; mes "\"Hey, you are so smart taking out all that yucky maggots for me."; mes "You can have my pocket money. Here.\""; - set zeny, zeny + 5; + set Zeny, Zeny + 5; next; L_Advice: @@ -255,7 +255,7 @@ OnTick: goto L_Sleep; if (isdead()) end; - if (hp > 20) + if (Hp > 20) end; heal MaxHp, 0; message strcharinfo(0), "Tanisha: You're doing good!"; diff --git a/world/map/npc/easter/2010/Doctor2.txt b/world/map/npc/easter/2010/Doctor2.txt index 1a4b9f36..71b7ec70 100644 --- a/world/map/npc/easter/2010/Doctor2.txt +++ b/world/map/npc/easter/2010/Doctor2.txt @@ -186,15 +186,15 @@ L_At_Island_Scared: L_At_Island_Terror: mes "[Doctor]"; mes ""; - if (baselevel == 99) + if (BaseLevel == 99) mes "\"Really? Out of those I've detected here, I would have thought you'd be among the most skilled.\""; - if (baselevel >= 90 && baselevel <= 98) + if (BaseLevel >= 90 && BaseLevel <= 98) mes "\"Er, um? I'm so sorry, I had assumed you were more than capable for this sort of thing."; - if (baselevel >= 70 && baselevel <= 89) + if (BaseLevel >= 70 && BaseLevel <= 89) mes "\"Please excuse me, but I had sensed you were stronger than that.\""; - if (baselevel >= 50 && baselevel <= 69) + if (BaseLevel >= 50 && BaseLevel <= 69) mes "\"Ah... well, I have seen others here, too. Perhaps you could work together?\""; - if (baselevel <= 49) + if (BaseLevel <= 49) mes "\"Don't lose hope, you're not alone in all this. We'll get through it.\""; next; menu "I don't know what to say...", -, diff --git a/world/map/npc/easter/2010/Doctor4.txt b/world/map/npc/easter/2010/Doctor4.txt index dcbe7481..fde80fca 100644 --- a/world/map/npc/easter/2010/Doctor4.txt +++ b/world/map/npc/easter/2010/Doctor4.txt @@ -401,7 +401,7 @@ L_lens_directdamage: if (@mod == 1) mes "You barely manage to dive out of the way as the yellow flash sharply hisses through a space which, until a few moments ago, you had occupied..."; if (@mod == 0) mes "The light burns all around you, with a strong sensation as if you were crushed under a great weight..."; if (@mod == 0) itemheal readparam(bVit) * readparam(bVit) / 12 - 820, 0; - if (hp < 1) close; + if (Hp < 1) close; set @mod, 1; L_lens_auto_alter_texture_dry: diff --git a/world/map/npc/functions/banker.txt b/world/map/npc/functions/banker.txt index 4b9e7050..863f3ce1 100644 --- a/world/map/npc/functions/banker.txt +++ b/world/map/npc/functions/banker.txt @@ -58,62 +58,62 @@ L_Dep_Input: goto L_Nev; L_Dep_5k: - if (zeny<5000) + if (Zeny<5000) goto L_NoMoney; set @Amount, 5000; goto L_Dep_Continue; L_Dep_10k: - if (zeny<10000) + if (Zeny<10000) goto L_NoMoney; set @Amount, 10000; goto L_Dep_Continue; L_Dep_25k: - if (zeny<25000) + if (Zeny<25000) goto L_NoMoney; set @Amount, 25000; goto L_Dep_Continue; L_Dep_50k: - if (zeny<50000) + if (Zeny<50000) goto L_NoMoney; set @Amount, 50000; goto L_Dep_Continue; L_Dep_100k: - if (zeny<100000) + if (Zeny<100000) goto L_NoMoney; set @Amount, 100000; goto L_Dep_Continue; L_Dep_250k: - if (zeny<250000) + if (Zeny<250000) goto L_NoMoney; set @Amount, 250000; goto L_Dep_Continue; L_Dep_500k: - if (zeny<500000) + if (Zeny<500000) goto L_NoMoney; set @Amount, 500000; goto L_Dep_Continue; L_Dep_1kk: - if (zeny<1000000) + if (Zeny<1000000) goto L_NoMoney; set @Amount, 1000000; goto L_Dep_Continue; L_Dep_All: - if (zeny<1) + if (Zeny<1) goto L_NoMoney; - set @Amount, zeny; + set @Amount, Zeny; L_Dep_Continue: - if (zeny < @Amount) + if (Zeny < @Amount) goto L_NoMoney; - set zeny, zeny - @Amount; + set Zeny, Zeny - @Amount; set #BankAccount, #BankAccount + @Amount; goto L_Balance; @@ -204,7 +204,7 @@ L_With_All: L_With_Continue: if (#BankAccount < @Amount) goto L_NoMoney; - set zeny, zeny + @Amount; + set Zeny, Zeny + @Amount; set #BankAccount, #BankAccount - @Amount; goto L_Balance; diff --git a/world/map/npc/functions/clear_vars.txt b/world/map/npc/functions/clear_vars.txt index 04af3e40..eed42a44 100644 --- a/world/map/npc/functions/clear_vars.txt +++ b/world/map/npc/functions/clear_vars.txt @@ -108,16 +108,16 @@ function|script|ClearVariables|{ return; FixBank: - if (zeny >= -#BankAccount) + if (Zeny >= -#BankAccount) goto L_Fix_Full; // Partial fix - set #BankAccount, #BankAccount + zeny; - set zeny, 0; + set #BankAccount, #BankAccount + Zeny; + set Zeny, 0; return; L_Fix_Full: - set zeny, zeny + #BankAccount; + set Zeny, Zeny + #BankAccount; set #BankAccount, 0; return; //Tulimshar and Mine Variables diff --git a/world/map/npc/functions/dailyquest.txt b/world/map/npc/functions/dailyquest.txt index b984050e..83de4f0c 100644 --- a/world/map/npc/functions/dailyquest.txt +++ b/world/map/npc/functions/dailyquest.txt @@ -66,7 +66,7 @@ L_Trade: goto L_Not_Enough; delitem @dq_name$, @dq_count; - set zeny, zeny + @dq_money; + set Zeny, Zeny + @dq_money; getexp @dq_exp, 0; set DailyQuestPoints, DailyQuestPoints - @dq_cost; diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt index 2a5aadd4..0f1eb727 100644 --- a/world/map/npc/functions/debug.txt +++ b/world/map/npc/functions/debug.txt @@ -23,11 +23,11 @@ L_Level: goto L_Leveltoohigh; if (@lvl < 1) goto L_Leveltoolow; - if (Baselevel == @lvl) + if (BaseLevel == @lvl) goto L_Samelvl; set BaseLevel, @lvl; resetstatus; - message strcharinfo(0), "New level: " + Baselevel; + message strcharinfo(0), "New level: " + BaseLevel; goto L_Begin; L_Samelvl: diff --git a/world/map/npc/functions/evil_obelisk.txt b/world/map/npc/functions/evil_obelisk.txt index d7373bae..30fe927d 100644 --- a/world/map/npc/functions/evil_obelisk.txt +++ b/world/map/npc/functions/evil_obelisk.txt @@ -14,15 +14,15 @@ function|script|EvilObelisk|{ return; L_JACKO: - if (zeny < 200000) + if (Zeny < 200000) goto L_NotEnough; - set zeny, zeny - 200000; + set Zeny, Zeny - 200000; set @mob_id, 1022; set @mob_count, rand(2) + 1; goto L_Summon; L_GRAVEYARD1: - if (zeny < 100000) + if (Zeny < 100000) goto L_NotEnough; set @temp, rand(2); if(@temp == 0) @@ -30,11 +30,11 @@ L_GRAVEYARD1: if(@temp == 1) set @mob_id, 1045; // Fallen set @mob_count, rand(2) + 1; - set zeny, zeny - 100000; + set Zeny, Zeny - 100000; goto L_Summon; L_GRAVEYARD2: - if (zeny < 75000) + if (Zeny < 75000) goto L_NotEnough; set @temp, rand(2); if(@temp == 0) @@ -42,11 +42,11 @@ L_GRAVEYARD2: if(@temp == 1) set @mob_id, 1043; // Normal Skelly set @mob_count, rand(2) + 1; - set zeny, zeny - 75000; + set Zeny, Zeny - 75000; goto L_Summon; L_SKULL: - if (zeny < 50000) + if (Zeny < 50000) goto L_NotEnough; set @temp, rand(2); if(@temp == 0) @@ -54,11 +54,11 @@ L_SKULL: if(@temp == 1) set @mob_id, 1023; // Fire set @mob_count, rand(4) + 1; - set zeny, zeny - 50000; + set Zeny, Zeny - 50000; goto L_Summon; L_SNAKE: - if (zeny < 25000) + if (Zeny < 25000) goto L_NotEnough; set @temp, rand(4); if(@temp == 0) @@ -70,7 +70,7 @@ L_SNAKE: if(@temp == 3) set @mob_id, 1021; // Cave set @mob_count, rand(4) + 1; - set zeny, zeny - 25000; + set Zeny, Zeny - 25000; goto L_Summon; L_Summon: diff --git a/world/map/npc/functions/ferry.txt b/world/map/npc/functions/ferry.txt index 50ad9038..26da871d 100644 --- a/world/map/npc/functions/ferry.txt +++ b/world/map/npc/functions/ferry.txt @@ -33,30 +33,30 @@ L_MenuWithCandor: L_Tulimshar: if (@loc == DOCK_tulimshar) goto L_AlreadyThere; - if (zeny < @cost_tulimshar) + if (Zeny < @cost_tulimshar) goto L_NotEnoughGP; - set zeny, zeny - @cost_tulimshar; + set Zeny, Zeny - @cost_tulimshar; warp "022-1.gat", 76, 72; close; L_Hurnscald: if (@loc == DOCK_hurnscald) goto L_AlreadyThere; - if (zeny < @cost_hurnscald) + if (Zeny < @cost_hurnscald) goto L_NotEnoughGP; - set zeny, zeny - @cost_hurnscald; + set Zeny, Zeny - @cost_hurnscald; warp "008-1.gat", 137, 64; close; L_Candor: if (@loc == DOCK_candor) goto L_AlreadyThere; - if (zeny < @cost_candor) + if (Zeny < @cost_candor) goto L_NotEnoughGP; - set zeny, zeny - @cost_candor; + set Zeny, Zeny - @cost_candor; warp "029-1.gat", 25, 37; close; diff --git a/world/map/npc/functions/inn.txt b/world/map/npc/functions/inn.txt index b778669f..85df4122 100644 --- a/world/map/npc/functions/inn.txt +++ b/world/map/npc/functions/inn.txt @@ -8,9 +8,9 @@ function|script|Inn|{ "Yes", -, "No", L_No; - if (zeny < @cost) + if (Zeny < @cost) goto L_NoMoney; - set zeny, zeny - @cost; + set Zeny, Zeny - @cost; heal 10000, 10000; mes "[" + @npcname$ + "]"; diff --git a/world/map/npc/functions/water_bottle.txt b/world/map/npc/functions/water_bottle.txt index 02dc35b2..e88c5965 100644 --- a/world/map/npc/functions/water_bottle.txt +++ b/world/map/npc/functions/water_bottle.txt @@ -13,7 +13,7 @@ function|script|WaterBottle|{ if (@empty < @count) goto L_NotEnoughBottles; - if (zeny < @cost) + if (Zeny < @cost) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 @@ -21,7 +21,7 @@ function|script|WaterBottle|{ && @empty > @count) goto L_NotEnoughSlots; - set zeny, zeny - @cost; + set Zeny, Zeny - @cost; delitem "EmptyBottle", @count; getitem "BottleOfWater", @count; close; diff --git a/world/map/npc/halloween/2009/Candyman.txt b/world/map/npc/halloween/2009/Candyman.txt index 4e98788c..d0b4e24d 100644 --- a/world/map/npc/halloween/2009/Candyman.txt +++ b/world/map/npc/halloween/2009/Candyman.txt @@ -241,7 +241,7 @@ L_PvP_Done: mes "[20 000 experience points!]"; mes "[20 000 gp!]"; getexp 20000, 0; - set zeny, zeny + 20000; + set Zeny, Zeny + 20000; set Candyman, @STATE_FINISHED; mes ""; diff --git a/world/map/npc/xmas/2009/event.txt b/world/map/npc/xmas/2009/event.txt index 21c91642..2cb390c2 100644 --- a/world/map/npc/xmas/2009/event.txt +++ b/world/map/npc/xmas/2009/event.txt @@ -85,7 +85,7 @@ L_Give: mes "[You received 20,000 experience points!]"; mes "[You received 20,000 gold!]"; getexp 20000, 0; - set zeny, zeny + 20000; + set Zeny, Zeny + 20000; set QUEST_Christmas09_state, 1; close; diff --git a/world/map/npc/xmas/2010/golbanez.txt b/world/map/npc/xmas/2010/golbanez.txt index f5a0e01b..8d7b3e02 100644 --- a/world/map/npc/xmas/2010/golbanez.txt +++ b/world/map/npc/xmas/2010/golbanez.txt @@ -192,7 +192,7 @@ L_Done_White: Glb_money: input @Give; if (@Give <= 0) close; - if (zeny < @Give) goto Glb_Inn_NotEnoughZeny; + if (Zeny < @Give) goto Glb_Inn_NotEnoughZeny; goto Golbenez_pay; Glb_checkGlAn: @@ -237,7 +237,7 @@ Golbenez_an: Golbenez_pay: set Golbenez_Inn_Cost, Golbenez_Inn_Cost + @Give; set $Golbenez_Inn_Cost, $Golbenez_Inn_Cost + @Give; - set zeny, zeny - @Give; + set Zeny, Zeny - @Give; goto Glb_checkGlAn; Golbenez_pay_presents: |