diff options
Diffstat (limited to 'world')
-rw-r--r-- | world/map/npc/022-1/tutorial.txt | 7 | ||||
-rw-r--r-- | world/map/npc/042-1/hasan.txt | 30 | ||||
-rw-r--r-- | world/map/npc/042-1/kaan.txt | 23 | ||||
-rw-r--r-- | world/map/npc/042-2/sorfina.txt | 36 | ||||
-rw-r--r-- | world/map/npc/042-2/tanisha.txt | 32 |
5 files changed, 69 insertions, 59 deletions
diff --git a/world/map/npc/022-1/tutorial.txt b/world/map/npc/022-1/tutorial.txt index 5c5c5412..ecb1f628 100644 --- a/world/map/npc/022-1/tutorial.txt +++ b/world/map/npc/022-1/tutorial.txt @@ -1,9 +1,14 @@ // This file is part of the Tutorial // Author: Jenalya -// if you enter the tutorial area, it is set to be already done +// if you enter the tutorial area from outside, it is set to be already done 022-1.gat,19,37,0|script|#tutorial|127,0,2{ set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; + set hasan, 0; + set kaan, 0; + set sorfina, 0; + set tanisha, 0; + set maggot, 0; warp "042-1.gat", 114, 76; end; } diff --git a/world/map/npc/042-1/hasan.txt b/world/map/npc/042-1/hasan.txt index 5c680841..0adf9dab 100644 --- a/world/map/npc/042-1/hasan.txt +++ b/world/map/npc/042-1/hasan.txt @@ -10,6 +10,7 @@ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done; // Please consider rewriting this in terms of isin() + // it's not that trivial to put this in a rectangle... if ( (@y < 64)&&(@x < 110) || (@x < 107) ) goto L_Cliff_Up; // implicitly, $@ScorpionFighter is nonzero @@ -46,12 +47,11 @@ L_Toll: menu "What? I don't have that much money!",L_NoPay, "We'll see if you can stop me!",L_Fight; - close; L_NoPay: mes "[Hasan]"; mes "\"That's not my problem. You have to stay here then.\""; - close; + goto L_Close; L_Fight: mes "He laughs derisively."; @@ -60,7 +60,7 @@ L_Fight: mes "He pulls out a nasty looking dagger and stabs it in your direction."; set Hp, 1; mes "That hurt! You begin to think searching for a different solution might be healthier."; - close; + goto L_Close; L_Pay: if (Zeny < @toll) @@ -75,12 +75,12 @@ L_Pay: set tanisha, 0; set maggot, 0; set FLAGS, FLAGS | FLAG_TUTORIAL_DONE; - close; + goto L_Close; L_Cheat: mes "[Hasan]"; mes "\"Don't you dare try to cheat me!\""; - close; + goto L_Close; L_Trick: mes "[Hasan]"; @@ -127,12 +127,12 @@ L_Thank: "I'll try to find the way myself.",L_Explore, "Could you just tell me the way?",L_Directions; warp "001-1.gat", 44, 40; - close; + goto L_Close; L_Explore: mes "[Hasan]"; mes "\"Alright. Take care!\""; - close; + goto L_Close; L_Directions: mes "[Hasan]"; @@ -141,13 +141,13 @@ L_Directions: mes "\"Pass through them and at the crossway, just go west and then south until you reach some other gateway.\""; next; mes "\"Behind it there is the bazaar of Tulimshar.\""; - close; + goto L_Close; L_Fear: mes "[Hasan]"; mes "\"Sc-sc-sco-scorpion!\""; mes "He seems close to tears."; - close; + goto L_Close; L_Tut_Done: mes "[Hasan]"; @@ -155,15 +155,15 @@ L_Tut_Done: mes "\"Welcome to the suburbs of Tulimshar. I wonder what an experienced adventurer like you is doing here.\""; if (BaseLevel < 40) mes "\"Bah, nothing interesting is happening here.\""; - close; + goto L_Close; L_Distance: mes "There is a person off in the distance. He doesn't seem to notice you, maybe you should go closer."; - close; + goto L_Close; L_Cliff_Up: mes "You see a guy in shabby clothes when you look down the cliff."; - close; + goto L_Close; L_SummonAgain: message strcharinfo(0), "Kaan is mad at you for your interference! He walks over to the edge of the cliff and throws a rock on top of your head, then lets another scorpion run just near Hasan!"; @@ -192,6 +192,12 @@ L_MessageDeath: L_Wait: mes "There is a scorpion near Hasan already. I think Kaan is helping someone else... Maybe I should try the plan later."; + goto L_Close; + +L_Close: + set @toll, 0; + set @x, 0; + set @y, 0; close; OnTimer5000: diff --git a/world/map/npc/042-1/kaan.txt b/world/map/npc/042-1/kaan.txt index ca35843f..d80721c9 100644 --- a/world/map/npc/042-1/kaan.txt +++ b/world/map/npc/042-1/kaan.txt @@ -5,7 +5,7 @@ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done; if (hasan == 4) goto L_Hasan_Saved; - if ($@ScorpionFighter$ == strcharinfo(0)) goto L_Run; + if ($@ScorpionFighter == getcharid(3)) goto L_Run; if (kaan == 4) goto L_Plan; if (kaan == 3) goto L_Trick; if (kaan == 2) goto L_Out; @@ -25,7 +25,7 @@ set kaan, 1; if (tanisha >= 3) goto L_Tanisha2; - close; + goto L_Close; L_Tanisha2: menu @@ -36,7 +36,7 @@ L_Tanisha: mes "[Kaan]"; mes "\"Did you already talk to Tanisha?\""; if (tanisha < 3) - close; + goto L_Close; next; menu "Yes, I helped her with the maggots.",-, @@ -74,7 +74,6 @@ L_Tanisha3: menu "A guy named Hasan won't let me enter Tulimshar.",L_Hasan, "Thanks for the advice.",L_Close; - close; L_Out: mes "[Kaan]"; @@ -86,7 +85,6 @@ L_Out: "Not yet.",L_Close; menu "Not yet.",L_Close; - close; L_Hasan: mes "[Kaan]"; @@ -104,7 +102,7 @@ L_Trick: mes "[Kaan]"; mes "\"Do you have any idea what Hasans weakness could be?"; if (hasan < 2) - close; + goto L_Close; next; menu "He's afraid of scorpions.",-, @@ -128,8 +126,8 @@ L_Explain: mes "\"How's that? We can start as soon as you're ready.\""; if (kaan == 3) set kaan, 4; - set hasan, 3; - close; + set hasan, 3; + goto L_Close; L_Plan: mes "[Kaan]"; @@ -138,8 +136,7 @@ L_Plan: next; menu "Yes please.",L_Explain, - "No, everything's alright.",-; - close; + "No, everything's alright.",L_Close; L_Hasan_Saved: mes "[Kaan]"; @@ -147,18 +144,18 @@ L_Hasan_Saved: mes "But maybe Hasan is thankful now?\""; next; mes "\"Why don't you talk to him again and see what he says.\""; - close; + goto L_Close; L_Tut_Done: mes "[Kaan]"; mes "\"Hi there. I hope you enjoy your time in Tulimshar."; mes "Hasan can be a real troublemaker, but it seems like he has calmed down for now.\""; - close; + goto L_Close; L_Run: mes "[Kaan]"; mes "\"He's distracted! What are you waiting for?\""; - close; + goto L_Close; L_Close: close; diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt index e9bc30ed..b750dd7a 100644 --- a/world/map/npc/042-2/sorfina.txt +++ b/world/map/npc/042-2/sorfina.txt @@ -48,11 +48,12 @@ L_Tut: next; L_Carpet: + mes "[Sorfina]"; mes "\"Try to take a few steps and walk to that red carpet over there."; mes "Just use the arrow keys or click on the place you want to go to.\""; if (!sorfina) set sorfina, 1; - close; + goto L_Close; L_Chest: mes "[Sorfina]"; @@ -61,15 +62,16 @@ L_Chest: mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; next; mes "\"Now get the shirt out of the chest.\""; - close; + goto L_Close; L_Naked: + mes "[Sorfina]"; mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\""; next; mes "\"Once we stop talking, click on the shirt and press the equip button.\""; next; mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\""; - close; + goto L_Close; L_Clothes: if (getequipid(equip_torso) < 0) @@ -91,7 +93,7 @@ L_Clothes: mes "Good luck!\""; set Zeny, Zeny + 30; set sorfina, 4; - close; + goto L_Close; L_Again: mes "[Sorfina]"; @@ -105,7 +107,6 @@ L_Again: menu "Yes, could you explain about...",L_Explain, "No, thanks.",L_Close; - close; L_Explain: menu @@ -115,14 +116,13 @@ L_Explain: "... shortcuts?",L_Shortcut, "... what to do in Tulimshar?",L_Aidan, "... nevermind.",L_Close; - close; L_Walk: mes "[Sorfina]"; mes "\"You can use the arrow keys to walk around."; mes "Or just click on the place you want to go to."; mes "But this only works if that place is reachable and walkable.\""; - close; + goto L_Close; L_Talk: mes "[Sorfina]"; @@ -137,7 +137,7 @@ L_Talk: mes "Or you can right click on someone and choose the whisper option.\""; next; mes "\"Press F7 to show and hide your chat window.\""; - close; + goto L_Close; L_Items: mes "[Sorfina]"; @@ -157,7 +157,7 @@ L_Items: next; mes "\"To use or equip an item, select it by clicking on it."; mes "Then press Use or Equip.\""; - close; + goto L_Close; L_Shortcut: mes "[Sorfina]"; @@ -166,7 +166,7 @@ L_Shortcut: mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; next; mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\""; - close; + goto L_Close; L_Aidan: mes "[Sorfina]"; @@ -176,13 +176,13 @@ L_Aidan: mes "\"When you leave this area to the Southeast, you'll come to the docks."; mes "Follow the street to the south to pass the old town gates.\""; next; - mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there."; + mes "\"Turn west at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there."; mes "Just follow the street to the south and you'll reach the bazaar.\""; next; mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him."; - mes "Usually the bazaar is bustling with activity, there are many people who can help. "; + mes "Usually the bazaar is bustling with activity, there are many people who can help."; mes "Talk to everybody. You can never tell when they might know something useful.\""; - close; + goto L_Close; L_Hasan: mes "[Sorfina]"; @@ -208,7 +208,7 @@ L_Hasan: mes "She sighs."; if (hasan == 1) set hasan, 2; - close; + goto L_Close; L_SkipTut: mes "[Sorfina]"; @@ -229,16 +229,16 @@ L_SkipTut: getitem "CottonShirt", 1; set Zeny, Zeny + 50; mes "Good luck.\""; - close; + goto L_Close; L_Close: close; OnTouch: - if (TUT_var != 0) close; - callfunc "GameRules"; + if (TUT_var != 0) + end; + callfunc "GameRules"; goto L_Start; - close; } 042-2.gat,33,27,0|script|#Carpet|32767,1,1{ diff --git a/world/map/npc/042-2/tanisha.txt b/world/map/npc/042-2/tanisha.txt index d9f60209..9363d1b6 100644 --- a/world/map/npc/042-2/tanisha.txt +++ b/world/map/npc/042-2/tanisha.txt @@ -19,8 +19,8 @@ mes "\"Are you feeling better?\""; next; menu - "Yes, thank you.", -, - "Yeah, but all my stuff is gone.", -; + "Yes, thank you.",-, + "Yeah, but all my stuff is gone.",-; mes "[Tanisha]"; mes "\"I'm glad you're feeling better. It was really bad luck what happened to you."; mes "Hey, I have an idea.\""; @@ -28,6 +28,7 @@ set tanisha, 1; L_Maggots: + mes "[Tanisha]"; mes "\"There are some maggots eating the goods and I'm supposed to get rid of them."; mes "But they're so yucky!\""; next; @@ -35,8 +36,8 @@ L_Maggots: mes "What do you say?\""; next; menu - "Sure!", -, - "That's your job.", L_Close; + "Sure!",-, + "That's your job.",L_Close; mes "[Tanisha]"; mes "\"Wonderful!\""; // since the check happens here, it is actually possible to have @@ -131,20 +132,20 @@ L_Again: next; if (hasan) menu - "A guy named Hasan won't let me enter Tulimshar.", L_Hasan, - "Yes, could you explain again about...", L_Explain, - "No, thanks.", L_Close; + "A guy named Hasan won't let me enter Tulimshar.",L_Hasan, + "Yes, could you explain again about...",L_Explain, + "No, thanks.",L_Close; menu - "Yes, could you explain again about...", L_Explain, - "No, thanks.", L_Close; + "Yes, could you explain again about...",L_Explain, + "No, thanks.",L_Close; L_Explain: menu - "... how to fight?", L_Fight, - "... monsters?", L_Mob, - "... status points?", L_StatsRe, - "... what to do in Tulimshar?", L_Advice, - "... nevermind.", L_Close; + "... how to fight?",L_Fight, + "... monsters?",L_Mob, + "... status points?",L_StatsRe, + "... what to do in Tulimshar?",L_Advice, + "... nevermind.",L_Close; L_Fight: mes "[Tanisha]"; @@ -209,9 +210,10 @@ L_Sleep: mes "Come back when you're serious.\""; set @Maggot_Kills, 0; set @time, 0; + close2; if (getareausers("042-2.gat", 30, 85, 36, 89) == 0) goto L_CleanUp; - goto L_Close; + end; L_Fail: mes "Tanisha seems to be trying hard to supress laughter."; |