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-rw-r--r--world/map/npc/033-1/debug.txt2
-rw-r--r--world/map/npc/033-1/kimarr.txt6
2 files changed, 3 insertions, 5 deletions
diff --git a/world/map/npc/033-1/debug.txt b/world/map/npc/033-1/debug.txt
index fcf79d3d..d062ae55 100644
--- a/world/map/npc/033-1/debug.txt
+++ b/world/map/npc/033-1/debug.txt
@@ -17,6 +17,7 @@ L_Fluffy:
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, 3;
callsub S_Update_Mask;
+ wolvern_count
close;
L_Reset:
@@ -24,6 +25,7 @@ L_Reset:
set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
set @state, 0;
callsub S_Update_Mask;
+ set wolvern_count, 0;
close;
S_Update_Mask:
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt
index ebeadacd..ee768428 100644
--- a/world/map/npc/033-1/kimarr.txt
+++ b/world/map/npc/033-1/kimarr.txt
@@ -64,8 +64,6 @@
"Sure! What shall I do?", -,
"No, I don't need to prove anything.", L_Close;
-L_Explain:
- mes "[Kimarr]";
mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\"";
next;
mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\"";
@@ -128,7 +126,7 @@ L_Reward:
if (@inventorylist_count == 100)
goto L_Full_Inv;
set @inventorylist_count, 0;
- mes "[Kimarr]";
+
mes "\"Take this as a symbol of your strength. You're a member of our tribe now.\"";
getitem "YetiSkinShirt", 1;
set @state, 3;
@@ -137,7 +135,6 @@ L_Reward:
goto L_Close;
L_Full_Inv:
- mes "[Kimarr]";
mes "\"You can't carry the reward I want to give you.\"";
goto L_Close;
@@ -213,7 +210,6 @@ L_ContinueTimer:
end;
L_GotOut:
- // TODO: this is the only use of $@Fluffy_Fighter$, can we remove it?
npctalk "What a strange thing... " + $@Fluffy_Fighter$ + " just disappeared!";
callsub S_Clean;
end;