diff options
Diffstat (limited to 'world')
-rw-r--r-- | world/map/data/045-1.wlk | bin | 40004 -> 40004 bytes | |||
-rw-r--r-- | world/map/npc/001-1/weellos.txt | 2 | ||||
-rw-r--r-- | world/map/npc/002-1/luca.txt | 2 | ||||
-rw-r--r-- | world/map/npc/009-4/barriers.txt | 63 | ||||
-rw-r--r-- | world/map/npc/009-6/brodomir.txt | 6 | ||||
-rw-r--r-- | world/map/npc/020-2/baktar.txt | 4 | ||||
-rw-r--r-- | world/map/npc/029-2/sorfina.txt | 26 | ||||
-rw-r--r-- | world/map/npc/029-2/tanisha.txt | 16 | ||||
-rw-r--r-- | world/map/npc/052-1/janitor.txt | 2 |
9 files changed, 72 insertions, 49 deletions
diff --git a/world/map/data/045-1.wlk b/world/map/data/045-1.wlk Binary files differindex adc5cb45..01c0f1f2 100644 --- a/world/map/data/045-1.wlk +++ b/world/map/data/045-1.wlk diff --git a/world/map/npc/001-1/weellos.txt b/world/map/npc/001-1/weellos.txt index 7400402a..b2a89aed 100644 --- a/world/map/npc/001-1/weellos.txt +++ b/world/map/npc/001-1/weellos.txt @@ -9,7 +9,7 @@ set QUEST_NorthTulimshar, QUEST_NorthTulimshar | $@knowWeellosNT; set @kylian, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT); - if isin("001-1.gat", 48, 20, 61, 28) goto L_In; + if (isin("001-1.gat", 48, 20, 61, 28)) goto L_In; mes "[Weellos]"; mes "\"This is a very historic building. One of the oldest in the area.\""; diff --git a/world/map/npc/002-1/luca.txt b/world/map/npc/002-1/luca.txt index c6c47647..17ac66c7 100644 --- a/world/map/npc/002-1/luca.txt +++ b/world/map/npc/002-1/luca.txt @@ -316,7 +316,7 @@ L_MenuItems1: L_unfocus: if (countitem("GrimaceOfDementia") > 0) goto L_unfocus_menu; - if (MAGIG_FLAGS & MFLAG_KNOWS_UNFOCUS_RECIPE) goto L_nopotion; + if (MAGIC_FLAGS & MFLAG_KNOWS_UNFOCUS_RECIPE) goto L_nopotion; mes "[Luca the Hunter]"; mes "\"Unfocusing is one of the harder parts though, because it is sunk in. You see?\""; diff --git a/world/map/npc/009-4/barriers.txt b/world/map/npc/009-4/barriers.txt index 9e9ef7bc..49fd3877 100644 --- a/world/map/npc/009-4/barriers.txt +++ b/world/map/npc/009-4/barriers.txt @@ -44,12 +44,11 @@ L_Error2: // Starting Barrier / Quest Entrance -009-4.gat,37,120,0|script|#OrumCaveStartBarrier|127,1,0 +009-4.gat,37,119,0|script|#OrumCaveStartMessage|127,0,0 { - if (OrumQuest >= 3) close; + if (OrumQuest >= 3) end; if (OrumQuest == 2) goto L_Started; - warp "009-4.gat", 37, 118; mes "As you try to pass, two torches begin to flare and push you back. They seem to form some kind of barrier."; close; @@ -59,8 +58,15 @@ L_Started: close; } +009-4.gat,37,120,0|script|#OrumCaveStartBarrier|127,0,0 +{ + if (OrumQuest >= 3) end; + warp "009-4.gat", 37, 118; + end; +} + // First Barrier -009-4.gat,57,29,0|script|#OrumCaveFirstBarrier|127,1,0 +009-4.gat,57,29,0|script|#OrumCaveFirstBarrier|127,0,0 { if (OrumQuest >= 5) close; @@ -70,7 +76,7 @@ L_Started: } // Second Barrier -009-4.gat,61,54,0|script|#OrumCaveSecondBarrier|127,1,0 +009-4.gat,61,55,0|script|#OrumCaveSecondMessage|127,0,0 { if (OrumQuest == 3) set OrumQuest, 4; @@ -81,7 +87,6 @@ L_Started: if (OrumQuest > 7 && @TorchColor == @BarrierColor) goto L_Allow_Second_Passage; - warp "009-4.gat", 60, 56; mes "As you try to pass, the torches begin to flare and push you back. Perhaps there's a way to get past it."; mes ""; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; @@ -90,18 +95,29 @@ L_Started: L_Allow_Second_Passage: if (OrumQuest < 9) goto L_Advance_Quest; - close; + end; L_Advance_Quest: message strcharinfo(0), "The torches dim as you enter like the first. You must be on the right trail."; set OrumQuest, 9; - close; + end; +} + +009-4.gat,61,54,0|script|#OrumCaveSecondBarrier|127,0,0 +{ + if (OrumQuest >= 9) end; + warp "009-4.gat", 60, 56; + end; } // Third Barrier -009-4.gat,24,66,0|script|#OrumCaveThirdBarrier|127,1,0 +009-4.gat,24,65,0|script|#OrumCaveThirdMessage|127,0,0 { if (OrumQuest == 3) set OrumQuest, 4; + if (OrumQuest > 8 && @Torch1Color == @firstColor && @Torch2Color == @secondColor) + goto L_Allow_Third_Passage; + if (OrumQuest > 8 && @Torch2Color == @firstColor && @Torch1Color == @secondColor) + goto L_Allow_Third_Passage; set @Barrier, 1; callfunc("GetBarrierColor"); @@ -121,12 +137,6 @@ L_Advance_Quest: if (@secondColor > 12) set @secondColor, 1; - if (OrumQuest > 8 && @Torch1Color == @firstColor && @Torch2Color == @secondColor) - goto L_Allow_Third_Passage; - if (OrumQuest > 8 && @Torch2Color == @firstColor && @Torch1Color == @secondColor) - goto L_Allow_Third_Passage; - - warp "009-4.gat", 23, 64; mes "As you try to pass, the torches begin to flare and push you back. Perhaps there is a way to get past it."; mes ""; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; @@ -135,17 +145,24 @@ L_Advance_Quest: L_Allow_Third_Passage: if (OrumQuest < 10) goto L_Advance_Quest; - close; + end; L_Advance_Quest: set OrumQuest, 10; - close; + end; +} + +009-4.gat,24,66,0|script|#OrumCaveThirdBarrier|127,0,0 +{ + if (OrumQuest >= 10) end; + warp "009-4.gat", 23, 64; + end; } // Ending Barrier -009-4.gat,48,38,0|script|#OrumCaveEndBarrier|127,1,0 +009-4.gat,48,37,0|script|#OrumCaveEndMessage|127,0,0 { - if (OrumQuest >= 11) close; + if (OrumQuest >= 11) end; if (OrumQuest == 3) set OrumQuest, 4; set @Barrier, 2; @@ -239,7 +256,6 @@ L_Advance_Quest: goto L_Deny_Final_Passage; L_Deny_Final_Passage: - warp "009-4.gat", 47, 36; mes "As you try to pass, the torches begin to flare and push you back. Perhaps there is a way to get past it."; mes ""; setarray @colors$,"transparent","red","dark orange","orange","light orange","yellow","light green","green","dark green","blue","dark purple","purple","light purple"; @@ -255,3 +271,10 @@ L_Advance_Quest: set OrumQuest, 11; close; } + +009-4.gat,48,38,0|script|#OrumCaveEndBarrier|127,0,0 +{ + if (OrumQuest >= 11) end; + warp "009-4.gat", 47, 36; + end; +} diff --git a/world/map/npc/009-6/brodomir.txt b/world/map/npc/009-6/brodomir.txt index e0443bc4..f1ca3789 100644 --- a/world/map/npc/009-6/brodomir.txt +++ b/world/map/npc/009-6/brodomir.txt @@ -133,11 +133,11 @@ L_Go: set $@BRODOMIR_MONEY, @brodomir_money; set $@brodomir_delay_seconds, 600; set $@BRODOMIR_PVP_STATUS, 1; - announce "Brodomir:* In "+$@brodomir_delay_seconds/60+" minutes, I will start a PvP tournament, if at least 3 fighters are present. Make your way in Hurnscald Underground Caves!", 0; + announce "Brodomir: In "+$@brodomir_delay_seconds/60+" minutes, I will start a PvP tournament, if at least 3 fighters are present. Make your way in Hurnscald Underground Caves!", 0; if ($@BRODOMIR_ITEM_AMOUNT > 0) - announce "Brodomir:* The winner will receive 150GP per fighter and " + $@BRODOMIR_ITEM_AMOUNT + " " + $@BRODOMIR_ITEM$ + ".", 0; + announce "Brodomir: The winner will receive 150GP per fighter and " + $@BRODOMIR_ITEM_AMOUNT + " " + $@BRODOMIR_ITEM$ + ".", 0; if ($@BRODOMIR_MONEY > 0) - announce "Brodomir:* The winner will receive " + $@BRODOMIR_MONEY + "GP and additionally 150GP per fighter.", 0; + announce "Brodomir: The winner will receive " + $@BRODOMIR_MONEY + "GP and additionally 150GP per fighter.", 0; mes "[Brodomir]"; mes "\"In "+$@brodomir_delay_seconds/60+" minutes I will bring you all to the PvP cave. If there are less than 3 players here the event will not start and your money will be lost.\""; set $@BRODOMIR_START_TIME, gettimetick(2) + $@brodomir_delay_seconds; diff --git a/world/map/npc/020-2/baktar.txt b/world/map/npc/020-2/baktar.txt index 1c6e3202..cc6b7ef2 100644 --- a/world/map/npc/020-2/baktar.txt +++ b/world/map/npc/020-2/baktar.txt @@ -95,9 +95,9 @@ L_Delivery: goto L_Close; L_Start: - if(sex) + if(Sex) set @type$, "man"; - if(!sex) + if(!Sex) set @type$, "woman"; if(@Q_status & (1<<@BIT_KNOWHIM)) goto L_KnowAlready; diff --git a/world/map/npc/029-2/sorfina.txt b/world/map/npc/029-2/sorfina.txt index 671835f1..4f55ef76 100644 --- a/world/map/npc/029-2/sorfina.txt +++ b/world/map/npc/029-2/sorfina.txt @@ -57,8 +57,8 @@ L_Tut: L_Carpet: mes "[Sorfina]"; mes "\"Try to take a few steps and walk to that carpet over there."; - mes "Just use the ###keyMoveUp; to move up, press ###keyMoveDown; to move down, "; - mes "press ###keyMoveLeft; to move left, press ###keyMoveRight; to move right "; + mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, "; + mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right "; mes " or click on the place you want to go to.\""; set @tutorial_tmp, 1; callfunc "SetTutorialMask"; @@ -67,15 +67,15 @@ L_Carpet: L_Dresser: mes "[Sorfina]"; mes "\"In that dresser there are some clothes you can wear.\""; - mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press ###keyTargetNPC; to focus and ###keyTalk; to talk/activate.\""; + mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press [###keyTargetNPC;] to focus and [###keyTalk;] to talk/activate.\""; mes "\"Now get the clothes out of the dresser.\""; goto L_Close; L_Naked: mes "[Sorfina]"; - mes "\"Press ###keyWindowInventory; or click on the Inventory button in the bar at the upper right corner to open your bag.\""; + mes "\"Press [###keyWindowInventory;] or click on the Inventory button in the bar at the upper right corner to open your bag.\""; mes "\"Once we stop talking, double-click on the clothes to equip.\""; - mes "\"Talk to me again after you get dressed. You can either click on me, or press ###keyTargetNPC; to focus on me and ###keyTalk; to talk.\""; + mes "\"Talk to me again after you get dressed. You can either click on me, or press [###keyTargetNPC;] to focus on me and [###keyTalk;] to talk.\""; goto L_Close; L_Clothes: @@ -136,8 +136,8 @@ L_Explain: L_Walk: mes "[Sorfina]"; mes "\"You can use the arrow keys to walk around."; - mes "Just use the ###keyMoveUp; to move up, press ###keyMoveDown; to move down, "; - mes "press ###keyMoveLeft; to move left, press ###keyMoveRight; to move right "; + mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, "; + mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right "; mes " or click on the place you want to go to.\""; mes "This only works if that place is reachable and walkable.\""; goto L_Close; @@ -145,16 +145,16 @@ L_Walk: L_Talk: mes "[Sorfina]"; mes "\"If you want to talk to a normal person, you can click at him or her."; - mes "Or you can press ###keyTargetNPC; to focus on the nearest person and then press ###keyTalk; to talk.\""; + mes "Or you can press [###keyTargetNPC;] to focus on the nearest person and then press [###keyTalk;] to talk.\""; next; - mes "\"If you want to talk to other adventurers, press ###keyChat; to open your chat window."; + mes "\"If you want to talk to other adventurers, press [###keyChat;] to open your chat window."; mes "Then type your message and press Enter to send.\""; next; mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper."; - mes "After pressing ###keyChat; type '/whisper [name] [message]'."; + mes "After pressing [###keyChat;] type '/whisper [name] [message]'."; mes "Or you can right click on someone and choose the whisper option.\""; next; - mes "\"Press ###keyWindowChat; to show and hide your chat window.\""; + mes "\"Press [###keyWindowChat;] to show and hide your chat window.\""; goto L_Close; L_Items: @@ -173,7 +173,7 @@ L_Items: mes "\"Your HitchHikers Towel will return you to your last set soul menhir or here if not set.\""; mes "\"It can't be used constantly as the magic needs time to power the jump.\""; next; - mes "\"Press ###keyWindowInventory; to open your inventory."; + mes "\"Press [###keyWindowInventory;] to open your inventory."; mes "When placing your cursor over an item there, you can see a box with some information about that item.\""; next; mes "\"To use or equip an item, select it by double-clicking on it."; @@ -182,7 +182,7 @@ L_Items: L_Shortcut: mes "[Sorfina]"; - mes "\"Press ###keyWindowShortcut; or click the Shortcut button in the bar at the upper right to open your shortcut window.\""; + mes "\"Press [###keyWindowShortcut;] or click the Shortcut button in the bar at the upper right to open your shortcut window.\""; next; mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; next; diff --git a/world/map/npc/029-2/tanisha.txt b/world/map/npc/029-2/tanisha.txt index b45b5d06..92ffccaf 100644 --- a/world/map/npc/029-2/tanisha.txt +++ b/world/map/npc/029-2/tanisha.txt @@ -58,14 +58,14 @@ L_Fight_Again: mes "[Tanisha]"; mes "\"Ok, listen what to do."; mes "Equip a weapon and kill the maggots.\""; - mes "\"Press ###keyTargetMonster; to focus on a monster. With ###keyTargetAttack; you can focus and start attacking the same time."; + mes "\"Press [###keyTargetMonster;] to focus on a monster. With [###keyTargetAttack;] you can focus and start attacking the same time."; mes "But it also works to click on the monster with your mouse.\""; next; - mes "\"If you press the ###keyTarget;, you can abort your attack.\""; + mes "\"If you press the [###keyTarget;], you can abort your attack.\""; next; mes "\"Maggots aren't aggressive, so they won't harm you until you attack them first. Take them out one by one.\""; next; - mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing ###keyPickup; or clicking on the items with your mouse.\""; + mes "\"Sometimes dead monsters leave some useful things. You can pick them up by pressing [###keyPickup;] or clicking on the items with your mouse.\""; close2; // The getitem must be in the same place as set @tutorial, 2; // since it was moved to after L_Fight_Again, add it conditionally @@ -101,7 +101,7 @@ L_Stats: mes "\"That was great! Like a professional exterminator!\""; mes "\"And it seems you became stronger and more experienced."; mes "That means you got some status points which you can use to increase your abilities.\""; - mes "\"Press ###keyWindowStatus; or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\""; + mes "\"Press [###keyWindowStatus;] or click the Status button in the bar at the upper right to see your status window. There you can distribute your points on six different properties.\""; next; goto L_StatsRe; @@ -150,14 +150,14 @@ L_Explain: L_Fight: mes "[Tanisha]"; - mes "\"Press ###keyTargetMonster; to focus on a monster. With ###keyTargetAttack; you can focus and attack."; + mes "\"Press [###keyTargetMonster;] to focus on a monster. With [###keyTargetAttack;] you can focus and attack."; mes "But it also works to click on the monster with your mouse.\""; next; - mes "\"If you press the ###keyTarget; button, you can abort your attack.\""; + mes "\"If you press the [###keyTarget;] button, you can abort your attack.\""; next; - mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing ###keyPickup; or clicking on the items with your mouse.\""; + mes "\"Sometimes dead monsters leave some useful things. You can pick them up with pressing [###keyPickup;] or clicking on the items with your mouse.\""; next; - mes "\"If you feel exhausted from battle you can sit down by pressing ###keyBeingSit; to recover faster.\""; + mes "\"If you feel exhausted from battle you can sit down by pressing [###keyBeingSit;] to recover faster.\""; goto L_Close; L_Mob: diff --git a/world/map/npc/052-1/janitor.txt b/world/map/npc/052-1/janitor.txt index 26b52d38..d0067d6e 100644 --- a/world/map/npc/052-1/janitor.txt +++ b/world/map/npc/052-1/janitor.txt @@ -7,7 +7,7 @@ end; OnCommandClean: // Kill all monsters (that includes the spawned Demonic Spirits and Azul Slimes) // Note that the loot the slimes may have picked will be deleted at the same time. - killmonsterall "052-1.gat"; + killmonster "052-1", "All"; // Delete the magic stones that are still laying around. // FIXME Syntax error happens if not setting a variable... set $@dummy_var, getareadropitem("052-1.gat", 1, 1, 98, 78, 873, 1) + |