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-rw-r--r--world/map/npc/033-1/kimarr.txt441
1 files changed, 262 insertions, 179 deletions
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt
index 7cdac533..69e531ab 100644
--- a/world/map/npc/033-1/kimarr.txt
+++ b/world/map/npc/033-1/kimarr.txt
@@ -1,217 +1,300 @@
-033-1.gat,74,32,0 script Kimarr 218, {
-
- set @Q_Barbarians_MASK, NIBBLE_0_MASK;
- set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
-
- set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
-
- if (@state >= 3) goto L_Again;
- if (@state == 2) goto L_Reward;
- if (@state == 1) goto L_Ask;
-
- mes "[Barbarian]";
- mes "\"Greetings, little person.\"";
- next;
- mes "\"I am Kimarr, hunter and warrior of the Mangarr.\"";
- next;
- mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\"";
- menu
- "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-,
- "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-,
- "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-;
-
- mes "Kimarr seems to be amused.";
- mes "[Kimarr]";
- mes "\"Really? Do you want to prove it?\"";
- menu
- "Sure! What shall I do?", L_Explain,
- "No, I don't need to prove anything.",L_Close;
+033-1.gat,74,32,0 script Kimarr 218,{
+
+ set @Q_Barbarians_MASK, NIBBLE_0_MASK;
+ set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;
+
+ set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);
+
+ if (@state >= 3) goto L_Again;
+ if (@state == 2) goto L_Reward;
+ if (@state == 1) goto L_Ask;
+
+ mes "[Barbarian]";
+ mes "\"Greetings, little person.\"";
+ next;
+ mes "\"I am Kimarr, hunter and warrior of the Mangarr.\"";
+ next;
+ mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\"";
+ menu
+ "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-,
+ "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-,
+ "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-;
+
+ mes "Kimarr seems to be amused.";
+ mes "[Kimarr]";
+ mes "\"Really? Do you want to prove it?\"";
+ menu
+ "Sure! What shall I do?", L_Explain,
+ "No, I don't need to prove anything.",L_Close;
L_Explain:
- mes "[Kimarr]";
- mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\"";
- next;
- mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\"";
- next;
- callsub S_Explain_Game;
-
- set @state, 1;
- callsub S_Update_Mask;
+ mes "[Kimarr]";
+ mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\"";
+ next;
+ mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\"";
+ next;
+ callsub S_Explain_Game;
+
+ set @state, 1;
+ callsub S_Update_Mask;
L_Ask:
- mes "[Kimarr]";
- mes "\"So, are you going to try?\"";
- menu
- "Yeah, let's start",L_Game,
- "Could you explain again?",-,
- "Maybe later.",L_Close;
+ mes "[Kimarr]";
+ mes "\"So, are you going to try?\"";
+ menu
+ "Yeah, let's start",L_Game,
+ "Could you explain again?",-,
+ "Maybe later.",L_Close;
- callsub S_Explain_Game;
- goto L_Ask;
+ callsub S_Explain_Game;
+ goto L_Ask;
S_Explain_Game:
- mes "[Kimarr]";
- mes "\"In that cave there are living fluffies. They like to eat apples.\"";
- next;
- mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\"";
- next;
- mes "\"You should be careful, other monsters living here might like the food as well\"";
- next;
- mes "\"Go to the cave entrance and throw food on the floor to make them come out.\"";
- next;
- mes "\"Then hunt as many fluffies as you can until I tell you to stop.\"";
- next;
- mes "\"Drop more food when no fluffies are left.\"";
- return;
+ mes "[Kimarr]";
+ mes "\"In that cave there are living fluffies. They like to eat apples.\"";
+ next;
+ mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\"";
+ next;
+ mes "\"You should be careful, other monsters living here might like the food as well\"";
+ next;
+ mes "\"Go to the cave entrance and throw food on the floor to make them come out.\"";
+ next;
+ mes "\"Then hunt as many fluffies as you can until I tell you to stop.\"";
+ next;
+ mes "\"Drop more food when no fluffies are left.\"";
+ return;
L_Reward:
- mes "[Kimarr]";
- mes "\"That was very impressing - now you can call yourself hunter " + strcharinfo(0) +".\"";
- next;
- getinventorylist;
- if (@inventorylist_count == 100) goto L_Full_Inv;
- mes "\"Take this as a symbol of your strength. You're a member of our tribe now.\"";
- getitem "YetiSkinShirt", 1;
- set @state, 3;
- callsub S_Update_Mask;
- close;
+ message strcharinfo(0), "Kimarr: That was very impressive - now you can call yourself a hunter " + strcharinfo(0) + ".";
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
+ message strcharinfo(0), "Kimarr: Take this as a symbol of your strength. You're a member of our tribe now.";
+ getitem "YetiSkinShirt", 1;
+ set @state, 3;
+ callsub S_Update_Mask;
+ callsub S_Clean;
+ end;
L_Again:
- mes "[Kimarr]";
- mes "\"Does hunter " + strcharinfo(0) + " want to hunt some fluffies again?\"";
- menu
- "Yeah!",L_Game,
- "Can you tell me who were the most successfull fluffy hunters?",-,
- "Not now.",L_Close;
- //TODO: give list of best hunters
- close;
+ mes "[Kimarr]";
+ mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some fluffies again?\"";
+ menu
+ "Yeah!",L_Game,
+ "Can you tell me who were the most successfull fluffy hunters?",-,
+ "Not now.",L_Close;
+ set @loop, 0;
+ close2;
+ goto L_ShowRecord;
L_Full_Inv:
- mes "[Kimarr]";
- mes "\"You are carrying a lot of things. I will give something to you when you have room for it.\"";
- close;
+ message strcharinfo(0), "Kimarr: That was very impressing - now you can call yourself hunter " + strcharinfo(0) +".\"";
+ close;
L_Close:
- close;
+ close;
L_Game:
-//REMOVE
-goto L_Reward;
- if ($@FLUFFY_HUNTING) goto L_Someone_Else;
- set $@FLUFFY_HUNTING, 1;
- set $@FLUFFY_COUNTER, 0;
- set $@FLUFFY_TIME, 0;
- set $@FLUFFY_LVL, baselevel;
+ if ($@FLUFFY_HUNTING) goto L_Someone_Else;
+ set $@FLUFFY_HUNTING, 1;
+ set $@FLUFFY_COUNTER, 0;
+ set $@FLUFFY_DEATHS, PC_DIE_COUNTER;
+ set $@FLUFFY_FIGHTER$, strcharinfo(0);
+ set $@FLUFFY_TIME, 0;
+ set $@FLUFFY_LVL, baselevel;
//TODO: set minimum number of killed fluffies (maybe based on level?)
- set $@FLUFFY_MIN, 10;
- warp "033-1.gat", 79, 34;
- startnpctimer;
- goto L_Close;
+ set $@FLUFFY_MIN, 1;
+ warp "033-1.gat", 79, 34;
+ set @place, 0;
+ set @position, 0;
+ set @currentposition, 0;
+ startnpctimer;
+ goto L_Close;
L_Someone_Else:
- mes "[Kimarr]";
- mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\"";
- close;
+ mes "[Kimarr]";
+ mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\"";
+ close;
OnTimer1000:
- setnpctimer 0;
- if ($@FLUFFY_HUNTING != 0) goto L_Hunting;
+ if (isloggedin(getcharid(3,$@FLUFFY_FIGHTER$)) == 0) goto L_GotOut;
+ attachrid(getcharid(3,$@FLUFFY_FIGHTER$));
+ if (getareausers("033-1.gat", 79, 29, 88, 42) == 0) goto L_GotOut;
+ if (PC_DIE_COUNTER > $@FLUFFY_DEATHS) goto L_Died;
+ set $@FLUFFY_TIME, $@FLUFFY_TIME + 1;
+ if ($@FLUFFY_TIME > 300) goto L_TooSlow;
+ if ($@FLUFFY_HUNTING == 1) set $@DROP_TIME, $@DROP_TIME + 1;
+ if ($@FLUFFY_HUNTING == 1) goto L_CheckDrops;
+ if ($@FLUFFY_HUNTING == 2) goto L_Hunting;
+ setnpctimer 0;
+ end;
+
+L_CheckDrops:
+ set $@FLUFFY_REDAPPLES, getareadropitem("033-1.gat", 79, 29, 88, 42, 535, 1);
+ set $@FLUFFY_XMASCAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 508, 1);
+ set $@FLUFFY_CAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 513, 1);
+ set $@FLUFFY_GREENAPPLE, getareadropitem("033-1.gat", 79, 29, 88, 42, 719, 1);
+ if ($@FLUFFY_REDAPPLES != 0 || $@FLUFFY_XMASCAKE != 0 || $@FLUFFY_CAKE != 0 || $@FLUFFY_GREENAPPLE != 0) set $@FLUFFY_HUNTING, 2;
+ if ($@DROP_TIME > 15) goto L_DidntDrop;
+ setnpctimer 0;
+ end;
L_Hunting:
- set $@FLUFFY_TIME, $@FLUFFY_TIME + 1;
- if ($@FLUFFY_TIME > 300) goto L_CleanUp;
- //TODO: monsterID angry fluffy
- if (getareausers("033-1.gat", 79, 29, 88, 42) == 0) goto L_CleanUp;
-
- set $@FLUFFY_REDAPPLES, getareadropitem("033-1.gat", 79, 29, 88, 42, 535, 1);
- set $@FLUFFY_XMASCAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 508, 1);
- set $@FLUFFY_CAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 513, 1);
- set $@FLUFFY_GREENAPPLE, getareadropitem("033-1.gat", 79, 29, 88, 42, 719, 1);
-
-//TODO: balance the spawns and maybe add the new monster
- set $@FLUFFY_SPAWN, $@FLUFFY_REDAPPLES + 5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + $@FLUFFY_GREENAPPLE;
-
-//TODO: remove debug messages
- if ($@FLUFFY_TIME % 10 == 0)
- mapannounce "033-1.gat", "$@FLUFFY_TIME " + $@FLUFFY_TIME, 0;
- if ($@FLUFFY_TIME % 10 == 0)
- mapannounce "033-1.gat", "$@FLUFFY_COUNTER " + $@FLUFFY_COUNTER, 0;
- areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@FLUFFY_SPAWN, "Kimarr::onFluffyDeath";
- if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 40) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 500)) // Ice Goblin
- areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::onPetDeath";
- if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 60) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 550)) // Santa Slime
- areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::onPetDeath";
- if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 70) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 600)) // Yeti
- areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::onPetDeath";
- set $@FLUFFY_REDAPPLES, 0;
- set $@FLUFFY_XMASCAKE , 0;
- set $@FLUFFY_CAKE, 0;
- set $@FLUFFY_GREENAPPLE, 0;
- end;
-//onInit:
-// initnpctimer;
-// stopnpctimer;
+ set $@DROP_TIME, 0;
+ set $@FLUFFY_SPAWN, $@FLUFFY_REDAPPLES + 5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + $@FLUFFY_GREENAPPLE;
+ areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@FLUFFY_SPAWN, "Kimarr::onFluffyDeath";
+ if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 40) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 500)) // Ice Goblin
+ areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::onPetDeath";
+ if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 60) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 550)) // Santa Slime
+ areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::onPetDeath";
+ if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 70) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 600)) // Yeti
+ areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::onPetDeath";
+ set $@FLUFFY_REDAPPLES, 0;
+ set $@FLUFFY_XMASCAKE , 0;
+ set $@FLUFFY_CAKE, 0;
+ set $@FLUFFY_GREENAPPLE, 0;
+ set $@FLUFFY_HUNTING, 3;
+ setnpctimer 0;
+ end;
onFluffyDeath:
- set $@FLUFFY_COUNTER, $@FLUFFY_COUNTER + 1;
- mapannounce "033-1.gat", "fluffies killed: " + $@FLUFFY_COUNTER, 0;
- end;
-
-L_CleanUp:
- areatimer "033-1.gat", 79, 29, 88, 42, 10, "Kimarr::onReward";
- set $@FLUFFY_HUNTING, 0;
- mapannounce "033-1.gat", "You killed " + $@FLUFFY_COUNTER + "Fluffies", 0;
- set $@FLUFFY_COUNTER, 0;
- //TODO: save amount of killed fluffies in playervariable (hunting redoable, npc tells the best result)
- set $@FLUFFY_TIME, 0;
-//TODO: check if that command really only kills the event monsters
- killmonster "033-1.gat", "All";
- stopnpctimer;
- setnpctimer 0;
- mapannounce "033-1.gat", "clean up", 0;
- end;
-
-onReward:
- //TODO: add check for new record
- warp "033-1.gat", 77, 34;
- set @place, -1;
-//TODO: prevent that one player can be in that list more than once
- if ($FLUFFYGAME_PTS[8] < $@FLUFFY_COUNTER) set @place,8;
- if ($FLUFFYGAME_PTS[7] < $@FLUFFY_COUNTER) set @place,7;
- if ($FLUFFYGAME_PTS[6] < $@FLUFFY_COUNTER) set @place,6;
- if ($FLUFFYGAME_PTS[5] < $@FLUFFY_COUNTER) set @place,5;
- if ($FLUFFYGAME_PTS[4] < $@FLUFFY_COUNTER) set @place,4;
- if ($FLUFFYGAME_PTS[3] < $@FLUFFY_COUNTER) set @place,3;
- if ($FLUFFYGAME_PTS[2] < $@FLUFFY_COUNTER) set @place,2;
- if ($FLUFFYGAME_PTS[1] < $@FLUFFY_COUNTER) set @place,1;
- if ($FLUFFYGAME_PTS[0] < $@FLUFFY_COUNTER) set @place,0;
- if (@place != -1) callsub MOVE_NAME;
-
- if (@state > 1) goto L_Skip;
- if ($@FLUFFY_COUNTER < $@FLUFFY_MIN) goto L_Skip;
- set @state, 2;
- callsub S_Update_Mask;
-L_Skip:
- end;
-//////
+ set $@FLUFFY_COUNTER, $@FLUFFY_COUNTER + 1;
+ mapannounce "033-1.gat", "fluffies killed: " + $@FLUFFY_COUNTER, 0;
+ if ($@FLUFFY_COUNTER >= $@FLUFFY_SPAWN) set $@FLUFFY_HUNTING, 1;
+ end;
+
+L_DidntDrop:
+ warp "033-1.gat", 77, 34;
+ message strcharinfo(0), "Kimarr: You waited too much to trow the food on the ground... Now the fluffies know you are planning something.";
+ goto L_CheckRecord;
+
+L_GotOut:
+ npctalk "What a strange thing... " + $@FLUFFY_FIGHTER$ + " just disappeared!";
+ goto L_CheckRecord;
+
+L_Died:
+ warp "033-1.gat", 77, 34;
+ message strcharinfo(0), "You are dead.";
+ goto L_CheckRecord;
+
+L_TooSlow:
+ warp "033-1.gat", 77, 34;
+ message strcharinfo(0), "Your time is over.";
+ goto L_CheckRecord;
+
+S_Clean:
+ killmonster "033-1.gat", "Kimarr::onPetDeath";
+ killmonster "033-1.gat", "Kimarr::onFluffyDeath";
+ set $@FLUFFY_HUNTING, 0;
+ set $@FLUFFY_TIME, 0;
+ set $@DROP_TIME, 0;
+ set $@FLUFFY_DEATHS, 0;
+ set $@FLUFFY_FIGHTER$, "";
+ set $@FLUFFY_COUNTER, 0;
+ set $@FLUFFY_REDAPPLES, 0;
+ set $@FLUFFY_XMASCAKE , 0;
+ set $@FLUFFY_CAKE, 0;
+ set $@FLUFFY_GREENAPPLE, 0;
+ set $@FLUFFY_SPAWN, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ return;
+
+L_CheckRecord:
+ if ($@FLUFFY_COUNTER < $@FLUFFY_MIN) goto L_End;
+ set @loop, 11;
+ set @place, 0;
+
+L_FindPlace:
+ set @loop, @loop - 1;
+ if ($FLUFFYGAME_NAME$[@loop] == strcharinfo(0)) set @currentposition, @loop;
+ if (@loop == 0 || $@FLUFFY_COUNTER <= $FLUFFYGAME_PTS[@loop]) goto L_CheckPosition;
+ set @place, @place + 1;
+ goto L_FindPlace;
+
+L_CheckPosition:
+ if (@place == 0) goto L_End;
+ set @position, 11 - @place;
+ if (@currentposition == 0) goto L_RegisterName;
+ if (@currentposition < @position) goto L_End;
+ if (@currentposition >= @position) goto L_HandleDuplicated;
+
+L_RegisterName:
+ callsub S_MOVE_NAME;
+ if (@state > 1) goto L_End;
+ set @state, 2;
+ callsub S_Update_Mask;
+ goto L_Reward;
+
+L_HandleDuplicated:
+ set $FLUFFYGAME_PTS[@currentposition], 0;
+ set $FLUFFYGAME_NAME$[@currentposition], "";
+ set $FLUFFYGAME_DATE$[@currentposition], "";
+ goto L_RegisterName;
S_MOVE_NAME:
- set @i,9;
+ set @i,10;
MOVE_NAME_L1:
set @i, @i-1;
set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i];
- set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i];
- if (@i == @place) goto MOVE_NAME_L2;
+ set $FLUFFYGAME_NAME$[@i+1], $FLUFFYGAME_NAME$[@i];
+ set $FLUFFYGAME_DATE$[@i+1], $FLUFFYGAME_DATE$[@i];
+ if (@i == @position) goto MOVE_NAME_L2;
goto MOVE_NAME_L1;
MOVE_NAME_L2:
- set $FLUFFYGAME_PTS[@place], $@FLUFFY_COUNTER;
- set $FLUFFYGAME_NAME[@place], strcharinfo(0);
+ set $FLUFFYGAME_PTS[@position], $@FLUFFY_COUNTER;
+ set $FLUFFYGAME_NAME$[@position], $@FLUFFY_FIGHTER$;
+ set $FLUFFYGAME_DATE$[@position], gettimestr("%d/%m/%Y-%H:%M:%S",21);
return;
S_Update_Mask:
- set QUEST_Barbarians,
- (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
- | (@state << @Q_Barbarians_SHIFT);
- return;
+ set QUEST_Barbarians,
+ (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
+ | (@state << @Q_Barbarians_SHIFT);
+ return;
+
+L_End:
+ callsub S_Clean;
+ set @loop, 0;
+
+L_ShowRecord:
+ set @loop, @loop + 1;
+ if ($FLUFFYGAME_PTS[@loop] != 0) message strcharinfo(0), "Position: " + @loop + " - " + $FLUFFYGAME_NAME$[@loop] + " - " + $FLUFFYGAME_PTS[@loop] + " fluffies killed in " + $FLUFFYGAME_DATE$[@loop];
+ if (@loop > 10) end;
+ goto L_ShowRecord;
+ end;
+
+}
+
+033-1.gat,70,32,0 script Kimarr Debug 218,{
+
+ menu
+ "Reset records", -,
+ "Close", L_Close;
+
+ set $FLUFFYGAME_PTS[0], 0;
+ set $FLUFFYGAME_NAME$[0], "";
+ set $FLUFFYGAME_PTS[1], 0;
+ set $FLUFFYGAME_NAME$[1], "";
+ set $FLUFFYGAME_PTS[2], 0;
+ set $FLUFFYGAME_NAME$[2], "";
+ set $FLUFFYGAME_PTS[3], 0;
+ set $FLUFFYGAME_NAME$[3], "";
+ set $FLUFFYGAME_PTS[4], 0;
+ set $FLUFFYGAME_NAME$[4], "";
+ set $FLUFFYGAME_PTS[5], 0;
+ set $FLUFFYGAME_NAME$[5], "";
+ set $FLUFFYGAME_PTS[6], 0;
+ set $FLUFFYGAME_NAME$[6], "";
+ set $FLUFFYGAME_PTS[7], 0;
+ set $FLUFFYGAME_NAME$[7], "";
+ set $FLUFFYGAME_PTS[8], 0;
+ set $FLUFFYGAME_NAME$[8], "";
+ set $FLUFFYGAME_PTS[9], 0;
+ set $FLUFFYGAME_NAME$[9], "";
+ set $FLUFFYGAME_PTS[10], 0;
+ set $FLUFFYGAME_NAME$[10], "";
+
+L_Close:
+ close;
}