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-rw-r--r--world/map/npc/013-2/wizard.txt64
1 files changed, 34 insertions, 30 deletions
diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt
index 9aed2593..5f20d752 100644
--- a/world/map/npc/013-2/wizard.txt
+++ b/world/map/npc/013-2/wizard.txt
@@ -7,41 +7,41 @@
mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\"";
next;
menu
- "Thanks, that's very kind of you!",thanks,
- "Can you teach me magic?", L_teach_rude,
- "Oh, shut up!",shutup;
- close;
+ "Thanks, that's very kind of you!", L_Thanks,
+ "Can you teach me magic?", L_TeachRude,
+ "Oh, shut up!", L_ShutUp;
+ goto L_Close;
-L_teach_rude:
+L_TeachRude:
mes "[Old Wizard]";
mes "\"I certainly could, but I already have an apprentice.\"";
- close;
+ goto L_Close;
-shutup:
+L_ShutUp:
mes "[Old Wizard]";
mes "\"That attitude isn't going to get you very far, my dear.\"";
- close;
+ goto L_Close;
-thanks:
+L_Thanks:
mes "[Old Wizard]";
mes "\"Behind this door, my apprentice will serve you.\"";
next;
if (@has_magic)
menu
- "Alright.",ok,
- "I am studying magic, can you help?", L_new_student,
- "Your apprentice? ... No thanks.",nothx;
+ "Alright.", L_Agree,
+ "I am studying magic, can you help?", L_NewStudent,
+ "Your apprentice? ... No thanks.", L_Decline;
if (!@has_magic)
menu
- "Alright.",ok,
- "Your apprentice? ... No thanks.",nothx;
+ "Alright.", L_Agree,
+ "Your apprentice? ... No thanks.", L_Decline;
-nothx:
+L_Decline:
mes "[Old Wizard]";
mes "\"Goodbye, then!\"";
- close;
+ goto L_Close;
-L_new_student:
+L_NewStudent:
mes "[Old Wizard]";
mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\"";
next;
@@ -49,15 +49,15 @@ L_new_student:
// check if the player has the knowledge of any skill
if (!(getskilllv(SKILL_POOL)))
menu
- "That would be very kind of you!", L_teachspell,
- "No, but thank you!", nothx;
+ "That would be very kind of you!", L_TeachSpell,
+ "No, but thank you!", L_Decline;
if (getskilllv(SKILL_POOL))
menu
- "That would be very kind of you!", L_teachspell,
- "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul,
- "No, but thank you!", nothx;
+ "That would be very kind of you!", L_TeachSpell,
+ "Actually I am looking for someone teaching me some more magic skills.", L_AstralSoul,
+ "No, but thank you!", L_Decline;
-L_teachspell:
+L_TeachSpell:
mes "[Old Wizard]";
mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
next;
@@ -71,12 +71,12 @@ L_teachspell:
mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\"";
next;
if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2)
- close;
+ goto L_Close;
mes "[Old Wizard]";
mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\"";
- close;
+ goto L_Close;
-L_astralsoul:
+L_AstralSoul:
mes "[Old Wizard]";
mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\"";
next;
@@ -85,7 +85,7 @@ L_astralsoul:
mes "\"To do so, I am in need of a pearl and about 100 acorns.\"";
menu
"Here we go.", -,
- "Ok be right back. I'll get them", nothx;
+ "Ok be right back. I'll get them", L_Decline;
if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
delitem "Pearl", 1;
delitem "Acorn", 100;
@@ -106,19 +106,23 @@ L_astralsoul:
mes "\"Now go and try to find someone who can actually activate that focus.\"";
next;
mes "\"You have the powers to focus on magic, but you need to get magic focused now.\"";
- close;
+ goto L_Close;
L_NotEnough:
mes "[Old Wizard]";
mes "\"Please learn to count.\"";
next;
mes "\"When you are done with that, come back again.\"";
- close;
+ goto L_Close;
-ok:
+L_Agree:
mes "[Old Wizard]";
mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\"";
next;
mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\"";
+ goto L_Close;
+
+L_Close:
+ set @has_magic, 0;
close;
}