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-rw-r--r--world/map/conf/permissions.txt2
-rw-r--r--world/map/conf/permissions_local.txt.example1
-rw-r--r--world/map/npc/commands/_import.txt1
-rw-r--r--world/map/npc/commands/_procedures.txt98
-rw-r--r--world/map/npc/commands/warp.txt57
5 files changed, 159 insertions, 0 deletions
diff --git a/world/map/conf/permissions.txt b/world/map/conf/permissions.txt
index 0b8cb79a..7215942c 100644
--- a/world/map/conf/permissions.txt
+++ b/world/map/conf/permissions.txt
@@ -8,6 +8,8 @@ CMD_CLASS 40
CMD_CHARCLASS 50
CMD_DESTROYNPC 99
CMD_REMOTECMD 40
+CMD_WARP 40
+CMD_CHARWARP 60
// special permissions below
MAP_LOUNGE 20 // level to enter the GM Lounge & talk to Numa
diff --git a/world/map/conf/permissions_local.txt.example b/world/map/conf/permissions_local.txt.example
index 422da753..93bba913 100644
--- a/world/map/conf/permissions_local.txt.example
+++ b/world/map/conf/permissions_local.txt.example
@@ -6,5 +6,6 @@
//CMD_DEBUG 0
//CMD_CHANGESEX 0
//CMD_CLASS 0
+//CMD_WARP 0
//MAP_LOUNGE 0
//DBG_VALIA 0
diff --git a/world/map/npc/commands/_import.txt b/world/map/npc/commands/_import.txt
index b2fe92a1..1362d66d 100644
--- a/world/map/npc/commands/_import.txt
+++ b/world/map/npc/commands/_import.txt
@@ -9,3 +9,4 @@ npc: npc/commands/numa.txt
npc: npc/commands/destroynpc.txt
npc: npc/commands/remotecmd.txt
npc: npc/commands/hug.txt
+npc: npc/commands/warp.txt
diff --git a/world/map/npc/commands/_procedures.txt b/world/map/npc/commands/_procedures.txt
index 732b496f..9f26a7cd 100644
--- a/world/map/npc/commands/_procedures.txt
+++ b/world/map/npc/commands/_procedures.txt
@@ -8,6 +8,8 @@ function|script|argv_splitter
set .@e, 0;
set .@total, getarraysize(.@fragments$);
set .@NULL$, chr(3); // HACK: we use .@NULL$ as a workaround because we can't do "\0"
+ cleararray @argv$[0], "", 20; // I don't think any atcommand will EVER need more than 20 args, and 20 is already generous
+ cleararray @argv[0], 0, 20;
goto L_Check;
L_Check:
@@ -51,3 +53,99 @@ L_CheckAfter:
L_Done:
return;
}
+
+// Map2Anchor
+// translates map aliases to actual maps
+function|script|map2anchor
+{
+ if (@map_anchor$[0] == "" && @argv$[0] != "")
+ set @map_anchor$[0], @argv$[0];
+
+ if (@map_anchor$[2] == "" && @argv[1] > 1 && @argv[2] > 1)
+ set @map_anchor$[1], @argv[1], @argv[2];
+
+ set .@a$, @map_anchor$[0]; // anchor name // FIXME: I really want a str2lower() builtin
+
+ if (.@a$ == "hurnscald" || .@a$ == "hurn" || .@a$ == "hurns")
+ setarray @map_anchor$[0], "009-1", 55, 37;
+
+ elif (.@a$ == "nivalis" || .@a$ == "niv")
+ setarray @map_anchor$[0], "020-1", 74, 83;
+
+ elif (.@a$ == "tulimshar" || .@a$ == "tulim" || .@a$ == "tul")
+ setarray @map_anchor$[0], "001-1", 64, 101;
+
+ elif (.@a$ == "candor" || .@a$ == "newbington" || .@a$ == "noob")
+ setarray @map_anchor$[0], "029-1", 52, 93;
+
+ elif (.@a$ == "oldwizard" || .@a$ == "wizard" || .@a$ == "oldwiz")
+ setarray @map_anchor$[0], "013-1", 41, 92;
+
+ elif (.@a$ == "desert" || .@a$ == "pachua")
+ setarray @map_anchor$[0], "006-1", 34, 99;
+
+ elif (.@a$ == "forest" || .@a$ == "katze")
+ setarray @map_anchor$[0], "015-1", 58, 35;
+
+ elif (.@a$ == "dimond" || .@a$ == "dimondscove")
+ setarray @map_anchor$[0], "010-2", 31, 39;
+
+ elif (.@a$ == "asphodel" || .@a$ == "swamp" || .@a$ == "swampvillage" || .@a$ == "undeadtown")
+ setarray @map_anchor$[0], "026-1", 32, 33;
+
+ elif (.@a$ == "gy" || .@a$ == "graveyard")
+ setarray @map_anchor$[0], "027-1", 71, 87;
+
+ elif (.@a$ == "krukan" || .@a$ == "generalkrukan")
+ setarray @map_anchor$[0], "027-6", 39, 47;
+
+ elif (.@a$ == "razha" || .@a$ == "generalrazha")
+ setarray @map_anchor$[0], "027-7", 39, 35;
+
+ elif (.@a$ == "terogan" || .@a$ == "generalterogan")
+ setarray @map_anchor$[0], "027-8", 39, 52;
+
+ elif (.@a$ == "gmisland" || .@a$ == "eventisland" || .@a$ == "easterisland" || .@a$ == "island")
+ setarray @map_anchor$[0], "028-1", 99, 40;
+
+ elif (.@a$ == "auditorium" || .@a$ == "scene")
+ setarray @map_anchor$[0], "028-1", 119, 69;
+
+ elif (.@a$ == "theater")
+ setarray @map_anchor$[0], "017-2", 26, 23;
+
+ elif (.@a$ == "lounge" || .@a$ == "gmlounge" || .@a$ == "gm" || .@a$ == "backstage")
+ setarray @map_anchor$[0], "017-9", 26, 23;
+
+ elif (.@a$ == "cindy" || .@a$ == "cindycave")
+ setarray @map_anchor$[0], "031-3", 47, 26;
+
+ elif (.@a$ == "terranite" || .@a$ == "terra" || .@a$ == "terracave")
+ setarray @map_anchor$[0], "012-3", 448, 65;
+
+ elif (.@a$ == "terranitesafe" || .@a$ == "terrasafe" || .@a$ == "safeterra")
+ setarray @map_anchor$[0], "012-4", 473, 184;
+
+ elif (.@a$ == "bluesage" || .@a$ == "blue")
+ setarray @map_anchor$[0], "048-2", 40, 46;
+
+ elif (.@a$ == "xmasinn" || .@a$ == "xmas")
+ setarray @map_anchor$[0], "030-2", 85, 46;
+
+ elif (.@a$ == "barbarians" || .@a$ == "barbarian" || .@a$ == "fluffy")
+ setarray @map_anchor$[0], "033-1", 71, 33;
+
+ elif (.@a$ == "park" || .@a$ == "porttown" || .@a$ == "farms")
+ setarray @map_anchor$[0], "057-1", 100, 77;
+
+ elif (.@a$ == "hills" || .@a$ == "orum")
+ setarray @map_anchor$[0], "017-1", 112, 49;
+
+ elif (.@a$ == "batcave" || .@a$ == "bat")
+ setarray @map_anchor$[0], "011-3", 30, 26;
+
+ else
+ set @map_anchor$[3], "no"; // did not use an anchor
+
+ return;
+}
diff --git a/world/map/npc/commands/warp.txt b/world/map/npc/commands/warp.txt
new file mode 100644
index 00000000..8fee3c16
--- /dev/null
+++ b/world/map/npc/commands/warp.txt
@@ -0,0 +1,57 @@
+-|script|@warp|32767
+{
+ callfunc "argv_splitter";
+ if (@argv$[3] == "" && @argv$[2] == "" && @argv$[1] != "" && @argv[1] < 2)
+ set @argv$[3], @argv$[1];
+
+ set .@n$, if_then_else(@argv$[3] != "", "char", "") + "warp";
+ if (GM < CMD_WARP && GM < G_SYSOP) goto L_GM; // check if you can use it on self
+ set .@target_id, BL_ID;
+ if (@argv$[3] != "") set .@target_id, getcharid(3, @argv$[3]);
+ if (@argv$[3] != "" && !(isloggedin(.@target_id))) goto L_Failed; // do NOT fallback to self
+ if (@argv$[3] != "" && GM < CMD_CHARWARP && GM < G_SYSOP) goto L_GM; // when target is not self, use charwarp permission
+
+ if (@argv$[0] == "")
+ set @argv$[0], getmap();
+
+ setarray @map_anchor$[0], "", "", "", "";
+ callfunc "map2anchor";
+
+ gmlog "@"+.@n$+" " + @args$;
+ if (.@target_id != BL_ID)
+ message strcharinfo(0), .@n$+" : The operation succeeded.";
+
+ set @GMWARP_map$, @map_anchor$[0];
+ set @GMWARP_x, if_then_else(@argv[1] > 1, @argv[1], @map_anchor$[1]);
+ set @GMWARP_y, if_then_else(@argv[2] > 1, @argv[2], @map_anchor$[2]);
+ addtimer 0, strnpcinfo(0) + "::OnWarp", .@target_id;
+
+ if (@map_anchor$[3] == "no" && @knows_anchors < 1)
+ goto L_SuggestAnchors;
+ end;
+
+L_SuggestAnchors:
+ message strcharinfo(0), .@n$+" : The warp command has been improved. You might want to consider using [@@https://www.themanaworld.org/index.php/Dev:GM_Commands/anchors|map anchors@@].";
+ set @knows_anchors, 1;
+ end;
+
+OnWarp:
+ warp @GMWARP_map$, @GMWARP_x, @GMWARP_y;
+ set @GMWARP_map$, "";
+ set @GMWARP_x, 0;
+ set @GMWARP_y, 0;
+ end;
+
+L_Failed:
+ message strcharinfo(0), .@n$+" : Impossible to attach to the target player. Did you try putting the name in \"quotation marks\"?";
+ end;
+
+L_GM:
+ message strcharinfo(0), .@n$+" : GM command is level "+ if_then_else(@argv$[1] != "", CMD_CHARWARP, CMD_WARP) +", but you are level " + GM;
+ end;
+
+OnInit:
+ registercmd chr(ATCMD_SYMBOL) + "warp", strnpcinfo(0);
+ registercmd chr(ATCMD_SYMBOL) + "charwarp", strnpcinfo(0);
+ end;
+}