diff options
Diffstat (limited to 'world/map')
-rw-r--r-- | world/map/npc/009-2/olana.txt | 43 | ||||
-rw-r--r-- | world/map/npc/024-1/david.txt | 6 | ||||
-rw-r--r-- | world/map/npc/025-1/rossy.txt | 28 | ||||
-rw-r--r-- | world/map/npc/025-3/barriers.txt | 20 | ||||
-rw-r--r-- | world/map/npc/025-4/battlecaves.txt | 42 | ||||
-rw-r--r-- | world/map/npc/025-4/clauquer.txt | 6 | ||||
-rw-r--r-- | world/map/npc/025-4/julia.txt | 6 |
7 files changed, 75 insertions, 76 deletions
diff --git a/world/map/npc/009-2/olana.txt b/world/map/npc/009-2/olana.txt index efb3058f..e19c3aeb 100644 --- a/world/map/npc/009-2/olana.txt +++ b/world/map/npc/009-2/olana.txt @@ -20,19 +20,19 @@ if (Rossy_Quest == 1 || Rossy_Quest == 2) goto L_Daughter; mes "[Olana]"; - mes "\"Hello. Usually guests don't come here.\""; + mes "\"Hello. We don't usually get a lot of guests here.\""; next; - mes "\"My name is Olana, my father owns this inn. I'm living in Tulimshar, but came to Hurnscald on vacation with my two young daughters, Rossy and Julia.\""; + mes "\"My name is Olana and my father owns this inn. I live in Tulimshar, but came to Hurnscald on vacation with my two young daughters, Rossy and Julia.\""; if (baselevel < 50) close; next; - mes "\"I let my two lovely girls play in the woods nearby but they didn't come back yet!\""; + mes "\"I let my two lovely girls play in the woods nearby but they haven't come back yet!\""; next; mes "Olana suddenly looks very pale and starts to shiver."; next; - mes "\"Oh, I have a bad feeling about this whole situation... If you go to the forest near the swamps, can you see if you find my daughters? I need to know if they are safe.\""; + mes "\"I'm starting to get a bad feeling about this... If you go to the forest near the swamps, could you see if you can find my daughters? I need to know if they are safe!\""; menu "Sure, I can do that.", -, - "I am sorry, I don't usually go to this area", L_No; + "I am sorry, I don't usually go to that area.", L_No; set Rossy_Quest, 1; close; @@ -49,10 +49,10 @@ L_No: L_Help: mes "[Olana]"; - mes "\"Oh yes? Is Rossy alright? That's good. I'm relieved. But what about Julia?\""; + mes "\"Oh you did? That's good. I'm relieved. But what about Julia?\""; next; menu - "I didn't find Julia yet, sorry", -; + "I haven't found Julia yet, sorry.", -; mes "\"Ok. They must be playing hide and seek. Thanks again... I can't express how grateful I am.\""; set Rossy_Quest, 3; close; @@ -65,9 +65,9 @@ L_See: if (gotcherry == 1) goto L_Task; if (countitem("cherry") < 10) goto L_Worried; menu - "Hi, Rossy asked me to give you this. She says it is a gift from her and from Julia", -; + "Hi, Rossy asked me to give you this. She says it is a gift from both her and Julia.", -; mes "[Olana]"; - mes "\"Ohhh... How sweet... Sometimes Rossy impress me with her kindness. Here. You are spending so much time helping us, and we give nothing back. Take this as a small reward. \""; + mes "\"Ohhh... How sweet... Sometimes Rossy impresses me with her kindness. Here...You are spending so much time helping us, and we give nothing back. Take this as a small reward. \""; delitem "cherry", 10; getexp 1000, 0; set zeny, zeny + 1000; @@ -83,7 +83,7 @@ L_Task: L_Cont: mes "[Olana]"; - mes "\"Would you mind giving this letter to my little Rossy? Today is the last day for her final exam, and I know my daughter. If I don't remind her, she will surely forget about it and flunk the exam. I would deliver it myself, but I can't walk, my knees...\""; + mes "\"Would you mind giving this letter to my little Rossy? Today is the last day for her final exam, and I know my daughter. If I don't remind her, she will surely forget about it and flunk the exam. I would deliver the letter myself, but I can't walk, my aching knees...\""; menu "Of course I can. Hand me the letter, I'll give it to Rossy as soon as I see her.", L_Let, "No, sorry, I'm not interested in that sort of task. Hand it to her yourself.", L_No; @@ -91,7 +91,6 @@ L_Cont: L_Let: mes "[Olana]"; set Rossy_Quest, 5; - set gotcherry, 0; mes "\"Thank you again. Please, bring it to her as fast as you can.\""; close; @@ -109,12 +108,12 @@ L_Rose: menu "Hi, Rossy did great in the exam. David told me her potion was flawless.", -; mes "[Olana]"; - mes "\"Wow! Really? That is great! I would like to congratulate my little Rossy, would you help me?\""; + mes "\"Wow! Really? That is great! I would like to congratulate my little Rossy. Would you mind helping me a little more?\""; menu "Just tell me what to do.", -, "No, I'm busy, maybe later.", L_No; mes "[Olana]"; - mes "\"Can you bring me 15 [Red Rose]s? I would like to give them to Rossy. I am sure she will love it!\""; + mes "\"Can you bring me 15 Red Roses? I would like to give them to Rossy. I am sure she will love them!\""; menu "Ok, I will be back with the roses.", L_RG, "I'm allergic to roses, can't even touch them. Sorry.", L_No; @@ -122,7 +121,7 @@ L_Rose: L_RG: if (Rossy_Quest == 8) set Rossy_Quest, 9; mes "[Olana]"; - mes "\"Please, bring me 15 [Red Rose]s as soon as you can.\""; + mes "\"Please, bring me 15 Red Roses as soon as you can.\""; close; L_RC: @@ -142,22 +141,22 @@ L_Allergic: mes "\"Did she like my present?\""; menu "Sure she did...", L_No, - "Well, you should known that your daughter is allergic to roses.", -; + "Well, you should have known that your daughter is allergic to roses.", -; set Rossy_Quest, 12; mes "[Olana]"; - mes "\"How stupid I am! Here, take some of my money and buy [Red Tulip]s instead, the same amount. Keep the flowers.\""; + mes "\"Oh, how stupid I am! Here, take some of my money and buy Red Tulips instead, the same amount. Keep the flowers.\""; set zeny, zeny + 1500; next; - mes "\"Please, tell Rossy I am really sorry. My mind was in Julia when I asked you to bring the red roses, they are her favorite.\""; + mes "\"Please, tell Rossy I am really sorry. My mind was on Julia when I asked you to bring the red roses, they are her favorite.\""; menu "I will give her the tulips when I see her.", -; mes "[Olana]"; - mes "\"And don't forget to tell her that I'm really sorry.\""; + mes "\"Thank you. And don't forget to tell her that I'm really sorry.\""; close; L_Give: mes "[Olana]"; - mes "\""+ strcharinfo(0) +", please, get 15 [Red Tulip]s and hand them to Rossy. Don't forget to tell her that I'm really sorry.\""; + mes "\""+ strcharinfo(0) +", please, get 15 Red Tulips and hand them to Rossy. Don't forget to tell her that I'm really sorry.\""; close; L_Best: @@ -174,8 +173,8 @@ L_End: mes "[Olana]"; mes "\"Where is Julia? I want to know where she is! Please, find her "+ strcharinfo(0) +"!\""; menu - "She'll be back soon, trust me, I saved her from an evil spirit.", L_Found, - "I didn't see her yet, sorry.", L_No; + "She'll be back soon, trust me. I saved her from an evil spirit.", L_Found, + "I haven't seen her yet, sorry.", L_No; L_Found: mes "[Olana]"; @@ -195,7 +194,7 @@ L_Clear: L_FinalEnd: mes "[Olana]"; - mes "*The mother is calmly waiting her daughters to come back for dinner.*"; + mes "*The mother is calmly waiting for her daughters to come back for dinner.*"; close; } diff --git a/world/map/npc/024-1/david.txt b/world/map/npc/024-1/david.txt index 6c30afc9..a7dfc094 100644 --- a/world/map/npc/024-1/david.txt +++ b/world/map/npc/024-1/david.txt @@ -16,7 +16,7 @@ L_Help: L_Set: mes "[David]"; - mes "\"Yes, I do. I am her teacher. That makes me remember about her final exam, she didn't hand me her potion yet. Time is running out.\""; + mes "\"Yes, I do. I am her teacher. Actually, that reminds me about her final exam... she didn't hand in her potion yet. Time is running out.\""; menu "A potion? Oh, uhm... Strange kind of exam. Bye.", L_No, "Right, I have her potion in my pocket. She asked me to bring it to you. Here it is.", -; @@ -37,9 +37,9 @@ L_No: L_Julia: mes "[David]"; - mes "\"I heard Rossy's sister got kidnapped. We count on you to find her!\""; + mes "\"I heard Rossy's sister got kidnapped. We're counting on you to find her!\""; next; - mes "\"If you find her, talk to her sister and her mother.\""; + mes "\"If you do find her, talk to her sister and her mother.\""; close; L_FinalEnd: diff --git a/world/map/npc/025-1/rossy.txt b/world/map/npc/025-1/rossy.txt index 3cfc834a..835487fe 100644 --- a/world/map/npc/025-1/rossy.txt +++ b/world/map/npc/025-1/rossy.txt @@ -33,14 +33,14 @@ mes "[Rossy]"; mes "\"Really? But she let us play in the woods... There is no reason to be worried. Unless...\""; next; - mes "*Rossy suddenly looks strange, mumbling something about Julia...*"; + mes "*Rossy suddenly gets a strange look on her face, mumbling something about Julia...*"; next; mes "[Rossy]"; - mes "\"Could you do me a favor? Please, tell my mother we are OK... There is.. erh... there is no reason to worry about us.\""; + mes "\"Could you do me a favor? Please, tell my mother we are OK... There is.. uh... there is no reason to worry about us.\""; next; menu - "Ok, if you say so", -, - "Sorry, I have no time for this", L_No; + "Ok, if you say so.", -, + "Sorry, I have no time for this.", L_No; mes "[Rossy]"; mes "\"Thank you very much!\""; set Rossy_Quest, 2; @@ -61,7 +61,7 @@ L_Get_Cherry: L_Check: mes "[Rossy]"; - mes "\"Hey, that is nice of you to come back. I was thinking about giving a basket full of cherries to my mother, to make her happy, you know... But I can't get so many cherries alone. I would need at least 10 cherries, and It would take too much time!\""; + mes "\"Hey, that is nice of you to come back. I was thinking about giving a basket full of cherries to my mother, to make her happy, you know... But I can't get very many cherries alone. I would need at least 10 cherries, and it would take too much time!\""; next; menu "That is no problem for me. Just wait and I will come back with the cherries", L_No, @@ -94,11 +94,11 @@ L_Let: L_Let2: mes "[Rossy]"; - mes "*The little girl grabs the piece of paper and reads it with an automatic gesture. Her face turns pale.*"; + mes "*The little girl grabs the piece of paper and reads it quickly. Her face turns pale.*"; menu "What does it say?", -; mes "[Rossy]"; - mes "\"Oh no, I completely forgot! My magic scholl exam! I need to make a potion and give it to my teacher today! But I didn't find Julia yet and I don't even have any of the ingredients required. Could you get them for me, please?\""; + mes "\"Oh no, I completely forgot! My magic school exam! I need to make a potion and give it to my teacher today! But I haven't found Julia yet and I don't even have any of the ingredients required. Could you get them for me, please?\""; next; menu "Of course I can, what do you need?", L_Sett, @@ -107,14 +107,14 @@ L_Let2: L_Sett: mes "[Rossy]"; set Rossy_Quest, 6; - mes "\"I need 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\""; + mes "\"I need 24 Cactus Drinks, 32 Maggot Slimes, 50 Gamboge Herbs, 43 Alizarin Herbs and 30 Bug Legs.\""; next; mes "\"Please come back to see me when you have the ingredients. I know the recipe by heart.\""; close; L_NE: mes "[Rossy]"; - mes "\"Please bring me 24 [Cactus Drink]s, 32 [Maggot Slime]s, 50 [Gamboge Herb]s, 43 [Alizarin Herb]s and 30 [Bug Leg]s.\""; + mes "\"Please bring me 24 Cactus Drinks, 32 Maggot Slimes, 50 Gamboge Herbs, 43 Alizarin Herbs and 30 Bug Legs.\""; next; mes "\"Please hurry!\""; close; @@ -125,7 +125,7 @@ L_Check2: if(countitem("GambogeHerb") < 50) goto L_NE; if(countitem("AlizarinHerb") < 43) goto L_NE; if(countitem("BugLeg") < 30) goto L_NE; - mes "Rossy gets all the ingredients and place them on the ground. She starts to mix some herbs with the cactus drink and cast some funny spells... She seems to know what she is doing"; + mes "Rossy gets all the ingredients and places them on the ground. She starts to mix some herbs with the cactus drinks and appears to cast some spells... She seems to know what she is doing"; next; mes "[Rossy]"; mes "\"Oh, thank you "+ strcharinfo(0) +" ! It is done. If you don't mind, please give this potion to my teacher.\""; @@ -136,16 +136,16 @@ L_Check2: delitem "BugLeg", 30; set Rossy_Quest, 7; getexp 3000, 0; - message strcharinfo(0), "Rossy hands you the potion, holding the bottle very carefully"; + message strcharinfo(0), "Rossy hands you the potion, holding the bottle very carefully."; next; - mes "\"My teacher's name is David, he is a very young magician and lives near the magic school in the north of Tulimshar.\""; + mes "\"My teacher's name is David. He is a very young magician and lives near the magic school in the north of Tulimshar.\""; next; mes "\"Please, give it to him as soon as you can!\""; close; L_BT: mes "[Rossy]"; - mes "\"Great. Now if you could just give it to my teacher. His name is David, he is a very young magician and lives near the magic school in the north of Tulimshar.\""; + mes "\"Great. Now if you could just give it to my teacher. His name is David. He is a very young magician and lives near the magic school in the north of Tulimshar.\""; next; mes "\"You should take the ferry, that'll be faster than swimming!\""; close; @@ -204,7 +204,7 @@ L_Best: L_Julia: mes "[Rossy]"; - mes "\"I saw Julia! She was running away from something and entered in a cave not far from here. I heard her scream. Please can you enter that cave and save her? Im so scared!\""; + mes "\"I saw Julia! She was running away from something and entered a cave not far from here. I heard her scream. Please can you enter the cave and save her? I'm so scared!\""; close; L_End: diff --git a/world/map/npc/025-3/barriers.txt b/world/map/npc/025-3/barriers.txt index a21ab25a..22879eb5 100644 --- a/world/map/npc/025-3/barriers.txt +++ b/world/map/npc/025-3/barriers.txt @@ -34,7 +34,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone1 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone1, 1; end; @@ -144,7 +144,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone2 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone2, 1; end; @@ -253,7 +253,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone3 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone3, 1; end; @@ -362,7 +362,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone4 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone4, 1; end; @@ -471,7 +471,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone5 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone5, 1; end; @@ -580,7 +580,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone6 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone6, 1; end; @@ -689,7 +689,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone7 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone7, 1; end; @@ -798,7 +798,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone8 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone8, 1; end; @@ -907,7 +907,7 @@ L_AlreadyDone: L_AlreadyHelped: if (@juliadone9 == 1) end; - message strcharinfo(0), "There are nothing more than dead monster corpses in this cave."; + message strcharinfo(0), "There is nothing more than dead monster corpses in this cave."; set @juliadone9, 1; end; @@ -1028,7 +1028,7 @@ L_SomeoneInside: end; L_AlreadyHelped: - message strcharinfo(0), "There are nothing more than corpses in this cave. You close your eyes and go straight to the place where Julia is hidden."; + message strcharinfo(0), "There is nothing more than corpses in this cave. You close your eyes and go straight to the place where Julia is hidden."; warp "025-4.gat", 93, 33; end; diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt index 60432c61..bee07d99 100644 --- a/world/map/npc/025-4/battlecaves.txt +++ b/world/map/npc/025-4/battlecaves.txt @@ -39,7 +39,7 @@ L_Done: if ($@wave_cave1 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave1 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave1 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave1 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave1 < $@CAVE1_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE1); @@ -67,7 +67,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -140,7 +140,7 @@ L_Done: if ($@wave_cave2 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave2 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave2 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave2 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave2 < $@CAVE2_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE2); @@ -168,7 +168,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -239,7 +239,7 @@ L_Done: if ($@wave_cave3 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave3 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave3 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave3 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave3 < $@CAVE3_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE3); @@ -267,7 +267,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -337,7 +337,7 @@ L_Done: if ($@wave_cave4 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave4 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave4 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave4 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave4 < $@CAVE4_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE4); @@ -365,7 +365,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -436,7 +436,7 @@ L_Done: if ($@wave_cave5 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave5 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave5 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave5 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave5 < $@CAVE5_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE5); @@ -464,7 +464,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -535,7 +535,7 @@ L_Done: if ($@wave_cave6 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave6 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave6 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave6 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave6 < $@CAVE6_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE6); @@ -563,7 +563,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -635,7 +635,7 @@ L_Done: if ($@wave_cave7 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave7 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave7 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave7 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave7 < $@CAVE7_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE7); @@ -663,7 +663,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -735,7 +735,7 @@ L_Done: if ($@wave_cave8 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave8 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave8 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave8 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave8 < $@CAVE8_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE8); @@ -763,7 +763,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -834,7 +834,7 @@ L_Done: if ($@wave_cave9 == 1) message strcharinfo(0), "Oh no, more monsters?!"; if ($@wave_cave9 == 2) message strcharinfo(0), "I can't give up now!"; - if ($@wave_cave9 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you were being lifted from the ground... When you open your eyes, you are outside of the cave."; + if ($@wave_cave9 == 3) message strcharinfo(0), "As soon as you kill the last monster, your vision blacks out and you feel a strange sensation, as if you are being lifted from the ground... When you open your eyes, you are outside of the cave."; if ($@wave_cave9 < $@CAVE9_WAVES) goto L_Summon; set cavefights, (cavefights ^ BATTLE_CAVE9); @@ -862,7 +862,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -1001,7 +1001,7 @@ L_Close: close; L_no_root: - mes "I don't have any root in my inventory!"; + mes "I don't have any roots in my inventory!"; close; onInit: @@ -1027,7 +1027,7 @@ onInit: end; L_Julia: - message strcharinfo(0), "I shoudn't get out. Julia is still in danger."; + message strcharinfo(0), "I shouldn't leave yet. Julia is still in danger."; end; L_Done: @@ -1071,7 +1071,7 @@ L_Cheat: end; L_Done: - message strcharinfo(0), "As you go back to the cave you close your eyes, terrified of the bloody battle you just fought in this place, and go straight to the entrance of the cave."; + message strcharinfo(0), "As you go back to the cave you close your eyes, terrified of the bloody battle you just fought in this place, and feel your way to the entrance of the cave."; warp "025-3.gat", 77, 168; end; diff --git a/world/map/npc/025-4/clauquer.txt b/world/map/npc/025-4/clauquer.txt index e8db37bc..5d1d1ad7 100644 --- a/world/map/npc/025-4/clauquer.txt +++ b/world/map/npc/025-4/clauquer.txt @@ -40,11 +40,11 @@ L_Advice: mes "[Clauquer]"; mes "\"I advise you to be mentally prepared for this rescue operation. A fey nature spirit creature kidnapped the little girl and is planning to replace her with a changeling.\""; next; - mes "\"The old tales of hurnscald say this spirit always change his offspring with beautiful and smart human childs, to use them as servants. And his offspring usually forgets about its own origin, growing up in a human family. But they are usually 'people' with really bad temper, the kind of people who does terrible things in this world...\""; + mes "\"The old tales of Hurnscald say this spirit always exchanges his offspring with beautiful and smart human children, to use them as servants. And his offspring usually forget about their own origin, growing up in a human family. But they are usually 'people' with really bad tempers, the kind of people who do terrible things in this world...\""; next; - mes "However, the girl you are looking for is mentally too strong, and the spirit is having problems to create a changeling identical to her. So it locked her in one of those terrible caves, trying to scare the poor girl and make his task easier.\""; + mes "However, the girl you are looking for is mentally too strong, and the spirit is having problems creating a changeling identical to her. So it locked her in one of those terrible caves, trying to scare the poor girl and make his task easier.\""; next; - mes "\"Oh, and if you really plan to rescue the girl in the cave, I advise you to use potions for every single battle, I'm thinking of Concentration and Iron Potions. You might want to take some food with you, you might be hungry in battle. I would personally take some water, I'm always thirsty. Don't be afraid to take too much of each, the battles take time to end.\""; + mes "\"Oh, and if you really plan to rescue the girl in the cave, I advise you to use potions for every single battle. I'm thinking of Concentration and Iron Potions. You might want to take some food with you too, you might be hungry in battle. I would personally take some water, I'm always thirsty. Don't be afraid to take too much of each, the battles take time to end.\""; next; mes "\"I think you're now ready to explore these caves and fight.\""; if (Rossy_Quest == 14) set Rossy_Quest, 15; diff --git a/world/map/npc/025-4/julia.txt b/world/map/npc/025-4/julia.txt index 78283344..12db9e91 100644 --- a/world/map/npc/025-4/julia.txt +++ b/world/map/npc/025-4/julia.txt @@ -18,12 +18,12 @@ L_Done: getitem "BlackBoots", 1; getexp 5000, 0; set Rossy_Quest, 17; - mes "I'm out of here now, let's get out of this horrible cave."; + mes "I'm out of here now, lets get out of this horrible cave."; close; L_End: mes "[Julia]"; - mes "Let's get out of this horrible cave."; + mes "Lets get out of this horrible cave."; close; L_Hmmm: @@ -33,7 +33,7 @@ L_Hmmm: L_TooMany: mes "[Julia]"; - mes "\"Oh, you don't have room for it. Come back when your backpack will not be full.\""; + mes "\"Oh, you don't have room for it. Come back when your backpack isn't full.\""; next; mes "I'll wait here until you get your present!"; close; |