diff options
Diffstat (limited to 'world/map')
-rw-r--r-- | world/map/db/item_db.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/world/map/db/item_db.txt b/world/map/db/item_db.txt index 01a43db9..42227b27 100644 --- a/world/map/db/item_db.txt +++ b/world/map/db/item_db.txt @@ -407,21 +407,21 @@ 889, MurdererCrown, Murderer Crown, 5, 75000, 12000, 240, 0, 4, 0, 0, 0, 2, 256, 0, 0, 0, {}, {} 890, BeanieCopter, Beanie Copter, 5, 8000, 2000, 20, 0, 4, 0, 2, 0, 2, 256, 0, 0, 0, {}, {} 891, SilkSheet, Silk Sheet, 3, 1000, 250, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -892, OrangeSummonFlower, Orange Summon Flower, 3, 50, 25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -893, PurpleSummonFlower, Purple Summon Flower, 3, 100, 50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -894, WhiteSummonFlower, White Summon Flower, 3, 200, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -895, YellowSummonFlower, Yellow Summon Flower, 3, 400, 200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -896, RedSummonFlower, Red Summon Flower, 3, 600, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} -897, RedRoseHat, Red Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} -898, WhiteRoseHat, White Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} -899, PinkRoseHat, Pink Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} -900, YellowRoseHat, Yellow Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} -901, OrangeRoseHat, Orange Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} -902, BlueRoseHat, Blue Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} -903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";} -904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 5, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";} +892, OrangeSummonFlower, Orange Summon Flower, 3, 50, 25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +893, PurpleSummonFlower, Purple Summon Flower, 3, 100, 50, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +894, WhiteSummonFlower, White Summon Flower, 3, 200, 100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +895, YellowSummonFlower, Yellow Summon Flower, 3, 400, 200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +896, RedSummonFlower, Red Summon Flower, 3, 600, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} +897, RedRoseHat, Red Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} +898, WhiteRoseHat, White Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} +899, PinkRoseHat, Pink Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} +900, YellowRoseHat, Yellow Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} +901, OrangeRoseHat, Orange Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} +902, BlueRoseHat, Blue Rose Hat, 5, 5000, 1000, 0, 0, 1, 0, 8, 0, 2, 256, 0, 0, 0, {}, {} +903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";} +904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 5, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";} -// Add new entries above here. For dyed entries,add to the bottom of the 2000s. +// Add new entries above here. For dyed entries, add to the bottom of the 2000s. 1197, SkeletonCharm, Skeleton Charm, 5, 0, 0, 10, 0, 0, 0, 0, 0, 2, 128, 0, 0, 0, {}, { callfunc "CheckMunro"; } 1198, JackOSoul, Jack O Soul, 3, 100000, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} @@ -734,7 +734,7 @@ 2259, DarkGreenCottonCloth, Dark Green Cotton Cloth, 3, 400, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} //ID, Name___________________, Label__________________, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, {UseScript}, {EquipScript} -// Add dyed entries above here. For regular entries,please use the < 1000s. +// Add dyed entries above here. For regular entries, please use the < 1000s. 3000, JackOLantern, Jack-o-Lantern, 3, 200, 100, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} 3001, RubberBat, Rubber Bat, 3, 200, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, {}, {} |