diff options
Diffstat (limited to 'world/map')
-rw-r--r-- | world/map/npc/021-2/heathin.txt | 50 |
1 files changed, 37 insertions, 13 deletions
diff --git a/world/map/npc/021-2/heathin.txt b/world/map/npc/021-2/heathin.txt index acfff47f..526e64e0 100644 --- a/world/map/npc/021-2/heathin.txt +++ b/world/map/npc/021-2/heathin.txt @@ -19,7 +19,7 @@ if (HEATHIN_QUEST == 4) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Ready; if (HEATHIN_QUEST == 3) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood_Forge; if (HEATHIN_QUEST == 2) && (BaseLevel >= 80) goto L_Heathin_Terranite_Hood; - if (HEATHIN_QUEST == 2) && (BaseLevel >= 60)goto L_Heathin_Ring_Thanks; + if (HEATHIN_QUEST == 2) && (BaseLevel >= 60) goto L_Heathin_Ring_Thanks; if (HEATHIN_QUEST == 1) && (BaseLevel >= 60) goto L_Heathin_Ring_Award; if (BaseLevel >= 60) goto L_Heathin_Start; @@ -69,8 +69,11 @@ L_Heathin_Interested: L_Heathin_Ring_Award: if ( (Zeny < 100000) - | (countitem ("Coal") < 50) ) + || (countitem ("Coal") < 50) ) goto L_Heathin_Ring_Wait; + getinventorylist; + if ((checkweight("SimpleRing", 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; set HEATHIN_QUEST, 2; set Zeny, Zeny - 100000; delitem "Coal", 50; @@ -132,8 +135,8 @@ L_Heathin_Terranite_Yes: L_Heathin_Terranite_Hood_Forge: if ( (Zeny < 200000) - | (countitem("Coal") < 100) - | (countitem("TerraniteOre") < 10) ) + || (countitem("Coal") < 100) + || (countitem("TerraniteOre") < 10) ) goto L_Heathin_Terranite_Hood_Wait; set HEATHIN_QUEST, 4; delitem "Coal", 100; @@ -149,6 +152,9 @@ L_Heathin_Terranite_Hood_Wait: close; L_Heathin_Terranite_Hood_Ready: + getinventorylist; + if ((checkweight("TerraniteHelmet", 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; set HEATHIN_QUEST, 5; getitem "TerraniteHelmet", 1; mes "[Heathin]"; @@ -165,8 +171,8 @@ L_Heathin_Terranite_Legs: L_Heathin_Terranite_Legs_Forge: if ( (Zeny < 400000) - | (countitem("Coal") < 200) - | (countitem("TerraniteOre") < 30) ) + || (countitem("Coal") < 200) + || (countitem("TerraniteOre") < 30) ) goto L_Heathin_Terranite_Legs_Wait; set HEATHIN_QUEST, 7; delitem "Coal", 200; @@ -182,6 +188,9 @@ L_Heathin_Terranite_Legs_Wait: close; L_Heathin_Terranite_Legs_Ready: + getinventorylist; + if ((checkweight("TerraniteLegs", 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; set HEATHIN_QUEST, 8; getitem "TerraniteLegs", 1; mes "[Heathin]"; @@ -198,8 +207,8 @@ L_Heathin_Terranite_Chest_Armor: L_Heathin_Terranite_Chest_Armor_Forge: if ( (Zeny < 500000) - | (countitem("Coal") < 250) - | (countitem("TerraniteOre") < 40) ) + || (countitem("Coal") < 250) + || (countitem("TerraniteOre") < 40) ) goto L_Heathin_Terranite_Chest_Armor_Wait; set HEATHIN_QUEST, 10; delitem "Coal", 250; @@ -215,6 +224,9 @@ L_Heathin_Terranite_Chest_Armor_Wait: close; L_Heathin_Terranite_Chest_Armor_Ready: + getinventorylist; + if ((checkweight("TerraniteChestArmor", 1) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; set HEATHIN_QUEST, 11; getitem "TerraniteChestArmor", 1; mes "[Heathin]"; @@ -246,8 +258,8 @@ L_Heathin_Terranite_Arrows_Yes: L_Heathin_Terranite_Arrows_Forge: if ( (Zeny < @TARROW_REQ_GP) - | (countitem("Coal") < @TARROW_REQ_COAL) - | (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) + || (countitem("Coal") < @TARROW_REQ_COAL) + || (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) goto L_Heathin_Terranite_Arrows_Wait; set HEATHIN_QUEST, 13; delitem "Coal", @TARROW_REQ_COAL; @@ -263,8 +275,11 @@ L_Heathin_Terranite_Arrows_Wait: close; L_Heathin_Terranite_Arrows_Ready: - getitem "TerraniteArrow", 1000; + getinventorylist; + if ((checkweight("TerraniteArrow", 1000) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; set HEATHIN_QUEST, 14; + getitem "TerraniteArrow", 1000; mes "[Heathin]"; mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more Terranite Arrows, just come on by with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces and I will make another 1,000 arrows for you. By now I have enough Terranite Ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\""; close; @@ -284,9 +299,12 @@ L_Heathin_Terranite_Arrows_Trade_No: L_Heathin_Terranite_Arrows_Trade_Yes: if ( (Zeny < @TARROW_REQ_GP) - | (countitem("Coal") < @TARROW_REQ_COAL) - | (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) + || (countitem("Coal") < @TARROW_REQ_COAL) + || (countitem("TerraniteOre") < @TARROW_REQ_TERRA_ORE) ) goto L_Heathin_Terranite_Arrows_Trade_Wait; + getinventorylist; + if ((checkweight("TerraniteArrow", 1500) == 0) || (@inventorylist_count == 100)) + goto L_InventoryNoSpace; delitem "Coal", @TARROW_REQ_COAL; delitem "TerraniteOre", @TARROW_REQ_TERRA_ORE; set Zeny, Zeny - @TARROW_REQ_GP; @@ -300,4 +318,10 @@ L_Heathin_Terranite_Arrows_Trade_Wait: mes "[Heathin]"; mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with "+@TARROW_REQ_COAL+" Coal, "+@TARROW_REQ_TERRA_ORE+" Terranite Ore and "+@TARROW_REQ_GP+" gold pieces if you want another 1,000 Terranite Arrows.\""; close; + +L_InventoryNoSpace: + mes "[Heathin]"; + mes "\"Hm no. You can't carry this right now. Make some room and come back.\""; + close; + } |