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-rw-r--r--world/map/npc/functions/travelers.txt40
1 files changed, 14 insertions, 26 deletions
diff --git a/world/map/npc/functions/travelers.txt b/world/map/npc/functions/travelers.txt
index 88a9ed9d..6b2103d8 100644
--- a/world/map/npc/functions/travelers.txt
+++ b/world/map/npc/functions/travelers.txt
@@ -43,26 +43,6 @@ OnInit:
end;
}
-function|script|TravelerTut
-{
- //Explain Travelers
- if(@npcname$ == "") set @npcname$, strnpcinfo(1);
- mes "["+@npcname$+"]";
- mes "\"We travelers are found all over the world. Once you have found another traveler, we can create a link and send you between us.\"";
- next;
- if (TravelFound & $@tut_bit)
- goto L_Return;
- goto L_SetBit;
-
-L_SetBit:
- set TravelFound, TravelFound | $@tut_bit;
- goto L_Return;
-
-L_Return:
- set @npcname$, "";
- return;
-}
-
function|script|Traveler
{
if(@npcname$ == "") set @npcname$, strnpcinfo(1);
@@ -86,12 +66,20 @@ L_BitTravelSet:
goto L_Start;
L_TravelTut:
- callfunc "TravelerTut";
+ mes "["+@npcname$+"]";
+ mes "\"We travelers are found all over the world. Once you have found a traveler at a certain location, you can be sent back there instantly by another traveler.\"";
+ next;
+ if (TravelFound & $@tut_bit)
+ goto L_Main;
+ goto L_SetBit;
+
+L_SetBit:
+ set TravelFound, TravelFound | $@tut_bit;
goto L_Main;
L_SetTravelBit:
mes "["+@npcname$+"]";
- mes "\"Uplink Set. You can now return to this spot for a fee.\"";
+ mes "\"Uplink set. You can now return to this spot for a fee.\"";
next;
set TravelFound, TravelFound | @NpcTravelBit;
goto L_BitTravelSet;
@@ -227,25 +215,25 @@ L_TravelCandor:
L_TravelNo:
mes "["+@npcname$+"]";
- mes "\"Perhaps some day you will have the courage to help us.\"";
+ mes "\"Perhaps you will have the courage to help us some day.\"";
close2;
goto L_Clearvars;
L_NoMoney:
mes "["+@npcname$+"]";
- mes "\"Sorry, but you don't have enough money. Maybe next time.\"";
+ mes "\"I'm sorry, but you don't have enough money. Maybe next time.\"";
close2;
goto L_Clearvars;
L_NoFound:
mes "["+@npcname$+"]";
- mes "\"Sorry, but you haven't visited a traveler yet at that location. You should talk to a traveler there so you can quickly travel there in the future.\"";
+ mes "\"Sorry, but you haven't visited a traveler yet at that location. You should find and talk to a traveler there so you can quickly return to that location in the future.\"";
close2;
goto L_Clearvars;
L_AlreadyThere:
mes "["+@npcname$+"]";
- mes "\"Umm, you are already here. Are you sure you know where you are going?\"";
+ mes "\"Uh... You're already here. Are you sure you know where you are going?\"";
close2;
goto L_Clearvars;