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-rw-r--r--world/map/npc/033-1/birrod.txt26
-rw-r--r--world/map/npc/033-1/kimarr.txt12
-rw-r--r--world/map/npc/033-1/yerrnk.txt38
3 files changed, 38 insertions, 38 deletions
diff --git a/world/map/npc/033-1/birrod.txt b/world/map/npc/033-1/birrod.txt
index c0e159e3..28dd6c56 100644
--- a/world/map/npc/033-1/birrod.txt
+++ b/world/map/npc/033-1/birrod.txt
@@ -31,7 +31,7 @@ L_Kimarr:
mes "[Birrod]";
mes "\"Great! Very well done! Welcome to our tribe.\"";
next;
- mes "\"But I think, Kimarr has something for you.\"";
+ mes "\"I think Kimarr has something for you.\"";
goto L_Close;
L_Hunting:
@@ -41,7 +41,7 @@ L_Hunting:
mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\"";
next;
mes "\"I noticed some groups of Wolverns in the forest west of here which are unusually aggressive.";
- mes "This makes it dangerous for all the small people from the town nearby to go there.\"";
+ mes "This makes it dangerous for all the small people from the nearby town to go there.\"";
next;
mes "\"To prove your skills, go to the forest and hunt down " + $@Q_Barbarians_wolvern_amount + " of the very aggressive Wolverns.\"";
next;
@@ -72,14 +72,14 @@ L_Wolverns_Done:
getexp @wolvern_exp, 0;
if (getskilllv(SKILL_POOL) == 0)
goto L_Not_Ready;
- mes "\"Your skills are impressing. You are worthy to be called a warrior of the Mangarr, if you accept.\"";
+ mes "\"Your skills are impressive. You are worthy to be called a warrior of the Mangarr, if you accept.\"";
next;
goto L_Questions;
L_Questions:
if (getskilllv(SKILL_POOL) == 0)
goto L_Not_Ready;
- mes "Birrod has a very ceremonial look on his face.";
+ mes "Birrod has a very solemn look on his face.";
mes "[Birrod]";
mes "\"" + strcharinfo(0) + ", are you ready to become a full-fledged member of our tribe, the Mangarr?\"";
menu
@@ -89,13 +89,13 @@ L_Questions:
mes "Birrod nods earnestly.";
mes "[Birrod]";
mes "\"I will ask you some questions.";
- mes "Think well and be honest, because it will depend on your answers if you will be considered worthily.\"";
+ mes "Think well and be honest, because your answers will determine whether you are worthy.\"";
next;
mes "\"What's the most important thing for a true warrior?\"";
menu
"Strength!",L_Fail11,
"A good weapon.",L_Fail12,
- "Braveness.",L_Success11;
+ "Bravery.",L_Success11;
L_Fail11:
mes "[Birrod]";
mes "\"Strength is indeed important for a warrior. But before you can show strength, you need to have something else.\"";
@@ -122,7 +122,7 @@ L_Fail21:
goto L_No_Member;
L_Fail22:
mes "[Birrod]";
- mes "\"Honorably but stupid.\"";
+ mes "\"Honorable, but stupid.\"";
next;
goto L_No_Member;
L_Success21:
@@ -152,8 +152,8 @@ L_Fail31:
L_Success3:
mes "\"What is your goal in life?\"";
menu
- "Learning new things and see the world.",L_Success41,
- "Becoming as powerful as I can.",L_Fail41,
+ "Learn new things and see the world.",L_Success41,
+ "Become as powerful as I can.",L_Fail41,
"Protect the ones I love.",L_Success42;
L_Success41:
mes "[Birrod]";
@@ -194,17 +194,17 @@ L_Success5:
setskill SKILL_WARRIOR_RAGING, 1;
set @state, 6;
callsub S_Update_Mask;
- mes "You feel an exciting vim inside of you.";
+ mes "You feel an exciting energy inside you.";
mes "[Birrod]";
mes "\"You are now a warrior of the Mangarr.\"";
next;
- mes "\"Therefore you gain the ability to put back your own safety for Raging in battle with a tremendous power.";
- mes "This power now lies within you, waiting for someone to help you focusing on it.\"";
+ mes "\"As a Mangarr warrior, you gain the ability to put back your own safety for Raging in battle with a tremendous power.";
+ mes "This power now lies within you, waiting for someone to help you focus on it.\"";
goto L_Close;
L_Impressed:
mes "[Birrod]";
- mes "\"I'm very proud of you being a member of the tribe.\"";
+ mes "\"I'm very proud that you're a member of the tribe.\"";
goto L_Close;
L_Not_Ready:
diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt
index abe8a843..6e4a12ba 100644
--- a/world/map/npc/033-1/kimarr.txt
+++ b/world/map/npc/033-1/kimarr.txt
@@ -48,7 +48,7 @@
next;
mes "\"I am Kimarr, hunter and warrior of the Mangarr.\"";
next;
- mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\"";
+ mes "\"You are very small and must be careful in these snowy mountains. It is cold, and dangerous monsters are here.\"";
menu
"Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-,
"I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!",-,
@@ -72,7 +72,7 @@ L_Explain_Game:
mes "[Kimarr]";
mes "\"In that cave there are living Fluffies. They like to eat apples.\"";
next;
- mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\"";
+ mes "\"I also saw one of them getting excited about one of those sweet things you call 'cake'.\"";
next;
mes "\"Go to the cave entrance and throw food on the floor to make them come out.\"";
next;
@@ -95,7 +95,7 @@ L_Ask:
L_AlreadyGotReward:
npctalk strcharinfo(0) + " killed " + $@Fluffy_Kills + " Fluffies and has once again proven to be a good hunter.";
- message strcharinfo(0), "Kimarr: Once again you prove you are worth as a hunter! You killed " + $@Fluffy_Kills + " Fluffies.";
+ message strcharinfo(0), "Kimarr: Once again you prove your worth as a hunter! You killed " + $@Fluffy_Kills + " Fluffies.";
callsub S_Clean;
goto L_Close;
@@ -121,7 +121,7 @@ L_Reward1:
// full at the time, when you next initiate dialog (with @state == 2)
L_Reward:
mes "[Kimarr]";
- mes "\"That was very impressive - now you can call yourself a hunter, " + strcharinfo(0) + ".\"";
+ mes "\"That was very impressive. Now you can call yourself a hunter, " + strcharinfo(0) + ".\"";
next;
getinventorylist;
@@ -165,7 +165,7 @@ L_Game:
L_Someone_Else:
mes "[Kimarr]";
- mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\"";
+ mes "\"Someone else is hunting right now. Let's wait until that hunt has ended.\"";
goto L_Close;
L_Attention:
@@ -176,7 +176,7 @@ OnTimer1000:
// Checking if player is logged
if (attachrid($@Fluffy_FighterID) == 0)
goto L_GotOut;
-// Checking if player is still in the map or used a towell or spell to get out
+// Checking if player is still in the map or used a towel or spell to get out
if (getareausers("033-1.gat", 79, 28, 88, 42) == 0)
goto L_GotOut;
if (PC_DIE_COUNTER > $@Fluffy_PC_Deaths)
diff --git a/world/map/npc/033-1/yerrnk.txt b/world/map/npc/033-1/yerrnk.txt
index 8cb9e13d..64238524 100644
--- a/world/map/npc/033-1/yerrnk.txt
+++ b/world/map/npc/033-1/yerrnk.txt
@@ -16,7 +16,7 @@
mes "[Barbarian]";
mes "\"Hello. I'm Yerrnk, first warrior of the Mangarr.\"";
next;
- mes "Yerrnk looks at you in a reserved way.";
+ mes "Yerrnk looks at you cautiously.";
mes "[Yerrnk]";
mes "\"Please take care of your own business.\"";
goto L_Close;
@@ -27,7 +27,7 @@ L_Fluffy:
mes "He sighs.";
next;
mes "[Yerrnk]";
- mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult when completing it.\"";
+ mes "\"Are you going to accept Kimarr's task? It's an ancient ceremony in our tribe. A young member is accepted as an adult after completing it.\"";
goto L_Close;
L_Kimarr:
@@ -39,32 +39,32 @@ L_Duty:
mes "[Yerrnk]";
mes "\"I'm not sure if you are aware about the meaning of your actions.\"";
next;
- mes "\"You passed the inition ritus for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\"";
+ mes "\"You passed the initiation rite for hunters of our tribe. That means now you are a hunter of our tribe, with all the rights and duties that come along with that.\"";
next;
- mes "\"So you'll have to obey our laws and traditions, protect and help any member of our tribe that is in need and never show weakness nor fear in battle.\"";
+ mes "\"So you'll have to obey our laws and traditions, protect and help any member of our tribe that is in need, and show neither weakness nor fear in battle.\"";
next;
- mes "\"Keep this in mind. If you fail you'll have to recieve the elders judgement.\"";
+ mes "\"Keep this in mind. If you fail you'll have to receive the elders' judgement.\"";
goto L_Close;
L_Sorrow:
mes "[Yerrnk]";
mes "\"I noticed that you're getting along with Kimarr and Birrod very well. That's good.\"";
- mes "He smiles, but then an expression of worry gets back to his face.";
+ mes "He smiles, but then an expression of worry returns to his face.";
next;
L_Mission:
mes "[Yerrnk]";
- mes "\"Our tribe is going through dire straits. We used to live in harmony with the mountain ever since.";
+ mes "\"Our tribe is going through dire times. We have lived in harmony with the mountain since time beyond memory.";
mes "Life is hard in the snowy mountains, but this life suits our nature.\"";
next;
- mes "\"Some weeks ago the Yetis started to act very strange. Usually they are very shy, but now...";
+ mes "\"Some weeks ago the Yetis started to act very strangely. Usually they are very shy, but now....";
mes "They left the secluded areas high up in the mountains they used to live on and started roaming our hunting grounds.\"";
next;
mes "\"It became very dangerous to leave the village, so it's even harder to gather enough food to survive.";
- mes "But not only this, the Yetis are getting more daring every day - they might attack the village itself sooner or later.\"";
+ mes "Not only this, but the Yetis are getting more daring every day. They might attack the village itself sooner or later.\"";
next;
- mes "\"Other wild animals got more aggressive as well, though the Yetis are the most dangerous.";
- mes "Something like that has never happened before. We have no idea what could cause the animals to behave like this.\"";
+ mes "\"Other wild animals are more aggressive as well, though the Yetis are the most dangerous.";
+ mes "Something like this has never happened before. We have no idea what could cause the animals to behave like this.\"";
next;
mes "\"That's why we were sent on a mission to find and talk to Santa, one of the Sages of Kaizei.";
mes "The Sages are wizards of great power and wisdom, and we hope Santa might be able to give us advice.\"";
@@ -73,11 +73,11 @@ L_Mission:
L_Birrod:
mes "[Yerrnk]";
mes "\"" + strcharinfo(0) + ", I have to admit that I'm surprised by your skills.";
- mes "You've proved your braveness and strength.\"";
+ mes "You've proven your bravery and strength.\"";
next;
if (getskilllv(SKILL_POOL) == 0)
goto L_Not_Ready;
- mes "\"Please talk to Birrod to receive the initiation ritual to become a warrior of the Mangarr.\"";
+ mes "\"Please talk to Birrod to receive the initiation rite to become a warrior of the Mangarr.\"";
menu
"Alright.",-,
"Can you tell me again what you are here for?",L_Mission;
@@ -97,7 +97,7 @@ L_Warrior:
mes "\"" + strcharinfo(0) + ", welcome back!";
mes "Do you have any question?\"";
menu
- "Everything's alright, thanks.",-,
+ "Everything's all right, thanks.",-,
"What are you doing down here?",L_Mission,
"Can you explain the Raging ability to me?",L_Skill,
"Do you have a task for me?",L_Task;
@@ -108,14 +108,14 @@ L_Skill:
mes "\"As a warrior of our tribe it should be the most important thing to you to defend weaker members of the tribe.";
mes "To achieve this goal our warriors are training the skill to stand the pain of being hit and even use it to get into a state of rage.\"";
next;
- mes "\"It only works in a melee fight, when you hear your opponent gasping, smell his sweat, and feel the heat of his body.\"";
+ mes "\"It works only in a melee fight, when you hear your opponent gasping, smell his sweat, and feel the heat of his body.\"";
next;
- mes "Yerrnk gets excited, then he pauses a moment calming down.";
- mes "\"Basically its a neglect of your own defense but therefor being able to hit the enemy with outstanding might.\"";
+ mes "Yerrnk gets excited, then he pauses a moment to calm down.";
+ mes "\"Basically you neglect of your own defense but gain the ability to hit your enemy with outstanding might.\"";
next;
mes "[Yerrnk]";
- mes "\"You can imagine that this comprises some danger. That's why we usually fight as a group, so a weakened warrior can step back and recover while the others keep the fight.";
- mes "It's also beneficial to have a healer, but very few members of our tribe are born with the capability to wield magic.\"";
+ mes "\"You can imagine that this creates some danger. That's why we usually fight as a group, so a weakened warrior can step back and recover while the others continue to fight.";
+ mes "It's also beneficial to have a healer, but very few members of our tribe are born with the ability to wield magic.\"";
goto L_Close;
L_Task: