diff options
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/025-1/rossy.txt | 26 | ||||
-rw-r--r-- | world/map/npc/048-2/helperAccused.txt | 18 | ||||
-rw-r--r-- | world/map/npc/056-2/barrier.txt | 4 |
3 files changed, 24 insertions, 24 deletions
diff --git a/world/map/npc/025-1/rossy.txt b/world/map/npc/025-1/rossy.txt index bc51559e..139781b7 100644 --- a/world/map/npc/025-1/rossy.txt +++ b/world/map/npc/025-1/rossy.txt @@ -41,7 +41,7 @@ close; next; menu - "Hey, hey... Why are you crying? Are you hurt?", L_Next, + "Hey there.... Why are you crying? Are you hurt?", L_Next, "Sorry kid, I don't have time to play with children.", L_No; L_Next: @@ -51,20 +51,20 @@ L_Next: mes "But we were lucky, because the snail is really slow and we ran away from it. Julia ran to the left and I ran to the right. The snail got pretty confused, because we are identical twins. The problem is that I dropped the basket full of fruits on the ground and that evil snail ate them all! And now I can't find Julia to help me collect more fruits.\""; next; menu - "Did you say Julia? I talked to you mother. She is very worried about you.", L_SheWorried; + "Did you say \"Julia?\" I talked to your mother; she's very worried about you!", L_SheWorried; L_SheWorried: mes "[Rossy]"; - mes "\"Really? But she let us play in the woods. There is no reason to be worried. Unless...\""; + mes "\"Really? But she let us play in the woods. There's no reason to be worried – unless....\""; next; mes "Rossy suddenly gets a strange look on her face, mumbling something about Julia."; next; mes "[Rossy]"; - mes "\"Could you do me a favor? Please, tell my mother we are alright. There is.. uh... there is no reason to worry about us.\""; + mes "\"Could you do me a favor? Please, tell my mother that we're alright. There's ... well ... there's no reason to worry about us.\""; next; menu - "Ok, if you say so.", L_SaySo, - "Sorry, I have no time for this.", L_No; + "Very well, if you say so....", L_SaySo, + "Sorry, but I really don't have time for this.", L_No; L_SaySo: mes "[Rossy]"; @@ -100,14 +100,14 @@ L_HaveSomeCherries: mes "[Rossy]"; set Rossy_Quest, 4; getexp @Cherry_EXP, 0; - mes "\"I can't believe it, you got them all! Please give them to my mother. Tell her it is a gift from me and Julia and there is no reason to worry about us.\""; + mes "\"I can't believe it! You got all the cherries needed! Please give them to my mother. Tell her that it is a gift from me and Julia and that there's no reason to worry about us.\""; next; mes "Rossy mumbles to herself."; mes "[Rossy]"; - mes "\"I hope...\""; + mes "\"I hope....\""; next; mes "[Rossy]"; - mes "\"Oh, after you give the cherries to my mother, please come back here. If you have some free time, of course.\""; + mes "\"Oh, and after you give the cherries to my mother, please come back here. Err, if you have some free time, of course.\""; close; L_Cherry_Done: @@ -117,7 +117,7 @@ L_Cherry_Done: L_Let: mes "[Rossy]"; - mes "\"Hello "+ strcharinfo(0) +", nice to see you again. Hey, what are you hiding behind your back? Is that a... letter?\""; + mes "\"Hello "+ strcharinfo(0) +", nice to see you again. Hey, what are you hiding behind your back? Is that a ... letter?\""; next; menu "Your mother asked me to hand you this letter. She told me it was from your teacher.", L_Let2, @@ -190,7 +190,7 @@ L_Donet: L_DavidPotion: mes "[Rossy]"; - mes "\"Yay! Phew... That was close, I almost forgot about my exam. Please, tell my mother about it. I am sure she will be proud of me.\""; + mes "\"YPhew! That was close: I almost forgot about my exam. Please, tell my mother about my success for me. I'm sure she'll be pleased.\""; close; L_RG: @@ -256,7 +256,7 @@ L_Julia: L_End: mes "[Rossy]"; - mes "\"Oh no, Julia... Why would you go to that scary place? Have you seen her yet?\""; + mes "\"Oh no! Julia ... why would you go to that scary place? ... Have you seen her yet?\""; menu "She'll be back soon, trust me. I saved her.", L_Found, "I didn't see her yet, sorry.", L_No; @@ -267,7 +267,7 @@ L_Found: set Rossy_Quest, 18; if (Rossy_Quest == 18) set Rossy_Quest, 19; - mes "\"Oh "+ strcharinfo(0) +", thank you very much! Take this, you deserve it!\""; + mes "\"Oh, "+ strcharinfo(0) +", thank you very much! Take this, you deserve it!\""; next; mes "Rossy hands you a huge bag full of coins."; getexp @Finish_EXP, 0; diff --git a/world/map/npc/048-2/helperAccused.txt b/world/map/npc/048-2/helperAccused.txt index 7be0c0ad..95607656 100644 --- a/world/map/npc/048-2/helperAccused.txt +++ b/world/map/npc/048-2/helperAccused.txt @@ -2,7 +2,7 @@ // author: Jenalya // see bluesageConfig for detailed quest description // Peetu is the person who caused the accident -// involved investigation subquest +// involved investigation sub-quest 048-2,25,135,0|script|Peetu|130 { @@ -19,7 +19,7 @@ next; mes "He startles as he notices you."; mes "[Peetu]"; - mes "\"Oh, hello. What are you doing here? Ahm, visitors usually don't come up here. I mean, I don't mean to be rude, of course. I'm just surprised to see you here.\""; + mes "\"Oh, hello. What are you doing here? Uh ... visitors usually don't come up here. I mean, I don't mean to be rude, of course. I'm just surprised to see you here.\""; menu "I'm just having a look around.",L_Close, "Sorry, I didn't mean to bother you.",L_Close, @@ -27,7 +27,7 @@ L_Next: mes "[Peetu]"; - mes "\"I would! But I'm ... under preliminary suspension.\""; + mes "\"I would, but I'm ... under preliminary suspension.\""; mes "He looks close to tears."; next; mes "[Peetu]"; @@ -50,8 +50,8 @@ L_More: L_Less: mes "[Peetu]"; - mes "\"Well... but... I mean... I don't know... "; - mes "I have an idea! Would you... ahm, would you talk to Chief Oskari for me? And ask him what he plans to do about me? I... I just don't feel capable of doing that myself right now. I'll try to pull myself together in the meanwhile.\""; + mes "\"Well ... but ... I mean ... I don't know ... "; + mes "I have an idea! Would you ... uhm ... would you talk to Chief Oskari for me? And ask him what he plans to do about me? I... I just don't feel capable of doing that myself right now. I'll try to pull myself together in the meanwhile.\""; set QL_BSAGE_INVESTIGATE, 1; goto L_Close; @@ -78,8 +78,8 @@ L_Continue: L_TextWall: mes "[Peetu]"; - mes "\"Well, ok, sure. So, as you know we're doing some research on the nature of slimes, their connection to minerals and gemstones, their breeding behaviour, and, well, ahm, doing some magical experiments to analyze their reactions to different kinds of magic."; - mes "These experiments caused some ... mutations, and the Blue and White Slimes developed some behaviour different from the slimes of other colors, making them more dangerous.\""; + mes "\"Well, ok, sure. So, as you know we're doing some research on the nature of slimes, their connection to minerals and gemstones, their breeding behavior, and well ... uh ... doing some magical experiments to analyze their reactions to different kinds of magic."; + mes "These experiments caused some ... mutations, and the Blue and White Slimes developed some behavior different from the slimes of other colors, making them more dangerous.\""; next; mes "\"This is the reason they have to be magically sealed away for the night, since we didn't want them to get out in the wilderness... Oh, I can only imagine what damage they do to the environment!\""; mes "He sighs."; @@ -87,13 +87,13 @@ L_TextWall: mes "\"However, the sealing involves several steps. I usually start to prepare it while the helpers are still working on their research and experiments. That way, when they're done, they can just come and place the slimes under the seal."; mes "I take the ingredients for the spell from the shelves, mix them together and cast the spell shortly before the other helpers finish their daily work.\""; next; - mes "\"You can think of the seal as something like a magical cage. This is a simplified explanation, of course. It's rather advanced magic, a modified version of a shield spell, rather focused on the components that reduce the targets ability to move and... Oh, I seem to be losing you. Nevermind."; + mes "\"You can think of the seal as something like a magical cage. This is a simplified explanation, of course. It's rather advanced magic, a modified version of a shield spell, rather focused on the components that reduce the targets ability to move and... Oh, I seem to be losing you. Never mind then."; mes "Anyway, I create and open the 'cage', then I wait for all the helpers to drop in the slimes and close it when all are in. When it is closed, I additionally cast a guarding spell to prevent unauthorized access.\""; next; mes "\"That night when the slimes escaped, I did all of this as usual. Everything seemed alright after I cast the guarding spell, so I went to bed. But I woke up in the middle of the night because I felt the spells... oh, it's hard to describe... it seems the spell which defines the magical cage started to... inflate itself. That caused the guarding spells to vanish, since they're intended to protect against threats from the outside, not the inside."; mes "While expanding, the cage went thinner and thinner until it just... faded out of existence!\""; next; - mes "\"This left all the slimes free in the workshop, right next to the library. Of course I hurried there as fast as I could, yelling to wake up everyone, but that caused so much confusion that we fell over each other in the corridor and when we finally reached the librabry, the slimes were already spread all over the room, eating the books and dripping out of the windows.\""; + mes "\"This left all the slimes free in the workshop, right next to the library. Of course I hurried there as fast as I could, yelling to wake up everyone, but that caused so much confusion that we fell over each other in the corridor and when we finally reached the library, the slimes were already spread all over the room, eating the books and dripping out of the windows.\""; next; mes "\"We tried to block the windows to prevent them escaping, but as most of the helpers aren't experienced in fighting and only some of us have a higher magical education, the slimes are rather dangerous for most of them."; mes "We weren't able to get the situation under control until most of the slimes had escaped.\""; diff --git a/world/map/npc/056-2/barrier.txt b/world/map/npc/056-2/barrier.txt index a607ded7..956dc630 100644 --- a/world/map/npc/056-2/barrier.txt +++ b/world/map/npc/056-2/barrier.txt @@ -8,11 +8,11 @@ end; L_Block: - message strcharinfo(0), "I cannot enter... That old man really made sure I cannot bother him agin."; + message strcharinfo(0), "I can't enter.... That old man really made sure that I wouldn't be able to bother him again anytime soon."; end; L_Weak: - message strcharinfo(0), "I cannot enter. The magic is too strong. Maybe I should train some more."; + message strcharinfo(0), "I can't enter because this magic field is too strong. Maybe I should train some more...."; end; } |