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+// This file is part of Christmas Event 2011
+// author: Jenalya
+// Doll states:
+// 1: got order from Taito
+// 2: Raimo said that he needs more material
+// 3: Raimo created the Doll
+// 4: gave Doll to the bad guy
+// 5: delivered the Doll without giving it to the bad guy
+// 6: delivered fake present instead of Doll
+
+030-2.gat,37,85,0|script|Taito|328,{
+
+ if (!(gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_start_day))
+ goto L_NoEvent;
+ if ((gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_reward_start_day))
+ goto L_RewardTime;
+
+ set @doll, (xmas11 & $@xmas11_DollMask) >> $@xmas11_DollShift;
+
+ if (@doll > 0) goto L_Ordered;
+ if (xmas11 & $@xmas11_talkedToChief) goto L_Helping;
+
+ mes "This helper is very concentrated on his paperworks.";
+ mes "[Busy Helper]";
+ mes "\"Ah! You startled me! I need to do some paperwork, please don't sneak up on me like that!\"";
+ goto L_Close;
+
+L_Helping:
+ mes "[Taito]";
+ mes "\"Hm? Oh, you're here to help? Very good, I have something you could do.\"";
+ mes "He gives you some piece of paper. It looks very confusing to you.";
+ next;
+ mes "[Taito]";
+ mes "\"Please bring this to Raimo.\"";
+ set @doll, 1;
+ set xmas11, (xmas11 & ~($@xmas11_DollMask) | (@doll << $@xmas11_DollShift));
+ goto L_Close;
+
+L_Ordered:
+ mes "[Taito]";
+ mes "\"Oh? I'm sorry I was very concentrated. I don't have more tasks for you.\"";
+ goto L_Close;
+
+L_NoEvent:
+ mes "[Taito]";
+ mes "\"How did you come in? At this time of the year the door should be locked!\"";
+ warp "030-1.gat", 99, 55;
+ goto L_Close;
+
+L_RewardTime:
+ mes "Taito is fallen asleep on his desk.";
+ goto L_Close;
+
+L_Close:
+ set @doll, 0;
+ close;
+}
+
+030-2.gat,153,39,0|script|Raimo|329,{
+
+ if (!(gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_start_day))
+ goto L_NoEvent;
+ if ((gettime(7) == $@xmas2011_year && gettime(6) == 12 && gettime(5) >= $@xmas2011_reward_start_day))
+ goto L_RewardTime;
+
+ set @doll, (xmas11 & $@xmas11_DollMask) >> $@xmas11_DollShift;
+ set @cotton_amount, 2;
+ set @dye_amount, 2;
+ set @spike_amount, 2;
+
+ if (@doll >= 3) goto L_DollDone;
+ if (@doll == 2) goto L_Doll;
+ if (xmas11 & $@xmas11_talkedToChief) goto L_Helping;
+
+ mes "The helper is busy sorting some tools and materials.";
+ goto L_Close;
+
+L_Helping:
+ mes "[Raimo]";
+ mes "\"Oh, hello. Do you have something to do? Because I don't have. We're only allowed to create toys that were ordered!";
+ mes "And now I'm sitting here with nothing to do but sorting my tools. Which are already sorted.\"";
+ mes "He sighs.";
+ if (@doll == 0)
+ goto L_Close;
+ next;
+ menu
+ "Taito gave me this paper for you.",-,
+ "Oh, that's not nice.", L_Close;
+ mes "[Raimo]";
+ mes "\"Ah, let's see! Mh, a doll. I think there are some materials missing.";
+ mes "Could you bring me " + @cotton_amount + " Cotton Cloths, " + @dye_amount + " Light Blue Dyes and " + @spike_amount + " Hard Spikes?";
+ set @doll, 2;
+ callsub S_Update_Var;
+ goto L_Close;
+
+L_Doll:
+ mes "[Raimo]";
+ mes "\"I need " + @cotton_amount + " Cotton Cloths, " + @dye_amount + " Light Blue Dyes and " + @spike_amount + " Hard Spikes for the Doll.\"";
+ menu
+ "Here it is.",-,
+ "I don't have it yet.",L_Close;
+ if ((countitem("CottonCloth") < @cotton_amount) || (countitem("LightBlueDye") < @dye_amount) || (countitem("HardSpike") < @spikes_amount))
+ goto L_NoItems;
+ delitem "CottonCloth", @cotton_amount;
+ delitem "LightBlueDye", @dye_amount;
+ delitem "HardSpike", @spikes_amount;
+ set @doll, 3;
+ callsub S_Update_Var;
+ getitem "Doll", 1;
+ mes "[Raimo]";
+ mes "\"Alright, let's start.\"";
+ mes "He takes your items and start to many different things.";
+ mes "He dyes the Cotton Cloths and while waiting for it to dry, he takes out a doll without hair, clothes and face from his workbench.";
+ mes "It seems he already prepared that. He rummages in another drawer of his workbench and pulls out a ball of red wool.";
+ mes "While attaching strings of wool to the dolls head, he talks to you.";
+ next;
+ mes "[Raimo]";
+ mes "\"You know, usually it's really fun to be one of Santa's helpers. But this year something's going really wrong. I wonder what's the reason for this.";
+ mes "All kind of material deliveries went wrong, the guys up in the office are all roused up because their paperwork got mixed up and I heard some of the Reinboos are lost!\"";
+ next;
+ mes "\"It's kind of odd, isn't it?\"";
+ mes "While he was talking, he finished attaching the hair and got to tailor a cute little dress from the dyed Cotton Cloths.";
+ mes "He carefully puts on the dressand takes the Hard Spikes you gave him.";
+ next;
+ mes "[Raimo]";
+ mes "\"These spikes are excellent for making eyes, have a look.\"";
+ mes "He takes a sharp knife and starts carving them. After a short while he has managed to bring them in a round shape, with a gap on the backside part. He takes a needle and sewing thread and attches them to the dolls face.";
+ next;
+ mes "[Raimo]";
+ mes "\"Alright, it's done. Could you please bring it to Aaron?\"";
+ goto L_Close;
+
+L_DollDone:
+ mes "[Raimo]";
+ mes "\"Do you have another order for me? I'm bored.\"";
+ goto L_Close;
+
+L_NoEvent:
+ mes "[Raimo]";
+ mes "\"How did you come in? At this time of the year the door should be locked!\"";
+ warp "030-1.gat", 99, 55;
+ goto L_Close;
+
+L_RewardTime:
+ mes "[Raimo]";
+ mes "\"Ah, we're finally done for this year.\"";
+ goto L_Close;
+
+L_NoItems:
+ mes "[Raimo]";
+ mes "\"You don't have it!\"";
+ goto L_Close;
+
+L_Close:
+ set @cotton_amount, 0;
+ set @fur_amount, 0;
+ set @doll, 0;
+ close;
+
+S_Update_Var:
+ set xmas11, (xmas11 & ~($@xmas11_DollMask) | (@doll << $@xmas11_DollShift));
+ return;
+}