diff options
Diffstat (limited to 'world/map/npc/magic/level2-barrier.txt')
-rw-r--r-- | world/map/npc/magic/level2-barrier.txt | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/world/map/npc/magic/level2-barrier.txt b/world/map/npc/magic/level2-barrier.txt new file mode 100644 index 00000000..3f78677b --- /dev/null +++ b/world/map/npc/magic/level2-barrier.txt @@ -0,0 +1,50 @@ +-|script|magic barrier|32767 +{ + if(call("magic_checks")) end; + if (Sp < 15) end; + set .@level, getskilllv(.school); + if (.@level < .level) end; + if (getskilllv(SKILL_MAGIC) < .level) end; + if (.@level <= 3 && countitem("SmallMushroom") >= 1) delitem "SmallMushroom", 1; + elif (.@level <= 3) end; + set @target_id, getcharid(3, @args$); + if (@target_id < 1 || !(isloggedin(@target_id))) set @target_id, BL_ID; // fallback to self + + set @asorm_caster, BL_ID, @target_id; + if (attachrid(@target_id) != 1) end; + set @target_hat, getequipid(equip_head), @asorm_caster; + if (attachrid(@asorm_caster) != 1) end; + if (@target_hat == 888) end; // FIXME: this whole 5 line block could be done with only one line if we modify getequipid OR make equip_ into params + + set @_M_BLOCK, 1; // block casting, until the timer clears it + addtimer 1000, "Magic Timer::OnClear"; // set the new debuff + callfunc "adjust_spellpower"; + set Sp, Sp - 15; + misceffect FX_MAGIC_BLUE, strcharinfo(0); + callfunc "magic_exp"; + + if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID; + if (BL_ID == @target_id) set @args$, strcharinfo(0); + if (BL_ID != @target_id) misceffect FX_MAGIC_DEFAULT, @args$; + set .@time, (@spellpower*200)+2000; + set @asorm_time, .@time, @target_id; + sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id; + message @args$, "Barrier : You are surrounded by a magical barrier."; + if (attachrid(@target_id) != 1) end; + addtimer @asorm_time, strnpcinfo(0)+"::OnEnd"; + end; + +OnEnd: + if (sc_check(SC_MBARRIER) != 1) end; + message strcharinfo(0), "Barrier : Your magical barrier dissipates."; + misceffect FX_MAGIC_DEFAULT, strcharinfo(0); + end; + +OnInit: + set .school, SKILL_MAGIC_ASTRAL; + set .invocation$, chr(MAGIC_SYMBOL) + "asorm"; // used in npcs that refer to this spell + void call("magic_register"); + set .level, 2; + set .exp_gain, 3; + end; +} |