diff options
Diffstat (limited to 'world/map/npc/magic/level0-wand.txt')
-rw-r--r-- | world/map/npc/magic/level0-wand.txt | 61 |
1 files changed, 31 insertions, 30 deletions
diff --git a/world/map/npc/magic/level0-wand.txt b/world/map/npc/magic/level0-wand.txt index 07fbb025..9c8a6825 100644 --- a/world/map/npc/magic/level0-wand.txt +++ b/world/map/npc/magic/level0-wand.txt @@ -1,62 +1,63 @@ -|script|spell-wand|32767 { if(call("magic_checks")) goto L_Failed; - callsub S_CheckWand; - if(@WandAttack != 1) goto L_Failed; + set @wandspell[0], 0; // reset state + callfunc "adjust_spellpower"; + callsub S_Loop; // set up wand + if(@wandspell[0] < 1) goto L_Failed; // here we install set @_M_BLOCK, 1; // block casting, until the timer clears it addtimer 500, "Magic Timer::OnClear"; // set the new debuff - callfunc "adjust_spellpower"; misceffect FX_MAGIC_GENERIC, strcharinfo(0); - set .@delay, (((200 - Agi) * 1200) / 200); - overrideattack (@Wand + (@spellpower / 10)), .@delay, 3, ATTACK_ICON_GENERIC, @WandID, strnpcinfo(0)+"::OnAttack"; + callfunc "magic_exp"; + goto L_FreeRecast; + +L_FreeRecast: + if (@wandspell[4] > 0) + addtimer 0, strnpcinfo(0) + "::OnSetRecast"; end; -OnAttack: - callsub S_CheckWand; - if(@WandAttack != 1) goto L_Failed; - if(target(BL_ID, @target_id, 22) != 22) goto L_Failed; // 0x02 | 0x04 | 0x10 - set Sp, (Sp - @WandCost); - set @damage, (@Wand * (@spellpower / 3)); - void call("elt_damage", @damage,@damage,ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED); +OnSetRecast: + overrideattack @wandspell[3], 3, ATTACK_ICON_GENERIC, @wandspell[0], strnpcinfo(0)+"::OnAttack"; end; -S_CheckWand: - set @Wand, 0; - set @wand_loop, 0; - goto S_Loop; +OnAttack: + if(target(BL_ID, @target_id, 22) != 22) goto L_FreeRecast; // 0x02 | 0x04 | 0x10 + if (Sp < @wandspell[1]) goto L_LowSp; + set Sp, (Sp - @wandspell[1]); + void call("elt_damage", @wandspell[2],@wandspell[2],ELT_NEUTRAL,ELT_NEUTRAL,FX_MAGIC_RED); + set @wandspell[4], @wandspell[4] - 1; + goto L_FreeRecast; S_Loop: - if ((getequipid(equip_hand1) == .Wands[@wand_loop]) || (getequipid(equip_hand2) == .Wands[@wand_loop])) + if ((getequipid(equip_hand1) == .Wands[.@wand_loop]) || (getequipid(equip_hand2) == .Wands[.@wand_loop])) goto S_SetWand; - set @wand_loop, (@wand_loop + 1); - if (@wand_loop >= getarraysize(.Wands)) + set .@wand_loop, (.@wand_loop + 1); + if (.@wand_loop >= getarraysize(.Wands)) goto S_NoWand; goto S_Loop; S_SetWand: - set @Wand, .WandsPwr[@wand_loop]; - set @WandID, .WandsAnim[@wand_loop]; + set .@pwr, .WandsPwr[.@wand_loop]; if (QL_MORGAN == 2) set QL_MORGAN, 3; - set @WandCost, (@Wand * (BaseLevel / 15) + 2); - set @WandAttack, 0; - if (Sp < @WandCost) - goto S_LowSp; - set @WandAttack, 1; // everything is fine + setarray @wandspell[0], + .WandsAnim[.@wand_loop], // wand anim/id + (.@pwr * (BaseLevel / 15) + 2), // wand cost + (.@pwr * (@spellpower / 3)), // wand dmg + (((200 - Agi) * 1200) / 200), //delay + (.@pwr + (@spellpower / 10)); // charges return; S_NoWand: message strcharinfo(0), "Wand : ##3##BYou need a wand Equipped!"; - set @WandAttack, 0; return; -S_LowSp: +L_LowSp: message strcharinfo(0), "Wand : ##3##BOut of Mana"; - set @WandAttack, 0; - return; + end; L_Failed: //misceffect FX_ELECTRICITY_RED, strcharinfo(0); // XXX: do we show an effect on fail? |