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-rw-r--r--world/map/npc/functions/clear_vars.txt403
1 files changed, 226 insertions, 177 deletions
diff --git a/world/map/npc/functions/clear_vars.txt b/world/map/npc/functions/clear_vars.txt
index c894586b..f26164df 100644
--- a/world/map/npc/functions/clear_vars.txt
+++ b/world/map/npc/functions/clear_vars.txt
@@ -2,75 +2,88 @@
function|script|ClearVariables
{
- // Tutorial
- if ((TUTORIAL) || (sorfina))
- goto L_ResetTut;
- goto L_Heathin;
+ if(@login_event != 1) goto L_Deprecated;
+
+ callsub S_Bernard_Mikhail;
+ callsub S_Sarah;
+ callsub S_Vincent;
+ callsub S_Sandra;
+ callsub S_Desert;
+ callsub S_Bandit;
+ callsub S_Tutorial;
+ callsub S_Heathin;
+ callsub S_Remove_Skills;
+ callsub S_FixBank;
+ callsub S_Angus;
+ callsub S_Flags;
+ callsub S_Bitmask;
+
+ callsub S_Easter;
+ callsub S_Easter2008;
+ callsub S_Easter2009;
+ callsub S_Easter2010;
+ callsub S_Easter2011;
+ callsub S_Easter2012;
+ callsub S_Halloween2006;
+ callsub S_Halloween2007;
+ callsub S_Halloween2008;
+ callsub S_Halloween2009;
+ callsub S_Halloween2010;
+ callsub S_Halloween2011;
+ callsub S_Xmas2006;
+ callsub S_Xmas2007;
+ callsub S_Xmas2008;
+ callsub S_Xmas2009;
+ callsub S_Xmas2010;
+ callsub S_Xmas2011;
+ callsub S_Xmas2012;
+
+ callsub S_Misc;
+ return; // go back to global handler
+
+S_Return: // this is to end execution of a sub
+ return;
-L_ResetTut:
- //TUTORIAL to STARTAREA
- if ((sorfina) || (kaan) || (hasan) || (tanisha))
- goto L_ResetAllTut;
- set @tutorial_tmp, ((TUTORIAL & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
- // Tutorial
- // Nibble 0 (sorfina, tanisha, kaan & hasan)
- set STARTAREA, (STARTAREA & ~(NIBBLE_0_MASK) | (@tutorial_tmp << NIBBLE_0_SHIFT));
- // Nibble 1 (valon)
- set @tutorial_tmp, ((TUTORIAL & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
- set @valon_done, (TUTORIAL & (1 << 7));
- set @valon_start, (TUTORIAL & (1 << 6));
- if (@valon_start)
- set @tutorial_tmp, (@tutorial_tmp + 2);
- if (@valon_done)
- set @tutorial_tmp, 7;
- set STARTAREA, (STARTAREA & ~(NIBBLE_1_MASK) | (@tutorial_tmp << NIBBLE_1_SHIFT));
- // Nibble 2 (Counts)
- set @tutorial_tmp, ((TUTORIAL & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
- set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (@tutorial_tmp << NIBBLE_2_SHIFT));
- // Nibble 3 (Morgan)
- set @tutorial_tmp, ((TUTORIAL & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT);
- set STARTAREA, (STARTAREA & ~(NIBBLE_3_MASK) | (@tutorial_tmp << NIBBLE_3_SHIFT));
- // Nibble 4 (Zegas) Barrels shuffled
- set @zegas_done, (TUTORIAL & (1 << 23));
- set @zegas_start, (TUTORIAL & (1 << 16));
- set @zegas_met, (TUTORIAL & (1 << 30));
- set @tutorial_tmp, 0;
- if (@zegas_met)
- set @tutorial_tmp, 1;
- if (@zegas_start)
- set @tutorial_tmp, 2;
- if (@zegas_done)
- set @tutorial_tmp, 4;
- set STARTAREA, (STARTAREA & ~(NIBBLE_4_MASK) | (@tutorial_tmp << NIBBLE_4_SHIFT));
- // Nibble 5 (Barrels)
- set @tutorial_tmp, 0;
- set STARTAREA, (STARTAREA & ~(NIBBLE_5_MASK) | (@tutorial_tmp << NIBBLE_5_SHIFT));
- // Nibble 6 (Barrels)
- set STARTAREA, (STARTAREA & ~(NIBBLE_6_MASK) | (@tutorial_tmp << NIBBLE_6_SHIFT));
- set TUTORIAL, 0;
- goto L_Heathin;
+////////////////////////////////////////////////////////////////
-L_ResetAllTut:
- set sorfina, 0;
- set tanisha, 0;
- set hasan, 0;
- set kaan, 0;
- set TUTORIAL, 0;
- set STARTAREA, 0;
- set FLAGS, FLAGS &~ FLAG_TUTORIAL_DONE;
- goto L_Heathin;
+S_Xmas2007:
+ if(!QUEST_xmas07_state) goto S_Return;
+ set QUEST_xmas07_state, 0;
+ set QUEST_xmas07_milk, 0;
+ set QUEST_xmas07_cookies, 0;
+ set QUEST_xmas07_presents, 0;
+ return;
-L_Heathin:
- if (HEATHIN_QUEST > 0)
- set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_6_MASK)) | (HEATHIN_QUEST << NIBBLE_6_SHIFT);
- set HEATHIN_QUEST, 0;
- goto L_Easter;
+S_Halloween2007:
+ set QUEST_Halloween07_state, 0;
+ return;
-L_Easter:
- // Easter
- set EasterQuest, 0;
+S_Xmas2006:
+ if(!XMASQUEST1) goto S_Return;
+ set XMASQUEST1, 0;
+ set XMASQUEST2, 0;
+ set XMASQUEST3, 0;
+ set XMASQUEST4, 0;
+ set XMASQUEST5, 0;
+ set XMASQUEST6, 0;
+ set XMASQUEST7, 0;
+ set XMASQUEST8, 0;
+ set XMASQUEST9, 0;
+ set XMASQUEST10, 0;
+ set XMASQUEST11, 0;
+ set XMASQUEST12, 0;
+ set XMASQUEST13, 0;
+ set XMASQUEST14, 0;
+ set XMASQUEST15, 0;
+ set XMASQUEST16, 0;
+ set XMASQUEST17, 0;
+ set XMASQUEST18, 0;
+ set XMASQUEST19, 0;
+ set XMASQUEST20, 0;
+ return;
- // Halloween 2006
+S_Halloween2006:
+ if(!HWQUEST1) goto S_Return;
set HWQUEST1, 0;
set HWQUEST2, 0;
set HWQUEST3, 0;
@@ -92,60 +105,49 @@ L_Easter:
set HWQUEST18, 0;
set HWQUEST19, 0;
set HWQUEST20, 0;
+ return;
- // Christmas 2006
- set XMASQUEST1, 0;
- set XMASQUEST2, 0;
- set XMASQUEST3, 0;
- set XMASQUEST4, 0;
- set XMASQUEST5, 0;
- set XMASQUEST6, 0;
- set XMASQUEST7, 0;
- set XMASQUEST8, 0;
- set XMASQUEST9, 0;
- set XMASQUEST10, 0;
- set XMASQUEST11, 0;
- set XMASQUEST12, 0;
- set XMASQUEST13, 0;
- set XMASQUEST14, 0;
- set XMASQUEST15, 0;
- set XMASQUEST16, 0;
- set XMASQUEST17, 0;
- set XMASQUEST18, 0;
- set XMASQUEST19, 0;
- set XMASQUEST20, 0;
-
- set QUEST_Halloween07_state, 0;
-
- set QUEST_xmas07_state, 0;
- set QUEST_xmas07_milk, 0;
- set QUEST_xmas07_cookies, 0;
- set QUEST_xmas07_presents, 0;
+S_Easter:
+ set EasterQuest, 0;
+ return;
+S_Easter2008:
set QUEST_Easter08_state, 0;
+ return;
+S_Halloween2008:
set Halloween08, 0;
+ return;
+S_Xmas2008:
set QUEST_xmas08_state, 0;
+ return;
+S_Easter2009:
set QUEST_Easter09, 0;
+ set QUEST_Easter09_slots, 0;
+ return;
- set Candyman, 0; // Halloween 2009
+S_Halloween2009:
+ set Candyman, 0;
+ return;
+S_Xmas2009:
set QUEST_Christmas09_state, 0;
+ return;
- set QUEST_Easter09_slots, 0;
-
- // easter 2010
- // This must not be cleared: since some people would like to go to the easter island!
- // set Easter_2010_QuestState, 0;
+S_Easter2010:
+ if(!Easter_2010_QuestState) goto S_Return;
+ set Easter_2010_QuestState, 0;
set Easter_2010_EggState1, 0;
set Easter_2010_EggState2, 0;
set Easter_2010_EggState3, 0;
set Easter_2010_EggState4, 0;
set Easter_2010_EggState5, 0;
+ return;
- // halloween 2010
+S_Halloween2010:
+ if(!hween10) goto S_Return;
set hween10, 0;
set hween10_collect_canpump, 0;
set hween10_credits, 0;
@@ -155,8 +157,10 @@ L_Easter:
set hween10_bonecount, 0;
set hween10_collect_tondel, 0;
set hween10_paid, 0;
+ return;
- // Xmas 2010:
+S_Xmas2010:
+ if(!Xmas2010) goto S_Return;
set Count_Yellow, 0;
set Count_White, 0;
set Maze, 0;
@@ -164,32 +168,34 @@ L_Easter:
set White, 0;
set Xmas2010, 0;
set Golbenez_Inn_Cost, 0;
+ return;
+S_Easter2011:
set QUEST_Easter11, 0;
+ return;
- // contains bad karma information
- // set hw2011, 0;
+S_Halloween2011:
+ set hw2011, 0;
+ return;
+S_Xmas2011:
set xmas11, 0;
+ return;
+S_Easter2012:
set QUEST_Easter12, 0;
+ return;
+S_Xmas2012:
set xmas2012, 0;
+ return;
+S_Angus:
set QUEST_clothdyer_angus, 0;
-
- // Tulimshar and Mine Variables which aren't used anymore
- set Scorp, 0;
- set Bugleg, 0;
- // variable isn't used
set QUEST_clothdyer_state, 0;
- // variable was moved to a temporary player variable
- set KatzeBeenOutside, 0;
- // variable was moved to Nibble 1 of the variable Katze
- set LastHiss, 0;
- // quest was turned into a Daily Quest, so the variable isn't needed anymore
- set CaveSnakeLamp, 0;
+ return;
+S_Bitmask:
// move Scythe quest into bitmasked variable QUEST_Hurnscald
if (QUEST_Scythe_state)
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_1_MASK)) | (QUEST_Scythe_state << NIBBLE_1_SHIFT);
@@ -206,8 +212,9 @@ L_Easter:
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (Inspector << NIBBLE_3_SHIFT);
set Inspector, 0;
set @inspector, 0;
+ return;
- //These lines are needed to migrate stuff from variables to flags
+S_Flags:
if (Open_Underground_Palace_Barrier)
set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
set Open_Underground_Palace_Barrier, 0;
@@ -227,109 +234,152 @@ L_Easter:
if (ChestQuest)
set FLAGS, FLAGS | FLAG_HURNSMINE_CHEST;
set ChestQuest, 0;
+ return;
- if (#BankAccount < 0)
- goto L_FixBank;
-
- goto L_Fix_Skills;
-
-L_FixBank:
+S_FixBank:
+ if(#BankAccount >= 0) goto S_Return;
if (Zeny >= -#BankAccount)
- goto L_Fix_Full;
-
+ goto S_Fix_Bank_Full;
// Partial fix
set #BankAccount, #BankAccount + Zeny;
set Zeny, 0;
- goto L_Fix_Skills;
+ return;
-L_Fix_Full:
+S_Fix_Bank_Full:
set Zeny, Zeny + #BankAccount;
set #BankAccount, 0;
- goto L_Fix_Skills;
+ return;
-L_Fix_Skills:
- if(getskilllv(SKILL_TRADE) > 0) setskill SKILL_TRADE, 0;
- if(getskilllv(SKILL_PARTY) > 0) setskill SKILL_PARTY, 0;
- if(getskilllv(SKILL_EMOTE) > 0) setskill SKILL_EMOTE, 0;
- goto L_Barber_Janitor;
+S_Remove_Skills:
+ if(getskilllv(SKILL_TRADE) < 1) goto S_Return;
+ setskill SKILL_TRADE, 0;
+ setskill SKILL_PARTY, 0;
+ setskill SKILL_EMOTE, 0;
+ return;
-L_Barber_Janitor:
- callfunc "getHeadStyles"; // this converts class, color and hair
- goto L_Return;
+S_Misc:
+ if(Death_Kill) set Death_Kill, 0;
+ set Scorp, 0; // Tulimshar and Mine Variables which aren't used anymore
+ set Bugleg, 0; // Tulimshar and Mine Variables which aren't used anymore
+ set KatzeBeenOutside, 0; // variable was moved to a temporary player variable
+ set LastHiss, 0; // variable was moved to Nibble 1 of the variable Katze
+ set CaveSnakeLamp, 0; // quest was turned into a Daily Quest, so the variable isn't needed anymore
+ return;
-L_Return:
+S_Tutorial:
+ if(!TUTORIAL && !sorfina) goto S_Return;
+ //TUTORIAL to STARTAREA
+ if ((sorfina) || (kaan) || (hasan) || (tanisha))
+ goto S_ResetAllTut;
+ set @tutorial_tmp, ((TUTORIAL & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
+ // Tutorial
+ // Nibble 0 (sorfina, tanisha, kaan & hasan)
+ set STARTAREA, (STARTAREA & ~(NIBBLE_0_MASK) | (@tutorial_tmp << NIBBLE_0_SHIFT));
+ // Nibble 1 (valon)
+ set @tutorial_tmp, ((TUTORIAL & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
+ set @valon_done, (TUTORIAL & (1 << 7));
+ set @valon_start, (TUTORIAL & (1 << 6));
+ if (@valon_start)
+ set @tutorial_tmp, (@tutorial_tmp + 2);
+ if (@valon_done)
+ set @tutorial_tmp, 7;
+ set STARTAREA, (STARTAREA & ~(NIBBLE_1_MASK) | (@tutorial_tmp << NIBBLE_1_SHIFT));
+ // Nibble 2 (Counts)
+ set @tutorial_tmp, ((TUTORIAL & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
+ set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (@tutorial_tmp << NIBBLE_2_SHIFT));
+ // Nibble 3 (Morgan)
+ set @tutorial_tmp, ((TUTORIAL & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT);
+ set STARTAREA, (STARTAREA & ~(NIBBLE_3_MASK) | (@tutorial_tmp << NIBBLE_3_SHIFT));
+ // Nibble 4 (Zegas) Barrels shuffled
+ set @zegas_done, (TUTORIAL & (1 << 23));
+ set @zegas_start, (TUTORIAL & (1 << 16));
+ set @zegas_met, (TUTORIAL & (1 << 30));
+ set @tutorial_tmp, 0;
+ if (@zegas_met)
+ set @tutorial_tmp, 1;
+ if (@zegas_start)
+ set @tutorial_tmp, 2;
+ if (@zegas_done)
+ set @tutorial_tmp, 4;
+ set STARTAREA, (STARTAREA & ~(NIBBLE_4_MASK) | (@tutorial_tmp << NIBBLE_4_SHIFT));
+ // Nibble 5 (Barrels)
+ set @tutorial_tmp, 0;
+ set STARTAREA, (STARTAREA & ~(NIBBLE_5_MASK) | (@tutorial_tmp << NIBBLE_5_SHIFT));
+ // Nibble 6 (Barrels)
+ set STARTAREA, (STARTAREA & ~(NIBBLE_6_MASK) | (@tutorial_tmp << NIBBLE_6_SHIFT));
+ set TUTORIAL, 0;
return;
-}
-// The variable TMW_Quest was used to save the progress in several subquests linearly.
-// The subquests are moved to different nibbles of other variables
-// to make it possible to do some of the quests in parallel.
-function|script|ClearVarTMW_Quest
-{
- if (TMW_Quest == 0) goto L_Done;
- if (TMW_Quest <= 6) goto L_Bernard_Mikhail;
- if (TMW_Quest <= 8) goto L_Sarah;
- if (TMW_Quest <= 10) goto L_Vincent;
- if (TMW_Quest <= 12) goto L_Sandra;
- if (TMW_Quest <= 40) goto L_Desert;
- goto L_Bandit;
-
-L_Bandit:
-// move Bandit subquest into Nibble 0 of QUEST_Hurnscald
- set @bandit, TMW_Quest - 40;
- set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_0_MASK) | (@bandit << NIBBLE_0_SHIFT));
- set TMW_Quest, 40;
- set @bandit, 0;
- goto L_Desert;
+S_ResetAllTut:
+ set sorfina, 0;
+ set tanisha, 0;
+ set hasan, 0;
+ set kaan, 0;
+ set TUTORIAL, 0;
+ set STARTAREA, 0;
+ set FLAGS, FLAGS &~ FLAG_TUTORIAL_DONE;
+ return;
-L_Desert:
-// move guard and miner subquest into Byte 2 (Nibble 4 and 5) of QUEST_SouthTulimshar
+S_Heathin:
+ if(!HEATHIN_QUEST) goto S_Return;
+ set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_6_MASK)) | (HEATHIN_QUEST << NIBBLE_6_SHIFT);
+ set HEATHIN_QUEST, 0;
+ return;
+
+S_Desert: // move guard and miner subquest into Byte 2 (Nibble 4 and 5) of QUEST_SouthTulimshar
+ if(!TMW_QUEST || TMW_QUEST > 40) goto S_Return;
set @miners, TMW_Quest - 12;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@miners << BYTE_2_SHIFT));
set TMW_Quest, 12;
set @miners, 0;
- goto L_Sandra;
+ return;
-L_Sandra:
-// move Sandra subquest into Nibble 3 of QUEST_SouthTulimshar
+S_Sandra: // move Sandra subquest into Nibble 3 of QUEST_SouthTulimshar
+ if(!TMW_QUEST || TMW_QUEST > 12) goto S_Return;
set @sandra, TMW_Quest - 10;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_3_MASK) | (@sandra << NIBBLE_3_SHIFT));
set TMW_Quest, 10;
set @sandra, 0;
- goto L_Vincent;
+ return;
-L_Vincent:
-// move Vincent subquest into Nibble 2 of QUEST_SouthTulimshar
+S_Vincent: // move Vincent subquest into Nibble 2 of QUEST_SouthTulimshar
+ if(!TMW_QUEST || TMW_QUEST > 10) goto S_Return;
set @vincent, TMW_Quest - 8;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_2_MASK) | (@vincent << NIBBLE_2_SHIFT));
set TMW_Quest, 8;
set @vincent, 0;
- goto L_Sarah;
+ return;
-L_Sarah:
-// move Sarah subquest into Nibble 1 of QUEST_SouthTulimshar
+S_Sarah: // move Sarah subquest into Nibble 1 of QUEST_SouthTulimshar
+ if(!TMW_QUEST || TMW_QUEST > 8) goto S_Return;
set @sarah, TMW_Quest - 6;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_1_MASK) | (@sarah << NIBBLE_1_SHIFT));
set TMW_Quest, 6;
set @sarah, 0;
- goto L_Bernard_Mikhail;
+ return;
-L_Bernard_Mikhail:
-// move Bernard and Mikhail subquest into Nibble 0 of QUEST_SouthTulimshar
+S_Bernard_Mikhail: // move Bernard and Mikhail subquest into Nibble 0 of QUEST_SouthTulimshar
+ if(!TMW_QUEST || TMW_QUEST > 6) goto S_Return;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_0_MASK) | (TMW_Quest << NIBBLE_0_SHIFT));
set TMW_Quest, 0;
- goto L_Done;
+ return;
-L_Done:
+S_Bandit: // move Bandit subquest into Nibble 0 of QUEST_Hurnscald
+ if(!TMW_QUEST) goto S_Return;
+ set @bandit, TMW_Quest - 40;
+ set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_0_MASK) | (@bandit << NIBBLE_0_SHIFT));
+ set TMW_Quest, 40;
+ set @bandit, 0;
return;
-}
--|script|#ClearGlobalVars|-1
-{
- end;
+L_Deprecated:
+ debugmes "Explicitely calling ClearVariables after login is deprecated.";
+ mapexit;
+}
-OnInit:
+function|script|ClearGlobalVars
+{
// Clear some entries of the arrays which save the Fluffy Hunting highscore list
set $@loop, 5;
goto L_FluffyClear;
@@ -387,6 +437,5 @@ L_EventClear:
// Variable was used in Voltain's script, was renamed and turned into a temporary variable
set $state, 0;
-
end;
}