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-rw-r--r--world/map/npc/easter/2010/Doctor.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/world/map/npc/easter/2010/Doctor.txt b/world/map/npc/easter/2010/Doctor.txt
index c6d20bfa..fefd9814 100644
--- a/world/map/npc/easter/2010/Doctor.txt
+++ b/world/map/npc/easter/2010/Doctor.txt
@@ -26,7 +26,7 @@ L_At_Tree:
setarray @responses$, "\"This tree, I'm sure it's - \"The man looks up distractedly.\" Oh, hello. Can't talk now, I'm afraid, this world needs my help...\"", "He looks up, confused. \"Withering... why is this world dying? Perhaps--er, who are you? You'll have to excuse me, I'm a little preoccupied with this tree...\"", "\"What-what? I mean, sorry, hello! Can't quite talk, a bit busy trying to save this world.\" He seems to be deep in thought, brandishing what looks to be a small tool near the tree.", "\"You there! Do you realise what's happening here? This world is dying, much like a human would, perhaps. Nevertheless...\""; // Not many responses are needed here, since init only happens one per player.
callsub S_Update_Knows;
next;
- if (countitem("LifeStone") > 0)
+ if (countitem("Lifestone") > 0)
goto L_has_lifestone;
close;
@@ -36,7 +36,7 @@ L_At_Tree_Knows_Doctor:
callsub S_Dialogue_Knows;
next;
- if (countitem("LifeStone") > 0)
+ if (countitem("Lifestone") > 0)
goto L_has_lifestone;
mes "[Doctor]";
mes "";
@@ -235,13 +235,13 @@ L_only_lifestone:
close;
L_offer_lifestone:
- if (countitem("LifeStone") < 1)
+ if (countitem("Lifestone") < 1)
goto L_lost_lifestone;
- delitem "LifeStone", 1;
+ delitem "Lifestone", 1;
callsub S_Update_Helped;
- if (countitem("LifeStone") == 0)
+ if (countitem("Lifestone") == 0)
goto L_one_lifestone;
mes "[Doctor]";