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-rw-r--r--world/map/npc/easter/2012/doors.txt2
-rw-r--r--world/map/npc/easter/2012/easter2012config.txt16
-rw-r--r--world/map/npc/easter/2012/easterbunny.txt4
-rw-r--r--world/map/npc/easter/2012/unclebunny.txt7
4 files changed, 14 insertions, 15 deletions
diff --git a/world/map/npc/easter/2012/doors.txt b/world/map/npc/easter/2012/doors.txt
index b76f10b4..4fe14a33 100644
--- a/world/map/npc/easter/2012/doors.txt
+++ b/world/map/npc/easter/2012/doors.txt
@@ -2,7 +2,7 @@
if (QUEST_Easter12 < 4)
goto L_Locked;
if (QUEST_Easter12 == 4)
- message strcharinfo(0), "As you look at the door, you notice the lock is broken. Walking inside the room, you can notice some small white fur around the room. The Easter Bunny was probably here and found a way to escape. You should talk to Uncle Bunny.";
+ message strcharinfo(0), "As you look at the door, you notice the lock is broken. Walking inside the room, you notice some white fur around the room. The Easter Bunny was probably here and found a way to escape. You should talk to Uncle Bunny.";
if (QUEST_Easter12 == 4)
set QUEST_Easter12, 5;
warp "004-2.gat", 21, 61;
diff --git a/world/map/npc/easter/2012/easter2012config.txt b/world/map/npc/easter/2012/easter2012config.txt
index 35483871..9d26e765 100644
--- a/world/map/npc/easter/2012/easter2012config.txt
+++ b/world/map/npc/easter/2012/easter2012config.txt
@@ -4,17 +4,17 @@
// Bug fixing and testing by Jenalya
// Variable QUEST_Easter12 values:
-// 1 - Player agree to help uncle bunny(to get pearls, petals and orange cupcakes) (unclebunny.txt)
-// 2 - Player gave the items to uncle bunny. Now he needs to look for frozenbeard (unclebunny.txt)
-// 3 - Player found frozenbeard and got information from him after giving him a black pearl. Now he needs to look for george.(frozenbeard.txt)
-// 4 - Player found george and got information from him about a possible location for the easter bunny.(george.txt)
-// 5 - Player found the place where the easter bunny was locked up. (#kidnapperdoor/doors.txt)
-// 6 - Player talked to easter bunny and received the pan hat as a reward. The bunny told the chef wants to talk to you. (easterbunny.txt)
-// 7 - Player accepted to lend his pan hat to the chef.
+// 1 - Player agree to help uncle bunny (to get pearls, petals and orange cupcakes). (unclebunny.txt)
+// 2 - Player gave the items to uncle bunny. Now he needs to look for Frozenbeard. (unclebunny.txt)
+// 3 - Player found Frozenbeard and got information from him after giving him a black pearl. Now he needs to look for George. (frozenbeard.txt)
+// 4 - Player found George and got information from him about a possible location for the Easter bunny. (george.txt)
+// 5 - Player found the place where the Easter bunny was locked up. (#kidnapperdoor/doors.txt)
+// 6 - Player talked to Easter bunny and received the pan hat as a reward. The bunny told the chef wants to talk to you. (easterbunny.txt)
+// 7 - Player agreed to lend his pan hat to the chef.
// 8 - Player received a jar of pickled beets from the chef, but the hat is ruined.
// 9 - The chef offers the player a new hat after he tries to leave the room. (#chefproposition/doors.txt)
// 10 - Player picks one of the options offered by the chef. (keep the pickled beets or change it for a chef hat)
-// 10 - OR Player got the pickled beets and the pan hat wasn't ruined during the process
+// 10 - OR Player got the pickled beets and the pan hat wasn't ruined during the process.
-|script|#easter2012config|-1,{
OnInit:
diff --git a/world/map/npc/easter/2012/easterbunny.txt b/world/map/npc/easter/2012/easterbunny.txt
index 7cf4fcdd..85767656 100644
--- a/world/map/npc/easter/2012/easterbunny.txt
+++ b/world/map/npc/easter/2012/easterbunny.txt
@@ -1,4 +1,4 @@
-// easter bunny
+// Easter bunny
021-2.gat,69,55,0|script|Easter Bunny|173,{
@@ -8,7 +8,7 @@
mes "[Easter Bunny]";
mes "\"Hi " + strcharinfo(0) + "! I was waiting for you. My uncle told me all about the pirates and how you were working really hard to save me. So I decided to give you a gift. You know, such generous and brave actions must be rewarded somehow.\"";
next;
- mes "\"Here is what I have for you. I used it to break the lock of door in that basement. It seems to be a very resistent pan, but it can also be used as a hat. Enjoy!\"";
+ mes "\"Here is what I have for you. I used it to break the lock of door in that basement. It seems to be a very resistant pan, but it can also be used as a hat. Enjoy!\"";
getitem "PanHat", 1;
set QUEST_Easter12, 6;
next;
diff --git a/world/map/npc/easter/2012/unclebunny.txt b/world/map/npc/easter/2012/unclebunny.txt
index 30ea1077..0792ac2a 100644
--- a/world/map/npc/easter/2012/unclebunny.txt
+++ b/world/map/npc/easter/2012/unclebunny.txt
@@ -27,7 +27,7 @@
goto L_Dont_Know_Easter11;
mes "[Uncle Bunny]";
- mes "\"I believe you know him already. He is the Easter Bunny, the one you helped last year with a very nice easter basket. But this year he can't even work on his things...\"";
+ mes "\"I believe you know him already. He is the Easter Bunny, the one you helped last year with a very nice Easter basket. But this year he can't even work on his things...\"";
goto L_Ask_For_Help;
L_Dont_Know_Easter11:
@@ -85,7 +85,7 @@ L_Return_Frozenbeard:
if (QUEST_Easter12 == 3)
menu
- "I found Frozenbeard, but he only refered me to another person.", L_Return_Frozenbeard_George;
+ "I found Frozenbeard, but he only referred me to another person.", L_Return_Frozenbeard_George;
if (QUEST_Easter12 == 4)
menu
@@ -108,7 +108,7 @@ L_Return_Frozenbeard_Save:
L_Return_Easter_Bunny:
mes "[Uncle Bunny]";
- mes "\"" + strcharinfo(0) + "! You won't believe! My nephew escaped! He just showed up as if nothing have happened... He told me he woke up in a strange house and realized he didn't know how he got there. Can you believe that?\"";
+ mes "\"" + strcharinfo(0) + "! You won't believe it! My nephew escaped! He just showed up as if nothing had happened... He told me he woke up in a strange house and realized he didn't know how he got there. Can you believe that?\"";
next;
mes "\"My nephew forgot he had been kidnapped! He thought it was just one of his blackouts... So, since the door was locked, he just broke the lock and escaped! I guess the pirates were not counting on such a bold move from his part, hahah!\"";
next;
@@ -133,4 +133,3 @@ L_TooYoung:
L_Close:
close;
}
-