diff options
Diffstat (limited to 'world/map/npc/052-1/channelling.txt')
-rw-r--r-- | world/map/npc/052-1/channelling.txt | 311 |
1 files changed, 311 insertions, 0 deletions
diff --git a/world/map/npc/052-1/channelling.txt b/world/map/npc/052-1/channelling.txt new file mode 100644 index 00000000..9c6ffe88 --- /dev/null +++ b/world/map/npc/052-1/channelling.txt @@ -0,0 +1,311 @@ +//----------------------------------------------------------------------------- +// Illia Island +// $@illia_progress = 4 +// +// Level progress: +// 0: Did not start the channelling, or previous channelling failed +// 1: Channelling started +// 2: Channelling completed +//----------------------------------------------------------------------------- + +052-1.gat,25,44,0|script|#EnchantDoorTrigger|32767,3,4,{ + set @step, 4; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if (strcharinfo(0) == $@ILLIA_HERO$ && + $@illia_level_4_progress == 0) goto L_EnchantDoor; + end; + +L_EnchantDoor: + enablenpc "#Enchanted Door"; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; + +} + +052-1.gat,57,29,0|script|#Enchanted Door|369,1,1{ + if ($@illia_level_4_progress != 2) goto L_PushBack; + end; + +L_PushBack: + warp "052-1.gat", 57, 34; + percentheal -20, 0; + message strcharinfo(0), "You are pushed back violently. There is probably some way to break this barrier."; + mes "You are pushed back violently."; + mes "There is probably some way to break this barrier."; + close; + +OnCommandDS: + areamonster "052-1.gat", 56, 30, 60, 31, "", 1101, 2 + rand(3), "#Enchanted Door::onSpawn"; + misceffect FX_EVIL_SUMMON; + end; + +onSpawn: + end; + +} + +052-1.gat,57,29,0|script|#Enchanted Door2|127,1,1{ + if ($@illia_level_4_progress == 2) goto L_Warp; + end; + +L_Warp: + warp "052-2.gat", 33, 40; + end; + +OnCommandDestroy: + misceffect FX_ENCHANTED_DOOR_BROKEN; + end; + +} + +052-1.gat,51,38,0|script|Engravings|127,{ + mes "You can read some words engraved inside this rock, but some are erased by wind and time:"; + next; + mes "\".. can use this .. power..´. . .´. . . amplify a spell ..´."; + mes " . ´´. Don't let .. spell power .´..´ . .. fade away ..."; + mes "´ .Use lazurite stones ´..´. they will appear. ..´ .. drop them inside .. this circle."; + mes ". ´ power.. drains .. life..´. .´ focus . .not move at all´. .\""; + next; + mes "Below this strange writing, you notice a word still deeply engraved in the stone:"; + next; + mes "\"#catalazuli\""; + next; + mes "... that looks like an incantation or something."; + if ($@illia_level_4_progress == 0) + goto L_SuggestChannelling; + close; + +L_SuggestChannelling: + next; + mes "I think this blue circle right here can be helpful to break the enchantment that blocks the door of the Inn."; + next; + mes "Let's see how I can activate it..."; + mes "But I should probably get inside it, first."; + close; + +} + +function|script|StartChannelling|{ + if (isat("052-1.gat",53,38) == 0) + end; + if ($@illia_level_4_progress > 0) + end; + set $@illia_level_4_progress, 1; + set $@illia_char_channelling$, strcharinfo(0); + + set @bonus, (readparam(bInt)+1) / 25; + // Lazurite Stones power, will also depend on the Int of the channelling character + setarray $@illia_lazurites_power, + 12 + @bonus, // small + 32 + @bonus, // regular + 65 + @bonus; // large + + // coordinates where stones will appear + setarray $@illia_small_lazurites, 50,41, 44,33, 61,42; + setarray $@illia_regular_lazurites, 68,29, 47,25, 38,45, 70,40; + setarray $@illia_large_lazurites, 21,40, 34,25; + + // amount of initial magic power + set $@illia_magic_power, 1811 + readparam(bInt)*2; + // Channelling required power depends on the base Int of the character + set $@illia_magic_power_required, 5707 - 2*readparam(bInt); + // magic power loss depends also on Int + set $@illia_magic_power_loss, 53 - ((readparam(bInt)+1)*2)/10; + + // register the power status to display hints to the players + // Statuses: 0=critical(below 300), 1=neutral, 2=almost there (max-300) + set $@illia_magic_power_status, 1; + + message strcharinfo(0), "Ok, let's stay focused now!"; + cmdothernpc "#Power Circle", "St"; + close; + +} + +052-1.gat,53,38,0|script|#Power Circle|368,{ + set @step, 4; + if ($@illia_progress < @step) + goto L_ShouldNotBeHere; + if (isat("052-1.gat",53,38) == 0) + goto L_Hint; + end; + +OnCommandSt: + initnpctimer; + end; + +L_Hint: + mes "Magic seems to be flowing from this place. I should find out what it is."; + close; + +OnTimer2000: + callsub S_CheckChannelling; + end; + +OnTimer4000: + callsub S_CheckChannelling; + end; + +OnTimer6000: + // Spawn items at specific place + callsub S_ItemSpawn; + callsub S_CheckChannelling; + end; + +OnTimer8000: + callsub S_CheckChannelling; + end; + +OnTimer10000: + // Spawn items at specific place + callsub S_ItemSpawn; + callsub S_CheckChannelling; + end; + +OnTimer11000: + setnpctimer 0; + // Spawn monsters (demonic spirits) near the enchanted door + cmdothernpc "#Enchanted Door", "DS"; + end; + +S_ItemSpawn: + if (isloggedin(getcharid(3, $@illia_char_channelling$)) == 0) + return; + attachrid(getcharid(3, $@illia_char_channelling$)); + // spawn items at random + set $@illia_item_spawn_i, rand(getarraysize($@illia_small_lazurites)/2); + set $@illia_item_spawn_x, $@illia_small_lazurites[$@illia_item_spawn_i*2]; + set $@illia_item_spawn_y, $@illia_small_lazurites[($@illia_item_spawn_i*2)+1]; + if (rand(10) > 0) + makeitem 873, rand(4,7), "052-1.gat", $@illia_item_spawn_x, $@illia_item_spawn_y; + + set $@illia_item_spawn_i, rand(getarraysize($@illia_regular_lazurites)/2); + set $@illia_item_spawn_x, $@illia_regular_lazurites[$@illia_item_spawn_i*2]; + set $@illia_item_spawn_y, $@illia_regular_lazurites[($@illia_item_spawn_i*2)+1]; + if (rand(8) > 0) + makeitem 874, rand(3,4), "052-1.gat", $@illia_item_spawn_x, $@illia_item_spawn_y; + + set $@illia_item_spawn_i, rand(getarraysize($@illia_large_lazurites)/2); + set $@illia_item_spawn_x, $@illia_large_lazurites[$@illia_item_spawn_i*2]; + set $@illia_item_spawn_y, $@illia_large_lazurites[($@illia_item_spawn_i*2)+1]; + if (rand(4) > 0) + makeitem 875, rand(1,2), "052-1.gat", $@illia_item_spawn_x, $@illia_item_spawn_y; + + set $@illia_item_spawn_i, 0; + set $@illia_item_spawn_x, 0; + set $@illia_item_spawn_y, 0; + + detachrid; + return; + +S_CheckChannelling: + // Remove stones inside the circle + set $@illia_magic_power, $@illia_magic_power + + getareadropitem("052-1.gat", 52, 37, 54, 39, 873, 1)*$@illia_lazurites_power[0] + + getareadropitem("052-1.gat", 52, 37, 54, 39, 874, 1)*$@illia_lazurites_power[1] + + getareadropitem("052-1.gat", 52, 37, 54, 39, 875, 1)*$@illia_lazurites_power[2]; + + // magic power fades over time + set $@illia_magic_power, $@illia_magic_power - $@illia_magic_power_loss; + + set $@illia_magic_power_last_status, $@illia_magic_power_status; + set $@illia_magic_power_status, 1; + if ($@illia_magic_power < 300) + set $@illia_magic_power_status, 0; + if ($@illia_magic_power > $@illia_magic_power_required - 300) + set $@illia_magic_power_status, 2; + + // Player loses a part of his health while channelling + if (isloggedin(getcharid(3, $@illia_char_channelling$)) == 0) + goto L_ChannellingFail; + attachrid(getcharid(3, $@illia_char_channelling$)); + // Display an effect showing the drain + misceffect FX_CHANNELLING_RAISE; + percentheal -4, 0; + + if (isdead()) + goto L_ChannellingDead; + if (isat("052-1.gat",53,38) == 0) + goto L_ChannellingMoved; + // check the magic power + if ($@illia_magic_power <= 0) + goto L_ChannellingPowerVanished; + if ($@illia_magic_power >= $@illia_magic_power_required) + goto L_ChannellingComplete; + + detachrid; + + if ($@illia_magic_power_last_status == 0 && $@illia_magic_power_status == 1) + mapannounce "052-1.gat", $@illia_char_channelling$ + ": I think I'm controlling the spell again now. Keep up!", 0; + if ($@illia_magic_power_last_status == 1 && $@illia_magic_power_status == 0) + mapannounce "052-1.gat", $@illia_char_channelling$ + ": Guys I'm loosing it! Hurry up!", 0; + if ($@illia_magic_power_last_status == 1 && $@illia_magic_power_status == 2) + mapannounce "052-1.gat", $@illia_char_channelling$ + ": I almost have the power to cast it! One last effort!", 0; + if ($@illia_magic_power_last_status == 2 && $@illia_magic_power_status == 1) + mapannounce "052-1.gat", $@illia_char_channelling$ + ": Damn! It faded a little.", 0; + + return; + +L_ChannellingComplete: + message strcharinfo(0), "You successfully cast the spell and broke the door's enchantment!"; + detachrid; + stopnpctimer; + setnpctimer 0; + set $@illia_magic_power, 0; + set $@illia_magic_power_required, 0; + set $@illia_magic_power_last_status, 0; + set $@illia_magic_power_status, 0; + set $@illia_magic_power_loss, 0; + set $@illia_char_channelling$, ""; + set $@illia_level_4_progress, 2; + set $@illia_progress, 5; + set $@illia_max_time, $@illia_max_time + 900; + // Effect to display the disenchant is cast + misceffect FX_CHANNELLING_CAST; + // move away the enchanted door + cmdothernpc "#Enchanted Door2", "Destroy"; + disablenpc "#Enchanted Door"; + end; + +L_ChannellingDead: + misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0); + goto L_ChannellingFail; + +L_ChannellingMoved: + // kill the player as part of the process: the magic process drained his life. + // But only if he is still in the island (otherwise, he probably got warped + // and does not need being killed) + if (isin("052-1.gat",1,1,100,80) == 0) + goto L_ChannellingFail; + percentheal -100, 0; + misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0); + message strcharinfo(0), "You moved out of the power circle. The magic power you accumulated backfires at you!"; + goto L_ChannellingFail; + +L_ChannellingPowerVanished: + // kill the player as part of the process: the magic process drained his life. + percentheal -100, 0; + misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0); + message strcharinfo(0), "The magic power vanished, and your spell backfires at you!"; + goto L_ChannellingFail; + +L_ChannellingFail: + detachrid; + stopnpctimer; + setnpctimer 0; + set $@illia_magic_power, 0; + set $@illia_magic_power_required, 0; + set $@illia_magic_power_last_status, 0; + set $@illia_magic_power_status, 0; + set $@illia_magic_power_loss, 0; + set $@illia_char_channelling$, ""; + set $@illia_level_4_progress, 0; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; +} |