diff options
Diffstat (limited to 'world/map/npc/042-2')
-rw-r--r-- | world/map/npc/042-2/sorfina.txt | 36 | ||||
-rw-r--r-- | world/map/npc/042-2/tanisha.txt | 32 |
2 files changed, 35 insertions, 33 deletions
diff --git a/world/map/npc/042-2/sorfina.txt b/world/map/npc/042-2/sorfina.txt index e9bc30ed..b750dd7a 100644 --- a/world/map/npc/042-2/sorfina.txt +++ b/world/map/npc/042-2/sorfina.txt @@ -48,11 +48,12 @@ L_Tut: next; L_Carpet: + mes "[Sorfina]"; mes "\"Try to take a few steps and walk to that red carpet over there."; mes "Just use the arrow keys or click on the place you want to go to.\""; if (!sorfina) set sorfina, 1; - close; + goto L_Close; L_Chest: mes "[Sorfina]"; @@ -61,15 +62,16 @@ L_Chest: mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\""; next; mes "\"Now get the shirt out of the chest.\""; - close; + goto L_Close; L_Naked: + mes "[Sorfina]"; mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\""; next; mes "\"Once we stop talking, click on the shirt and press the equip button.\""; next; mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\""; - close; + goto L_Close; L_Clothes: if (getequipid(equip_torso) < 0) @@ -91,7 +93,7 @@ L_Clothes: mes "Good luck!\""; set Zeny, Zeny + 30; set sorfina, 4; - close; + goto L_Close; L_Again: mes "[Sorfina]"; @@ -105,7 +107,6 @@ L_Again: menu "Yes, could you explain about...",L_Explain, "No, thanks.",L_Close; - close; L_Explain: menu @@ -115,14 +116,13 @@ L_Explain: "... shortcuts?",L_Shortcut, "... what to do in Tulimshar?",L_Aidan, "... nevermind.",L_Close; - close; L_Walk: mes "[Sorfina]"; mes "\"You can use the arrow keys to walk around."; mes "Or just click on the place you want to go to."; mes "But this only works if that place is reachable and walkable.\""; - close; + goto L_Close; L_Talk: mes "[Sorfina]"; @@ -137,7 +137,7 @@ L_Talk: mes "Or you can right click on someone and choose the whisper option.\""; next; mes "\"Press F7 to show and hide your chat window.\""; - close; + goto L_Close; L_Items: mes "[Sorfina]"; @@ -157,7 +157,7 @@ L_Items: next; mes "\"To use or equip an item, select it by clicking on it."; mes "Then press Use or Equip.\""; - close; + goto L_Close; L_Shortcut: mes "[Sorfina]"; @@ -166,7 +166,7 @@ L_Shortcut: mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\""; next; mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\""; - close; + goto L_Close; L_Aidan: mes "[Sorfina]"; @@ -176,13 +176,13 @@ L_Aidan: mes "\"When you leave this area to the Southeast, you'll come to the docks."; mes "Follow the street to the south to pass the old town gates.\""; next; - mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there."; + mes "\"Turn west at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there."; mes "Just follow the street to the south and you'll reach the bazaar.\""; next; mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him."; - mes "Usually the bazaar is bustling with activity, there are many people who can help. "; + mes "Usually the bazaar is bustling with activity, there are many people who can help."; mes "Talk to everybody. You can never tell when they might know something useful.\""; - close; + goto L_Close; L_Hasan: mes "[Sorfina]"; @@ -208,7 +208,7 @@ L_Hasan: mes "She sighs."; if (hasan == 1) set hasan, 2; - close; + goto L_Close; L_SkipTut: mes "[Sorfina]"; @@ -229,16 +229,16 @@ L_SkipTut: getitem "CottonShirt", 1; set Zeny, Zeny + 50; mes "Good luck.\""; - close; + goto L_Close; L_Close: close; OnTouch: - if (TUT_var != 0) close; - callfunc "GameRules"; + if (TUT_var != 0) + end; + callfunc "GameRules"; goto L_Start; - close; } 042-2.gat,33,27,0|script|#Carpet|32767,1,1{ diff --git a/world/map/npc/042-2/tanisha.txt b/world/map/npc/042-2/tanisha.txt index d9f60209..9363d1b6 100644 --- a/world/map/npc/042-2/tanisha.txt +++ b/world/map/npc/042-2/tanisha.txt @@ -19,8 +19,8 @@ mes "\"Are you feeling better?\""; next; menu - "Yes, thank you.", -, - "Yeah, but all my stuff is gone.", -; + "Yes, thank you.",-, + "Yeah, but all my stuff is gone.",-; mes "[Tanisha]"; mes "\"I'm glad you're feeling better. It was really bad luck what happened to you."; mes "Hey, I have an idea.\""; @@ -28,6 +28,7 @@ set tanisha, 1; L_Maggots: + mes "[Tanisha]"; mes "\"There are some maggots eating the goods and I'm supposed to get rid of them."; mes "But they're so yucky!\""; next; @@ -35,8 +36,8 @@ L_Maggots: mes "What do you say?\""; next; menu - "Sure!", -, - "That's your job.", L_Close; + "Sure!",-, + "That's your job.",L_Close; mes "[Tanisha]"; mes "\"Wonderful!\""; // since the check happens here, it is actually possible to have @@ -131,20 +132,20 @@ L_Again: next; if (hasan) menu - "A guy named Hasan won't let me enter Tulimshar.", L_Hasan, - "Yes, could you explain again about...", L_Explain, - "No, thanks.", L_Close; + "A guy named Hasan won't let me enter Tulimshar.",L_Hasan, + "Yes, could you explain again about...",L_Explain, + "No, thanks.",L_Close; menu - "Yes, could you explain again about...", L_Explain, - "No, thanks.", L_Close; + "Yes, could you explain again about...",L_Explain, + "No, thanks.",L_Close; L_Explain: menu - "... how to fight?", L_Fight, - "... monsters?", L_Mob, - "... status points?", L_StatsRe, - "... what to do in Tulimshar?", L_Advice, - "... nevermind.", L_Close; + "... how to fight?",L_Fight, + "... monsters?",L_Mob, + "... status points?",L_StatsRe, + "... what to do in Tulimshar?",L_Advice, + "... nevermind.",L_Close; L_Fight: mes "[Tanisha]"; @@ -209,9 +210,10 @@ L_Sleep: mes "Come back when you're serious.\""; set @Maggot_Kills, 0; set @time, 0; + close2; if (getareausers("042-2.gat", 30, 85, 36, 89) == 0) goto L_CleanUp; - goto L_Close; + end; L_Fail: mes "Tanisha seems to be trying hard to supress laughter."; |