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-rw-r--r--world/map/npc/042-1/hasan.txt398
1 files changed, 199 insertions, 199 deletions
diff --git a/world/map/npc/042-1/hasan.txt b/world/map/npc/042-1/hasan.txt
index fc0bf6fd..8394bd7e 100644
--- a/world/map/npc/042-1/hasan.txt
+++ b/world/map/npc/042-1/hasan.txt
@@ -1,259 +1,259 @@
// This file is part of the Tutorial
// Authors: Jenalya, alastrim
-042-1.gat,111,68,0 script Hasan 189,{
-
- set @toll, 10000;
- set @x, getx(0);
- set @y, gety(0);
-
- if ($@scorp) goto L_Fear;
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
- if ( (@y < 64)&&(@x < 110) || (@x < 107) ) goto L_Cliff_Up;
- if (hasan == 4) goto L_Thank;
- if (hasan == 3) goto L_Trick;
- if (hasan > 0) goto L_Toll;
-
- mes "[Unfriendly Guy]";
- mes "\"Hey! You can't pass here.\"";
- next;
- menu
- "Why not?",-,
- "Who says that?",-;
- mes "[Unfriendly Guy]";
- mes "\"I, Hasan the Mighty, have decided to put a toll on this path.\"";
- next;
+042-1.gat,111,68,0|script|Hasan|189,{
+
+ set @toll, 10000;
+ set @x, getx(0);
+ set @y, gety(0);
+
+ if ($@scorp) goto L_Fear;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
+ if ( (@y < 64)&&(@x < 110) || (@x < 107) ) goto L_Cliff_Up;
+ if (hasan == 4) goto L_Thank;
+ if (hasan == 3) goto L_Trick;
+ if (hasan > 0) goto L_Toll;
+
+ mes "[Unfriendly Guy]";
+ mes "\"Hey! You can't pass here.\"";
+ next;
+ menu
+ "Why not?",-,
+ "Who says that?",-;
+ mes "[Unfriendly Guy]";
+ mes "\"I, Hasan the Mighty, have decided to put a toll on this path.\"";
+ next;
L_Toll:
- mes "[Hasan]";
- mes "\"Give me " + @toll + "GP, and I may let you pass.\"";
- if (hasan == 0)
- set hasan, 1;
- next;
- if (zeny >= @toll)
- menu
- "Ok, here you go.",L_Pay,
- "What? I don't have that much money!",L_NoPay,
- "We'll see if you can stop me!",L_Fight;
- menu
- "What? I don't have that much money!",L_NoPay,
- "We'll see if you can stop me!",L_Fight;
- close;
+ mes "[Hasan]";
+ mes "\"Give me " + @toll + "GP, and I may let you pass.\"";
+ if (hasan == 0)
+ set hasan, 1;
+ next;
+ if (zeny >= @toll)
+ menu
+ "Ok, here you go.",L_Pay,
+ "What? I don't have that much money!",L_NoPay,
+ "We'll see if you can stop me!",L_Fight;
+ menu
+ "What? I don't have that much money!",L_NoPay,
+ "We'll see if you can stop me!",L_Fight;
+ close;
L_NoPay:
- mes "[Hasan]";
- mes "\"That's not my problem. You have to stay here then.\"";
- close;
+ mes "[Hasan]";
+ mes "\"That's not my problem. You have to stay here then.\"";
+ close;
L_Fight:
- mes "He laughs derisively.";
- mes "[Hasan]";
- mes "\"Do you really think you can beat me?\"";
- mes "He pulls out a nasty looking dagger and stabs it in your direction.";
- set hp, 1;
- mes "That hurt! You begin to think searching for a different solution might be healthier.";
- close;
+ mes "He laughs derisively.";
+ mes "[Hasan]";
+ mes "\"Do you really think you can beat me?\"";
+ mes "He pulls out a nasty looking dagger and stabs it in your direction.";
+ set hp, 1;
+ mes "That hurt! You begin to think searching for a different solution might be healthier.";
+ close;
L_Pay:
- if (zeny < @toll)
- goto L_Cheat;
- set zeny, zeny - @toll;
- mes "He grins gloatingly.";
- mes "[Hasan]";
- mes "\"Very well. You may pass.\"";
- set hasan, 0;
- set kaan, 0;
- set sorfina, 0;
- set tanisha, 0;
- set maggot, 0;
- set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
- close;
+ if (zeny < @toll)
+ goto L_Cheat;
+ set zeny, zeny - @toll;
+ mes "He grins gloatingly.";
+ mes "[Hasan]";
+ mes "\"Very well. You may pass.\"";
+ set hasan, 0;
+ set kaan, 0;
+ set sorfina, 0;
+ set tanisha, 0;
+ set maggot, 0;
+ set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
+ close;
L_Cheat:
- mes "[Hasan]";
- mes "\"Don't you dare try to cheat me!\"";
- close;
+ mes "[Hasan]";
+ mes "\"Don't you dare try to cheat me!\"";
+ close;
L_Trick:
- mes "[Hasan]";
- mes "\"Are you going to pay now? " + @toll + "GP, and I may let you pass.\"";
- next;
- menu
- "I don't have that much money!",L_NoPay,
- "No. (Scratch your head.)",-;
- if ($@scorp == 1) goto L_Wait;
- mes "While you're scratching your head, you see Kaan coming nearer to the cliff above you.";
- close2;
- monster "042-1.gat",110,70,"Scorpion",1003,1, "Hasan::onScorpionDeath";
- set $@ScorpionFighter$, strcharinfo(0);
- set $@scorp, 1;
- set $@ScorpDeath, PC_DIE_COUNTER;
- startnpctimer;
- end;
+ mes "[Hasan]";
+ mes "\"Are you going to pay now? " + @toll + "GP, and I may let you pass.\"";
+ next;
+ menu
+ "I don't have that much money!",L_NoPay,
+ "No. (Scratch your head.)",-;
+ if ($@scorp == 1) goto L_Wait;
+ mes "While you're scratching your head, you see Kaan coming nearer to the cliff above you.";
+ close2;
+ monster "042-1.gat",110,70,"Scorpion",1003,1, "Hasan::onScorpionDeath";
+ set $@ScorpionFighter$, strcharinfo(0);
+ set $@scorp, 1;
+ set $@ScorpDeath, PC_DIE_COUNTER;
+ startnpctimer;
+ end;
L_Thank:
- mes "[Hasan]";
- mes "\"You - you saved me!";
- mes "I tried to take your money and you saved me!\"";
- next;
- mes "\"Hey, you're a really cool person.";
- mes "I mean, the way you finished that ghastly scorpion!";
- mes "Amazing!\"";
- next;
- mes "\"Let me tell you a secret: Cool persons are allowed to pass for free.";
- mes "And you can have my Sharp Knife.\"";
- getitem "SharpKnife", 1;
- next;
- set hasan, 0;
- set kaan, 0;
- set sorfina, 0;
- set tanisha, 0;
- set maggot, 0;
- set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
- mes "\"You want to go to the bazaar, right? Shall I bring you there?\"";
- next;
- menu
- "Sure, thanks.",-,
- "I'll try to find the way myself.",L_Explore,
- "Could you just tell me the way?",L_Directions;
- warp "001-1.gat", 44, 40;
- close;
+ mes "[Hasan]";
+ mes "\"You - you saved me!";
+ mes "I tried to take your money and you saved me!\"";
+ next;
+ mes "\"Hey, you're a really cool person.";
+ mes "I mean, the way you finished that ghastly scorpion!";
+ mes "Amazing!\"";
+ next;
+ mes "\"Let me tell you a secret: Cool persons are allowed to pass for free.";
+ mes "And you can have my Sharp Knife.\"";
+ getitem "SharpKnife", 1;
+ next;
+ set hasan, 0;
+ set kaan, 0;
+ set sorfina, 0;
+ set tanisha, 0;
+ set maggot, 0;
+ set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
+ mes "\"You want to go to the bazaar, right? Shall I bring you there?\"";
+ next;
+ menu
+ "Sure, thanks.",-,
+ "I'll try to find the way myself.",L_Explore,
+ "Could you just tell me the way?",L_Directions;
+ warp "001-1.gat", 44, 40;
+ close;
L_Explore:
- mes "[Hasan]";
- mes "\"Alright. Take care!\"";
- close;
+ mes "[Hasan]";
+ mes "\"Alright. Take care!\"";
+ close;
L_Directions:
- mes "[Hasan]";
- mes "\"Ok, when you leave here follow the road past the docks until you reach the old city gates.\"";
- next;
- mes "\"Pass through them and at the crossway, just go west and then south until you reach some other gateway.\"";
- next;
- mes "\"Behind it there is the bazaar of Tulimshar.\"";
- close;
+ mes "[Hasan]";
+ mes "\"Ok, when you leave here follow the road past the docks until you reach the old city gates.\"";
+ next;
+ mes "\"Pass through them and at the crossway, just go west and then south until you reach some other gateway.\"";
+ next;
+ mes "\"Behind it there is the bazaar of Tulimshar.\"";
+ close;
L_Fear:
- mes "[Hasan]";
- mes "\"Sc-sc-sco-scorpion!\"";
- mes "He seems close to tears.";
- close;
+ mes "[Hasan]";
+ mes "\"Sc-sc-sco-scorpion!\"";
+ mes "He seems close to tears.";
+ close;
L_Tut_Done:
- mes "[Hasan]";
- if (baselevel >= 40)
- mes "\"Welcome to the suburbs of Tulimshar. I wonder what an experienced adventurer like you is doing here.\"";
- if (baselevel < 40)
- mes "\"Bah, nothing interesting is happening here.\"";
- close;
+ mes "[Hasan]";
+ if (baselevel >= 40)
+ mes "\"Welcome to the suburbs of Tulimshar. I wonder what an experienced adventurer like you is doing here.\"";
+ if (baselevel < 40)
+ mes "\"Bah, nothing interesting is happening here.\"";
+ close;
L_Distance:
- mes "There is a person off in the distance. He doesn't seem to notice you, maybe you should go closer.";
- close;
+ mes "There is a person off in the distance. He doesn't seem to notice you, maybe you should go closer.";
+ close;
L_Cliff_Up:
- mes "You see a guy in shabby clothes when you look down the cliff.";
- close;
+ mes "You see a guy in shabby clothes when you look down the cliff.";
+ close;
L_SummonAgain:
- message strcharinfo(0), "Kaan is mad at you for your interference! He walks over to the edge of the cliff and throws a rock on top of your head, then lets another scorpion run just near Hasan!";
- percentheal -100, 0;
- attachrid(getcharid(3,$@ScorpionFighter$));
- message strcharinfo(0), "Kaan: \"Just go while he is distracted and no one is interfering!\"";
- monster "042-1.gat",110,70,"Scorpion",1003,1, "Hasan::onScorpionDeath";
- end;
+ message strcharinfo(0), "Kaan is mad at you for your interference! He walks over to the edge of the cliff and throws a rock on top of your head, then lets another scorpion run just near Hasan!";
+ percentheal -100, 0;
+ attachrid(getcharid(3,$@ScorpionFighter$));
+ message strcharinfo(0), "Kaan: \"Just go while he is distracted and no one is interfering!\"";
+ monster "042-1.gat",110,70,"Scorpion",1003,1, "Hasan::onScorpionDeath";
+ end;
L_Clean:
- killmonster "042-1.gat", "Hasan::onScorpionDeath";
- set $@ScorpionTimer, 0;
- set $@scorp, 0;
- stopnpctimer;
- setnpctimer 0;
- if (isloggedin(getcharid(3,$@ScorpionFighter$))==0) end;
- attachrid(getcharid(3,$@ScorpionFighter$));
- if (PC_DIE_COUNTER > $@ScorpDeath) goto L_MessageDeath;
- message strcharinfo(0), "Hasan, with his eyes almost closed, trembling with fear, runs toward the scorpion and stabs it with all his strength! Seems like you took too long and the plan didn't work this time.";
- warp "042-1.gat", 112, 64;
- message strcharinfo(0), "Hasan: \"Hey you! I told you you cannot pass!\"";
- set $@ScorpionFighter$, "";
- end;
+ killmonster "042-1.gat", "Hasan::onScorpionDeath";
+ set $@ScorpionTimer, 0;
+ set $@scorp, 0;
+ stopnpctimer;
+ setnpctimer 0;
+ if (isloggedin(getcharid(3,$@ScorpionFighter$))==0) end;
+ attachrid(getcharid(3,$@ScorpionFighter$));
+ if (PC_DIE_COUNTER > $@ScorpDeath) goto L_MessageDeath;
+ message strcharinfo(0), "Hasan, with his eyes almost closed, trembling with fear, runs toward the scorpion and stabs it with all his strength! Seems like you took too long and the plan didn't work this time.";
+ warp "042-1.gat", 112, 64;
+ message strcharinfo(0), "Hasan: \"Hey you! I told you you cannot pass!\"";
+ set $@ScorpionFighter$, "";
+ end;
L_MessageDeath:
- message strcharinfo(0), "Ouch... I should be more careful when fighting these monsters.";
- end;
+ message strcharinfo(0), "Ouch... I should be more careful when fighting these monsters.";
+ end;
L_Wait:
- mes "There is a scorpion near Hasan already. I think Kaan is helping someone else... Maybe I should try the plan later.";
- close;
+ mes "There is a scorpion near Hasan already. I think Kaan is helping someone else... Maybe I should try the plan later.";
+ close;
OnTimer5000:
- if(isloggedin(getcharid(3,$@ScorpionFighter$))==0) goto L_Clean;
- set $@ScorpionTimer, $@ScorpionTimer + 5;
- if ($@ScorpionTimer >= 300) goto L_Clean;
- attachrid(getcharid(3,$@ScorpionFighter$));
- if (PC_DIE_COUNTER > $@ScorpDeath) goto L_Clean;
- setnpctimer 0;
- end;
+ if(isloggedin(getcharid(3,$@ScorpionFighter$))==0) goto L_Clean;
+ set $@ScorpionTimer, $@ScorpionTimer + 5;
+ if ($@ScorpionTimer >= 300) goto L_Clean;
+ attachrid(getcharid(3,$@ScorpionFighter$));
+ if (PC_DIE_COUNTER > $@ScorpDeath) goto L_Clean;
+ setnpctimer 0;
+ end;
onScorpionDeath:
- if (strcharinfo(0) != $@ScorpionFighter$) goto L_SummonAgain;
- set $@scorp, 0;
- if (hasan != 3)
- close;
- set hasan, 4;
- message strcharinfo(0), "You saved Hasan.";
- set $@ScorpionTimer, 0;
- set $@ScorpionFighter$, "";
- stopnpctimer;
- setnpctimer 0;
- end;
+ if (strcharinfo(0) != $@ScorpionFighter$) goto L_SummonAgain;
+ set $@scorp, 0;
+ if (hasan != 3)
+ close;
+ set hasan, 4;
+ message strcharinfo(0), "You saved Hasan.";
+ set $@ScorpionTimer, 0;
+ set $@ScorpionFighter$, "";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
OnInit:
- initnpctimer;
- stopnpctimer;
+ initnpctimer;
+ stopnpctimer;
}
-042-1.gat,111,68,0 script #Toll 45,2,2,{
+042-1.gat,111,68,0|script|#Toll|45,2,2,{
- end;
+ end;
OnTouch:
- if ($@scorp && $@ScorpionFighter$ == strcharinfo(0))
- end;
- if ((FLAGS & FLAG_TUTORIAL_DONE) || (hasan == 4))
- end;
- if ($@scorp && $@ScorpionFighter$ != strcharinfo(0))
- goto L_Scared;
+ if ($@scorp && $@ScorpionFighter$ == strcharinfo(0))
+ end;
+ if ((FLAGS & FLAG_TUTORIAL_DONE) || (hasan == 4))
+ end;
+ if ($@scorp && $@ScorpionFighter$ != strcharinfo(0))
+ goto L_Scared;
L_Normal:
- warp "042-1.gat", 112, 64;
- message strcharinfo(0), "Hasan: \"Stop!\"";
- end;
+ warp "042-1.gat", 112, 64;
+ message strcharinfo(0), "Hasan: \"Stop!\"";
+ end;
L_Scared:
- warp "042-1.gat", 112, 64;
- message strcharinfo(0), "Hasan seems to be completely irrational. He waves his sharp knife in the air with his eyes closed and scratches you. Maybe you shouldn't get too close or you are going to get hurt.";
- percentheal -10, 0;
- end;
+ warp "042-1.gat", 112, 64;
+ message strcharinfo(0), "Hasan seems to be completely irrational. He waves his sharp knife in the air with his eyes closed and scratches you. Maybe you shouldn't get too close or you are going to get hurt.";
+ percentheal -10, 0;
+ end;
}
-042-1.gat,117,76,0 script #barrier 45,0,2{
- end;
+042-1.gat,117,76,0|script|#barrier|45,0,2{
+ end;
OnTouch:
- if (FLAGS & FLAG_TUTORIAL_DONE)
- goto L_Tut;
- warp "042-1.gat", 115, 76;
- if ($@scorp && $@ScorpionFighter$ == strcharinfo(0))
- message strcharinfo(0), "Hasan: \" " + strcharinfo(0) + "! Please help me!\"";
- if ($@scorp && $@ScorpionFighter$ != strcharinfo(0))
- message strcharinfo(0), "Hasan: \"Hey! Stop right there!\"";
- if (!$@scorp && hasan == 4)
- message strcharinfo(0), "Hasan: \"Please wait a moment!\"";
- end;
+ if (FLAGS & FLAG_TUTORIAL_DONE)
+ goto L_Tut;
+ warp "042-1.gat", 115, 76;
+ if ($@scorp && $@ScorpionFighter$ == strcharinfo(0))
+ message strcharinfo(0), "Hasan: \" " + strcharinfo(0) + "! Please help me!\"";
+ if ($@scorp && $@ScorpionFighter$ != strcharinfo(0))
+ message strcharinfo(0), "Hasan: \"Hey! Stop right there!\"";
+ if (!$@scorp && hasan == 4)
+ message strcharinfo(0), "Hasan: \"Please wait a moment!\"";
+ end;
L_Tut:
- warp "022-1.gat", 23, 38;
- end;
+ warp "022-1.gat", 23, 38;
+ end;
}