diff options
Diffstat (limited to 'world/map/npc/034-1/ambushs.txt')
-rw-r--r-- | world/map/npc/034-1/ambushs.txt | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt index 9296ec29..9abc4481 100644 --- a/world/map/npc/034-1/ambushs.txt +++ b/world/map/npc/034-1/ambushs.txt @@ -1,7 +1,7 @@ // This file belongs to the wolvern hunting quest given by 033-1/birrod.txt // Author: Jenalya, cody, PjotrOrial -034-1.gat,118,59,0|script|#Ambush0Trigger|32767,2,2 +034-1,118,59,0|script|#Ambush0Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -21,7 +21,7 @@ end; } -034-1.gat,118,59,0|script|#Ambush0|32767 +034-1,118,59,0|script|#Ambush0|32767 { end; @@ -30,7 +30,7 @@ OnAmbush: goto L_Clean; set $@Ambush0_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 115, 56, 121, 62, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath"; + areamonster "034-1", 115, 56, 121, 62, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush0_flag; end; @@ -61,7 +61,7 @@ L_Count: } -034-1.gat,94,91,0|script|#Ambush1Trigger|32767,2,2 +034-1,94,91,0|script|#Ambush1Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -81,7 +81,7 @@ L_Count: end; } -034-1.gat,94,91,0|script|#Ambush1|32767 +034-1,94,91,0|script|#Ambush1|32767 { end; @@ -90,7 +90,7 @@ OnAmbush: goto L_Clean; set $@Ambush1_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 91, 88, 97, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath"; + areamonster "034-1", 91, 88, 97, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush1_flag; end; @@ -121,7 +121,7 @@ L_Count: } -034-1.gat,122,35,0|script|#Ambush2Trigger|32767,2,2 +034-1,122,35,0|script|#Ambush2Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -141,7 +141,7 @@ L_Count: end; } -034-1.gat,122,35,0|script|#Ambush2|32767 +034-1,122,35,0|script|#Ambush2|32767 { end; @@ -150,7 +150,7 @@ OnAmbush: goto L_Clean; set $@Ambush2_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 119, 32, 125, 38, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath"; + areamonster "034-1", 119, 32, 125, 38, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush2_flag; end; @@ -181,7 +181,7 @@ L_Count: } -034-1.gat,83,44,0|script|#Ambush3Trigger|32767,2,2 +034-1,83,44,0|script|#Ambush3Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -201,7 +201,7 @@ L_Count: end; } -034-1.gat,83,44,0|script|#Ambush3|32767 +034-1,83,44,0|script|#Ambush3|32767 { end; @@ -210,7 +210,7 @@ OnAmbush: goto L_Clean; set $@Ambush3_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 80, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath"; + areamonster "034-1", 80, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush3_flag; end; @@ -241,7 +241,7 @@ L_Count: } -034-1.gat,74,28,0|script|#Ambush4Trigger|32767,2,2 +034-1,74,28,0|script|#Ambush4Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -261,7 +261,7 @@ L_Count: end; } -034-1.gat,74,28,0|script|#Ambush4|32767 +034-1,74,28,0|script|#Ambush4|32767 { end; @@ -270,7 +270,7 @@ OnAmbush: goto L_Clean; set $@Ambush4_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 71, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath"; + areamonster "034-1", 71, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush4_flag; end; @@ -301,7 +301,7 @@ L_Count: } -034-1.gat,26,44,0|script|#Ambush5Trigger|32767,2,2 +034-1,26,44,0|script|#Ambush5Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -321,7 +321,7 @@ L_Count: end; } -034-1.gat,26,44,0|script|#Ambush5|32767 +034-1,26,44,0|script|#Ambush5|32767 { end; @@ -330,7 +330,7 @@ OnAmbush: goto L_Clean; set $@Ambush5_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 23, 41, 29, 47, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath"; + areamonster "034-1", 23, 41, 29, 47, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush5_flag; end; @@ -361,7 +361,7 @@ L_Count: } -034-1.gat,50,47,0|script|#Ambush6Trigger|32767,2,2 +034-1,50,47,0|script|#Ambush6Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -381,7 +381,7 @@ L_Count: end; } -034-1.gat,50,47,0|script|#Ambush6|32767 +034-1,50,47,0|script|#Ambush6|32767 { end; @@ -390,7 +390,7 @@ OnAmbush: goto L_Clean; set $@Ambush6_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 47, 44, 53, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath"; + areamonster "034-1", 47, 44, 53, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush6_flag; end; @@ -421,7 +421,7 @@ L_Count: } -034-1.gat,36,62,0|script|#Ambush7Trigger|32767,2,2 +034-1,36,62,0|script|#Ambush7Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -441,7 +441,7 @@ L_Count: end; } -034-1.gat,36,62,0|script|#Ambush7|32767 +034-1,36,62,0|script|#Ambush7|32767 { end; @@ -450,7 +450,7 @@ OnAmbush: goto L_Clean; set $@Ambush7_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 33, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath"; + areamonster "034-1", 33, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush7_flag; end; @@ -481,7 +481,7 @@ L_Count: } -034-1.gat,26,95,0|script|#Ambush8Trigger|32767,2,2 +034-1,26,95,0|script|#Ambush8Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -501,7 +501,7 @@ L_Count: end; } -034-1.gat,26,95,0|script|#Ambush8|32767 +034-1,26,95,0|script|#Ambush8|32767 { end; @@ -510,7 +510,7 @@ OnAmbush: goto L_Clean; set $@Ambush8_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 23, 92, 29, 98, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath"; + areamonster "034-1", 23, 92, 29, 98, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush8_flag; end; @@ -541,7 +541,7 @@ L_Count: } -034-1.gat,56,91,0|script|#Ambush9Trigger|32767,2,2 +034-1,56,91,0|script|#Ambush9Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -561,7 +561,7 @@ L_Count: end; } -034-1.gat,56,91,0|script|#Ambush9|32767 +034-1,56,91,0|script|#Ambush9|32767 { end; @@ -570,7 +570,7 @@ OnAmbush: goto L_Clean; set $@Ambush9_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 53, 88, 59, 94, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath"; + areamonster "034-1", 53, 88, 59, 94, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush9_flag; end; @@ -601,7 +601,7 @@ L_Count: } -034-1.gat,65,66,0|script|#Ambush10Trigger|32767,2,2 +034-1,65,66,0|script|#Ambush10Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -621,7 +621,7 @@ L_Count: end; } -034-1.gat,65,66,0|script|#Ambush10|32767 +034-1,65,66,0|script|#Ambush10|32767 { end; @@ -630,7 +630,7 @@ OnAmbush: goto L_Clean; set $@Ambush10_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 62, 63, 68, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath"; + areamonster "034-1", 62, 63, 68, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush10_flag; end; @@ -661,7 +661,7 @@ L_Count: } -034-1.gat,86,68,0|script|#Ambush11Trigger|32767,2,2 +034-1,86,68,0|script|#Ambush11Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -681,7 +681,7 @@ L_Count: end; } -034-1.gat,86,68,0|script|#Ambush11|32767 +034-1,86,68,0|script|#Ambush11|32767 { end; @@ -690,7 +690,7 @@ OnAmbush: goto L_Clean; set $@Ambush11_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 83, 65, 89, 71, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath"; + areamonster "034-1", 83, 65, 89, 71, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush11_flag; end; @@ -721,7 +721,7 @@ L_Count: } -034-1.gat,101,79,0|script|#Ambush12Trigger|32767,2,2 +034-1,101,79,0|script|#Ambush12Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -741,7 +741,7 @@ L_Count: end; } -034-1.gat,101,79,0|script|#Ambush12|32767 +034-1,101,79,0|script|#Ambush12|32767 { end; @@ -750,7 +750,7 @@ OnAmbush: goto L_Clean; set $@Ambush12_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 98, 76, 104, 82, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath"; + areamonster "034-1", 98, 76, 104, 82, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush12_flag; end; @@ -781,7 +781,7 @@ L_Count: } -034-1.gat,124,88,0|script|#Ambush13Trigger|32767,2,2 +034-1,124,88,0|script|#Ambush13Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -801,7 +801,7 @@ L_Count: end; } -034-1.gat,124,88,0|script|#Ambush13|32767 +034-1,124,88,0|script|#Ambush13|32767 { end; @@ -810,7 +810,7 @@ OnAmbush: goto L_Clean; set $@Ambush13_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 121, 85, 127, 91, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath"; + areamonster "034-1", 121, 85, 127, 91, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush13_flag; end; @@ -841,7 +841,7 @@ L_Count: } -034-1.gat,117,103,0|script|#Ambush14Trigger|32767,2,2 +034-1,117,103,0|script|#Ambush14Trigger|32767,2,2 { set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) @@ -861,7 +861,7 @@ L_Count: end; } -034-1.gat,117,103,0|script|#Ambush14|32767 +034-1,117,103,0|script|#Ambush14|32767 { end; @@ -870,7 +870,7 @@ OnAmbush: goto L_Clean; set $@Ambush14_Spawn, 3 + rand(2); message strcharinfo(0), "An ambush!"; - areamonster "034-1.gat", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath"; + areamonster "034-1", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath"; set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush14_flag; end; |