diff options
Diffstat (limited to 'world/map/npc/034-1/ambushs.txt')
-rw-r--r-- | world/map/npc/034-1/ambushs.txt | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt index a3d2d5a0..b5fb9dd2 100644 --- a/world/map/npc/034-1/ambushs.txt +++ b/world/map/npc/034-1/ambushs.txt @@ -2,7 +2,7 @@ // Author: Jenalya // TODO: add more ambushs all over the map -034-1.gat,118,59,0|script|#Ambush0Trigger|45,1,1,{ +034-1.gat,118,59,0|script|#Ambush0Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -20,7 +20,7 @@ end; } -034-1.gat,118,59,0|script|#Ambush0|45,{ +034-1.gat,118,59,0|script|#Ambush0|32767,{ end; OnAmbush: @@ -56,7 +56,7 @@ OnWolvernDeath: end; } -034-1.gat,94,91,0|script|#Ambush1Trigger|45,1,1,{ +034-1.gat,94,91,0|script|#Ambush1Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -74,7 +74,7 @@ OnWolvernDeath: end; } -034-1.gat,94,91,0|script|#Ambush1|45,{ +034-1.gat,94,91,0|script|#Ambush1|32767,{ end; OnAmbush: @@ -110,7 +110,7 @@ OnWolvernDeath: end; } -034-1.gat,122,35,0|script|#Ambush2Trigger|45,1,1,{ +034-1.gat,122,35,0|script|#Ambush2Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -128,7 +128,7 @@ OnWolvernDeath: end; } -034-1.gat,122,35,0|script|#Ambush2|45,{ +034-1.gat,122,35,0|script|#Ambush2|32767,{ end; OnAmbush: @@ -164,7 +164,7 @@ OnWolvernDeath: end; } -034-1.gat,83,44,0|script|#Ambush3Trigger|45,1,1,{ +034-1.gat,83,44,0|script|#Ambush3Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -182,7 +182,7 @@ OnWolvernDeath: end; } -034-1.gat,83,44,0|script|#Ambush3|45,{ +034-1.gat,83,44,0|script|#Ambush3|32767,{ end; OnAmbush: @@ -218,7 +218,7 @@ OnWolvernDeath: end; } -034-1.gat,74,28,0|script|#Ambush4Trigger|45,1,1,{ +034-1.gat,74,28,0|script|#Ambush4Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -236,7 +236,7 @@ OnWolvernDeath: end; } -034-1.gat,74,28,0|script|#Ambush4|45,{ +034-1.gat,74,28,0|script|#Ambush4|32767,{ end; OnAmbush: @@ -272,7 +272,7 @@ OnWolvernDeath: end; } -034-1.gat,26,44,0|script|#Ambush5Trigger|45,1,1,{ +034-1.gat,26,44,0|script|#Ambush5Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -290,7 +290,7 @@ OnWolvernDeath: end; } -034-1.gat,26,44,0|script|#Ambush5|45,{ +034-1.gat,26,44,0|script|#Ambush5|32767,{ end; OnAmbush: @@ -326,7 +326,7 @@ OnWolvernDeath: end; } -034-1.gat,50,47,0|script|#Ambush6Trigger|45,1,1,{ +034-1.gat,50,47,0|script|#Ambush6Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -344,7 +344,7 @@ OnWolvernDeath: end; } -034-1.gat,50,47,0|script|#Ambush6|45,{ +034-1.gat,50,47,0|script|#Ambush6|32767,{ end; OnAmbush: @@ -380,7 +380,7 @@ OnWolvernDeath: end; } -034-1.gat,36,62,0|script|#Ambush7Trigger|45,1,1,{ +034-1.gat,36,62,0|script|#Ambush7Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -398,7 +398,7 @@ OnWolvernDeath: end; } -034-1.gat,36,62,0|script|#Ambush7|45,{ +034-1.gat,36,62,0|script|#Ambush7|32767,{ end; OnAmbush: @@ -434,7 +434,7 @@ OnWolvernDeath: end; } -034-1.gat,26,95,0|script|#Ambush8Trigger|45,1,1,{ +034-1.gat,26,95,0|script|#Ambush8Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -452,7 +452,7 @@ OnWolvernDeath: end; } -034-1.gat,26,95,0|script|#Ambush8|45,{ +034-1.gat,26,95,0|script|#Ambush8|32767,{ end; OnAmbush: @@ -488,7 +488,7 @@ OnWolvernDeath: end; } -034-1.gat,56,91,0|script|#Ambush9Trigger|45,1,1,{ +034-1.gat,56,91,0|script|#Ambush9Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -506,7 +506,7 @@ OnWolvernDeath: end; } -034-1.gat,56,91,0|script|#Ambush9|45,{ +034-1.gat,56,91,0|script|#Ambush9|32767,{ end; OnAmbush: @@ -542,7 +542,7 @@ OnWolvernDeath: end; } -034-1.gat,65,66,0|script|#Ambush10Trigger|45,1,1,{ +034-1.gat,65,66,0|script|#Ambush10Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -560,7 +560,7 @@ OnWolvernDeath: end; } -034-1.gat,65,66,0|script|#Ambush10|45,{ +034-1.gat,65,66,0|script|#Ambush10|32767,{ end; OnAmbush: @@ -596,7 +596,7 @@ OnWolvernDeath: end; } -034-1.gat,86,68,0|script|#Ambush11Trigger|45,1,1,{ +034-1.gat,86,68,0|script|#Ambush11Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -614,7 +614,7 @@ OnWolvernDeath: end; } -034-1.gat,86,68,0|script|#Ambush11|45,{ +034-1.gat,86,68,0|script|#Ambush11|32767,{ end; OnAmbush: @@ -650,7 +650,7 @@ OnWolvernDeath: end; } -034-1.gat,101,79,0|script|#Ambush12Trigger|45,1,1,{ +034-1.gat,101,79,0|script|#Ambush12Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -668,7 +668,7 @@ OnWolvernDeath: end; } -034-1.gat,101,79,0|script|#Ambush12|45,{ +034-1.gat,101,79,0|script|#Ambush12|32767,{ end; OnAmbush: @@ -704,7 +704,7 @@ OnWolvernDeath: end; } -034-1.gat,124,88,0|script|#Ambush13Trigger|45,1,1,{ +034-1.gat,124,88,0|script|#Ambush13Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -722,7 +722,7 @@ OnWolvernDeath: end; } -034-1.gat,124,88,0|script|#Ambush13|45,{ +034-1.gat,124,88,0|script|#Ambush13|32767,{ end; OnAmbush: @@ -758,7 +758,7 @@ OnWolvernDeath: end; } -034-1.gat,117,103,0|script|#Ambush14Trigger|45,1,1,{ +034-1.gat,117,103,0|script|#Ambush14Trigger|32767,1,1,{ set @Q_Barbarians_MASK, NIBBLE_0_MASK; set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); @@ -776,7 +776,7 @@ OnWolvernDeath: end; } -034-1.gat,117,103,0|script|#Ambush14|45,{ +034-1.gat,117,103,0|script|#Ambush14|32767,{ end; OnAmbush: |