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Diffstat (limited to 'world/map/npc/034-1/ambushs.txt')
-rw-r--r--world/map/npc/034-1/ambushs.txt90
1 files changed, 45 insertions, 45 deletions
diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt
index 9296ec29..9abc4481 100644
--- a/world/map/npc/034-1/ambushs.txt
+++ b/world/map/npc/034-1/ambushs.txt
@@ -1,7 +1,7 @@
// This file belongs to the wolvern hunting quest given by 033-1/birrod.txt
// Author: Jenalya, cody, PjotrOrial
-034-1.gat,118,59,0|script|#Ambush0Trigger|32767,2,2
+034-1,118,59,0|script|#Ambush0Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -21,7 +21,7 @@
end;
}
-034-1.gat,118,59,0|script|#Ambush0|32767
+034-1,118,59,0|script|#Ambush0|32767
{
end;
@@ -30,7 +30,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush0_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 115, 56, 121, 62, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath";
+ areamonster "034-1", 115, 56, 121, 62, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush0_flag;
end;
@@ -61,7 +61,7 @@ L_Count:
}
-034-1.gat,94,91,0|script|#Ambush1Trigger|32767,2,2
+034-1,94,91,0|script|#Ambush1Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -81,7 +81,7 @@ L_Count:
end;
}
-034-1.gat,94,91,0|script|#Ambush1|32767
+034-1,94,91,0|script|#Ambush1|32767
{
end;
@@ -90,7 +90,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush1_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 91, 88, 97, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath";
+ areamonster "034-1", 91, 88, 97, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush1_flag;
end;
@@ -121,7 +121,7 @@ L_Count:
}
-034-1.gat,122,35,0|script|#Ambush2Trigger|32767,2,2
+034-1,122,35,0|script|#Ambush2Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -141,7 +141,7 @@ L_Count:
end;
}
-034-1.gat,122,35,0|script|#Ambush2|32767
+034-1,122,35,0|script|#Ambush2|32767
{
end;
@@ -150,7 +150,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush2_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 119, 32, 125, 38, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath";
+ areamonster "034-1", 119, 32, 125, 38, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush2_flag;
end;
@@ -181,7 +181,7 @@ L_Count:
}
-034-1.gat,83,44,0|script|#Ambush3Trigger|32767,2,2
+034-1,83,44,0|script|#Ambush3Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -201,7 +201,7 @@ L_Count:
end;
}
-034-1.gat,83,44,0|script|#Ambush3|32767
+034-1,83,44,0|script|#Ambush3|32767
{
end;
@@ -210,7 +210,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush3_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 80, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath";
+ areamonster "034-1", 80, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush3_flag;
end;
@@ -241,7 +241,7 @@ L_Count:
}
-034-1.gat,74,28,0|script|#Ambush4Trigger|32767,2,2
+034-1,74,28,0|script|#Ambush4Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -261,7 +261,7 @@ L_Count:
end;
}
-034-1.gat,74,28,0|script|#Ambush4|32767
+034-1,74,28,0|script|#Ambush4|32767
{
end;
@@ -270,7 +270,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush4_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 71, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath";
+ areamonster "034-1", 71, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush4_flag;
end;
@@ -301,7 +301,7 @@ L_Count:
}
-034-1.gat,26,44,0|script|#Ambush5Trigger|32767,2,2
+034-1,26,44,0|script|#Ambush5Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -321,7 +321,7 @@ L_Count:
end;
}
-034-1.gat,26,44,0|script|#Ambush5|32767
+034-1,26,44,0|script|#Ambush5|32767
{
end;
@@ -330,7 +330,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush5_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 23, 41, 29, 47, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath";
+ areamonster "034-1", 23, 41, 29, 47, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush5_flag;
end;
@@ -361,7 +361,7 @@ L_Count:
}
-034-1.gat,50,47,0|script|#Ambush6Trigger|32767,2,2
+034-1,50,47,0|script|#Ambush6Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -381,7 +381,7 @@ L_Count:
end;
}
-034-1.gat,50,47,0|script|#Ambush6|32767
+034-1,50,47,0|script|#Ambush6|32767
{
end;
@@ -390,7 +390,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush6_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 47, 44, 53, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath";
+ areamonster "034-1", 47, 44, 53, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush6_flag;
end;
@@ -421,7 +421,7 @@ L_Count:
}
-034-1.gat,36,62,0|script|#Ambush7Trigger|32767,2,2
+034-1,36,62,0|script|#Ambush7Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -441,7 +441,7 @@ L_Count:
end;
}
-034-1.gat,36,62,0|script|#Ambush7|32767
+034-1,36,62,0|script|#Ambush7|32767
{
end;
@@ -450,7 +450,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush7_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 33, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath";
+ areamonster "034-1", 33, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush7_flag;
end;
@@ -481,7 +481,7 @@ L_Count:
}
-034-1.gat,26,95,0|script|#Ambush8Trigger|32767,2,2
+034-1,26,95,0|script|#Ambush8Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -501,7 +501,7 @@ L_Count:
end;
}
-034-1.gat,26,95,0|script|#Ambush8|32767
+034-1,26,95,0|script|#Ambush8|32767
{
end;
@@ -510,7 +510,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush8_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 23, 92, 29, 98, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath";
+ areamonster "034-1", 23, 92, 29, 98, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush8_flag;
end;
@@ -541,7 +541,7 @@ L_Count:
}
-034-1.gat,56,91,0|script|#Ambush9Trigger|32767,2,2
+034-1,56,91,0|script|#Ambush9Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -561,7 +561,7 @@ L_Count:
end;
}
-034-1.gat,56,91,0|script|#Ambush9|32767
+034-1,56,91,0|script|#Ambush9|32767
{
end;
@@ -570,7 +570,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush9_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 53, 88, 59, 94, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath";
+ areamonster "034-1", 53, 88, 59, 94, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush9_flag;
end;
@@ -601,7 +601,7 @@ L_Count:
}
-034-1.gat,65,66,0|script|#Ambush10Trigger|32767,2,2
+034-1,65,66,0|script|#Ambush10Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -621,7 +621,7 @@ L_Count:
end;
}
-034-1.gat,65,66,0|script|#Ambush10|32767
+034-1,65,66,0|script|#Ambush10|32767
{
end;
@@ -630,7 +630,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush10_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 62, 63, 68, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath";
+ areamonster "034-1", 62, 63, 68, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush10_flag;
end;
@@ -661,7 +661,7 @@ L_Count:
}
-034-1.gat,86,68,0|script|#Ambush11Trigger|32767,2,2
+034-1,86,68,0|script|#Ambush11Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -681,7 +681,7 @@ L_Count:
end;
}
-034-1.gat,86,68,0|script|#Ambush11|32767
+034-1,86,68,0|script|#Ambush11|32767
{
end;
@@ -690,7 +690,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush11_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 83, 65, 89, 71, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath";
+ areamonster "034-1", 83, 65, 89, 71, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush11_flag;
end;
@@ -721,7 +721,7 @@ L_Count:
}
-034-1.gat,101,79,0|script|#Ambush12Trigger|32767,2,2
+034-1,101,79,0|script|#Ambush12Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -741,7 +741,7 @@ L_Count:
end;
}
-034-1.gat,101,79,0|script|#Ambush12|32767
+034-1,101,79,0|script|#Ambush12|32767
{
end;
@@ -750,7 +750,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush12_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 98, 76, 104, 82, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath";
+ areamonster "034-1", 98, 76, 104, 82, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush12_flag;
end;
@@ -781,7 +781,7 @@ L_Count:
}
-034-1.gat,124,88,0|script|#Ambush13Trigger|32767,2,2
+034-1,124,88,0|script|#Ambush13Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -801,7 +801,7 @@ L_Count:
end;
}
-034-1.gat,124,88,0|script|#Ambush13|32767
+034-1,124,88,0|script|#Ambush13|32767
{
end;
@@ -810,7 +810,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush13_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 121, 85, 127, 91, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath";
+ areamonster "034-1", 121, 85, 127, 91, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush13_flag;
end;
@@ -841,7 +841,7 @@ L_Count:
}
-034-1.gat,117,103,0|script|#Ambush14Trigger|32767,2,2
+034-1,117,103,0|script|#Ambush14Trigger|32767,2,2
{
set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT);
if (@state != 4)
@@ -861,7 +861,7 @@ L_Count:
end;
}
-034-1.gat,117,103,0|script|#Ambush14|32767
+034-1,117,103,0|script|#Ambush14|32767
{
end;
@@ -870,7 +870,7 @@ OnAmbush:
goto L_Clean;
set $@Ambush14_Spawn, 3 + rand(2);
message strcharinfo(0), "An ambush!";
- areamonster "034-1.gat", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath";
+ areamonster "034-1", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath";
set @ambushs034, @ambushs034 | $@Q_Barbarians_Ambush14_flag;
end;