diff options
Diffstat (limited to 'world/map/npc/033-1/birrod.txt')
-rw-r--r-- | world/map/npc/033-1/birrod.txt | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/world/map/npc/033-1/birrod.txt b/world/map/npc/033-1/birrod.txt index 5bcd4f96..52c04d8a 100644 --- a/world/map/npc/033-1/birrod.txt +++ b/world/map/npc/033-1/birrod.txt @@ -1,12 +1,8 @@ 033-1.gat,72,27,0|script|Birrod|217,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set @wolvern_level, 40; // minimum level to do the wolvern hunting - set @wolvern_amount, 10; // number of script spawned wolverns to kill set @wolvern_exp, 5000; set @minigame_exp, 5000; @@ -48,7 +44,7 @@ L_Hunting: mes "\"I noticed some groups of wolverns in the forest west of here which are unusually aggressive."; mes "This makes it dangerous for all the small people from the town nearby to go there.\""; next; - mes "\"To prove your skills, go to the forest and hunt down " + @wolvern_amount + " of the very aggressive wolverns.\""; + mes "\"To prove your skills, go to the forest and hunt down " + $@Q_Barbarians_wolvern_amount + " of the very aggressive wolverns.\""; next; mes "\"There are also some wolverns that behave normally and attack you only when you come too close to them."; mes "Those are not the ones I mean, but those that seek the battle themselves.\""; @@ -57,7 +53,7 @@ L_Hunting: goto L_Close; L_Wolverns: - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) goto L_Wolverns_Done; mes "[Birrod]"; mes "\"Greetings, my friend."; @@ -235,17 +231,14 @@ L_Weak: goto L_Close; L_Close: - set @Q_Barbarians_MASK, 0; - set @Q_Barbarians_SHIFT, 0; set @state, 0; set @wolvern_level, 0; - set @wolvern_amount, 0; set @wolvern_exp, 0; set @minigame_exp, 0; close; S_Update_Mask: set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); + (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) | (@state << $@Q_Barbarians_SHIFT); return; } |