diff options
Diffstat (limited to 'world/map/npc/031-1')
-rw-r--r-- | world/map/npc/031-1/angelaOutside.txt | 152 | ||||
-rw-r--r-- | world/map/npc/031-1/frozenbeard.txt | 38 | ||||
-rw-r--r-- | world/map/npc/031-1/house.txt | 10 |
3 files changed, 100 insertions, 100 deletions
diff --git a/world/map/npc/031-1/angelaOutside.txt b/world/map/npc/031-1/angelaOutside.txt index 3df9daa9..3e503187 100644 --- a/world/map/npc/031-1/angelaOutside.txt +++ b/world/map/npc/031-1/angelaOutside.txt @@ -5,106 +5,106 @@ // state2 and state3: Cindy is saved Angela invites you to visit them for giving a reward // state greater than 3: Angela invites and asks you to bring present boxes -031-1.gat,79,24,0 script Angela 195, { +031-1.gat,79,24,0|script|Angela|195, { - set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; - set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; + set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; + set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; - set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); + set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); if (@rescue_Cindy > 3) goto L_Please_Visit_Again; - if (@rescue_Cindy > 1) goto L_Please_Visit; - if (@rescue_Cindy == 1) goto L_Please_Help; + if (@rescue_Cindy > 1) goto L_Please_Visit; + if (@rescue_Cindy == 1) goto L_Please_Help; - mes "[Angela]"; - mes "\"Please, I need help! My little daughter!\""; - next; - mes "\"It's terrible, oh my dear child!\""; - next; + mes "[Angela]"; + mes "\"Please, I need help! My little daughter!\""; + next; + mes "\"It's terrible, oh my dear child!\""; + next; - if (countitem("ConcentrationPotion") > 0 && baselevel > 69) goto L_Menu_Potion; + if (countitem("ConcentrationPotion") > 0 && baselevel > 69) goto L_Menu_Potion; - menu - "\"Please calm down and tell me what happened.\"", L_Whining, - "Leave", -; - close; + menu + "\"Please calm down and tell me what happened.\"", L_Whining, + "Leave", -; + close; L_Whining: - mes "[Angela]"; - mes "\"My poor little daughter, please! Oh no, oh no...\""; - next; - mes "\"We need to do something! My poor little Cindy! My cute little girl!\""; - next; - mes "\"It's so terrible, how could that happen? Please, I need help, it's so terrible.\""; - next; - mes "\"Those awful filthy monsters - terrible!\""; - next; - mes "\"Oh Cindy, my little Cindy - oh no...\""; - next; - mes "\"Please help, we need to do something!\""; - next; - mes "\"It's so terrible, my poor cute little Cindy...\""; - next; - mes "\"Oh, when I think what might happen to her right now!\""; - next; - mes "\"She is crying and sobbing.\""; - next; - mes "\"It seems she is too upset to tell you anything helpful. If she would just calm down and concentrate a bit...\""; - close; + mes "[Angela]"; + mes "\"My poor little daughter, please! Oh no, oh no...\""; + next; + mes "\"We need to do something! My poor little Cindy! My cute little girl!\""; + next; + mes "\"It's so terrible, how could that happen? Please, I need help, it's so terrible.\""; + next; + mes "\"Those awful filthy monsters - terrible!\""; + next; + mes "\"Oh Cindy, my little Cindy - oh no...\""; + next; + mes "\"Please help, we need to do something!\""; + next; + mes "\"It's so terrible, my poor cute little Cindy...\""; + next; + mes "\"Oh, when I think what might happen to her right now!\""; + next; + mes "\"She is crying and sobbing.\""; + next; + mes "\"It seems she is too upset to tell you anything helpful. If she would just calm down and concentrate a bit...\""; + close; L_Menu_Potion: - menu - "\"Please calm down and tell me what happened.\"", L_Whining, - "Give her a concentration potion.", L_Calm_Down, - "Leave", -; - close; + menu + "\"Please calm down and tell me what happened.\"", L_Whining, + "Give her a concentration potion.", L_Calm_Down, + "Leave", -; + close; L_Calm_Down: - if (countitem("ConcentrationPotion") == 0) goto L_No_Potion; - delitem "ConcentrationPotion", 1; - mes "She drinks the concentration potions and calms down."; - mes "[Angela]"; - mes "\"Thank you, this was helpful.\""; - next; - mes "\"My daughter Cindy and I were on our way to Santa, to bring him some presents. Many people here in Nivalis are helping Santa with his business.\""; - next; - mes "\"When we passed the entrance of this cave, a pack of Yetis came out of there. It's disturbing, because usually they are very shy.\""; - next; - mes "\"We tried to run away, but there were too many of them. They took my poor little Cindy and all the presents with them.\""; - next; - mes "\"Oh my poor little girl. I'm so worried - what might they do with her? Oh no!\""; - next; - mes "\"You look like an adventurer! Please, can you go in that cave and rescue my little Cindy? I beg you for help!\""; - set @rescue_Cindy, 1; - callsub S_Update_Mask; - close; + if (countitem("ConcentrationPotion") == 0) goto L_No_Potion; + delitem "ConcentrationPotion", 1; + mes "She drinks the concentration potions and calms down."; + mes "[Angela]"; + mes "\"Thank you, this was helpful.\""; + next; + mes "\"My daughter Cindy and I were on our way to Santa, to bring him some presents. Many people here in Nivalis are helping Santa with his business.\""; + next; + mes "\"When we passed the entrance of this cave, a pack of Yetis came out of there. It's disturbing, because usually they are very shy.\""; + next; + mes "\"We tried to run away, but there were too many of them. They took my poor little Cindy and all the presents with them.\""; + next; + mes "\"Oh my poor little girl. I'm so worried - what might they do with her? Oh no!\""; + next; + mes "\"You look like an adventurer! Please, can you go in that cave and rescue my little Cindy? I beg you for help!\""; + set @rescue_Cindy, 1; + callsub S_Update_Mask; + close; L_No_Potion: - mes "You don't have a concentration potion."; - close; + mes "You don't have a concentration potion."; + close; L_Please_Help: - mes "[Angela]"; - mes "\"Please go in that cave and rescue my daughter!\""; - close; + mes "[Angela]"; + mes "\"Please go in that cave and rescue my daughter!\""; + close; L_Please_Visit: - mes "[Angela]"; - mes "\"Thank you so much for rescuing my beloved Cindy. Please come to visit us in our house at the beach.\""; - next; - mes "\"My husband is an adventurer like you, and I want to give you something he got on his travels to show my gratitude.\""; - close; + mes "[Angela]"; + mes "\"Thank you so much for rescuing my beloved Cindy. Please come to visit us in our house at the beach.\""; + next; + mes "\"My husband is an adventurer like you, and I want to give you something he got on his travels to show my gratitude.\""; + close; L_Please_Visit_Again: - mes "[Angela]"; - mes "\"Hello! You are welcome to visit us in our house at the beach everytime. Cindy loves to see you!\""; - next; - mes "\"If you have found any present boxes the Yetis took away, please bring them to our house. Usually, the Yetis are very shy... their behavior is a bit odd.\""; - close; + mes "[Angela]"; + mes "\"Hello! You are welcome to visit us in our house at the beach everytime. Cindy loves to see you!\""; + next; + mes "\"If you have found any present boxes the Yetis took away, please bring them to our house. Usually, the Yetis are very shy... their behavior is a bit odd.\""; + close; S_Update_Mask: set QUEST_Nivalis_state, - (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) + (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK)) | (@rescue_Cindy << @Q_Nivalis_state_SHIFT); return; } diff --git a/world/map/npc/031-1/frozenbeard.txt b/world/map/npc/031-1/frozenbeard.txt index 4f871554..923ae449 100644 --- a/world/map/npc/031-1/frozenbeard.txt +++ b/world/map/npc/031-1/frozenbeard.txt @@ -1,29 +1,29 @@ // -031-1.gat,97,115,0 script Frozenbeard 138,{ +031-1.gat,97,115,0|script|Frozenbeard|138,{ - mes "[Frozenbeard]"; - mes "\"Arrr mate! There is no dock here, so I had to row boat from my ship! I am pioneering and mapping the trade route between here and Argaes, around the Hurnscald area. I'll hail my shipmates to send a boat and we'll sail out to Argaes, be there in no time, but it will cost you a fee. 500 gold pieces. What do you say?"; - menu - "Sure. (500 GP)", L_Frozenbeard_Argaes, - "Not right now.", L_Frozenbeard_Stay; - close; + mes "[Frozenbeard]"; + mes "\"Arrr mate! There is no dock here, so I had to row boat from my ship! I am pioneering and mapping the trade route between here and Argaes, around the Hurnscald area. I'll hail my shipmates to send a boat and we'll sail out to Argaes, be there in no time, but it will cost you a fee. 500 gold pieces. What do you say?"; + menu + "Sure. (500 GP)", L_Frozenbeard_Argaes, + "Not right now.", L_Frozenbeard_Stay; + close; L_Frozenbeard_Argaes: - if (zeny < 500) goto L_NoMoney; - mes "[Frozenbeard]"; - mes "\"Pleasant Journeys!\""; - set zeny, zeny-500; - warp "008-1.gat",137,64; - close; + if (zeny < 500) goto L_NoMoney; + mes "[Frozenbeard]"; + mes "\"Pleasant Journeys!\""; + set zeny, zeny-500; + warp "008-1.gat",137,64; + close; L_Frozenbeard_Stay: - mes "[Frozenbeard]"; - mes "\"Suit yourself. Feel free to come out here anytime, I am really busy making sure these routes are accurate.\""; - close; + mes "[Frozenbeard]"; + mes "\"Suit yourself. Feel free to come out here anytime, I am really busy making sure these routes are accurate.\""; + close; L_NoMoney: - mes "[Frozenbeard]"; - mes "\"You need more money. I'll wait here while you get some.\""; - close; + mes "[Frozenbeard]"; + mes "\"You need more money. I'll wait here while you get some.\""; + close; } diff --git a/world/map/npc/031-1/house.txt b/world/map/npc/031-1/house.txt index d9714ef5..9913bdec 100644 --- a/world/map/npc/031-1/house.txt +++ b/world/map/npc/031-1/house.txt @@ -2,14 +2,14 @@ // player can enter, if Cindy is already saved and the player has been invited, quest status > 2 // author: Jenalya -031-1.gat,95,80,0 script #Door 127,1,1,{ - set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; - set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; +031-1.gat,95,80,0|script|#Door|127,1,1,{ + set @Q_Nivalis_state_MASK, NIBBLE_5_MASK; + set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT; - set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); + set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); if (@rescue_Cindy > 2) goto L_Warp; - message strcharinfo(0), "The door is locked."; + message strcharinfo(0), "The door is locked."; close; L_Warp: |