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path: root/world/map/npc/029-2/sorfina.txt
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-rw-r--r--world/map/npc/029-2/sorfina.txt21
1 files changed, 20 insertions, 1 deletions
diff --git a/world/map/npc/029-2/sorfina.txt b/world/map/npc/029-2/sorfina.txt
index 940c61a4..6af2912e 100644
--- a/world/map/npc/029-2/sorfina.txt
+++ b/world/map/npc/029-2/sorfina.txt
@@ -55,6 +55,11 @@ L_Tut:
L_Carpet:
mes "[Sorfina]";
mes "\"Try to take a few steps and walk to that carpet over there.";
+ next;
+ npcaction 2, "#Carpet";
+ mapmask getmask() | 4;
+ next;
+ npcaction 3;
mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, ";
mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right ";
mes " or click on the place you want to go to.\"";
@@ -63,8 +68,14 @@ L_Carpet:
L_Dresser:
mes "[Sorfina]";
+ mes "\"You should get dressed now.\"";
+ next;
+ npcaction 2, "Dresser#tutorial";
+ mapmask getmask() | 32;
mes "\"In that dresser there are some clothes you can wear.\"";
mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press [###keyTargetNPC;] to focus and [###keyTalk;] to talk/activate.\"";
+ next;
+ npcaction 3;
mes "\"Now get the clothes out of the dresser.\"";
goto L_Close;
@@ -94,6 +105,7 @@ L_Clothes:
mes "She digs in her pocket for a moment.";
mes "\"And here is some money for you. Don't spend it all in one place.";
mes "Now go help Tanisha downstairs.\"";
+ mapmask getmask() | 8;
set Zeny, Zeny + 30;
set QL_BEGIN, 4;
goto L_Close;
@@ -253,15 +265,20 @@ OnTouch:
goto L_Start;
}
-029-2,33,27,0|script|#Carpet|32767,1,1
+029-2,33,27,0|script|#Carpet|127,1,1
{
if (QL_BEGIN != 1)
end;
+ mapmask getmask();
mes "[Sorfina]";
mes "\"You should get dressed now.\"";
+ next;
+ npcaction 2, "Dresser#tutorial";
+ mapmask getmask() | 16;
mes "\"In that dresser there are some clothes you can wear.\"";
mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
next;
+ npcaction 3;
mes "\"Now get the clothes out of the dresser.\"";
set QL_BEGIN, 2;
close;
@@ -284,6 +301,7 @@ L_Walk:
close;
L_Shirt:
+ mapmask getmask();
mes "You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser.";
getitem "CottonShirt", 1;
getitem "RaggedShorts", 1;
@@ -308,6 +326,7 @@ L_CloseDis:
{
if (QL_BEGIN < 4)
goto L_Block;
+ mapmask getmask();
warp "029-2", 112, 85;
end;