summaryrefslogtreecommitdiff
path: root/world/map/npc/029-2/alchemy.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/029-2/alchemy.txt')
-rw-r--r--world/map/npc/029-2/alchemy.txt99
1 files changed, 99 insertions, 0 deletions
diff --git a/world/map/npc/029-2/alchemy.txt b/world/map/npc/029-2/alchemy.txt
new file mode 100644
index 00000000..b5e4732c
--- /dev/null
+++ b/world/map/npc/029-2/alchemy.txt
@@ -0,0 +1,99 @@
+-|script|_N-Alchemy|32767
+{
+ set @npc_distance, 1;
+ callfunc "PCtoNPCRange";
+ if (@npc_check) end;
+
+ title "Alchemy Lab";
+ mes "This is an alchemy lab.";
+ mes "With it, you can combine reagents together to create powerful potions.";
+ next;
+ clear;
+ mes "##BDrag & drop 2 items from your inventory. All items used will be lost.##b";
+ cleararray @alchlab_items$[0], "", 2; // since we're not using a scoped (.@) array, we need to clean it
+ requestitem @alchlab_items$[0], 2; // TODO: add a craft builtin (npc action 12)
+ clear;
+ if (@alchlab_items$[0] == "" || @alchlab_items$[1] == "")
+ goto L_NoItems;
+
+ mes "You are about to combine the following:";
+ mes " ["+ getitemlink(@alchlab_items$[0]) +"]";
+ mes " ["+ getitemlink(@alchlab_items$[1]) +"]";
+ mes;
+ mes "##BWarning! This will permanently destroy the selected items.##b";
+ // can not use a scope variable to store item names because menu is a script terminator (destroys the scope)
+ menu
+ "Abort Mission.", L_Abort,
+ "Proceed.", L_Proceed;
+
+L_Proceed:
+ // XXX: here we could make it wait a little, while the potion is boiling (and show an animation/particles/sound)
+ if (countitem(@alchlab_items$[0]) < 1 || countitem(@alchlab_items$[1]) < 1) // this shouldn't happen, but just to be safe..
+ goto L_NoItems;
+ delitem @alchlab_items$[0], 1;
+ delitem @alchlab_items$[1], 1;
+ if (@alchlab_items$[0] == "BottleOfWater" || @alchlab_items$[1] == "BottleOfWater") // give back used bottles
+ getitem "EmptyBottle", if_then_else(@alchlab_items$[0] == "BottleOfWater" && @alchlab_items$[1] == "BottleOfWater",2,1);
+
+ set .@n, -3;
+ goto L_CheckRecipes;
+
+L_CheckRecipes:
+ set .@n, .@n+3;
+ if (.@n == get(.rsize, "_N-Alchemy"))
+ goto L_Failed;
+ if (!(get(.recipes$[.@n], "_N-Alchemy") == @alchlab_items$[0] && get(.recipes$[.@n+1], "_N-Alchemy") == @alchlab_items$[1]) &&
+ !(get(.recipes$[.@n], "_N-Alchemy") == @alchlab_items$[1] && get(.recipes$[.@n+1], "_N-Alchemy") == @alchlab_items$[0]))
+ goto L_CheckRecipes;
+
+ getitem get(.recipes$[.@n+2], "_N-Alchemy"), 1; // XXX: here we could also make it fail sometimes depending on your expertise
+
+ // XXX: here we could make it give profession/crafting exp
+ clear;
+ mes "You combined the following:";
+ mes " ["+ getitemlink(@alchlab_items$[0]) +"]";
+ mes " ["+ getitemlink(@alchlab_items$[1]) +"]";
+ mes;
+ mes "You obtained:";
+ mes " ["+ getitemlink(get(.recipes$[.@n+2], "_N-Alchemy")) +"]";
+ close;
+
+L_NoItems:
+ mes "You must put exactly 2 items.";
+ close;
+
+L_Failed:
+ mes "The potion bubbles violently and evaporates."; // XXX: here we could have random failure messages
+ close;
+
+L_Abort:
+ close;
+
+S_Spawn:
+ set .@s, getarraysize(.x1);
+ if (.spawned >= .@s)
+ goto S_Return;
+ set .@n$, "#_Al-lab"+chr(3)+.spawned;
+ void puppet(.m$[.spawned], .x1[.spawned], .y1[.spawned], .@n$, 400); // TODO: make a npc like npc 400 but with hoverCursor="action" => looks better for things like crafting
+ set .spawned, .spawned + 1;
+ if (.spawned < .@s)
+ goto S_Spawn;
+ return;
+
+S_Return:
+ return;
+
+OnMaybeStart:
+ callsub S_Spawn;
+ if (.started == 0)
+ goto L_InitVars;
+ end;
+
+L_InitVars:
+ setarray .recipes$[0], 0,
+ "DilutedConcentrationPot", "DarkConcentrationPotion", "ConcentrationPotion",
+ "CactusDrink", "CactusDrink", "CactusPotion",
+ "PinkPetal", "BottleOfWater", "ConcentrationPotion";
+ set .rsize, getarraysize(.recipes$);
+ end;
+}