diff options
Diffstat (limited to 'world/map/npc/029-2/alchemy.txt')
-rw-r--r-- | world/map/npc/029-2/alchemy.txt | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/world/map/npc/029-2/alchemy.txt b/world/map/npc/029-2/alchemy.txt new file mode 100644 index 00000000..b5e4732c --- /dev/null +++ b/world/map/npc/029-2/alchemy.txt @@ -0,0 +1,99 @@ +-|script|_N-Alchemy|32767 +{ + set @npc_distance, 1; + callfunc "PCtoNPCRange"; + if (@npc_check) end; + + title "Alchemy Lab"; + mes "This is an alchemy lab."; + mes "With it, you can combine reagents together to create powerful potions."; + next; + clear; + mes "##BDrag & drop 2 items from your inventory. All items used will be lost.##b"; + cleararray @alchlab_items$[0], "", 2; // since we're not using a scoped (.@) array, we need to clean it + requestitem @alchlab_items$[0], 2; // TODO: add a craft builtin (npc action 12) + clear; + if (@alchlab_items$[0] == "" || @alchlab_items$[1] == "") + goto L_NoItems; + + mes "You are about to combine the following:"; + mes " ["+ getitemlink(@alchlab_items$[0]) +"]"; + mes " ["+ getitemlink(@alchlab_items$[1]) +"]"; + mes; + mes "##BWarning! This will permanently destroy the selected items.##b"; + // can not use a scope variable to store item names because menu is a script terminator (destroys the scope) + menu + "Abort Mission.", L_Abort, + "Proceed.", L_Proceed; + +L_Proceed: + // XXX: here we could make it wait a little, while the potion is boiling (and show an animation/particles/sound) + if (countitem(@alchlab_items$[0]) < 1 || countitem(@alchlab_items$[1]) < 1) // this shouldn't happen, but just to be safe.. + goto L_NoItems; + delitem @alchlab_items$[0], 1; + delitem @alchlab_items$[1], 1; + if (@alchlab_items$[0] == "BottleOfWater" || @alchlab_items$[1] == "BottleOfWater") // give back used bottles + getitem "EmptyBottle", if_then_else(@alchlab_items$[0] == "BottleOfWater" && @alchlab_items$[1] == "BottleOfWater",2,1); + + set .@n, -3; + goto L_CheckRecipes; + +L_CheckRecipes: + set .@n, .@n+3; + if (.@n == get(.rsize, "_N-Alchemy")) + goto L_Failed; + if (!(get(.recipes$[.@n], "_N-Alchemy") == @alchlab_items$[0] && get(.recipes$[.@n+1], "_N-Alchemy") == @alchlab_items$[1]) && + !(get(.recipes$[.@n], "_N-Alchemy") == @alchlab_items$[1] && get(.recipes$[.@n+1], "_N-Alchemy") == @alchlab_items$[0])) + goto L_CheckRecipes; + + getitem get(.recipes$[.@n+2], "_N-Alchemy"), 1; // XXX: here we could also make it fail sometimes depending on your expertise + + // XXX: here we could make it give profession/crafting exp + clear; + mes "You combined the following:"; + mes " ["+ getitemlink(@alchlab_items$[0]) +"]"; + mes " ["+ getitemlink(@alchlab_items$[1]) +"]"; + mes; + mes "You obtained:"; + mes " ["+ getitemlink(get(.recipes$[.@n+2], "_N-Alchemy")) +"]"; + close; + +L_NoItems: + mes "You must put exactly 2 items."; + close; + +L_Failed: + mes "The potion bubbles violently and evaporates."; // XXX: here we could have random failure messages + close; + +L_Abort: + close; + +S_Spawn: + set .@s, getarraysize(.x1); + if (.spawned >= .@s) + goto S_Return; + set .@n$, "#_Al-lab"+chr(3)+.spawned; + void puppet(.m$[.spawned], .x1[.spawned], .y1[.spawned], .@n$, 400); // TODO: make a npc like npc 400 but with hoverCursor="action" => looks better for things like crafting + set .spawned, .spawned + 1; + if (.spawned < .@s) + goto S_Spawn; + return; + +S_Return: + return; + +OnMaybeStart: + callsub S_Spawn; + if (.started == 0) + goto L_InitVars; + end; + +L_InitVars: + setarray .recipes$[0], 0, + "DilutedConcentrationPot", "DarkConcentrationPotion", "ConcentrationPotion", + "CactusDrink", "CactusDrink", "CactusPotion", + "PinkPetal", "BottleOfWater", "ConcentrationPotion"; + set .rsize, getarraysize(.recipes$); + end; +} |