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+//
+
+029-1.gat,47,97,0|script|Ishi|106
+{
+ if (MPQUEST == 0) goto L_Register;
+ if (tvis == 0) set tvis, 1;
+ if (Mobpt < tvis) goto L_NotEnough;
+
+ setarray @Items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye", "Coal";
+
+ mes "[Ishi the Rewards Master]";
+ mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\"";
+ next;
+
+ set @i, 0;
+ setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "", "";
+ callsub S_prep_menu;
+
+ menu
+ @Menu$[0], L_MenuItems,
+ @Menu$[1], L_MenuItems,
+ @Menu$[2], L_MenuItems,
+ @Menu$[3], L_MenuItems,
+ @Menu$[4], L_MenuItems,
+ @Menu$[5], L_MenuItems,
+ @Menu$[6], L_MenuItems,
+ @Menu$[7], L_MenuItems,
+ @Menu$[8], L_MenuItems,
+ @Menu$[9], L_MenuItems,
+ @Menu$[10], L_MenuItems,
+ @Menu$[11], L_MenuItems;
+
+L_MenuItems:
+ // this is for the last entry "No thanks":
+ if (@menu > @i) goto L_Close;
+ // this is for the "Give all" entry:
+ if (@menu == 11) goto L_Give_all;
+
+ set @req, @menu;
+ set @rec, 0;
+ goto L_Item_Loop;
+
+L_Item_Loop:
+ if (@rec == @req || Mobpt < tvis) goto L_Item_Done;
+
+ callsub S_give_item;
+ set @rec, @rec + 1;
+ goto L_Item_Loop;
+
+L_Item_Done:
+ if (@rec < @req) mes "It looks like your Monster Points were over estimated.";
+ goto L_Close;
+
+L_Register:
+ mes "[Ishi the Rewards Master]";
+ mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\"";
+ goto L_Close;
+
+L_NotEnough:
+ mes "[Ishi the Rewards Master]";
+ mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\"";
+ goto L_Close;
+
+L_Give_all:
+ // we need to count how many loop iterations are done there,
+ // since the server complains about more than 250 (70 according to Jaxad0127)
+ // gotos without interrupting next statement.
+ set @gotocounter, 50;
+ goto L_Give_all_loop;
+
+L_Give_all_loop:
+ set @gotocounter, @gotocounter - 1;
+ if (@gotocounter < 1) goto L_Give_all_next;
+ set @itemgiveerror, 0;
+ callsub S_give_item;
+ if (@itemgiveerror != 0) goto L_Close;
+ goto L_Give_all_loop;
+
+L_Give_all_next:
+ next;
+ mes "[Ishi the Rewards Master]";
+ mes "\"You have received a lot of items. You still have " + Mobpt + " monster points. Shall we continue?\"";
+ menu
+ "Yes", L_Give_all,
+ "No", L_Close;
+
+L_Close:
+ set @gotocounter, 0;
+ set @itemgiveerror, 0;
+ set @pts, 0;
+ set @dif, 0;
+ set @i, 0;
+ cleararray @Menu$[0], "", 10;
+ cleararray @Items$[0], "", 10;
+ close;
+
+//////////////////////////////////////////////////
+// Subroutines
+//////////////////////////////////////////////////
+
+S_prep_menu:
+ set @pts, Mobpt;
+ set @dif, tvis;
+ goto L_Menu_Loop;
+
+L_Menu_Loop:
+ if (@pts < @dif || @i == 10) goto L_Menu_Check;
+
+ set @Menu$[@i], @i + 1;
+
+ set @i, @i + 1;
+ set @pts, @pts - @dif;
+ set @dif, @dif + 1;
+
+ goto L_Menu_Loop;
+
+L_Menu_Check:
+ // if we are able to give 10, we can enable the option to give all we can have
+ if (@i != 10) goto L_Menu_Done;
+ set @Menu$[@i], "Please give me as many as I deserve!";
+ set @i, @i + 1;
+ goto L_Menu_Done;
+
+L_Menu_Done:
+ set @Menu$[@i], "No thanks";
+ return;
+
+S_give_item:
+ set @itemgiveerror, 0;
+ getinventorylist;
+ if (@inventorylist_count == 100) goto S_give_noinv;
+ if (Mobpt < tvis) goto S_give_nomobpts;
+ set Mobpt, Mobpt - tvis;
+ set tvis, tvis + 1;
+ set @item$, @Items$[rand(getarraysize(@Items$))];
+
+ getitem @item$, 1;
+
+ mes "You received one " + getitemname(@item$) + "!";
+ return;
+
+S_give_noinv:
+ mes "Your inventory is full!";
+ set @itemgiveerror, 1;
+ return;
+
+S_give_nomobpts:
+ mes "It looks like your Monster Points were over estimated.";
+ set @itemgiveerror, 1;
+ return;
+}