diff options
Diffstat (limited to 'world/map/npc/029-1/rewards_master.txt')
-rw-r--r-- | world/map/npc/029-1/rewards_master.txt | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/world/map/npc/029-1/rewards_master.txt b/world/map/npc/029-1/rewards_master.txt new file mode 100644 index 00000000..cf8a1c1d --- /dev/null +++ b/world/map/npc/029-1/rewards_master.txt @@ -0,0 +1,151 @@ +// + +029-1.gat,47,97,0|script|Ishi|106 +{ + if (MPQUEST == 0) goto L_Register; + if (tvis == 0) set tvis, 1; + if (Mobpt < tvis) goto L_NotEnough; + + setarray @Items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye", "Coal"; + + mes "[Ishi the Rewards Master]"; + mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\""; + next; + + set @i, 0; + setarray @Menu$, "", "", "", "", "", "", "", "", "", "", "", ""; + callsub S_prep_menu; + + menu + @Menu$[0], L_MenuItems, + @Menu$[1], L_MenuItems, + @Menu$[2], L_MenuItems, + @Menu$[3], L_MenuItems, + @Menu$[4], L_MenuItems, + @Menu$[5], L_MenuItems, + @Menu$[6], L_MenuItems, + @Menu$[7], L_MenuItems, + @Menu$[8], L_MenuItems, + @Menu$[9], L_MenuItems, + @Menu$[10], L_MenuItems, + @Menu$[11], L_MenuItems; + +L_MenuItems: + // this is for the last entry "No thanks": + if (@menu > @i) goto L_Close; + // this is for the "Give all" entry: + if (@menu == 11) goto L_Give_all; + + set @req, @menu; + set @rec, 0; + goto L_Item_Loop; + +L_Item_Loop: + if (@rec == @req || Mobpt < tvis) goto L_Item_Done; + + callsub S_give_item; + set @rec, @rec + 1; + goto L_Item_Loop; + +L_Item_Done: + if (@rec < @req) mes "It looks like your Monster Points were over estimated."; + goto L_Close; + +L_Register: + mes "[Ishi the Rewards Master]"; + mes "\"Hey, it seems like you didn't register as a quest participant yet! You can sign up with Aidan.\""; + goto L_Close; + +L_NotEnough: + mes "[Ishi the Rewards Master]"; + mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\""; + goto L_Close; + +L_Give_all: + // we need to count how many loop iterations are done there, + // since the server complains about more than 250 (70 according to Jaxad0127) + // gotos without interrupting next statement. + set @gotocounter, 50; + goto L_Give_all_loop; + +L_Give_all_loop: + set @gotocounter, @gotocounter - 1; + if (@gotocounter < 1) goto L_Give_all_next; + set @itemgiveerror, 0; + callsub S_give_item; + if (@itemgiveerror != 0) goto L_Close; + goto L_Give_all_loop; + +L_Give_all_next: + next; + mes "[Ishi the Rewards Master]"; + mes "\"You have received a lot of items. You still have " + Mobpt + " monster points. Shall we continue?\""; + menu + "Yes", L_Give_all, + "No", L_Close; + +L_Close: + set @gotocounter, 0; + set @itemgiveerror, 0; + set @pts, 0; + set @dif, 0; + set @i, 0; + cleararray @Menu$[0], "", 10; + cleararray @Items$[0], "", 10; + close; + +////////////////////////////////////////////////// +// Subroutines +////////////////////////////////////////////////// + +S_prep_menu: + set @pts, Mobpt; + set @dif, tvis; + goto L_Menu_Loop; + +L_Menu_Loop: + if (@pts < @dif || @i == 10) goto L_Menu_Check; + + set @Menu$[@i], @i + 1; + + set @i, @i + 1; + set @pts, @pts - @dif; + set @dif, @dif + 1; + + goto L_Menu_Loop; + +L_Menu_Check: + // if we are able to give 10, we can enable the option to give all we can have + if (@i != 10) goto L_Menu_Done; + set @Menu$[@i], "Please give me as many as I deserve!"; + set @i, @i + 1; + goto L_Menu_Done; + +L_Menu_Done: + set @Menu$[@i], "No thanks"; + return; + +S_give_item: + set @itemgiveerror, 0; + getinventorylist; + if (@inventorylist_count == 100) goto S_give_noinv; + if (Mobpt < tvis) goto S_give_nomobpts; + set Mobpt, Mobpt - tvis; + set tvis, tvis + 1; + set @item$, @Items$[rand(getarraysize(@Items$))]; + + getitem @item$, 1; + + mes "You received one " + getitemname(@item$) + "!"; + return; + +S_give_noinv: + mes "Your inventory is full!"; + set @itemgiveerror, 1; + return; + +S_give_nomobpts: + mes "It looks like your Monster Points were over estimated."; + set @itemgiveerror, 1; + return; +} |