diff options
Diffstat (limited to 'world/map/npc/028-1')
-rw-r--r-- | world/map/npc/028-1/Portal.txt | 135 | ||||
-rw-r--r-- | world/map/npc/028-1/_import.txt | 5 | ||||
-rw-r--r-- | world/map/npc/028-1/_mobs.txt | 2 | ||||
-rw-r--r-- | world/map/npc/028-1/_warps.txt | 2 | ||||
-rw-r--r-- | world/map/npc/028-1/mapflags.txt | 1 | ||||
-rw-r--r-- | world/map/npc/028-1/portal.txt | 16 |
6 files changed, 22 insertions, 139 deletions
diff --git a/world/map/npc/028-1/Portal.txt b/world/map/npc/028-1/Portal.txt deleted file mode 100644 index 71810ec5..00000000 --- a/world/map/npc/028-1/Portal.txt +++ /dev/null @@ -1,135 +0,0 @@ -028-1.gat,69,71,0|script|Portal#_M|400, -{ - if (isin("028-1.gat",65,67,73,73)) goto L_Main; - mes "There is something there, but you aren't quite close enough to see exactly what it is."; - close; - -L_Main: - mes "[Portal]"; - mes ""; - mes "A strange field hovers about waist high above the ground."; - next; - mes "[Portal]"; - mes ""; - mes "You sense a feeling of familiarity radiating out from it."; - mes ""; - mes "It looks just wide enough to jump through."; - next; - mes "[Portal]"; - mes ""; - mes "You're not quite sure if there will be a way to return once you enter, though."; - next; - mes "[Portal]"; - mes ""; - mes "What do you do?"; - menu - "Jump through, without looking back.", L_No_Hesitation, - "Take one more look around.", L_Look, - "Leave it alone.", L_Close; - -L_No_Hesitation: - mes "There has been quite enough of this harsh place. You jump through without hesitation..."; - next; - mes "...and fall, and fall..."; - next; - mes "Dizzying colors whirl around you. You collapse."; - savepoint "009-1", 52, 39; - itemheal -hp -1, 0; - close; - -L_Look: - mes "[Portal]"; - mes ""; - mes "There was a lot here. You don't know where it came from, or quite how you ended up here."; - if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK == E10_STATE_ROSE_ROSE_COMPLETE) - goto L_Full_Helped; - if ((Easter_2010_QuestState >> E10_HELPED_DOCTOR_SHIFT) & E10_HELPED_DOCTOR_MASK) - goto L_Somewhat_Helped; - if ((Easter_2010_QuestState >> E10_FLAG_KNOWS_DOCTOR_SHIFT) & E10_FLAG_KNOWS_DOCTOR) - goto L_Met; - if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK) - goto L_Unknown_Defeat; - - mes "Come to think of it, there is still quite a lot you're not sure about. There was talk about something big, but you must have missed it... whatever it was, it seems gone now."; - goto L_Post_Look; - - -L_Full_Helped: - if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK) - goto L_Full_Helped_Defeat; - mes "Your assistance was helpful, you know that much. If only you could have faced the darkness that plagued this world more directly..."; - goto L_Post_Look; - -L_Full_Helped_Defeat: - mes "You know you have done everything that you could have. Your determination will have surely meant the world will be restored, once more."; - goto L_Post_Look; - -L_Somewhat_Helped: - if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK) - goto L_Somewhat_Helped_Defeat; - mes "You feel your help was not for nothing, though you can't quite shake the feeling there was still something more to do."; - goto L_Post_Look; - -L_Somewhat_Helped_Defeat: - mes "Your help was not for nothing. Your destruction of evil would surely help heal this world!"; - goto L_Post_Look; - -L_Met: - if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK) - goto L_Met_Defeat; - mes "While you only met the Doctor briefly, he seemed to think there was something wrong. If only there was a way you could have helped, somehow."; - goto L_Post_Look; - -L_Met_Defeat: - mes "Striking down that evil, dark, figure would surely make a difference. While you only met the Doctor briefly, he seemed to think there was something wrong... with any luck, this defeat would be, at the very least, a significant setback."; - goto L_Post_Look; - -L_Unknown_Defeat: - mes "Striking down that evil, dark, figure would surely make a difference. You just wish you knew what that was about... if only there had been someone that could have explained it all."; - goto L_Post_Look; - -L_Post_Look: - next; - mes "What do you do?"; - menu - "Jump through", L_Jump, - "Leave it alone", L_Close; - -L_Jump: - mes "[Portal]"; - mes ""; - mes "A tingling sensation surrounds you as you enter."; - next; - mes "[Portal]"; - mes ""; - mes "Inside, your senses seem heightened, sharpened..."; - next; - mes "[Portal]"; - mes ""; - mes "You can detect many entities all around you, yet you are not quite sure how."; - next; - mes "[Portal]"; - mes ""; - mes "Colors swirl around you. There is a sensation of great speed, of great power, of energy..."; - next; - mes "[Portal]"; - mes ""; - mes "A tearing motion. The blobs of color skew, and stretch into long thin lines... and somehow, a taste of peanuts."; - next; - mes "[Portal]"; - mes ""; - mes "A mass of green and yellow, moving at high speed... or perhaps it is you who is moving?"; - next; - mes "[Portal]"; - mes ""; - mes "Whichever it is, one of you slows just as you begin to recognise some details..."; - warp "009-1.gat", 52, 39; - savepoint "009-1", 52, 39; - mes "[Home]"; - mes ""; - mes "You land softly. It is good to be home..."; - close; - -L_Close: - close; -} diff --git a/world/map/npc/028-1/_import.txt b/world/map/npc/028-1/_import.txt index db87b93f..b4ffaa86 100644 --- a/world/map/npc/028-1/_import.txt +++ b/world/map/npc/028-1/_import.txt @@ -1,6 +1,7 @@ -// Map 028-1: Easter Island +// Map 028-1: GM Island // This file is generated automatically. All manually changes will be removed when running the Converter. map: 028-1.gat -npc: npc/028-1/Portal.txt npc: npc/028-1/_mobs.txt npc: npc/028-1/_warps.txt +npc: npc/028-1/mapflags.txt +npc: npc/028-1/portal.txt diff --git a/world/map/npc/028-1/_mobs.txt b/world/map/npc/028-1/_mobs.txt index 6fc2f19f..c6d333a2 100644 --- a/world/map/npc/028-1/_mobs.txt +++ b/world/map/npc/028-1/_mobs.txt @@ -1,5 +1,5 @@ // This file is generated automatically. All manually changes will be removed when running the Converter. -// Easter Island mobs +// GM Island mobs 028-1.gat,121,75,27,25|monster|SpikyMushroom|1019,18,20000,15000,Mob028-1::On1019 028-1.gat,89,72,25,19|monster|Bat|1017,18,100000,10000,Mob028-1::On1017 diff --git a/world/map/npc/028-1/_warps.txt b/world/map/npc/028-1/_warps.txt index 3158dba2..0fcbb24a 100644 --- a/world/map/npc/028-1/_warps.txt +++ b/world/map/npc/028-1/_warps.txt @@ -1,4 +1,4 @@ // This file is generated automatically. All manually changes will be removed when running the Converter. -// Easter Island warps +// GM Island warps 028-1.gat,120,125|warp|To Easter Island Cave|-1,-1,028-3.gat,33,77 diff --git a/world/map/npc/028-1/mapflags.txt b/world/map/npc/028-1/mapflags.txt new file mode 100644 index 00000000..1bc5647d --- /dev/null +++ b/world/map/npc/028-1/mapflags.txt @@ -0,0 +1 @@ +028-1.gat|mapflag|nosave|009-1,53,40 diff --git a/world/map/npc/028-1/portal.txt b/world/map/npc/028-1/portal.txt new file mode 100644 index 00000000..0b510214 --- /dev/null +++ b/world/map/npc/028-1/portal.txt @@ -0,0 +1,16 @@ +//Leave GM Island +028-1,98,37,0|script|Exit|400,0,0, +{ + mes "[Exit]"; + mes "Would you like to leave this place?"; + menu + "Yes.", L_Leave, + "No.", L_Close; + +L_Leave: + warp getsavepoint(0), getsavepoint(1), getsavepoint(2); + goto L_Close; + +L_Close: + close; +} |