summaryrefslogtreecommitdiff
path: root/world/map/npc/028-1
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/028-1')
-rw-r--r--world/map/npc/028-1/Portal.txt135
-rw-r--r--world/map/npc/028-1/_import.txt5
-rw-r--r--world/map/npc/028-1/_mobs.txt2
-rw-r--r--world/map/npc/028-1/_warps.txt2
-rw-r--r--world/map/npc/028-1/mapflags.txt1
-rw-r--r--world/map/npc/028-1/portal.txt16
6 files changed, 22 insertions, 139 deletions
diff --git a/world/map/npc/028-1/Portal.txt b/world/map/npc/028-1/Portal.txt
deleted file mode 100644
index 71810ec5..00000000
--- a/world/map/npc/028-1/Portal.txt
+++ /dev/null
@@ -1,135 +0,0 @@
-028-1.gat,69,71,0|script|Portal#_M|400,
-{
- if (isin("028-1.gat",65,67,73,73)) goto L_Main;
- mes "There is something there, but you aren't quite close enough to see exactly what it is.";
- close;
-
-L_Main:
- mes "[Portal]";
- mes "";
- mes "A strange field hovers about waist high above the ground.";
- next;
- mes "[Portal]";
- mes "";
- mes "You sense a feeling of familiarity radiating out from it.";
- mes "";
- mes "It looks just wide enough to jump through.";
- next;
- mes "[Portal]";
- mes "";
- mes "You're not quite sure if there will be a way to return once you enter, though.";
- next;
- mes "[Portal]";
- mes "";
- mes "What do you do?";
- menu
- "Jump through, without looking back.", L_No_Hesitation,
- "Take one more look around.", L_Look,
- "Leave it alone.", L_Close;
-
-L_No_Hesitation:
- mes "There has been quite enough of this harsh place. You jump through without hesitation...";
- next;
- mes "...and fall, and fall...";
- next;
- mes "Dizzying colors whirl around you. You collapse.";
- savepoint "009-1", 52, 39;
- itemheal -hp -1, 0;
- close;
-
-L_Look:
- mes "[Portal]";
- mes "";
- mes "There was a lot here. You don't know where it came from, or quite how you ended up here.";
- if ((Easter_2010_QuestState >> E10_STATE_ROSE_SHIFT) & E10_STATE_ROSE_MASK == E10_STATE_ROSE_ROSE_COMPLETE)
- goto L_Full_Helped;
- if ((Easter_2010_QuestState >> E10_HELPED_DOCTOR_SHIFT) & E10_HELPED_DOCTOR_MASK)
- goto L_Somewhat_Helped;
- if ((Easter_2010_QuestState >> E10_FLAG_KNOWS_DOCTOR_SHIFT) & E10_FLAG_KNOWS_DOCTOR)
- goto L_Met;
- if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK)
- goto L_Unknown_Defeat;
-
- mes "Come to think of it, there is still quite a lot you're not sure about. There was talk about something big, but you must have missed it... whatever it was, it seems gone now.";
- goto L_Post_Look;
-
-
-L_Full_Helped:
- if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK)
- goto L_Full_Helped_Defeat;
- mes "Your assistance was helpful, you know that much. If only you could have faced the darkness that plagued this world more directly...";
- goto L_Post_Look;
-
-L_Full_Helped_Defeat:
- mes "You know you have done everything that you could have. Your determination will have surely meant the world will be restored, once more.";
- goto L_Post_Look;
-
-L_Somewhat_Helped:
- if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK)
- goto L_Somewhat_Helped_Defeat;
- mes "You feel your help was not for nothing, though you can't quite shake the feeling there was still something more to do.";
- goto L_Post_Look;
-
-L_Somewhat_Helped_Defeat:
- mes "Your help was not for nothing. Your destruction of evil would surely help heal this world!";
- goto L_Post_Look;
-
-L_Met:
- if ((Easter_2010_QuestState >> E10_FLAG_RETURN_READY_SHIFT) & E10_FLAG_RETURN_READY_MASK)
- goto L_Met_Defeat;
- mes "While you only met the Doctor briefly, he seemed to think there was something wrong. If only there was a way you could have helped, somehow.";
- goto L_Post_Look;
-
-L_Met_Defeat:
- mes "Striking down that evil, dark, figure would surely make a difference. While you only met the Doctor briefly, he seemed to think there was something wrong... with any luck, this defeat would be, at the very least, a significant setback.";
- goto L_Post_Look;
-
-L_Unknown_Defeat:
- mes "Striking down that evil, dark, figure would surely make a difference. You just wish you knew what that was about... if only there had been someone that could have explained it all.";
- goto L_Post_Look;
-
-L_Post_Look:
- next;
- mes "What do you do?";
- menu
- "Jump through", L_Jump,
- "Leave it alone", L_Close;
-
-L_Jump:
- mes "[Portal]";
- mes "";
- mes "A tingling sensation surrounds you as you enter.";
- next;
- mes "[Portal]";
- mes "";
- mes "Inside, your senses seem heightened, sharpened...";
- next;
- mes "[Portal]";
- mes "";
- mes "You can detect many entities all around you, yet you are not quite sure how.";
- next;
- mes "[Portal]";
- mes "";
- mes "Colors swirl around you. There is a sensation of great speed, of great power, of energy...";
- next;
- mes "[Portal]";
- mes "";
- mes "A tearing motion. The blobs of color skew, and stretch into long thin lines... and somehow, a taste of peanuts.";
- next;
- mes "[Portal]";
- mes "";
- mes "A mass of green and yellow, moving at high speed... or perhaps it is you who is moving?";
- next;
- mes "[Portal]";
- mes "";
- mes "Whichever it is, one of you slows just as you begin to recognise some details...";
- warp "009-1.gat", 52, 39;
- savepoint "009-1", 52, 39;
- mes "[Home]";
- mes "";
- mes "You land softly. It is good to be home...";
- close;
-
-L_Close:
- close;
-}
diff --git a/world/map/npc/028-1/_import.txt b/world/map/npc/028-1/_import.txt
index db87b93f..b4ffaa86 100644
--- a/world/map/npc/028-1/_import.txt
+++ b/world/map/npc/028-1/_import.txt
@@ -1,6 +1,7 @@
-// Map 028-1: Easter Island
+// Map 028-1: GM Island
// This file is generated automatically. All manually changes will be removed when running the Converter.
map: 028-1.gat
-npc: npc/028-1/Portal.txt
npc: npc/028-1/_mobs.txt
npc: npc/028-1/_warps.txt
+npc: npc/028-1/mapflags.txt
+npc: npc/028-1/portal.txt
diff --git a/world/map/npc/028-1/_mobs.txt b/world/map/npc/028-1/_mobs.txt
index 6fc2f19f..c6d333a2 100644
--- a/world/map/npc/028-1/_mobs.txt
+++ b/world/map/npc/028-1/_mobs.txt
@@ -1,5 +1,5 @@
// This file is generated automatically. All manually changes will be removed when running the Converter.
-// Easter Island mobs
+// GM Island mobs
028-1.gat,121,75,27,25|monster|SpikyMushroom|1019,18,20000,15000,Mob028-1::On1019
028-1.gat,89,72,25,19|monster|Bat|1017,18,100000,10000,Mob028-1::On1017
diff --git a/world/map/npc/028-1/_warps.txt b/world/map/npc/028-1/_warps.txt
index 3158dba2..0fcbb24a 100644
--- a/world/map/npc/028-1/_warps.txt
+++ b/world/map/npc/028-1/_warps.txt
@@ -1,4 +1,4 @@
// This file is generated automatically. All manually changes will be removed when running the Converter.
-// Easter Island warps
+// GM Island warps
028-1.gat,120,125|warp|To Easter Island Cave|-1,-1,028-3.gat,33,77
diff --git a/world/map/npc/028-1/mapflags.txt b/world/map/npc/028-1/mapflags.txt
new file mode 100644
index 00000000..1bc5647d
--- /dev/null
+++ b/world/map/npc/028-1/mapflags.txt
@@ -0,0 +1 @@
+028-1.gat|mapflag|nosave|009-1,53,40
diff --git a/world/map/npc/028-1/portal.txt b/world/map/npc/028-1/portal.txt
new file mode 100644
index 00000000..0b510214
--- /dev/null
+++ b/world/map/npc/028-1/portal.txt
@@ -0,0 +1,16 @@
+//Leave GM Island
+028-1,98,37,0|script|Exit|400,0,0,
+{
+ mes "[Exit]";
+ mes "Would you like to leave this place?";
+ menu
+ "Yes.", L_Leave,
+ "No.", L_Close;
+
+L_Leave:
+ warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
+ goto L_Close;
+
+L_Close:
+ close;
+}