diff options
Diffstat (limited to 'world/map/npc/027-3/monsters.txt')
-rw-r--r-- | world/map/npc/027-3/monsters.txt | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/world/map/npc/027-3/monsters.txt b/world/map/npc/027-3/monsters.txt new file mode 100644 index 00000000..7aaa7fd5 --- /dev/null +++ b/world/map/npc/027-3/monsters.txt @@ -0,0 +1,71 @@ +// 027-3 Graveyard zombies and fallens +// they need to be in an extra file because of the crying child quest + +027-3.gat,21,76,51,100|monster|Zombie|1036,2,300000,120000,specialMob027-3::On1036 +027-3.gat,21,30,51,63|monster|Zombie|1036,2,200000,10000,specialMob027-3::On1036 +027-3.gat,67,29,129,64|monster|Zombie|1036,3,140000,30000,specialMob027-3::On1036 +027-3.gat,101,65,128,93|monster|Fallen|1045,3,120000,30000,specialMob027-3::On1045 + +027-3.gat,0,0,0|script|specialMob027-3|-1, +{ + end; + +On1036: + set @mobID, 1036; + callsub S_MOBCOUNT_ZOMBIES; + callfunc "MobPoints"; + end; + +On1045: + set @mobID, 1045; + callsub S_MOBCOUNT_FALLENS; + callfunc "MobPoints"; + end; + +S_MOBCOUNT_ZOMBIES: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) + goto L_Return; + set @ring, @ring + 1; + if (@ring < 10) + goto L_Return; + if (rand(8) != 0) + goto L_Return; + message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +S_MOBCOUNT_FALLENS: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) + goto L_Return; + set @ring, @ring + 1; + if (@ring < 10) + goto L_Return; + if (rand(8) != 0) + goto L_Return; + message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +L_Return: + return; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; +} |