diff options
Diffstat (limited to 'world/map/npc/027-2/husband.txt')
-rw-r--r-- | world/map/npc/027-2/husband.txt | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/world/map/npc/027-2/husband.txt b/world/map/npc/027-2/husband.txt index 0d89709d..333470d1 100644 --- a/world/map/npc/027-2/husband.txt +++ b/world/map/npc/027-2/husband.txt @@ -43,13 +43,13 @@ mes "[Pale Man]"; mes "\"Hello, I hope you're enjoying your time in Reid's Inn. My name is Hamond, and I'm running this inn together with my beautiful wife Reid. If there is anything I can do for you, please let me know.\""; - if (baselevel < 85) goto L_Close; + if (baselevel < 85) + goto L_Close; next; menu "I'd like to know why all the people in here are dead.",-, "Are you feeling well? You look very pale... In fact, deathly pale.",-, "Thank you, but I'm fine.", L_Close; - mes "Hamond seems very confused. Then he notices the grey color of his hands and begins to shake his head in panic."; mes "[Hamond]"; mes "\"WHAT IS THIS?\""; @@ -81,22 +81,20 @@ L_Ice_Cube: mes "\"Hello my friend! Good to see you again. Did you find something to cool the drinks?\""; next; - if ((@kidstate == 4) && countitem("IceCube") > 0) - menu - "Maybe this never melting Ice Cube?", L_Check_Ice, - "I found this in the main hall. Do you know to whom it belongs?", L_Ring, - "I'm still searching.", L_Close; - + if ((@kidstate == 4) + && countitem("IceCube") > 0) + menu + "Maybe this never melting Ice Cube?", L_Check_Ice, + "I found this in the main hall. Do you know to whom it belongs?", L_Ring, + "I'm still searching.", L_Close; if (@kidstate == 4) menu "I found this in the main hall. Do you know to whom it belongs?", L_Ring, "I'm still searching.", L_Close; - if (countitem("IceCube") > 0) menu "Maybe this never melting Ice Cube?", L_Check_Ice, "I'm still searching.", L_Close; - mes "\"You didn't? Too bad.\""; close; @@ -140,8 +138,9 @@ L_Check_Ice: L_Check_Bones: mes "[Hamond]"; mes "\"Welcome back! Let me see what you have.\""; - if ((countitem("Bone") < @BONE_AMOUNT) || (countitem("Skull") < @SKULL_AMOUNT)) - goto L_Not_Enough_B; + if ((countitem("Bone") < @BONE_AMOUNT) + || (countitem("Skull") < @SKULL_AMOUNT)) + goto L_Not_Enough_B; delitem "Bone", @BONE_AMOUNT; delitem "Skull", @SKULL_AMOUNT; @@ -155,24 +154,22 @@ L_Brought_Bones: mes "\"Thanks for your help! Now I'll be able to satisfy another strange request from one of our patrons.\""; next; - if ((@kidstate == 4) && (@woman > 5)) - menu - "Would you tell me about this mage named Savaric?", L_Savaric, - "I found this in the main hall. Do you know to whom it belongs?", L_Ring, - "You're welcome.", L_Close; - + if ((@kidstate == 4) + && (@woman > 5)) + menu + "Would you tell me about this mage named Savaric?", L_Savaric, + "I found this in the main hall. Do you know to whom it belongs?", L_Ring, + "You're welcome.", L_Close; if (@kidstate == 4) menu "I found this in the main hall. Do you know to whom it belongs?", L_Ring, "You're welcome.", L_Close; - if (@woman > 5) menu "Would you tell me about this mage named Savaric?", L_Savaric, "You're welcome.",-; mes "[Hamond]"; mes "\"Please make yourself at home.\""; - close; L_Savaric: @@ -181,8 +178,12 @@ L_Savaric: mes "\"That cheeky egomaniac - \""; next; - if ((Sex == 0) && (@kidstate < 7)) goto L_Woman; - if ((Sex == 1) && (@kidstate < 7)) goto L_Man; + if ((Sex == 0) + && (@kidstate < 7)) + goto L_Woman; + if ((Sex == 1) + && (@kidstate < 7)) + goto L_Man; mes "\"Well, I have been thinking about you. You seem to be a very helpful and wise person. Even my son told me good things about you, making a long speech about how great you are and your ability to comprehend and deal with delicate matters. I wonder how he reached that conclusion... But anyway, I'll tell you about Savaric.\""; next; @@ -238,7 +239,6 @@ L_News: menu "I'm enjoying myself.",L_Close, "I found out what happened to you and this place.",-; - mes "[Hamond]"; mes "\"You did? Amazing! Please tell me.\""; next; @@ -256,7 +256,6 @@ L_News: "Maybe it was just fate.",-, "You got very upset, don't blame yourself",-, "You're right. You were very violent. How could you do that if you love her?",-; - mes "[Hamond]"; mes "\"I- I need to apologize.\""; next; @@ -282,7 +281,8 @@ L_Apologize: next; mes "\"However, you are a great friend and did a lot for me. I want you to have this.\""; getinventorylist; - if (@inventorylist_count == 100) goto L_Full_Inv; + if (@inventorylist_count == 100) + goto L_Full_Inv; getitem "BowlerHatBrown", 1; set @state, 7; callsub S_Update_Mask; @@ -314,14 +314,14 @@ L_Close: close; S_Update_Mask_Kid: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Kid_MASK)) - | (@kidstate << @Graveyard_Inn_Kid_SHIFT); - return; + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Kid_MASK)) + | (@kidstate << @Graveyard_Inn_Kid_SHIFT); + return; S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); - return; + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; } |