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-rw-r--r--world/map/npc/027-2/caretaker.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/world/map/npc/027-2/caretaker.txt b/world/map/npc/027-2/caretaker.txt
index d9bd17df..7d50d716 100644
--- a/world/map/npc/027-2/caretaker.txt
+++ b/world/map/npc/027-2/caretaker.txt
@@ -15,22 +15,22 @@ L_Begin:
if (QUEST_Graveyard_Caretaker == 5) goto L_Has_Letter;
mes "[Caretaker]";
- mes "\"...Another adventurer comes to slay the already dead.\"";
+ mes "\"...another adventurer comes to slay the already dead.\"";
next;
menu
"And what are you?", L_Who,
- "Thats right, so move and let me kill that demon behind you.", -;
+ "That's right, so move and let me kill that demon behind you.", -;
close;
L_Who:
mes "[Caretaker]";
- mes "\"I was once the caretaker to these cemetery grounds, but look at what they have become.";
- mes "I now care only for my wife. I watch over her... make sure that nobody ever does her harm.\"";
+ mes "\"I was once the caretaker of these cemetery grounds, but look at what they have become.";
+ mes "Now, I care only for my wife. I watch over her... make sure that nobody ever does her harm.\"";
next;
menu
"You guard her corpse day and night?", -;
mes "[Caretaker]";
- mes "\"I am bound to this place by the very same spell that was cast to keep the undead from leaving. Until the day that this cemetery is cured of its curse, I remain within these gates.\"";
+ mes "\"I am bound to this wretched place by the very same spell that was cast to keep the undead from leaving. Until the day that this cemetery is free from its curse, I remain within these gates.\"";
set QUEST_Graveyard_Caretaker, 1;
close;
@@ -40,15 +40,15 @@ L_Return_Dialog:
mes "Perhaps you can do me a favor?\"";
next;
menu
- "What is the favor?", L_Favor,
+ "What's the favor?", L_Favor,
"I'm sure I can, for a price.", L_Favor,
"Sorry, I am busy.", -;
close;
L_Favor:
mes "[Caretaker]";
- mes "\"I have not seen my daughter since I was cursed to stay in this cemetery 25 years ago.";
- mes "We communicate now through letters. Would you please take this to her?";
+ mes "\"I have not seen my daughter since I was cursed to stay in this cemetery, twenty-five years ago.";
+ mes "We communicate through letters, now. Would you please take this to her?";
mes "I am sure she will compensate you for your trouble.\"";
next;
menu
@@ -59,7 +59,7 @@ L_Favor:
L_Receive:
set QUEST_Graveyard_Caretaker, 2;
- mes "You receive the letter and put it in a special place so it doesn't get lost among your inventory.";
+ mes "You receive the letter and put it in a special place so it doesn't get lost in your inventory.";
if (@menu == 2)
goto L_Location;
close;
@@ -69,7 +69,7 @@ L_Location:
L_Location_Real:
mes "[Caretaker]";
- mes "\"Her name is Airlia. She works at the city hall in Hurnscald. Thank you for your help.\"";
+ mes "\"Her name is Airlia. She works at the town hall in Hurnscald. Thank you for your help.\"";
close;
L_Has_Letter:
@@ -77,7 +77,7 @@ L_Has_Letter:
mes "\"Have you found my daughter?\"";
next;
menu
- "Not Yet.", -,
+ "Not yet.", -,
"I'll get there when I get there.", -,
"Where did you say I could find her?", L_Location_Real;
close;
@@ -104,7 +104,7 @@ L_Give_New_Letter:
L_Give_New_Letter_Real:
set QUEST_Graveyard_Caretaker, 5;
- mes "You receive the letter and put it in a special place so it doesn't get lost among your inventory.";
+ mes "You receive the letter and put it in a special place so it doesn't get lost in your inventory.";
next;
mes "[Caretaker]";
mes "\"Thank you.\"";