diff options
Diffstat (limited to 'world/map/npc/025-4')
-rw-r--r-- | world/map/npc/025-4/battlecaves.txt | 68 |
1 files changed, 53 insertions, 15 deletions
diff --git a/world/map/npc/025-4/battlecaves.txt b/world/map/npc/025-4/battlecaves.txt index 89a16305..5b6d50fd 100644 --- a/world/map/npc/025-4/battlecaves.txt +++ b/world/map/npc/025-4/battlecaves.txt @@ -36,10 +36,14 @@ L_Summon: set $@cave1_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave1::OnNoRid"; + end; + L_Done: set $@wave_cave1, $@wave_cave1 + 1; set $@cave1_kills, 0; - attachrid(getcharid(3,$@cave1fighter$)); + if (attachrid(getcharid(3,$@cave1fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -188,10 +192,14 @@ L_Summon: set $@cave2_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave2::OnNoRid"; + end; + L_Done: set $@wave_cave2, $@wave_cave2 + 1; set $@cave2_kills, 0; - attachrid(getcharid(3,$@cave2fighter$)); + if (attachrid(getcharid(3,$@cave2fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -266,10 +274,14 @@ L_Summon: set $@cave3_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave3::OnNoRid"; + end; + L_Done: set $@wave_cave3, $@wave_cave3 + 1; set $@cave3_kills, 0; - attachrid(getcharid(3,$@cave3fighter$)); + if (attachrid(getcharid(3,$@cave3fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -345,10 +357,14 @@ L_Summon: set $@cave4_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave4::OnNoRid"; + end; + L_Done: set $@wave_cave4, $@wave_cave4 + 1; set $@cave4_kills, 0; - attachrid(getcharid(3,$@cave4fighter$)); + if (attachrid(getcharid(3,$@cave4fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -427,10 +443,14 @@ L_Summon: set $@cave5_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave5::OnNoRid"; + end; + L_Done: set $@wave_cave5, $@wave_cave5 + 1; set $@cave5_kills, 0; - attachrid(getcharid(3,$@cave5fighter$)); + if (attachrid(getcharid(3,$@cave5fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -509,10 +529,14 @@ L_Summon: set $@cave6_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave6::OnNoRid"; + end; + L_Done: set $@wave_cave6, $@wave_cave6 + 1; set $@cave6_kills, 0; - attachrid(getcharid(3,$@cave6fighter$)); + if (attachrid(getcharid(3,$@cave6fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -591,10 +615,14 @@ L_Summon: set $@cave7_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave7::OnNoRid"; + end; + L_Done: set $@wave_cave7, $@wave_cave7 + 1; set $@cave7_kills, 0; - attachrid(getcharid(3,$@cave7fighter$)); + if (attachrid(getcharid(3,$@cave7fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -675,10 +703,14 @@ L_Summon: set $@cave8_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave8::OnNoRid"; + end; + L_Done: set $@wave_cave8, $@wave_cave8 + 1; set $@cave8_kills, 0; - attachrid(getcharid(3,$@cave8fighter$)); + if (attachrid(getcharid(3,$@cave8fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -759,10 +791,14 @@ L_Summon: set $@cave9_loop, 0; end; +L_Abort: + donpcevent "#WarpBattleCave9::OnNoRid"; + end; + L_Done: set $@wave_cave9, $@wave_cave9 + 1; set $@cave9_kills, 0; - attachrid(getcharid(3,$@cave9fighter$)); + if (attachrid(getcharid(3,$@cave9fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -840,16 +876,20 @@ L_Summon: end; L_SummonBoss: - attachrid(getcharid(3,$@cave10fighter$)); + if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto L_Abort; areamonster "025-4.gat",142, 24, 172, 48,"",$@BOSS,1,"#StartBossCaveFight::OnBossDeath"; stopnpctimer; setnpctimer 0; end; +L_Abort: + donpcevent "#WarpBattleCave10::OnNoRid"; + end; + L_Done: set $@wave_cave10, $@wave_cave10 + 1; set $@cave10_kills, 0; - attachrid(getcharid(3,$@cave10fighter$)); + if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto L_Abort; // Here you can define the messages to be shown for the players on the beginning of each wave. // Remember to adjust the number of conditionals according to the number of waves. @@ -884,9 +924,7 @@ L_CleaningNorid: end; OnTimer4000: - if (isloggedin(getcharid(3,$@cave10fighter$))==0) - goto L_CleaningNorid; - attachrid(getcharid(3,$@cave10fighter$)); + if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto L_Abort; set @boss, @boss + 1; if (@boss == 1) message strcharinfo(0), "You feel something strange... Looks like something terrible is about to show up in this cave."; @@ -902,7 +940,7 @@ OnMonsterDeath: end; OnBossDeath: - attachrid(getcharid(3,$@cave10fighter$)); + if (attachrid(getcharid(3,$@cave10fighter$)) == 0) goto L_Abort; message strcharinfo(0), "What a harsh battle... You should hurry and save Julia!"; set Rossy_Quest, 16; getexp 100000, 0; |