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-rw-r--r--world/map/npc/024-1/eomie.txt132
1 files changed, 66 insertions, 66 deletions
diff --git a/world/map/npc/024-1/eomie.txt b/world/map/npc/024-1/eomie.txt
index 4b82920e..bc785914 100644
--- a/world/map/npc/024-1/eomie.txt
+++ b/world/map/npc/024-1/eomie.txt
@@ -1,90 +1,90 @@
// A professor at Tulimshar's magic academy
-024-1.gat,72,94,0 script Eomie 164,{
+024-1.gat,72,94,0|script|Eomie|164,{
// lines belong to easter 2011:
-// set @month, 4;
-// set @start_day, 15;
-// set @end_day, 30;
+// set @month, 4;
+// set @start_day, 15;
+// set @end_day, 30;
-// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 4) goto L_Grass;
-// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 5) goto L_MakeGrass;
-// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 6) goto L_SeeBunny;
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 4) goto L_Grass;
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 5) goto L_MakeGrass;
+// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 6) goto L_SeeBunny;
L_Greeting:
- mes "[Eomie]";
- mes "";
- mes "\"I maintain this little spot of grass in the desert.\"";
- close;
+ mes "[Eomie]";
+ mes "";
+ mes "\"I maintain this little spot of grass in the desert.\"";
+ close;
L_Grass:
- mes "[Eomie]";
- mes "";
- mes "\"I maintain this little spot of grass in the desert.\"";
- next;
- menu
- "It looks beautiful. I wish I could find a Grass Liner like this.", -;
- mes "\"A Grass Liner? Last year I helped the Easter Bunny with a Grass Liner for his basket... It was really easy... Is this liner for yourself?\"";
- next;
- menu
- "No. Actually, it is for the Easter Bunny again...", -;
- mes "\"Why didn't you say so before? I can help you make the Grass Liner for the basket if you wish.\"";
- menu
- "I would really appreciate that!", -,
- "Nah, I decided not to do that stupid quest.", L_End;
- set QUEST_Easter11, 5;
+ mes "[Eomie]";
+ mes "";
+ mes "\"I maintain this little spot of grass in the desert.\"";
+ next;
+ menu
+ "It looks beautiful. I wish I could find a Grass Liner like this.", -;
+ mes "\"A Grass Liner? Last year I helped the Easter Bunny with a Grass Liner for his basket... It was really easy... Is this liner for yourself?\"";
+ next;
+ menu
+ "No. Actually, it is for the Easter Bunny again...", -;
+ mes "\"Why didn't you say so before? I can help you make the Grass Liner for the basket if you wish.\"";
+ menu
+ "I would really appreciate that!", -,
+ "Nah, I decided not to do that stupid quest.", L_End;
+ set QUEST_Easter11, 5;
L_MakeGrass:
- mes "[Eomie]";
- mes "";
- mes "\"I will need you to bring me some Grass Seeds.\"";
- mes "\"I think 5 seeds should be enough.\"";
- mes "\"Squirrels tend to pick those up as they gather food.\"";
- menu
- "I have some seeds...", -,
- "Ok, I will be back soon.", L_End,
- "I changed my mind, forget about it.", L_End;
+ mes "[Eomie]";
+ mes "";
+ mes "\"I will need you to bring me some Grass Seeds.\"";
+ mes "\"I think 5 seeds should be enough.\"";
+ mes "\"Squirrels tend to pick those up as they gather food.\"";
+ menu
+ "I have some seeds...", -,
+ "Ok, I will be back soon.", L_End,
+ "I changed my mind, forget about it.", L_End;
- if(countitem("GrassSeed") < 5) goto L_EasterNotEnough;
- if(countitem("GrassSeed") >= 5) goto L_EasterEnough;
- close;
+ if(countitem("GrassSeed") < 5) goto L_EasterNotEnough;
+ if(countitem("GrassSeed") >= 5) goto L_EasterEnough;
+ close;
L_EasterNotEnough:
- mes "[Eomie]";
- mes "";
- mes "\"You do not have enough Grass Seeds for me to work with yet.\"";
- mes "\"Please go get more.\"";
- close;
+ mes "[Eomie]";
+ mes "";
+ mes "\"You do not have enough Grass Seeds for me to work with yet.\"";
+ mes "\"Please go get more.\"";
+ close;
L_EasterEnough:
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("GrassSeed") > 10) goto L_EasterTooMany;
- if(countitem("GrassSeed") < 5) goto L_EasterNotEnough;
- delitem "GrassSeed", 5;
- getitem "GrassLiner", 1;
- set QUEST_Easter11, 6;
- mes "[Eomie]";
- mes "";
- mes "\"You have gathered enough Grass Seeds for me to grow the liner.\"";
- mes "She plants the seeds and murmurs a spell over them.";
- mes "You both watch the grass grow tall and when it's done growing,";
- mes "she deftly gathers it for you.";
- mes "\"Here is your Grass Liner.\"";
- close;
+ getinventorylist;
+ if (@inventorylist_count == 100 && countitem("GrassSeed") > 10) goto L_EasterTooMany;
+ if(countitem("GrassSeed") < 5) goto L_EasterNotEnough;
+ delitem "GrassSeed", 5;
+ getitem "GrassLiner", 1;
+ set QUEST_Easter11, 6;
+ mes "[Eomie]";
+ mes "";
+ mes "\"You have gathered enough Grass Seeds for me to grow the liner.\"";
+ mes "She plants the seeds and murmurs a spell over them.";
+ mes "You both watch the grass grow tall and when it's done growing,";
+ mes "she deftly gathers it for you.";
+ mes "\"Here is your Grass Liner.\"";
+ close;
L_EasterTooMany:
- mes "[Eomie]";
- mes "";
- mes "\"You don't have enough room for the Grass Liner. Come back later.\"";
- close;
+ mes "[Eomie]";
+ mes "";
+ mes "\"You don't have enough room for the Grass Liner. Come back later.\"";
+ close;
L_SeeBunny:
- mes "[Eomie]";
- mes "";
- mes "\"You need to return to the Easter Bunny now.\"";
- close;
+ mes "[Eomie]";
+ mes "";
+ mes "\"You need to return to the Easter Bunny now.\"";
+ close;
L_End:
- close;
+ close;
}